Reason one is this reason: Been busy. Reasons two through one-hundo are this: I didn't much love the otherwise much-loved classic 3D platformer Banjo-Kazooie, which Yooka-Laylee is - in all but name and official license - a sequel to.
Consequently, I just couldn't work up the enthusiasm to play it. Yes: what a hairy plum of a man I am.
By all accounts, I should've loved Banjo-Kazooie. It was a game by Rare - a developer not unknown for doing well good games - arriving at a time when decent 3D platformers were still a relative novelty.
And yet... to me it compared unfavourably to Super Mario 64, in the same way that I felt that Rare's Donkey Kong Country games paled next to Nintendo's own 2D platformers. Solid... but somehow... I dunno. I still can't put my finger on it, even after all these years.
It was as if... you know when you eat something that mostly tastes fine, but there's something a bit funny about it - like, a flavour you can't quite identify? Sort of as if there was a tiny splash of soy sauce in an otherwise really lovely "Brown Derby sundae", and that somehow taints the overall experience. For me, that's what Banjo-Kazooie and Donkey Kong Country were like.
But what a difference those years make. I'm not the cynical, scattershot edgy, youth that I once was. Being old-ish, things that I pretended to be irritated by in my prime are now coloured with the wistful glaze of nostalgia.
Whereas once I might've scoffed, now I'll happily watch hours of vintage footage of Richard Stilgoe barking rhythmically in an allotment, or eat my way gladly through a packet of Findus Crispy Pancakes that expired in 1991,