Here are 10 you might've forgotten were a ruddy great flop.
Unfortunately, once those players got their hands on it, they soon realised what a godawful abomination it was. Many players returned their copies, demanding refunds, and when word spread of the travesty, sales ground to a virtual halt. Atari hadn't anticipated this, and was left with more than five million unsold cartridges.
It's fair to suggest that Pac-Man began the landslide which led to the games industry crash of 1983.
Though it turned a profit on its half a million sales, with LucasArts insisting that they were happy with the result, much of the team responsible was quietly let go, and the company pretty much cancelled all future adventure game development.
Poor reviews hampered sales, and the game received a further knock when it became mired in controversy; publisher Atari allegedly offered the magazines Xbox World and PSM2 early access in exchange for 9/10 review scores. In desperation to contain what was becoming known as "Driv3rgate", Atari is claimed to have created fake message board accounts to spread a more positive reaction.
It sold 2.5 million copies overall, but was considered a disappointment not only for its publisher, but Paramount Pictures - who blamed the game's poor critical reception for the weak box office take of its second Tomb Raider movie.
Shortly after release, the head of developer Core Design, Jeremy Heath-Smith, resigned, a planned follow-up was cancelled, and the future of the Tomb Raider franchise was handed to Crystal Dynamics.
But that doesn't change the fact that it failed to recoup its enormous development costs - around £50 million - making it one of the biggest commercial failures in the history of the games industry. Potentially, it might've clawed some more of that back had its host system not itself been a disaster.
Following the throttling of the Dreamcast, the game was released for the Xbox - where its ageing visuals met with a mixed reception, and even more disappointing sales. Silly Sega.
The 2010 book of Guinness World Records Gaming Edition bestowed upon it the honour of being the "least commercially successful winner of a game of the year award".
Eventually, the service managed to find a few million dedicated inhabitants, but was far from being the go-to online destination for all PS3 users. The service apparently generated revenue for Sony until its closure in March 2015, but can be considered a flop for failing to break through to the masses in the way that Sony had hoped.
However, in the intervening years, the game has gone on to sell sufficiently strongly on platforms such as Steam, that Schafer recently announced a sequel.
Though boasting sales that most other games would be very happy with, it failed to reach the 7 million projected by Capcom. Indeed, with 4.9 copies sold in its first six months, it has gone on to become the second best-selling game in Capcom's history.
Nevertheless, in 2013, Capcom took the unusual step of releasing a statement regarding the game's performance, stating: "We believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans and other activities."