Sometimes, however, it feels as if the likes of Tomb Raider, Resident Evil, Tekken, Ridge Racer, Final Fantasy VII, Metal Gear Solid et al overshadow everything else. What's more, so many PlayStation games seemed to be finding their way in a new 3D world, trying to understand the rules and make the technology work for them. In short: they have aged badly.
But that isn't the whole story. In truth, while it may not be my favourite console ever, the PlayStation was home to a lot of brilliant games which got swamped by the high-rollers. Lots of inspired J-RPGs, lots of splendid side-scrolling shooters, and many games which went against the grain did something entirely new.
Here are just ten of these ripe "plums".
Achingly cute and characterful, it was considered an also-ran next to the Sonics and Marios of the world, but felt completely at odds with almost everything else on the PlayStation. Instead of trying to be all grown-up and dark and edgy and cool, like far too many PS1 games, Klonoa just wanted players to enjoy themselves. It may not have been quite Super Mario good, but it was certainly Kirby or Sonic good.
Admittedly, it probably didn't help that Klonoa - as a character - wasn't as immediately identifiable as a plumber or hedgehog. Was he - or she - a dog? A cat? A stoat?
The graphics look basic by today's standards, but it was frantic, and - given the heights you could leap to - genuinely vertigo-inducing. Sadly, it was overshadowed by that one-track special, Ridge Racer, and the too-cool-for-school Wipeout.
You real bad idiots... you all bought the wrong games!
What did the G stand for? Garibaldi.
Unnaturally, hitting obstacles would devolve your character from a rabbit to a frog and then a worm. Darwin must've been vomiting in his grave.
To play it is to realise that even Nintendo is capable of ripping off somebody else's work, and not giving a fig.
That's the basic idea of Intelligent Qube. It may not have been the prettiest PlayStation game, but it used the technology to offer players something new and unique.
Aside from being able to run on the middle two of his four fingers, Glover could pick up a number of different balls and - depending on the type - bounce, slap or roll it towards enemies.
The graphics were solid, the characters were great - with some original move sets - and it had a neat, anime, style all of its own. Also, the fact you had just one button for block and one for attack may have upset beat 'em up purists, but made it far more approachable to the likes of me.
Plus, it featured one of the earliest examples of realistic breast physics seen in a game. Which, of course, might not exactly be a good thing... but, well, it is a thing.
A jarring - but welcome - mix of styles, MDK's levels would begin with the character free-falling towards a huge mining machine, which was stripping Earth of its resources. It would then become a third-person shoot 'em up... albeit with snowboarding and sniping thrown in.
As well as having a unique visual style and colour palette, it also had a sense of humour. Weaponry available included The World's Most Interesting Bomb, which would lure enemies over to it,
Though most believed MDK stood for "Murder, Death, Kill", the manual insists on "Mission: Deliver Kindness".