And yes yes yes yes yes yes yes yes yes yes - we all want Nintendo to create brand new games... but one of the things which sets the company apart is its heritage. For some reason, though, there are certain iconic Nintendo games which have been all but ignored.
Breath of the Wild has shown how Nintendo can capture its early magic in a way which brings a franchise bang up to date. Here are some long-dead Nintendo classics which need to be dragged before the Switch's flattering spotlight.
But c'mon - Duck Hunt is one of the most iconic Nintendo games of all time, and if anybody can find a way to make hunting palatable - it's Nintendo. Make them robot ducks, or something. I dunno. Do I look like a duck game expert?
Also... having played 1-2-Switch, the JoyCon controllers do a good job of doubling up as pistols - they could work extremely well, potentially, as shooters for a new take on this classic light gun game.
Nintendo patented the game's novel "sanity meter", which displayed your character's psychological condition, as he or she was assaulted by Lovecraftian foulness.
It's also one of the few games to break the fourth wall between player and game - attempting to trick you into thinking there was something wrong with your Gamecube or TV. For this reason alone, I want to see a new take on it. It would be especially whimsical if the game pretended to break your Switch so effectively that you had it send it away for a replacement.
Its sequel, Blue Storm, was a GameCube launch title, but since then... nothing. Why you do dis, Nintendo? Hydrophobes, much?
I want a proper Donkey Kong game - inspired by the original, with Mario as the protagonist. Make it a 3D, vertically-climbing platformer, with a series of short stages, where the aim is to reach the top - like in the original. Enough of this jungle nonsense. Let's face it, they're all being cut down anyway. Time to bring apes back to their natural habitat: building sites.
Given the scale of the world in Zelda: Breath of the Wild, it staggers the mind what Nintendo could do with a brand new flying game. Also, you could feature wingsuits, which seem to be all the rage these days - especially among extreme sports twats.
There's a quick-draw game in 1-2-Switch, but how great would it be to see a brand new Wild Gunman using those JoyCon controllers, set in an open world Wild West, created with that unmistakable Nintendo touch. Red Dead Redemption can suck a fat one.
This feature is what I want to see employed in a brand new Balloon Fight - a much-loved NES franchise that has, once again, somehow failed to be revived, barring an obscure Game Boy sequel. Bursting balloons is real big fun, you see. Just ask this guy (there's nothing sexual about it):
Not a million miles from Donkey Kong - in that players are required to ascend the screen - in two player mode it's sort of like a proto-Super Smash Bros. (little wonder that the Ice Climbers have been regular fixtures of that series).
Time to give these Eskimos the headline appearance they deserve.
Though a flop on its American release - perhaps not helped by the marketing slogan "This game stinks" - it has seen something of a re-evaluation over the years. There have been rumours of a sequel on and off for decades. Now's the time. Breath of the Wild-it-up, big stylee.
What it really has in its favour is its eschewing of a cliched fantasy setting; players assume the role of Mike, who travels to a tropical locale to rescue his uncle, who has gone missing as part of an alien plot.
The original game was packaged with an actual letter, which at one point late in the game required players to dip it in water to reveal a secret message. Why don't we get stuff like that with games these days? I'll tell you why: because games companies hate us.