DIGITISER
  • MAIN PAGE
  • Features
  • Videos
  • Game Reviews
  • FAQ

UNBEARABLE: WHEN INDIE DEVELOPERS CAN'T COPE - by Mr Biffo

7/3/2016

34 Comments

 
Picture
If you've been on Kotaku this morning, you might've notice the site is leading with a story about the creator of Bear Simulator planning to abandon his game after one final update.

If you don't know Bear Simulator, it was released on Steam at the end of last month for £10.99, and does what it says on the tin: you play a bear, and do bear stuff.

The 144 Steam reviews to date have been mostly positive, and I had been planning to review it myself this week. It looked like a fun, tongue-in-cheek, sort of a thing. 

Unfortunately, something weird has since happened. Despite its creator John Farjay managing to raise an impressive $100,571 on Kickstarter, he has now crumbled under the weight of what he describes as "drama" and "stigma", and announced that going further with Bear Simulator would be "a lost cause".

Picture
STATEMENTALIST
​
It's worth posting Farjay's Kickstarter update in full.

​And here it is: "Well the game didn't have a great reception, has a stigma against its name and there's plenty of other problems so making any updates or going further is basically a lost cause now.

"Plus not skilled enough to make the game better than it currently is or write better updates than previously. Was really hoping the Steam release would go well but why would it, should have just gave the game to backers and not bother with Steam.

"Also don't want to deal with the drama anymore. Can't ignore it because that causes more drama and can't do anything about it because that causes more drama. It was really fun making the game, trailers, updates, websites, tutorials, blog posts and stuff, hopefully you all liked those things.
​
"Am glad most of you guys are happy with the game though, unless you were just being nice. Really must thank you for the in-depth emails and comments, learned lots. Hopefully the game lived up to your expectations and had enough content to explore.

"Will make another game update with Kickstarter Island included and some other fixes, leave a comment below of what you really want fixed. Will work on fixes and features until you're all happy and content then stop. Must be doing this PC game dev thing wrong because it is way too hard to stay happy and productive."


Am I the only one who finds that more than a little heartbreaking? Someone has an idea for a game. Enough people want to see said game to hand over more than a hundred grand. Person enjoys making said game. Person takes his toys home, because he feels attacked over said game, and can't cope.

Picture
DA BIRD
According to Kotaku, Bear Simulator was featured in a since-removed video from YouTube gaming overlord PewDiePie.

​Before it was taken down, however, 2.5 million people watched the Swedish zillionaire laying into Bear Simulator - ending his video by flipping Farjay "da bird" and demanding a refund.

Given that the game is mostly getting positive reviews - mixed in with some negatives, particularly from Kickstarter backers unhappy with Farjay's allegedly less-than-forthcoming approach to communication - it would seem that PewDiePie's video was the straw that broke the bear's back.

Inevitably, commenters have now described Farjay as a "quitter", or told him to toughen up a bit: "Welcome to development" said veteran developer Cliff Bleszinski on Twitter. Which is all well and good coming from him - he's not only one of those developers who seems to enjoy publicity, but has generally done so from within the bosom of a development team.

Some have, inevitably, criticised Farjay for taking the $100,000 and then dropping his game (which seems a little unfair: he delivered what he'd promised).

Others, however, have criticised PewDiePie's typically heavy-handed, playing-to-the-crowd, for stoking up his drones into jumping on the "Bear Simulator is shit" bandwagon. Y'know... because nothing brightens a person's day more than mindlessly making someone else feel horrible about themselves.
 
I've not seen the video, but for even PewDiePie to have second thoughts, it must've been bad. And you can hardly blame Farjay for wondering whether his game was worth all the effort.

It sort of gets to the heart of something I've been wrestling with for a while, and that's how to review indie games. How mean do I want to be to somebody who has never done anything mean to me?

Picture
QUALM DOWN
I have no qualm with laying into, say, an Ubisoft game.

The company - like most major publishers - is big, it's robust, the teams working on those games number in the hundreds.

​Often AAA games are designed to do a very specific thing, and if you're going to criticise them, then it's fair to say that the criticism will be diluted. There is strength in numbers... and marketing budgets.

When it comes to indie games, often the product of just one or two people, criticism is going to hurt all the more, and Farjay is not the first indie developer to be unable to handle the sheer intensity of focus that comes from releasing a game in this social media era. 

Criticism is more direct, and as a games reviewer it's hard to know what's right. Not "what's right as a games reviewer?", but "what's right as a human being?".

Don't get me wrong: if somebody puts something on sale, then you're inviting people to judge it. If they've paid money for your product then they have every right to lay into it. It's a transaction, effectively, between individuals.

​Yet it boils down to this: in a world already so full of negativity, do I, personally, want to make another person's day more negative for what would be, ultimately, minimal gain to me? Farjay clearly set out with good intentions. Does he deserve some twat giving him the finger on YouTube, just so that he can bask in the likes of his 43 million subscribers?

It seems wholly disproportionate. Does PewDiePie really need to do that? The guy never needs to work again, and yet he took the time to lay into the hard work of someone who was just trying to make a little game about a bear.

It's like me spending the weekend, I dunno... laying a driveway (as if!), and then Michael McIntyre takes the time to place an advert in The Guardian telling the world what a shit driveway it is, and that I shouldn't have bothered.

No wonder Farjay felt abushed and attacked. And I feel for him.

AMBUSH CITY LIMITS
We can all tell people to grow a pair, or man up, but at the end of the day we've all got different levels of emotional resources to draw upon. If you can't handle criticism, you can't handle criticism: that's not the person's fault. Don't criticise them further for that! 

I know what it feels like to be feel attacked. When I quit being Mr Biffo in 2008 it was because I knew I had nothing left, and was worried what might have happened to me had I continued to stay. Rightly or wrongly, I felt I was being targeted, and I knew I had to get out.

My life was a bit of a mess at the time, and dealing with individuals who were seemingly doing their utmost to make an already somewhat rubbish existence even more rubbish, wasn't helping. I wasn't handling it well, because when you're already trying not to drown, and somebody comes along and holds your head under the water, the only way to react is to lash out. It's instinct.

We all go through terrible times in life, and I'm not ashamed of mine. Yet I only returned when I knew that I was in a better place personally to deal with any nonsense that came my way. Unfortunately, I learned that the hard way. Until it happened, I didn't know I lacked those resources. I didn't know how weak I was at the time. And doubtlessly, John Farjay didn't know that he wasn't going to be able to cope with the criticism when he started work on Bear Simulator. 

I hope that if and when he does return he finds himself in a place where he can do what he's doing for the joy of it, and not have to worry about the opinions of idiots like PewDiePie, and his cackling legions of sycophants.

For my part, for now, I won't be reviewing Bear Simulator... but that won't stop me from reviewing Indie games in the future, partly because I think Indie games have so much to offer. 

The key, for me, is to not getting personal, be respectful, treat the review as feedback, and hope that the recipient takes it as such. Cheap laughs at someone else's expense aren't necessary. Unless it's like, y'know, Peter Molyneux or someone. 'Cos he well deserves it, yeah?

FROM THE ARCHIVE:
​REVIEWING GAMES CAN HURT - BY MR BIFFO
BESTNESS IS IN THE EYE OF THE BEHOLDER - BY MR BIFFO
THE THRILL OF THE NEW - BY MR BIFFO

34 Comments
AcidBeard
7/3/2016 12:21:43 pm

Great piece, which I am glad you are here and able to write as I'm sure your words make mine and many others days less rubbish.

Reply
Keith
7/3/2016 12:48:49 pm

I think indie games are maybe an area where the old style system of rating them for graphics/gameplay/originality/longevity could actually be useful, or at least better than we have.
Or at least to rate them with consideration given over more fully to reviewing what the creator is trying to do differently from the norm.

Reply
Alastair
7/3/2016 01:54:50 pm

Or the Roger Ebert system of reviewing, where if you'd made an effort to make something you wanted people to enjoy he'd try to meet you halfway there and make the effort to understand where you were coming from.

Reply
Keith
7/3/2016 03:19:05 pm

yeah, I agree. Now that games aren't always about pushing the next boundary in graphics or in simply having the thing work (remember when playability referred to whether or not collision detection actually worked, for example), games really do have to be taken on their own terms more, and not marked simply as A Video Game.

If there's one criticism that I do have of the reviews on Digi (though granted, it's not a problem for me, personally) it's that they are very clearly reviews written from the point of view who plays a lot of games, and has done for a very long time. Fine for me, cos so have I - but when you think that when, say, The Witcher 3 was released a lot of 15 kids playing it wont ever have played Skyrim, and due to the constantly evolving technology wont ever go back to it (unlike, say, watching a classic film) then to some extent it'd be interesting to read about how such a game might work to kids who aren't yet jaded by clichéd fantasy settings

Deathhamster1
8/3/2016 09:43:33 pm

It's worth remembering that Roger, while not exactly the sort to 'get' Pokemon, certainly gave it his best shot when he reviewed 'MewTwo vs. Mew':

http://www.rogerebert.com/reviews/pokemon-the-first-movie-1999

Hamptonoid
7/3/2016 12:57:25 pm

Nice article. Can't help but feel that price is a factor in a review. Obviously the price should reflect actual worth, and not be defined by where the game has been developed. Ultimately, that's the point of a review - is it worth the reader spending their money on?
But, I guess, if you spent a tenner on something that is obviously a labour of love with some minor glitches, you'd probably be more forgiving than if it was 50 quid and developed by ubisoft.

Reply
Darren link
7/3/2016 01:05:09 pm

Unfortunately, "Da Internets" is fuelled by negativity. It is the juice that makes the cogs turn, it's the rocket fuel that gives social media its appeal, it's the crack cocaine of the commenter.

In my small capacity on the YouTubes, I record music reviews. I have recorded hundreds of these reviews and yet the ones that get the views and thumbs ups are the ones where I tear the album a new spindle hole (that's a vinyl joke). Despite how it seems, I don't particular get much enjoyment out of the negative reviews or "the rants" as some call them.

Then there is the sub-culture who "rant" professionally on the YouTubes - so if you cross their path they are going to take you down to China Town, my friend. As for PewDs, he should know better but I guess he was show-boating to his audience.

Meanwhile, creative folk tend to be born with one less skin and often find it hard to take criticism. In the olde days, before the webs, criticism was a place for the Pros (professionals), so you'd only ever read about in magazines - criticism had to be sought out.

Whereas nowadays, if you are a creative and you have an internet presence, you are more than likely to have some pretty nasty comments shoved up your social media pipe on a regular basis.

These are strange times and I don't blame Bear Creator man for feeling a little crestfallen. Though he should have posted a picture of himself making "money angels" in the bundles of notes he got from the 100k Kickstarter, just to put the wind up these Internet arse-hats.

Reply
dab88
7/3/2016 01:12:57 pm

Concise. Robust. And unfortunately true :(

Reply
Mr Biffo
7/3/2016 01:25:54 pm

Yeah, fair point about creatives being a bit thin-skinned. It's certainly the case in my experience... as you'd expect if someone is putting their heart and soul into a creative endeavour. At the same time, I probably know just as many non-creatives who are just as thin-skinned. Except they can get away without having their work analysed or pored over by strangers. I wonder if, say, bus drivers would be any less thin-skinned if people in da internets were calling them out personally for their bad driving...

Reply
PeskyFletch
7/3/2016 07:55:56 pm

Ah, so now i'm NON CREATIVE AND THIN SKINNED!you bastard biffo, you bastard.

Damon link
7/3/2016 09:00:12 pm

I' a creative and I've developed a thick skin... mostly by discarding anyone not actually articulating specific thoughts about my work.

And always disregard people just making ad hominem comments -- unless they ate saying that you are too sexy and talented of course.

"This sucks" OK but in what way does it suck. Tell me more. Be specific about how awful this is, I want to know. One interesting thing is a LOT of people didn't like sims 4 but those of us who did but had issues would post and ask "why does x happen" or "can y work like a instead?" and a lot of our comments were addressed in one way or another, even if sometimes the answer is a PR no ("We designed the game in such a way that we feel that feature would be counterintutive to the other features already included.") but they are at least listening.

Chris W
7/3/2016 04:33:20 pm

Darren, good comment and I must say I really enjoy your music reviews, prog on sir.

Reply
dab88
7/3/2016 01:09:04 pm

The internet is awash with drama at the moment. I really don't like it. It's just idle gossip most of the time: is that really what constitutes "being social"? I think part of the problem is that so much of the content on the internet is being consumed by a younger and younger audience. Younger people are generally not that discerning, more likely to follow trends and are easier to exploit. As such you end up with some very questionable content in the pursuit of money. Would pewdiepie have really made such a video if he hadn't had +40million subs that seem to like/watch his highly critical content? The fact that it was taken down says a lot.

Reply
Wicked Eric
7/3/2016 01:10:21 pm

Honestly Biffo, did you really expect to get away with that shite driveway?

Reply
favus link
7/3/2016 01:50:21 pm

I couldn't bear this article...

Reply
Mr Biffo
7/3/2016 01:54:27 pm

I QUIT!!!!!

Reply
Nick the Gent link
7/3/2016 01:51:20 pm

Well said again Mr. B. It is heartbreaking, between this and the reaction against No Man's Sky.

It's a perfect storm of "the internet" as an excuse/catalyst for negative behavior, plus the mentality of certain gamers who can't get their head around video games not all being first/third-person shooters or fantasy RPGs.

This is like saying that all movies should be $200 million action/comic book special effects movies, and there is no room for indie movies or character studies.

It's sad that some gamers can't see that a "bear-'em-up" simulator is equally valid a game as a conventional shoot-'em-up. What is it about these new indie titles that infuriates them?

I feel like the imagination and thought that goes into indie titles is showing up the "big" titles for being flat and empty, and there's a hardcore minority with their hands over their eyes, trying to deny what's staring them in the face.

Reply
PeskyFletch
7/3/2016 07:57:28 pm

I'd rather "bare-em-up" arf arf!

Reply
Ste
7/3/2016 01:53:54 pm

This is a really interesting point and I am making a rare foray into internet comments sections only because I feel like there's something missing.

I have worked on games and other projects, good and bad, with teams that scale from the hundreds down to just me and "criticism is going to hurt all the more" hasn't been true. Actually, I've found the reverse: criticism of a personal work can be (more easily) psychologically deflected, because I am in control, have released something I want to release, and a) you can't make anything for everyone and b) if the critique gets personal that's more of a sign of the reviewers failings than my own. But on bigger projects the criticism can burn like regret: why am I being blamed for something that isn't my fault? Could I have influenced it if I'd positioned myself differently? Am I committing enough time to the company? Too much? Have I wasted my time being ruled by others' decisions? And all those questions hit hundreds of people, not just one. I wrote a mean review of The Getaway once for Edge and one of the team called me out on it in person. It hurt but not nearly as much as my review hurt her.

This is anecdotal evidence but it is enough to make an interesting point: you can't assume your words written about AAA games won't sting. They will -- if you say something mean about pretty much anything, ever, anywhere in public, you will hurt someone. I have done an awful lot of that in the past and I try not to do it anymore because goddamn, as much of your article above points out, life is hard enough for people already. I've found most creators are generally far too aware of their own projects' failings already. I am.

But critics (in theory at least) serve as a buyer's guide, right? So how do you balance your desire to help people spend their money in the right place with your desire to not hurt people? Is there a net positive, or do you just convince yourself there is because this is what you want to do right now for whatever reason, commercial, entertainment, psychological, the thrill of snark? On One Life Left we sidestep the problem by acknowledging everyone likes different things and (largely) highlighting things we love which I think is a good solution (and works for our audience).

I don't think there's an answer. I think if you are going to say mean things about indies or AAAs or anywhere in between, either for lols (see: Molyneux critics, PDP, Twitterisms) or to analyse the form (see: conference lectures, academic essays, smarter game criticism) or as a buyers guide (see: some sites, some YouTube reviewers, some Twitchers) etc. you have to accept you are likely going to make someone's life worse. That is on you, on me, on everyone. You can try to soften it, but that is the human cost to your personal benefit. "Sony" didn't make The Getaway, 300 people did.

I have just written a Marioke song that is VERY mean about Rayman so I am far from innocent. It is pretty funny though?
¯\_(ツ)_/¯

Reply
Mr Biffo
7/3/2016 02:01:53 pm

You're completely right of course. I certainly know lots of examples from the Teletext days where we laid into big games, and upset developers or PR people - who seemed to take it very personally, and were hurt by it. Maybe it's about the individual needing to be braced for that... but at the same time, who can prepare themselves from abuse from someone with 43 million YouTube subscribers?

The only direct experience I have of that sort of thing, I guess, is Pudsey The Dog The Movie: it was a pretty unprecedented level of hysterical criticism, by anyone's standards, yet I was able to take it on the chin because I felt not all the bad decisions were mine and could view the criticism objectively (though, certainly, "my" script was singled out by lots of people as one of the biggest things wrong with the film). That said... would I have taken it as well, say, 10 years ago? Probably not, so it might just be a getting-old thing.

And yeah, a review is a buyer's guide. That's a good point. I also try to make it clear if I dislike something because it's not to my taste. I suppose it's about trying to be balanced and not score cheap points at the expense of someone else.

Reply
ste
7/3/2016 02:50:56 pm

Right, exactly. Even in a work you didn't fully appreciate there are interesting points. I really, really didn't get on with Everybody's Gone To The Rapture while I was playing it, but months later it's still with me. This stuff is nuanced and, unfortunately, the internet doesn't reward nuance.

On PDP specifically -- it's for his audience and that's not us, but if someone has to fill that role he's probably among the least offensive. Credit to him for pulling a video, if that's what's happened; there are poisonous YTers out there doing real damage with malicious intent but I don't believe he wants to hurt people, just entertain his audience and make cash with loud, silly noises.

We are old. That is OK!

FEoD link
7/3/2016 02:26:18 pm

Wait... Is that Getaway anecdote the origin of the last ten years worth of 7/10's..?

Reply
Ste
7/3/2016 02:42:10 pm

Not officially but it probably plays into it? We wanted to drop scores at Edge but our publisher wouldn't let us (and quite rightly, at least commercially, given the number of complaints we had about the issue where we hid them at the back of the reviews section). 7/10 came from that and the games press in-joke that 70% was an "average" (though even during my time it was more like 80, I think). Whatever, the idea that you can place inherently subjective media on a hierarchical scale, whatever that scale, is pretty dumb. 7/10

Kelvin Green link
7/3/2016 07:11:46 pm

Perhaps it's naïve of me to think this but maybe a more constructive approach to negative reviews would be better, less "this is a steaming pile of goat droppings" and more "this could have been good if they had done A and less of B".

Part of the problem is that the latter isn't as much fun to read or write; back in my (comics) reviewer days I would often go for exaggerated criticism, because it was fun coming up with elaborate descriptions of flaws, and I knew the readers found them funny.

I got a lot of fanboy rage (OMG, how dare you not like the new Superman comic! Argh! Gnash! Wail!) but only once did a creator contact me in response to a negative review. In all fairness to him, he was calm and even-handed and while accepting the valid criticisms I made, also pointed out the places where I'd made unfounded assumptions. It was quite sobering.

I changed my approach after that and while I continued trying to be entertaining, I was less negative, because even though Marvel or DC published the comic, it was one person drawing or writing it, and my words could hurt them.

Reply
Damon link
7/3/2016 05:04:48 pm

In general I don't publish reviews of anything unless I feel there is something different or something which must be more strongly underlined.

I have worn many hats and I can say criticism is hard enough to swallow... Without getting bullshit negativity and effectively being told to fuck off.

I work under multiple pen names so I can more easily slip away if I need to. Oddly enough I use my real name here...

That said my abrasive personality come from a life of being told I'm not good enough (hi, dad) so maybe I'm familiar with how much it can hurt. But I also know how valuable sincere criticism is. It can be a fine line. Saying a game is 'not very good' is one thing while flipping them off is an uncalled for personal attack.

I did once write a bad review but I did so knowing it would never be published as a 'fuck you' to the editor who didn't vet projects.

Reply
Old Red
7/3/2016 07:08:55 pm

I don't know, for fear of coming across as an uncaring git... it seems to me like this guy has taken the first opportunity to run off with the large sum of money he's been handed by a load of silly hopefuls.

If I was in his position it would be far more appealing to keep a load of cash and move onto to other things than keep working on updates for, let's face it, a silly novelty game.

I don't know the full story, or the details of his situation, but I wouldn't bet against him thinking about dropping it way before his game got slated by this Pew guy.

I don't really understand the kickstarter ins and outs. It all seems open to abuse to me. Do the backers get anything in return, or does he get all the profit from the game sales too?

Don't get me wrong, I understand that backers know what they're buying into when they fund a project like this, but does that mean that the game is void from criticism if the final project turns out to be a bit duff? Especially when the backers don't get a cut of the profits. Still... flipping the bird is not the most productive response and as you point out, one laced with a selfish agenda.

I'm guessing the fact that PDP has taken the video down means he's realised that it was maybe a little too personal and not a professional critique of the game.

I've kind of lost my train of thought here and what my point was, but it seems like lots of people are saying 'poor him, poor him'. Where as to me, it seems like this guys made a sub par game and made off with quite a lot of money.

I'll probably regret posting this when I read it back, but I'm just trying to throw out a different point to this conversation. If we all just agreed it would be boring right?

Reply
Superbeast 37
7/3/2016 07:33:56 pm

No one should receive special treatment or a pass, and if you think that flipping someone off is (in)appropriate then it is (in)appropriate for all.

Whether they are an EA, Molyneux, Ubisoft or Farjay.

As someone that has worked for a large company that receives a lot of bad press, I can tell you that being one-of-many doesn't make abuse in the media and comments sections feel any better. You stand to lose your job and yet unlike the one-man-band, you had bugger all control over the product as decisions were made by the Teflon coated men at the top who ride off into the sunset with big bonuses.

My first job was working in a supermarket when I was a student. I had customers coming up to me having never met me before in my life, not knowing me from Adam and giving me the most horrendous abuse (whilst being physically threatening) because the company that paid me minimum wage and treated me like dirt had somehow upset them.

I also had shoplifters threaten me with syringes, knives, bricks and cars....

Forgive me if I am not too sympathetic with middle class game devs! "PewDiePie was mean to me"... yeah ok, try having someone literally try to kill you by driving their (stolen) car at full speed at you whilst you are on £3.20 an hour! Your life worth less than a bottle of stolen whisky that ultimately belonged to some rich shareholders! That's a fun day in the office that keeps you awake at night.

Being disrespectful is something I try to avoid but unless PewDiePie was trying to raise a death squad to track down and kill someone then I don't really see the issue!

Git gud, don't bite off more than you can chew. Know your limitations etc.

From the reviewers perspective it is best to keep all devs at arms length. Especially individual indie devs where you can get to know them a bit more personally and be inclined to go easy on them. God knows we have had enough trouble with Indie devs getting too cozy with the press in recent times.

We don't accept that the size of the team should determine the price of a game so I don't see that we can accept it determining the level and nature criticism either. I repeat again - what's good for one is good for all!

Reply
Col. Asdasd
7/3/2016 07:56:39 pm

Well said. It's amazing how much moral indignation critics of all stripes can summon to justify their wrathful screeds when they only picture a logo instead of a person behind their objet d'insatisfaction.

Reply
Mr Biffo
7/3/2016 08:07:16 pm

I stand corrected on the big team thing, chaps. Of course there's a human story behind everything. I do think, though, that indie games - as a generalisation - tend to reflect more personal themes and individual decisions, than, say, Call of Duty. Dunno about Bear Simulator, though.

Col. Asdasd
7/3/2016 07:52:04 pm

Peter is a human just like anybody else. As far as has been proven, anyway.

Reply
Paulvw
8/3/2016 12:18:02 pm

What a great piece. Thank you.

Reply
Mr Biffo
8/3/2016 07:58:25 pm

You're welcome, Paul.

Reply
PanamaJoe
8/3/2016 02:30:44 pm

Should indie developers get special treatment when it comes to reviews?

I don't think it is a black and white case of big companies vs indie, more of a case of experienced vs inexperienced. If a well established developer releases a cynical, lazy, cash-in game, they are fair game for scathing reviews.

If a new kid on the block makes an honest effort to make something entertaining, but the end result isn't that good, a decent reviewer will take that into consideration. The review should still be negative, but there are plenty of ways to convey that you didn't enjoy it without resorting to ripping into them in a mocking way that puts them off having another go. Game development could be the one thing they wanted to do, and having people tell them they suck when they are just starting out would be crushing.

Should a reviewer care?
The conscientious ones would. If a young kid was in your garden and knocked over your bins you wouldn't shout and swear at them. But an adult you probably would, because they should know better.

Reply
Farbs link
10/3/2016 08:28:50 am

This is interesting, I think, because it almost never happens. Usually when an indie game isn't all that great nobody notices, and it just sinks to the bottom of the internet. Plenty of my games are down there. I like to imagine they're having a party.

In this case however people did notice, and I imagine a lot of indie devs are thinking "Fck you, you earned 100k+ and people are writing about your game. You are doing a million times better than me by these measures, so you don't get to complain."

But of course that's not how people work. Money doesn't guarantee a shitless life, as evidenced by probably anyone reading or writing here, being a million times better off than the global average, and probably still finding time to whinge from time to time.

I know I do, but this is a good reminder not to.

Reply



Leave a Reply.

    This section will not be visible in live published website. Below are your current settings:


    Current Number Of Columns are = 2

    Expand Posts Area =

    Gap/Space Between Posts = 12px

    Blog Post Style = card

    Use of custom card colors instead of default colors = 1

    Blog Post Card Background Color = current color

    Blog Post Card Shadow Color = current color

    Blog Post Card Border Color = current color

    Publish the website and visit your blog page to see the results

    Picture
    Support Me on Ko-fi
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    RSS Feed Widget
    Picture

    Picture
    Tweets by @mrbiffo
    Picture
    Follow us on The Facebook

    Picture

    Archives

    December 2022
    May 2022
    September 2021
    August 2021
    July 2021
    November 2020
    September 2020
    July 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014


    RSS Feed

Powered by Create your own unique website with customizable templates.
  • MAIN PAGE
  • Features
  • Videos
  • Game Reviews
  • FAQ