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UTTERLY JOYLESS: THE 10 WORST FIRST-PARTY CONTROLLERS OF ALL TIME

12/12/2018

57 Comments

 
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A games controller is everything. It's the interface between the player and the game, and - arguably - the most iconic hardware element of any console. It's telling that Nintendo has kept that classic d-pad design, and the Xbox One and PlayStation 4 joypads are direct evolutionary descendants of the original Xbox and PlayStation controllers.

And yet... when a controller goes wrong, it can go very wrong. and not even the big boys and girls of the games industry always get it right. Here are 10 big name controllers which really should've been better.

Prepare your sacred cows for a battering! 
AMIGA CD32
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Have you ever noticed that most joypads - most good joypads - sort of arc downwards towards your wrist, so that your palm can get some degree of purchase on them?

Not so the Amiga CD32 pad, which - like most things to do with the CD32 - seemed designed to be as off-putting as possible. Truly, everything about the CD32 was misguided, but the "reverse boomerang" styling, spongy, diagonal movement-scuppering, disc thumbpad and flimsy buttons of its controller simply heaped additional and unnecessary insult upon a great deal of injury.

Ironically, it curved upwards in direct opposition to the corners of the player's mouth. 
ATARI JAGUAR
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In all honesty, in terms of sitting comfortably in your hand, the Jaguar controller isn't quite as bad as its reputation suggests. Nevertheless, the superfluous keypad, and the flushness of the d-pad and buttons to their housing, made it look utterly ridiculous, like Atari's designers were floundering around looking for any fleck of inspiration. They settled for a more is more approach, akin to releasing a new type of stetson which had loads of little stetsons hanging from it like a corks on a bushman's hat.

It wasn't the worst idea in theory; Atari's reasoning was that all the extra buttons would allow for more complex, PC-like games, but the company learned to its regret that people don't buy consoles to play PC-like games.

Yes, controllers were arriving with more and more buttons - but mostly those buttons were arranged in such a way that they were easy to reach with your thumb or forefinger. The Jaguar only had three of those, and required you to briefly relinquish control so that you could press one of the keypad keys. 

Still it was great for all those Jaguar telephone 'em ups. 
SEGA SATURN 3D CONTROLLER 
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Sega wanted everyone to buy into its 3D worlds, and to encourage them to do so the company released its answer to the N64's analogue stick in the shape of the 3D Controller (technically, actually releasing about a month before the N64). It was, for some inexplicable reason, a massive, circular thing - the gamepad equivalent of a goitre - which made accessing any of the controls something of a chore for anybody with small hands or "wrist malady".
PHILIPS CD-i
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Philips' CD-i didn't really know what it was; a multimedia player? A games console? Some sort of proto-DVD player?

Appropriately, its controller didn't know what it was either. Though looking rather similar to many modern smart-TV remotes, the CD-i controller was also the default method of playing games, yet was entirely unsuited to functioning as anything other than a sort of impractical, flimsy, ill-responsive, mouse, pointer thing.

Philips released other, supposedly improved, controllers for its machine - including a more traditional gamepad - but they all tried to fix the issues with the original by adding more issues of their own. 
SEGA MASTER SYSTEM CONTROL STICK
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Uh... so Sega's Control Stick, released for the Master System, was supposedly meant to make game control more precise. In reality, the right-handed configuration and monstrously chunky, oversized, joystick, did the exact opposite. 

"Do you know what our new car needs so that driving is more precise? A MASSIVE STEERING WHEEL."
XBOX "DUKE"
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Nicknamed "The Duke" (after the son of Xbox project manager Brett Schnepf, whoever that is - I'd have gone with The Fat Controller), the original Xbox pad wasn't an unmitigated failure, but its bulky dimensions contributed to a general feeling of clunkiness. Also, I always found my hand tended to slip when using it. But then, I am very sweaty.

ATARI 2600 JOYSTICK
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Look, I know it's a design classic; simple, stylish, iconic and all that. Nevertheless, have you used an Atari 2600 controller recently? The thing feels like it has rigor mortis, it hurts your hand after any length of time, and how exactly are you meant to hold it anyway? Cradling it in one hand and moving the stick with the other doesn't work. Putting it on a surface just makes it slide around.

The first and only joystick which succeeded in not only giving you arthritis, but also made it feel like you already had arthritis.
SONY DUALSHOCK 2
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I didn't like the Dualshock, but had hoped that Sony would've at least learned some lessons by the time it released the PlayStation 2. Not so. The Dualshock 2 was essentially the same as its predecessor - with the same poorly positioned analogue sticks, and grips which never seemed quite long enough to get a hold on. Amazingly, it wasn't really until the PS4 that Sony managed to marry its Dualshock aesthetic with being an actual usuable controller. 

Alright, it was usable, but only while harbouring an inescapable feeling that it could've been so much better.
NINTENDO 64
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Yeah, bite me. I despise the N64 controller. Nintendo's design team was instructed to develop a controller which broke the mould, and they certainly succeeded, by designing something which was both uncomfortable to use, and also instilled a nagging sense of wrongness in anybody holding it, like sitting in a room where one of the paintings is slightly askew.

That flimsy analogue stick lacks feedback, most of the buttons were superfluous, you needed a third hand to be able to use it properly, and the only thing in its favour was that the Gamecube controller might've been even worse. 
NES GAMEPAD
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I know it has been hugely influential, but using the NES gamepad for any extended length of time will prove punishing on all but the most leathery of palms. The sharp corners of the controller housing itself, and the angles of the d-pad, will - after an hour or so - make it feel like you're the cheese-grater player in a sado-masochistic skiffle band.
57 Comments
Johnny Blanchard link
12/12/2018 09:48:56 am

I never had an issue with the 'Duke', but I can see why people with smaller hands would. Also, despite it's crappy look the CD32 controller isn't terrible, it's not great, but it's not terrible.

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PixelGuff link
12/12/2018 09:53:44 am

YES. I've been griping about the Atari 2600 joystick for years! I know they have that incredibly nostalgic design, but the corners dig into your palm/thumb area and give you a serious case of deadhand.

Joystick? Miserystick more like!

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Grembot
12/12/2018 10:11:18 am

WRONG! The N64 controller is brilliant. IDIOT!

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Wapojif
12/12/2018 10:22:40 am

Yeah, I've never had a problem with the N64 controller. It was revolutionary and I remember many magazines hailing it as perfect at the time. But in the modern era, lots of gamers are saying it's utter shite.

How come? Do they not realise how to hold the prongs, or something? Left hand on the middle prong. Right hand on the right prong. Do these people have an outer prong approach and stretch their thumb out to the analog stick?

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Col. Asdasd
12/12/2018 12:17:36 pm

The reasons to reject the N64 controller, as I see them:

1) Holding it wrong (left hand on left prong). Not really a valid complaint due to user error, but it's not impossible to see where an especially dim person would get confused.
2) Holding it correctly (left hand on middle prong) but not liking it because it isn't symmetrical. This is an aesthetic complaint rather than an issue with usability. I don't have much sympathy as I thought the controller felt really good in the hands, but some people's brains are wired such that the just reject that asymmetry as evil and wrong.
3) Ergonomics. Fair enough. Our hands are all different sizes but controllers typically only come in one size. Big controllers leave the diminuitively-fingered stretching, slipping and swearing, whereas ham-platers give themselves cramps and contortions as they attempt to situate a mini-cont. (miniature controller) in their 'gamer claw'.

Personally I would have put the Switch Pro controller on this list for having a d-pad that simply register your inputs precisely, which basically renders it unfit for purpose and a waste of 45 fucking quid.

Anyway. I like this list because Mr. B was absolutely fearless in going after some sacred cows. I don't agree with him in every case but controllers are after all a highly subjective thing. So let's keep an open mind that one man's Duke is another man's deuce. Peace and bleace (bless) y'all.

Col. Asdasd
12/12/2018 12:20:22 pm

*simply doesn't register your inputs correctly. I got so angry thinking about it I accidentally a word.

Dogson
12/12/2018 06:30:27 pm

It's a bit daft though, let's be honest. What's the left prong for if not to hold? And if you did ever need to hold it, you'd have to shift your hand from one to the other. Surely better to have one prong per hand with all buttons reachable?

lilock3
12/12/2018 06:44:35 pm

It's a genius design. How do you avoid the problem of the PS controller where the analogue stick is in an awkward lower position, or of the Xbox controller where the d-pad is in the awkward lower position? Simples! Give the controller an extra handle so both analogue stick and d-pad can have the optimal position on their respective handles. N64 games would be designed to use one or the other, so there would be no switching of handles mid-game.

DD
12/12/2018 12:50:15 pm

Correct!

Apart from the analogue stick ‘loosening’ when the pad was older, it was perfect.

The Z button was just revolutionary!

Go home Biffo, you’re drunk.

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Dave controllers
14/12/2018 06:28:42 pm

Fuck right off. Even brand new, the analogue stock was a wobbly, loose, unresponsive pile of shit.
The PS2 analogue sticks were light years better than the stupid N64 toothpick.
It had too much travel, was horribly imprecise, needed calibrating all the time, and after any long period of time playing, it would shred your thumb.
Never mind the “genius” three prong design, that made using the D-pad horrible uncomfortable and wrong, with your hands way too far apart. And the “c-buttons”??? Disgusting yellow nodules that wobbled around in their housing when pressed.
Not a microswitch anywhere on it, no force feedback until you added a ‘rumble pak’ Which made the whole thing weigh a ton and unbalanced the weight of it in your hand, and then you had to keep swapping between ‘rumble pak’ and ‘memory pak’ because for some idiot reason they decided a great place for your memory cards to plug into was your controller???
Utter turds and I’ll hear no more on the subject.

Darren McCoy
16/12/2018 09:36:35 pm

The N64 controller is the best ever!

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Paul
12/12/2018 10:18:04 am

The Sega Dreamcast controller was horrible. I wanted to like the console, but this was the killer for me. Those shoulder buttons were so heavily sprung that it caused me wrist and hand pains. Most games seem to require repetitive shooting with them or sustained pressure (acceleration in driving games, for example). I noticed that the original XBox had very similar problems (I tried one out in shops a few times just to be sure). Much as you don’t like the PS controller, for me it was so much more comfortable.

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Spiney O'Sullivan
12/12/2018 11:48:09 am

The Dreamcast pad is bizarre. It's like they decided to take the Saturn 3D controller and make it less comfortable to hold.

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Dogson
12/12/2018 06:37:10 pm

It was the cable coming from the bottom of the controller rather than the top that used to bug me.

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Spiney O'Sullivan
12/12/2018 08:32:14 pm

Don't forget the weirdly crappy analogue stick with it's hard, bumpy surface, and those utterly unergonomic grips that took a backwards step on those of the Saturn 3D Controller by being thinner while also cramping your fingers up against the back of the VMU/Rumble Pack slot..

Looking back, Sega really made us Sega zealots have to work hard to defend them...

Dominic
13/12/2018 07:10:55 am

I got through three dream casts because of the controller breaking! Bought one, loved it, controller broke (think it might have been a trigger button but not sure now) got an exchange, same thing happened got a refund.

A couple of years later, the consoles a flop, shops are selling them off cheap, not heard of anyone else having controller problems (and I miss Crazy Taxi!) so buy again - same thing.

Doesn’t seem to be a common problem though.

Stephen Pope
12/12/2018 10:18:52 am

I personally think the Saturn 3D controller is the most comfortable controller I've ever used. Seriously! Something about my hands obviously, because it remains the only controller I've ever used that didn't eventually cause cramps. Also every iteration of the dual shock can suck a big fat one.

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Dirty Barry
15/12/2018 06:48:08 pm

Not to mention the phenomenal Nights into dreams was virtually unplayable without the 3D controller.

It was also excellent for racing games and not bad for Virtua Cop etc.

Maybe I've just got big hands, but the Duke was pretty good as well.

Maybe Mr.Biffo has small hands...

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Wapojif
12/12/2018 10:26:49 am

I can't stand the PlayStation controller, it's as bad as the NES one for me. After extended play my fingers are cramped.

I had a Dreamcast and just hated the controller, too, even though I appreciate the innovative approach Sega had.

But that Jaguar one... what were they thinking?! The AVGN documented the console extensively and the controller was a big part of the problem with that thing.

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Guru Larry link
12/12/2018 10:40:44 am

No Atari 5200 controller???

But I found the Dreamcast controller to be cumbersome, not the design itself, just the really poor choice of placing screwholes on the back, literally got blisters from their poor placement.

The US/European Saturn controller was a bit shit too.

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Deemster
12/12/2018 10:53:14 am

I'm sure I had an Atari style controller that I used with my 16k spectrum X mas day 82. I recall the agonising cramps after an hour playing trans am. Could barely hold the cutlery for dinner

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Trevor Cod
12/12/2018 12:22:23 pm

Yeah, definitely remember those. My mate had one and when I played Daley Thompsons with it once I ended up with a massive weeping blister in the middle of one palm for two weeks.

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John
12/12/2018 11:07:06 am

The worst thing about those Atari sticks is they were still using them up until the ST. There was a good stretch where I couldn’t use my ST because the pack in joystick broke and I had to keep bugging my parents to buy me a new one (QuickShot Python if memory serves).

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Mark
12/12/2018 12:08:13 pm

The Sega Saturn 3D controller is actually quite a nice controller to use its analog stick is really responsive play outrun or Sega Rally with it and it’s great not sure why it gives you the option to remove the cable but it’s not bad.
The DualShock 2 inclusion is odd as it’s essentially the same as every other PlayStation controller except the DS 4 is slightly bigger but the thumb sticks are still in the wrong place

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Bob Trousers
12/12/2018 01:42:34 pm

Biffo, are there any controllers that you like?

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Floop
12/12/2018 02:05:18 pm

The gamecube controller was the most comfortable fit for my paws, it felt lovely to hold. The button layout was admittedly, just plain wrong.

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Geoff Pastie
12/12/2018 08:44:08 pm

Agreed. Ergonomically, I think it’s the most perfect controller that ever existed.
I think the Panasonic 3DO controller deserves a mention, due to the fact you had to link them like daisy chains for multiplayer games. Ridiculous.

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Floop
12/12/2018 09:43:23 pm

And the 3DO directional pad was so bad that the instruction manual for samurai shodown recommended partially unscrewing the controller and slipping a piece of cardboard between the dpad and the rubber membrane thingy

Dr. Budd Buttocks, MD
12/12/2018 03:09:46 pm

Can't stand any of the Dualshock controllers. I get horrific pain in my fingertips and the tendons on the back of my hand after just a few hours.

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Dr. Budd Buttocks, MD
12/12/2018 03:24:22 pm

Also, I really quite liked the standard Master System joypads but never had the big control stick one. I wanted it though. It reminded me of the gearstick in my grandad's Volvo.

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Jim Leighton (Future World Darts Champion) x
12/12/2018 03:14:31 pm

Mandela Effect in effect here, as I could bet my life on the fact that the Atari Jaguar pad had a shitload more (at least double) buttons than in that pic.

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King of Sass
12/12/2018 05:19:23 pm

You might be remembering a keyboard, perhaps?

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Scranton-K link
12/12/2018 03:34:31 pm

Some monsters there that I've never seen before. Didn't mind the CD32 controller, but back then I didn't know any different. The Xbox pad was alright, but I regret dropping £1,000 on an import system because I was too impatient...should have waited and got the Japanese-size pads which have become the standard controller shape ever since (with some minor alterations).

Fuck that Dreamcast controller. Wankers cramp in both wrists simultaneously.

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lilock3
12/12/2018 04:50:44 pm

The NES controller seems to get a lot of stick these days for being angular, but seriously, how tightly do people grip their controllers to end up complaining that they're actually digging into their palms? It's not as if there's any real weight to it...

On the other hand...for me, the worst controller ever is the Switch in portable mode. Half the buttons are inaccessible because the analogue sticks are in the way, there's no proper d-pad, and because the main unit itself is just a flat oblong there is precious little in the way of grippage to support its heft. I usually end up with aches in my little fingers as I have to curl them forwards to take most of the console's weight. Meanwhile the Wii U gamepad (pretty much the same size and weight as the Switch) was all nice and curvy with ergonomic lumps and bumps to hold it comfortably but got loads of flak for looking bulbous and dated. THIS is why people are idiots!

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Acidbeard
12/12/2018 05:11:38 pm

The Fat Controller from Thomas the tank engine is my favourite.

I quite liked the Saturn 3d one. I'd put the megadrive one and original playstation one in the list as well

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Meatballs-me-branch-me-do
12/12/2018 05:46:28 pm

The Colecovision controller!!

You had to twist your wrist at a 90 degreee angle to hold it underneath and access the fire buttons on either side. My wrists grind and snap like crazy because of a childhood doing this. It also featured a numeric keypad (so did the Intellivision) which ostensibly allowed you to slot an insert with labels for each button’s function in that game - the cartridges had tabs on the back to store these.

I have many games, and only one (Mousetrap) used inserts.

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Floop
12/12/2018 06:00:24 pm

A special mention for the Neogeo CD controller, It was a piece of clicky loveliness to play with, but lasted all of 3 weeks thanks to shitty durability.
What did they think would happen on a console whos catalogue was 99% fighting games?

Thankfully the ps2 version released with the KOF94 remake was a little more robust

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Sleepydays
12/12/2018 07:20:50 pm

I've never, ever enjoyed the 3-button Megadrive pad. I loathe the huge, overly-clunky buttons (and their placement), the weird, floaty D-pad, and the shape in my hands. Probably 99% of the reason I was a Nintendo kid growing up.

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Jam
12/12/2018 08:28:45 pm

That Saturn controller looks like a toilet seat.

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mrak
12/12/2018 09:08:24 pm

What was odd about the CD32 controller, apart from its all-encompassing shitness, was there were two official variants; the one pictured here with a flat d-pad with four small directional nubbins, but also one with a raised cross formation similar to that on an Xbox 360 controller.

The former both myself and a friend had (he had a CD32 whereas mine came free with a CD-ROM drive for the A1200) but I only ever saw the latter attached to the demo unit in my local branch of Rumbelows. (subsequently a small branch of Greggs, now part of a stairwell leading to a furniture showroom)

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Waggler
12/12/2018 09:09:29 pm

The N64 was, is and always will be a stupid, horrible effort and only deluded Ninty fanboys can defend it. It's just wrong. WRONG!!!

I'd say the Dreamcast controller was even worse, though. Great idea with the little VMUs that you could plug in, but the actual design of the thing was nightmarish.

I liked the Saturn 3D controller, but then I have Brother Lee Love hands. Dualshock? Nowt wrong with them.

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Spiney O'Sullivan
12/12/2018 10:13:51 pm

I always liked the Dual Shock. You didn't grip it exactly, it more sort of sat in the hands than needed gripping. And I never really had any issue with the thumbstick placement. I know on some level it doesn't make sense since D-pads are irrelevant for most games, but it feels fine to me.

(Also it's always nice to see Kenny Everett mentioned...)

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Biscuits
12/12/2018 10:30:24 pm

Gamecube has one of my favourite controllers of all time, but N64 and the terrible Switch Pro controller are two of my all time worst. Get this - I like the Switch 'paddles'! I'm dead interesting me

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Gaz
13/12/2018 02:53:22 am

People go on about all the big mistakes Sega made in the mid to late 90s, bit surely their biggest one was disregarding the Saturn's godlike d-pad for the atrocity found on the Dreamcast pad. The latter console (like the Saturn) had a ton of great 2D fighters, with the greatest ever made amongst them, yet they were impossible to play without getting blisters on your thumb very very quickly.

When the DC had the absolute definitive version of Super Street Fighter 2 Turbo on it (Japan exclusive but with an English option), you kinda need a good controller to play it with!

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Dave controllers
14/12/2018 06:38:09 pm

Ah you see, Sega sold a remarkably good fight stick for the Dreamcast, a £60 add-on with a proper metal base and chunky buttons. It was what all future fight sticks were based on. It was incredible.
I think they made the joypad wank on purpose, to, uh “encourage” people to buy a couple of those.

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Philip Bain
13/12/2018 08:39:03 am

I always liked the Sega Saturn 3D controller, the OG european Sega Saturn controller with it's concave buttons, utter lack of feel and oddly angular shape would get my vote. Why they didn't use the Japanese design is beyong me! Also agree that Nintendo's NES and N64 controllers are a pile of crap though I like the Gamecube controller, it's very egonomic. Did Atari ever do a decent controller? I remember the 5200 contoller being worse than useless due to the fact that is was a poorly designed mess which would break if actually used....

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Glenn
13/12/2018 12:35:35 pm

PHILIPS CD-i = Wii Controler Prototype
SEGA MASTER SYSTEM CONTROL STICK = Designed by the leftorium

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RefreshGames link
13/12/2018 02:07:34 pm

This may be an unpopular opinion but my least favourite controller is the single joycon. It's just way too small for my hands so gets uncomfortable and frustrating to use within a few minutes.

Shame really as I'd quite like the switch otherwise but don't fancy shelling out £70 for a pro controller on top of the system itself.

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lilock3
13/12/2018 02:28:27 pm

The only way I can comfortably use the joy-cons is as a pair, one in each hand with the wrist straps attached (which bulks them out a bit). Using them in the joy-con grip I find very awkward, and having them attached to the system in handheld mode isn't much better. Jack of all trades, master of none...

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Col. Asdasd
13/12/2018 03:35:13 pm

I really like the joy-con grip but don't get on with the straps. Single joycon isn't amazing, you keep nudging the shoulder bumpers by mistake. The Switch in handheld mode is basically fine but as someone else mentioned compares poorly to the Wii U pad which had a nice heft and lovely contoured design.

ChorltonWheelie
13/12/2018 05:55:21 pm

Keyboard and mouse or GTF!

I jest (a bit) but as well as getting to big-up-meself as part of a Spendy McMasterRace the real reason I don't ever game on consoles is the twiddly thumsticks. I've tried 'em all. Again and again but I just can't get on with any of them. They're just all so uncomfortable and imprecise (for me).

I'm quite fond of a joystick though (HOTAS obvs).

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The Real Frankie link
14/12/2018 09:33:49 am

Dreamcast pad not on here, but Dualshock 2 is? Bit controversial. N64 I can allow. That joystick... Also, how much would you bet Brett Schnepf has MASSIVE hands?

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darren mccoy
16/12/2018 09:45:22 pm

ANYONE who thinks the terrible analogue controller/ dualshock1/dualshock2/dualshock3 was better than the N64 controller needs to go suck a bunch of D*CKS. I still have all my original ones, all working perfectly. EVERY game for the N64 was made for THAT controller. That was far from the case one the PS1.

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Chris Dyson
17/12/2018 07:38:00 pm

My Sado Masochistic skiffle band The Flying Scotsmen are playing The Water Rats on Thursday. I'm on cheese grater. I will put you all on the list.

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Dahoyey Jones
1/3/2020 07:36:42 am

Time to tear apart your stupid article.

Prologue; You posted Sega Mark III controllers first, and I used these before- they're pretty damn good. The buttons are addictive to press. The only downside is short controller wire, which can be fixed with an extension cable.

Amiga CD 32; Looks like we're starting off strong. I've never used one of these but from the people that have,Odd design isn't means for a shitty controller, it's how it feels.

Jaguar; Yeah it's weird, yes it's got a keypad. But it's alright for a controller because it works. Again, you've probably never felt one, you probably never will.

Saturn 3D controller; Holy fucking shit. You ONLY put this here because of it's design. It's pretty alright, though I'd rather play something more enjoyable than Nights into Dreams. Please try controllers before posting about their aesthetic design.

CD-I Remote; Yeah it's bad. You're right about this one.

Master System Stick; What the fuck is this guy's deal with Sega? This controller is specifically pretty damn good. And what? The big blocky Genesis controller (not the 6-button controller) passes? The 3-button fucking sucked. But no, this arcade stick gets posted here only because it's top is a beveled rectangular prism instead of a ball. Fucking zoomer.

Duke; Yeah it's big. But that's it. It works. It's works well. It's just big. How old is this guy anyway? 12?

Atari 2600; I mean, I'm sure you've never used one before but it does get to you after awhile if you hold it a certain way, but for me it's pretty alright. It's certainly not it's current spot though. Maybe a number 35, which in turn wouldn't make the list.

Dualshock II; I am doing my best, man. But this is fucking hilarious. Have you even played a GAME? Controller's a fucking great one.

N64 Gamepad; Oooo, you have an attitude. That's cute.

NES; Fucking amazing. "The corner's are sharp they dig into your hands" meme right? T h e y d o n ' t.


P.S. I didn't care to read any of your dialogue before posting, only after I wrote all this with the exception of the N64 Controller because of your quality journalism, I just guessed what you were thinking because it's the standard thought process of a normie. Looks like it proves true once again. Maybe I should do some real journalism. I should easily spot a job if it's this easy to tell someone's a fucking idiot at it.

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Jim Leighton (Future World Darts Champion) x
1/3/2020 10:37:59 am

I bet you’re fun at parties

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Freebobafett
14/2/2022 12:13:40 am

I don't like the N64 console, and the stick had its issues, but the controller was 2 controllers which is why it had 3 handles.

You were meant to hold it one way if the game was 2D and required a d-pad for movement, and another way when the game was 3D and required the analog stick.

Design was actually quite ingenious. Execution...not so much.

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