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WHY DO SEGA FANS JUST WANT TO HEAR THE GREATEST HITS?

20/8/2019

9 Comments

 
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Like a swollen toad squatting its distressingly warty buttocks above a mound of rancid tadpoles, Sega sits atop an enormous pile of very valuable IPs; Shinobi, Golden Axe, Crazy Taxi, NiGHTS, Super Monkey Ball, Virtuas Cop, Fighter and On, Afterburner, Alex Kidd, Zaxxon... and many, many more.

And yet, since Sega slithered out of the hardware game, and retreated into its subterranean cranny, it has - for the past 20 years or so - revisited those franchises in only the most tentative ways. Admittedly, Sonic has reappeared continually, to ever more depressing effect... albeit until the release of Sonic Mania a couple of years ago, where it looked as if Sega was finally going to honour its past, and begin scooping some of its ever-gestating "taddies" back into the pond.

Hope was high that the reception which greeted Sonic Mania would encourage Sega to revisit some of its other most popular franchises. 

Here in the space-year 2019AD, we might be seeing the fruits of that; the Sega Ages line has reintroduced some of its greatest franchises, and we've a new Streets of Rage, Super Monkey Ball, Phantasy Star, and a remake of Panzer Dragoon, on the way.

But Sega, for the most part, continues to be a real weirdo in terms of the baskets it chooses.

I still find it jarring to visit Sega's website and see its most prominent listed franchises as Alien Isolation, Football Manager and Total War. That's not to knock the popularity of any of the series, but they just don't feel like Sega games to me.

And, indeed, judging from the reaction to Sega's latest announcement, Sega continues to avoid giving its most hardcore fans that which they desire most...
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TEASE ARE GOOD
Over the past couple of days, Sega's socials began teasing a new game with a series of short, cryptic, videos, which whisked its followers into a sudsy spume of excitement.

Said teasers showed one of those heart monitor things... which began to display strange symbols. What could it mean? 

For reasons that I simply do not understand - given that the symbols in no way seemed to relate to said game series - a whole bunch of Sega fans whipped themselves up into believing that they were foreshadowing a new Jet Set Radio game. 

Was something coming back to life? Something which had long been considered dead? A heartbeat... as in a beat that you get in music... like THE MUSIC IN JET SET RADIO!?

OMG!!! SEGA IS GONNA RELEASE JET SET RADIO 3!!!!!!!! IMMA SO EXCITED MESA GONNA CRYYYYYY!!!!!!?!!!!!

In fact, it couldn't be further from Jet Set Radio. Like, at all. The game that the videos were teasing, Humankind, looks to be some sort of fairly serious Civilisation knock-off, a strategy game where you create all-new civilisations by combining 60 historical cultures together. By contrast, Jet Set Radio is a try-hard-cool skate 'em up where you whizz around a cel-shaded city spraying graffiti on "things".

​Again, nothing - literally nothing - in Sega's teases seemed to imply a new Jet Set Radio title, but that didn't stop Sega's rabid fanbase crying fowl:
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DIRE 'STRATES
What all of this demonstrates is two things: 

1) Sega has badly misread its audience.

2) Sega fans are idiots, and need to calm down.

3) I said two things.

Famously, neither of the existing Jet Set Radio games were massive sellers, despite being great games. They're emblematic of a time when Sega was still prepared to take risks, to do things their own way, regardless of prevailing winds. Back then, Sega could - just about - afford to stick its bulbous neck out a bit more. Not so nowadays. 

It's worth keeping in mind that, while they've gone on to develop a cult following, a third Jet Set Radio is by no means a sure thing for Sega - a company that needs to choose carefully where it invests development funds. On paper, a Jet Set Radio 3 is a massive risk for a company that has no choice but to play it relatively safe. 

​Consider the format; an open world city, cutting-edge graphics... JSR3 wouldn't just need to compete with its own legacy, but modern open world games, such as the Grand Theft Auto series. Sega doesn't have that sort of money anymore. 

I'm not saying they won't ever go there, but in this instance its nevertheless baffling that Sega fans have once again demonstrated the absurd entitlement that gamers are fast becoming notorious for. 
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UNDER ITS NOSE
Still, in this instance... you can kind of understand the disappointment being felt by the long-term Sega fan. The company has an enviable stable of properties, yet seems to go out of its way to ignore what's right under its nose. 

I get that we're in a different time, and that Sega's traditionally arcade-leaning gameplay isn't what's in vogue anymore (at least in terms of what would be considered a triple-A game). Sega - possibly correctly - doesn't feel that many of its IPs are viable in this day and age. However much outrage Sega fans express, it won't change that - or the fact that their echo chamber bubble could be distorting the actual amount of demand for a new Jet Set Radio. 

Don't forget, the last Jet Set Radio game was released almost 18 years ago. That's more than a lifetime ago for most Fortnite and Minecraft players. Sega would need to market a new JSR to them as if it was a brand new thing, and not just some nostalgia fest... but how do you avoid every single review stating that its new-old goods?

It's fine when it comes to the likes of Sonic Mania - a relatively low-budget game, featuring an established gaming icon. Jet Set Radio, whether Sega fans like it or not, doesn't have the same visibility. It's a cult series, and there are all sorts of messaging challenges to overcome when releasing a modern version of it. 

Nevertheless, it remains a bit weird that Sega has wandered so far from its heritage. I get the sheer shake-them-by-the-shoulders frustration that many Sega fans are displaying; the company does seem to have squandered its history, it does appear to make weird, left-field, choices in terms of what it chooses to release, and it certainly did a terrible job of managing the hype on this one - leaving enough questions for Sega fans to provide their own wrong answers. 

At the same time... is a brand new IP, any less of a risk? I suspect Humankind cost less to develop than a new JSR game would cost... but it's a complete unknown. There's no narrative hook there, other than "NEW CIVILISATION-TYPE GAME RELEASED BY SEGA". 

In many ways, that's less exciting than "BELOVED CULT FRANCHISE REBORN!" - a guaranteed headline-generator, if ever there was one. I do appreciate the dilemma Sega faces, but there's a solid reason why classic bands, like The Cure or U2, will tour decades-old albums, and use it as a delivery method for new material. 

Maybe the issue here is that Sega is perceived as a heritage act, and its fanbase just wants to hear the hits. Unfortunately, while it might toss the occasional bone by playing a handful of the classics, the company mostly focuses on playing the new stuff. 
9 Comments
James mays hair
20/8/2019 09:43:10 am

I thought it was a remake of tennis for two?

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Pete Davison link
20/8/2019 09:56:14 am

The reason Sega is so different today is that it's because it's practically a different company. Most of the key creative talent that was responsible for its most beloved games is now elsewhere; people like Yu Suzuki, Yuji Naka and the like are all doing their own thing these days.

Sega's also become a much more "Westernised" company these days too, particularly since it started taking on more of a publishing rather than developing role. The reason why a lot of modern Sega games don't seem to be very Sega is because... they're NOT Sega! They're developed by other groups that Sega has either acquired or worked with, and many of them are Western.

That said, don't write Sega's heritage off completely. They're doing a bang-up job with the Sega Ages releases on Switch right now, with more to come. And their ownership of Atlus means that they have some fantastic Japanese licenses under their belt still. So the old Sega isn't dead; it just tends to get drowned out by its heavily Westernised publishing arm these days.

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PurpleP
20/8/2019 10:12:09 am

My boy wouldn't know 95% of the 'classics' if he fell over them, and I won't for example have the time or inclination for, say, a Panzer Dragoon rehash, whatever fond memories I have. I think Sega judge that fanboy sound and fury on Twitter doth not signify future profitability were they to pay any attention at all. I suppose you could resurrect a title for a new generation with clever throwing of cash at streamers/influencers, but risk:reward ratio doesn't seem great.

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Bilstar
20/8/2019 10:20:30 am

I get Sega fan's frustration. It must seem pretty pants to have these dusty strategy games where once stood Sonic and co. Sega are a pretty well regarded publisher on pc and are much loved for their output. The "Hospital Simulator" mentioned in one of the tweets is a Theme Hospital homage and is rather wonderful imo.

PLUSSSS we've recently had a new Sonic and Toejam and Earl, we're getting a new Shenmue, Streets of Rage, Monkey Ball, Phantasy Star and Panzer Dragoon.

Anyway, I had a look at SegaSammy's financial page and understood none of it but I hear they're doing rather well so I can confidently predict based on nothing that we'll get a new JSR within 5 years.

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Lee
20/8/2019 09:56:08 pm

I think that's the main issue.

There's Sega, the successful mouse-and-keyboard PC game publisher, that the audience doesn't really associate with the Sega brand.

Then there's Sega, the legacy arcade/console game developer, with a well-regarded back catalogue but very little presence the past two console generations.

It's difficult for Sega, the PC game publisher, to promote something as "a new Sega game". The audience will think about those old legacy brands, and not the point and click affairs that are profitable for Sega today.

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Alan Jones
20/8/2019 12:06:35 pm

I think the most important thing here is that JSRF was 18 years ago! *sobs*

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Meatballs-me-branch-me-do
20/8/2019 12:53:57 pm

Speaking as a Sega fan, this is correct. Most of their franchises are pretty much “cult” hits now, apart from Sonic. This is unlike Nintendo who have successfully inserted themselves into the pop culture zeitgeist (*pauses to vomit*) and so gets constant attention no matter what they do, even if it is their godawful microtransaction-riddled mobile travesties.

Sega doesn’t do themselves any favours either, constantly releasing Genesis compilations of the same tired dozen or two of games (NOBODY liked Altered Beast that much, guys). They also seem to get complete cretins to port their games, as the broken 360 port of Crazy Taxi (the controls are WRONG) or unreliable PC port of JSR shows.

So, much as I would love Skies of Arcadia: HD, I know it would never ever happen.

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Robobob
20/8/2019 06:10:02 pm

Surely the solution here is to combine classic and current franchises. So:

Jet Set Radio Football Manager
Shenmue Total War
Sonic The Hedgehog's Crazy Taxi

...you get the idea with that. Actually, the last one sounds horrifyingly plausible.

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James Walker
21/8/2019 12:02:59 am

I’ve mentioned it here before but Disney need to buy Sega!!! They’re a match made in heaven and I bet it’d be relatively cheap compared to how much they spaffed out for Fox. Imagine a Sega element in Disney world? Imagine a Disney game streaming portal with all those lovely IPs!?!? Eh? Eh? What say you Mr. Sega?

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