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wHY EA's BUSINESS MODEL IS ANTI-STAR WARS - by Mr biffo

19/10/2017

48 Comments

 
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So, I got a teeny bit of hassle on Twitter the other day, for daring to say that the loot box system in Middle-Earth: Shadow of War wasn't an issue for me.

​I don't find it a problem for two reasons: 1) I've got bigger things to worry about, and 2) My crappy BT "Infinity" broadband is so slow that I can't be arsed with downloading the latest PS4 network update, so I can't use the game's online features. And besides, I think Shadow of War is a game in which it really is easy to ignore the microtransactions embedded within.

You see, as I get older my priorities have shifted. Many of the things which used to annoy me - or, at least, the things I told myself I was annoyed by - no longer do. Conversely, I get really, really angry over stuff that - I think - properly matters.

It's just a consequence of life delivering its knocks, and realising what's important. Plus, I know myself more, so I no longer feign irritation in a bid to find out what really galls me. Turns out it was the big stuff that mattered all along; family, injustice, fairness. Everything else just falls into the cracks.

​And that includes microtransactions in triple-A games.

But get this: something that really matters to me is Star Wars. Dick around with my Star Wars and you'll get me right riled up. And this is why, when I read the news that Electronic Arts has shut down Amy Hennig's highly anticipated Star Wars game for "refocusing", my blood boiled.

Let me tell you: there was no way that bit of news was falling into any of my cracks.
HENNIG OLD IRON
Amy Hennig, if you're unaware, is a veteran of the games industry, who - though she worked as a writer on the Legacy of Kain series, which I despised - was nevertheless responsible for much of what I loved about Naughty Dog's Jak & Daxter and Uncharted franchises.

Suffice to say, the prospect of a Hennig-directed-and-written game set in the Star Wars universe was one I had been very much looking forward to. I'm not alone, if the howls of disappointment at the lack of a single player campaign in the first Star Wars Battlefront were anything to go by.

For me, Star Wars is about story. Heck; I'm all about story; it's what I do for a living. Even with something as ridiculous as my Found Footage series I couldn't stop myself putting a story in there. It's why I respond more to single player games than stuff like Destiny. I want to be taken on a journey, not just run around arenas blasting at twats.

Indeed, I want that same feeling I got when I first played Star Wars: Dark Forces - the game for which I bought my first PC at a point where I couldn't really afford a PC.

Fortunately, I wasn't disappointed and could justify the expense... but one way or another, most Star Wars games have disappointed me in the years since that series wrapped up. I've been craving a really decent story-based Star Wars game for 20-odd years, and I was hoping that Hennig's game would reward my impatience.

Not anymore.
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SOD-ERLUND
When announcing the removal of Hennig from her Star Wars project, revealed alongside the closure of Visceral, the studio that was handling development (previously responsible for the brilliant Dead Space games), EA's Executive Vice-President Patrick Soderlund said that the company wanted "​A broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

"The games we want to play and spend time with, the experiences we want to have in those games, and the way we play… all those things are continually changing,"


Aside from the fact that the word "agency" gets under my skin in ways I can't articulate, the speculation is that the game will be repurposed either as some online shooter, or something which allows for the inclusion of microtransactions.

This is a reasonable assumption given that the Frostbite game engine has primarily been used for games with a heavy online focus - including the two Star Wars Battlefront games. Reading between the lines, Soderlund appears to be saying that nobody wants a linear story-based single player game anymore. 

If that is the case, I say this: go to Hell. Don't tell me what I want, and don't lie about the marketplace. There are loads of successful linear games. The Uncharted games were massive, The Last of Us is massive, Grand Theft Auto is massive, Red Dead is massive, Fallout is massive, Dishonored is massive, Metal Gear Solid is massive, The Evil Within 2 is currently top 5.

All of those are, primarily, solo experiences with a focus on story, and people love them. People would've loved a single player Star Wars game - which honoured the storytelling of the original trilogy - and we've now had two ripped away from us (the promising Star Wars 1313 was cancelled when Disney bought Lucasfilm, and closed down LucasArts). 

The only conclusion here is that EA is looking for a way to include micro transactions into the game, either by making it an open world, map-mopper-type affair - which I don't think suits Star Wars at all - or some sort of vast competitive thing like Destiny.
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DEATH KNELL
EA has been shifting focus in recent years. Mass Effect: Andromeda was shipped in relatively unloved state so that the studio behind it could concentrate instead on Anthem - a game very much in the mode of Destiny. What it looks like we're going to be getting now is a Star Wars game like that, full of side missions, towers that you'll have to climb to unlock new parts of the map, and - yes - probably microtransactions.

And thus, in one fell swoop, EA has made me care about this insidious form of squeezing every last dime out of players. The potential of video games as a storytelling medium has been delivered a death knell courtesy of EA, who are making it very clear that this is a business, focused on the bottom line, not a platform for artists.

It troubles me more because it's Star Wars, and I care about Star Wars more than almost anything. Heck, for all the man's faults (COUGH*prequels*COUGH) George Lucas was somebody who created Star Wars to tell a story he wanted to tell. I can't even look at the merchandising cynically, because he established that model to be able to fund more stories.

It's the main reason I admire Disney so much, and why I thought they were the best people to take over Star Wars; storytelling runs through that company.

I've read some of its business philosophy handbooks, and even there stories are placed at the heart. They go above and beyond in trying to immerse their audience - whether they're sat in the cinema or waiting in a queue at a theme park - in a story. You see it in Disney's own animated movies, in the Marvel films, and - yes - the movies which are now coming from the Kathleen Kennedy-run LucasFilm. 

They're a business, but they're a business which believes that good stories, cultivated with care and passion, lead to profits.

EA clearly doesn't adhere to that same mindset, and thus they can shove their microtransactions and "broader experiences" back up their cracks. 
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48 Comments
Klone
19/10/2017 10:01:36 am

Yeah, this news gave me big sads.
I'd like to know who EA's focus testers are. I have a suspicion that they're their youtuber crowd, raised on Battlefield, and not really suited to testing a single player experience. Alas.

I will keep a small hope we're all overreacting, but it is a really small hope, and not a new one. Bloody EA, I never really forgave them for Bullfrog.

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Darth Jareth
19/10/2017 06:36:55 pm

The Youtuber crowd are slamming EA. They lament the money grabbing, closing of talented studios and the insistence that every game must have a predominant online mode with loot crates etc.

The Twitch crowd tend to be more into the online multiplayer stuff though.

I fear for Red Dead. It was clear to me that GTA V's world was built to house a couple of expansions but these were sacrificed after the multiplayer and shark cards turned out so lucrative.

Not only do I think we won't get a Red Dead expansion this time around, I worry that the story will be shorter than past titles. Easy to do that and then pad the world out with collectables like an AC game.

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Klone
20/10/2017 02:23:23 pm

I suspect we know different YouTube crowds. Battlefield has a veritable plethora of fairly committed tubers, who work with DICE on various projects. Also, it's not either or, many YouTube personalities are also Twitchers.

Yeah, GTA Online is hella exploitative with shark cards, I don't expect then to do anything different with RDR, sadly. Red Dead Online was a lot of fun in RDRedemption, needed fleshing out a fair bit though. I'm probably looking forward to that as much as the SP, but they'll get no extra shinies from me, no sir.

Darth Jareth
20/10/2017 04:25:40 pm

Which channels are shilling this stuff?

It's pretty much a kiss of death to be shilling for EA!

The kids (and grown ups) are quite savvy and sceptical of those shilling for the big corps!

I guess it's the same type of goons who were also up to no good with the gambling sites and CS skins etc?

I'm not a teen anymore so never see those channels, I am more into your ACG's etc.

I've heard that other big names like Bain, Sterling etc are absolutely tearing EA a proverbial!

I suppose there are Youtubers out there exploiting 12 year olds and that Xmas present money. Scumbags!

Chewy the filthy hound
19/10/2017 10:01:37 am

Bland corporate tosh designed to appeal to as large a consumer base as possible...seems in keeping with the current SW movie making process tbh...

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ClungeFactor7
19/10/2017 04:01:35 pm

Yeah, I much prefer the art house Star Wars films.

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Kelvin Green link
19/10/2017 04:44:16 pm

Leos Carax's La Guerre des Etoiles is a masterpiece, although a bit long at seven hours.

Waynan The Barbarian
19/10/2017 10:44:10 am

I'm all about the single player experience. I don 't play online at all, i just find it really dull and shallow. I play games for the same reason as you, Biff, I want to be taking on a journey; to experience new things.

It worries me that the industry is leaning more to online gaming or 'social gaming' as they call it. But for me online gaming couldn't be any less social. Gone are the days when you'd have your mates round for some split screen gaming and actually socialised. Now you're sat in a room on your own with a headset on having 12 year olds diss your mother.

Not my thing.

If gaming carries on the way it is and EA gets it's way then that'll become the norm. No more epic single player campaigns. no more story, no more creativity. Just the same online shooters year after year.

Gaming is my hobby. It has been playing for 27 years and i hope to be doing the same in another 27. I play to relax, it's my thing. It saddens me the way the industry is heading but if things continue I'll have no choice but to give up on new generations of gaming and just re-play single player experiences on my old consoles.

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Broken Tambourine
19/10/2017 10:55:22 am

That seems like a misguided view, there's plenty of online games that are not based around sports or shooting, plenty of co-op online games, and plenty of games in which you don't even have voice chat, let alone the ability/reason to insult each other's mothers. I've been playing games online since about 2012 and I've received hatemail once, which was funny, and loads of messages telling me 'good job' or complimenting my outfit or something.

For me the rise of online gaming has been the shot in the arm the medium needed, the idea of participating in a shared experience makes it all a bit less futile, especially if you're playing with people from all over the world. That's exciting! Explore a bit, there's loads of options past FPS out there

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Waynan The Barbarian
19/10/2017 11:15:16 am

It really doesn't interest me. Most online experiences offer linear gameplay from my experience with little to no story to keep me interested. You clearly enjoy online gaming and that's fine, but it's not for me.

I have a colleague at work who has played every COD game but has never played any of the campaigns. He just plays online.

I can't think of anything more boring than running around an arena killing people again and again with no real objective.

That's not my idea of fun.

Broken Tambourine
19/10/2017 11:18:37 am

Me neither... it seems I didn't make myself clear when outlining that is but one multiplayer experience of hundreds, though

Waynan The Barbarian
19/10/2017 11:32:51 am

Perhaps I didn't make myself clear. I wrote "most online experiences offer linear gameplay from my experience".

I've played other genres and i'd still rather play a game with a single player experience.

Broken Record
19/10/2017 12:32:03 pm

You made that clear, but my response took your experience into consideration. In any case, never mind.

SweetMrGibs
19/10/2017 10:44:41 am

Disappointing news. Was hoping this game would be a 'Dark Souls set in the Star Wars universe'. That would have been the best game ever.

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Mr Parsimonious
19/10/2017 03:43:07 pm

Another lost opportunity - wanted to play as Jar Jar. FFS

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Canting For Dollars
19/10/2017 03:47:33 pm

Publishers have too much power, and a self-destructive obsession with focus groups. Far better for the developers to be given utter free reign to produce whatever they want, devoid of editorial control, design goals, awareness of the target audience, or perspective. Let them go full George Lucas (Prequel Mode). Then, when sales tank, we get to enjoy hearing them whine endlessly about it. Forever.

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PacketSnifferMSW
19/10/2017 03:58:53 pm

I don't think anyone has that amount of freedom anymore. If they did, it'd have to be crowd funded. And it'd be shit. Like the idea of a Star Wars Dark Souls game though - Star Souls or something. You could have AT-ATs as bosses and stuff.

Scott C
19/10/2017 11:11:25 am

Hear, hear!

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RichardM
19/10/2017 11:12:36 am

Yeah, load of old shite that news. I also wanted to play this game too. I’m a little bit hopeful for Battlefront 2’s single player campaign, but we’ll see.

I think it’s Valve that’s created the myth of single player games being a thing of the past. It’s just about public knowledge that nobody in the company wants to work on HL3 because a) they can’t meet expectations and b) nobody plays single player games any more. Them and the mobile phone game companies making squillions from microtransactions, I suppose.

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DEAN
19/10/2017 11:13:14 am

The thing that gets me about EA, Activision and Microsoft is how vehemently they know the price of everything and the value of nothing.

The industry cannot mature with accountants at the reigns.

Nintendo are very much like Disney and their renaissance is a good thing for all of us.

Lets take Skylanders for example. The first game was really bloody good. The 2nd was less so and so on and now this Christmas there isn't going to be one.

Disney jumped on that bandwagon as did Lego and Nintendo.

So here we see how they stripped the carcass of a revenue stream and left the bones to rot upon the shelves of CEX. They all blew it.

Look how Microsoft managed Fable and Project Gotham Racing - two guaranteed money makers - you'd have to be an idiot to fuck that up. Seriously, it's like taking a golden goose and eating it for Sunday lunch.

But their idiocy seems to know no bounds - they nearly blew the entire Xbox brand! Think about that a sec - all the degrees, the professionals, the teams, the analytics, the presentations, meetings and all culminating in 'that'.

If you take that view to scale and look upon the wider market then you see a similar thing playing out. It's more forgiving, sure, by virtue of its scale but compared to its potential... it's strangulated by all I've mentioned and a shareholders first mentality is absolutely not why Apple are the richest and most prestigious brand in the tech sector - they are literally having their cake and eating it too because they had a visionary set their stall out.

They're all tyrants, I'm not being naive, but a tyrant with vision is capable of the extraordinary. Just keep them away from religion and politics.

TLDR version - The video game industry needs to go to Specsavers.

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Col. Asdasd
19/10/2017 06:18:54 pm

I wouldn't be so sure about Nintendo. Much as I love 'em, and it's more than anyone should love a multinational supercorp, they're more a slow starter than a shining beacon of benevolence. F'r example, they're just starting to get an Italian brogue in the 'preorder DLC' game, launching their Season Passes for Rabbids and Breath of the Wild. Paid online will come to a Ninty platform for the first time soon next year (or so they promise).

When DLC was the hot new kid on the scene, I remember them coming out with a strong statement along the lines of 'we believe our customers prefer a complete experience out of the box', but here we are now.

What makes them look comparatively benevolent is that they're always 3 years behind the industry when it comes to new and unpleasant post-purchase monetisation schemes. But if past trends are anything to go by, they may well get there eventually.

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DEAN
19/10/2017 07:54:36 pm

You're right and they're starting to really get the screw on with those things you mention.

Most dirty rat thing they've done recently was to make Mario Run online only. I forgot that and then when on a plane I remembered - the hard way! I sat there pissed off that I couldn't play the game I'd paid top dollar for. Bastards!!!!

I know they're all tyrants but Microsoft take the fucking piss.

Nintendo make great games and handle their IP remarkably well but they also take chances and innovate, and all things considered they have been a massively positive force in the industry. Sega at the end was no loss... or Atari but both of those companies did more for the world of Video Games than Microsofts Xbox ever has. It's been a harbinger of everything we've come to take poor fancy to.

wetbandit
19/10/2017 11:32:17 am

I wonder if Disney also, have a say in this? Not many Star Wars games in recent years which are story based.

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Tane
19/10/2017 12:14:20 pm

I've still never forgiven them for canning Star Wars 1313

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Jareth Smith
19/10/2017 11:44:22 am

EA, and many other developers, do there generic thing and loads of gamers complain, yet still lap up the titles like mindless sheep. Very few AAA titles are worth any real attention, that's been blatantly obvious for years. It's here today, gone tomorrow tosh lapped up by philistines and ignoramuses; the "mature" gamers who think the new CoD represents the future of gaming whilst brilliance like Jettomero goes largely ignored. At this stage in the industry's history there's a clear divide of fan interest, the HD brigade who sit about watch godawful video games (literally, sitting there watching them), and those who appreciate Nintendo and the vibrant indie scene provide the peak of video game excellence.

Time and time again the indie scene is producing masterpiece after masterpiece and yet the mass gaming media is only interested in generic crap like the CoD and GTA clones you know I've mentioned, yet you're so eager to bury your heads in the sand about. That is the problem with modern gaming. The answer is on Steam - get yourself Dead Cells and enjoy a masterpiece instead of sitting about complaining about generic filler being a cynical corporate exercise.

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John The Revelator
19/10/2017 04:53:41 pm

You tell 'em Citizen!

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Swinty
20/10/2017 09:57:10 am

Keep following drone, your opinion remains ill advised and worthless

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PeskyFletch
20/10/2017 06:12:33 pm

No real need for that, mate.

RG
19/10/2017 11:48:41 am

To play devil's advocate - maybe the game was shaping up poorly. Maybe it just wasn't working. We'll never know...
I doubt it. It's much more likely that EAs shareholders just couldn't see a way to make excessive profits. All art goes out of the window when shareholders get involved.

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Jol
19/10/2017 12:29:19 pm

Disappointing news, to be sure, and what's even more disappointing is how unsurprising it is. EA have been the evil empire of the gaming industry for at least two decades now. They've gobbled up and shat out countless developers, and screwed up and ditched countless franchises. Their habit of taking a winning formula and wrecking it via focus groups and box ticking exercises is a long standing issue.

But let's not get carried away and label this the end of traditional story-led and/or linear single player games as we know them. Those games are still being made - The Evil Within 2, Wolfenstein and South Park have just been released. There's a huge variety of games out there to suit all tastes; surely that's a good thing?

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a c adler
19/10/2017 12:36:47 pm

Wonderful post, Mr B, for many of us the stories are what makes things interesting. I just cannot stand the online shooter crap that consumes so much of the marketplace.

Brilliant comments as well, really enjoying this.

Depressing as all this is, hurrah to Nintendo for their genuine breath of fresh air - not only is it a wonderful system, geared up for so much more than the grey/brown shooters but it's selling like hot cakes (whatever that means, what's a hot cake FFS!!). Successes like Golf Story show me that EA can do what the hell they like, there's other sections of the gaming industry more than happy to give us what we want. They might not be AAA, but I can live with that.

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Albert Conker
19/10/2017 01:33:14 pm

shut up legacy of kain was amazing

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Waynan The Barbarian
19/10/2017 03:52:19 pm

Soul Reaver is a classic

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Kelvin Green link
19/10/2017 04:47:41 pm

EA is bad for computer games.

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Matthew Long
19/10/2017 04:55:07 pm

"Aside from the fact that the word "agency" gets under my skin in ways I can't articulate..." Glad I'm not the only one! That's one of those expressions beloved by pretentious 'creatives' that really irritates me, along with wittering on about a character's 'ken'.

But anyway, excellent article. I have zero interest in online gaming, so this sort of news always depresses me.

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Meatballs-me-branch-me-do
19/10/2017 05:19:42 pm

Do try and keep up, Biffster - EA have been all about running gaming in the name of the bottom line for at least a decade if not more. Their brief attempt to turn around (which gave us Mirror’s Edge, Dead Space and The Saboteur) was quickly axed because said Games didn’t make enough money (Project Ten Dollar was used in The Saboteur to let you see nipples on naked dancers). Their origins as the creative, fun studio have now been totally removed, in much the same way that creative, fun studio Origin was removed and its name co-opted for use as an entirely unnecessary e-commerce storefront.

As for Star Wars - Disney and JJ Abrams have killed that quite effectively too. The canon has been rewritten starting with the horrendously shit Force Awakens: A New Hope SJW edition, and now we’re deluged with as much Star Wars as the demographic will take, desperately wringing those nipples for as much milk of the original trilogy as they can get out of them. It’s like the Simpsons now, with increasingly desperate storylines trying to nudge you and say hey, you liked this, right? Whatever happened to Smithers’ dad? He must have had one, right? We never mentioned him, but what did happen to him, anyway?

Knights of The Old Republic is your good story-driven Star Wars game. Savour it.

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Keith
20/10/2017 05:31:14 pm

Yeah, having a woman and a black guy makes Star Wars SJW.


Jesus

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PeskyFletch
20/10/2017 06:15:19 pm

Yeah, i don't really understand the amount of crap TFA gets( let alone this "Ooohh SJW" sbashing it gets). I mean, it's not great but compared to the prequels it is Citizen Kane. Why is TFA the point where people have had enough?

Col. Asdasd
19/10/2017 06:08:44 pm

If you think EA's business model is bad - and it is, it's terrible and sad - you should cock an "H-plus-one" (an eye) at Activision's:

http://www.eurogamer.net/articles/2017-10-18-activision-patented-method-of-tuning-matchmaking-to-boost-microtransactions

I can well see a future in which I no longer buy any triple B-minus-ones at all. And it doesn't seem far off.

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Kinky Derek
20/10/2017 12:01:33 am

THE BEST STAR WARS GAME WAS JEDI POWER BATTLES ON THE DREAMCAST!!!!!11111!!!!!LOLZ!!!

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Waynan The Barbarian
20/10/2017 09:53:04 am

Super Bombad Racing for the win!

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brentostickens
20/10/2017 09:59:27 am

Really> We're arguing story over gameplay now?

I can think of maybe 5 games where I've given a single shit about the story, and most of those are because it's ambiguous enough to ignore all the genre trappings and plot holes.

I don't agree at all, the sub-Babylon 5 garbage that passes for videogame writing is right at the bottom of my list when it comes to what I look for in games

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bentochickens
20/10/2017 04:43:11 pm

I think a lot of video game writing definitely gets more credit than it deserves.

I definitely vibe with your "sub-Babylon 5" description.

TLoU is always hyped up as great writing and whilst a benchmark for video game writing, I agree with the person who pointed out that it is no better than a weak episode of The Walking Dead.

That said, I think we should be wary about dismissing the attraction of a good story just because current writing is mostly awful.

In my experience once you start getting in your late 30's and 40's you start finding that it is the story that motivates you to play past the first couple of hours. That and the "adventure" a single player story takes you on as opposed to endlessly repeating maps in multiplayer.

I think there are probably stages in life. As a youngster you are motivated by the challenge and game play mechanics - physically beating the game and proving your skill.

Then as a young adult a strong motivation is acquiring status - e.g. your Destiny loot grind or owning that expensive cosmetic item.

As you go into middle age, those motivational factors tend to lose their power over you.

I wonder if that reflects real life with the young male fighting to prove physical dominance, then when a bit older acquiring wealth/resources to increase their status and mating chances and then finally being more interested in the people/family around them in middle age.

Or maybe I'm just talking tosh!

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Hamptonoid
20/10/2017 09:39:05 pm

Well, yeah I get what you're saying, but for me the last of us sold the story more because I felt more of a connection with the characters - because I had personally invested time and effort in keeping them alive. Perhaps not the greatest example of writing ever, but the combination makes it. Like watching inception in 3D, or something.

PS1Snake
20/10/2017 09:36:18 pm

This loot box stuff is part of the Games-as-a-Service trend isn't it? If this shift away from single player experiences becomes the norm, then I think I'll go Nintendo only (despite not being a big Nintendo fan) or just become a permanent retro gamer. All this online focused bs is just another thing that puts me off modern gaming these days. I recently read that Gran Turismo Sport is basically useless offline. It's madness.

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Ganapan
21/10/2017 07:00:59 pm

Well I dont know about nintendo either.
Have you played nintendo badges free to play game on 3DS? There you have a talking bunny normalising microtransactions to kids. He opens the game with a simple and friendly explanation about how microtransactions are just... normal and inevitable.

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Damon link
25/10/2017 09:44:53 am

Honestly the *existence* of micro-transactions does not bother me. I just don't like being constantly asked to buy things.

Or when a game is so horribly balanced in favor of them you don't really have a choice. This tends to be less an issue with a single-player experience, though.

Also, oddly enough, Star Wars never clicked with me. Not in the way it does with other people.

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Smallbrainfield
6/11/2017 12:57:06 pm

I don't know if you read this article? I read it over the weekend and thought you might find it interesting. Warning, it's quite exhaustive.

https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152

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