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the long sad history of Star Trek games

15/2/2018

31 Comments

 
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And lo, the first series of the latest iteration of Star Trek has come to its conclusion.

It's fair to say that Star Trek: Discovery has split audiences like a deck of nerds (cards), leading to debates over whether it's good or not, whether it squats like Mr Motivator all over Star Trek canon, and whether it's too different or too much the same. All I know is that I've watched the first half of the first season, and I can't get past the shiny spaceships, un-naturalistic performances, barking-mad Klingon politics, and how awful it is.

And I hate that I don't like it, because it's a sci-fi show with great production values.

Much as Star Trek fans are torn over Discovery, I've always had a bit of a love/hate thing with Star Trek. I enjoyed the campiness of the original series, loved Wrath of Khan, was sort of into The Next Generation, but wished they didn't do so much moralising, and then gradually got bored with the whole franchise until the recent reboot films, which didn't feel much like Star Trek at all, and thus I enjoyed them a lot more.

My relationship with Star Trek games - and there have been many (too many to include in this article) - pretty much mirrors this. Here's a whistlestop tour through the history of the Star Trek gaming universe.

​Set phasers to "badness"!
SUPER STAR TREK (Various - 1974)
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The very first Star Trek game was thrown together by a dirty computer dweeb called Mike Mayfield in 1971, following a brainstorming session with a bunch of his Trek-lovin' dweeb buddies. Three years later, one Bob "A-Job" Leedon took Mayfield's game, reworked it for an official release, and got permission from Paramount Pictures to use the Trek name.

It was essentially a text and turn-based starship simulator, but became hugely influential, inspiring Star Raiders on the Atari 2600 (essentially an action-based version of Star Trek), and - much later - the Star Fleet 1 and Stellar Explorer PC games. 

God knows why though. I mean, just look at it. I've seen more enticing spreadsheets.
STAR TREK: PHASER STRIKE (Microvision - 1979)
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The first Star Trek game on console was Phaser Strike, for the short-lived Microvision handheld. As one of the system's launch titles, it released alongside Star Trek: The Boring Motion Picture, but publisher Milton Bradley's license expired after a year, and the basic shoot 'em up was re-released without the Star Trek branding. Frankly, that probably improved it.
STAR TREK: STRATEGIC OPERATIONS SIMULATOR (Arcade - 1982)
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Pre-dating the much-loved Star Wars game by around a year, the first Star Trek arcade release used similar vector graphics and synthesised speech.

That's pretty much where the similarities end however, and the two games manage to underline the differences between the two franchises; whereas one was a fast-paced, exciting, shoot 'em up, the other favoured a slower pace, requiring the player to manage their starship resources, and combat the pressing urge to fall asleep. 
STAR TREK: THE KOBAYASHI ALTERNATIVE/THE PROMETHEAN PROPHECY (APPLE II, C64, DOS - 1985/1986)
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A pretty bog-standard text adventure, in which the player assumed the role of James T. Kirk as he field-tested a new version of The Kobayashi Maru training simulation. It was buggy and dull, but - frankly - as this list proves... Star Trek fans will lap up any old shit.

Remember: Star Trek fans don't like to be called "Trekkies". They prefer the phrase "Coprophages".
STAR TREK: THE REBEL UNIVERSE (Atari ST, PC, C64 - 1987)
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Essentially a Star Trek bridge crew simulator - not entirely dissimilar to the recent VR version which nobody played (but without the multiplayer aspect) - The Rebel Universe tasked players with exploring a Bermuda Triangle-style area of space, where many Federation ships had mysteriously vanished.

In a bid to make the game as laborious as possible, planetary exploration effectively played like 
a text adventure, while space combat sections required a player to click repeatedly on a wireframe representation of enemy ships. 

You know what would've been more entertaining? If they'd bundled the game with a fork so that you could stab yourself in the head with it.
STAR TREK: 25th ANNIVERSARY (Amiga, PC, Mac, NES, Game Boy - 1992)
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This was a bit more like it. The PC version of the 25th Anniversary Star Trek game featured the voices of the original cast, and though it was essentially another bridge simulator, mixed with point-and-click adventure sections, that didn't stop it being achingly worthy and insipid. But then, it was a Star Trek game. It was, however, perhaps the first Star Trek game to really feel like Star Trek.

​Which is fine, if that's the sort of thing you want.
STAR TREK: THE NEXT GENERATION - FUTURE'S PAST (Super NES - 1994)
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The Super NES wasn't known for its slow-paced puzzle games, so Future's Past rather stuck out as an aberration. Naturally, they lobbed in some ship-to-ship combat sections, and the requisite bits set on the bridge, but they did little to enliven a faithful, but painfully lifeless, experience. 

Do you see a pattern here? If not, I'll spell it out for you: Star Trek, and its associated games, are mostly always stuffy, boring, trudges. 
STAR TREK: THE NEXT GENERATION - BEYOND THE NEXUS (Game Gear, Game Boy - 1994)
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Based upon Generations, the movie which saw Captain Picard meeting Captain Kirk only so that he could die when a rock fell on his big, fat, belly, Beyond The Nexus loosely followed events of the movie, but threw in crowd-pleasing encounters with Romulans and Tholians. Whatever they are.

As with most Star Trek games, it split its gameplay over a variety of different styles - none of which were particularly compelling.

Do you remember that bit at the start of Generations where the Enterprise crew are fannying around on an old sailing ship, and then Data goes mad and throws somebody in the sea? Yeah? Well, that was the best bit, and it was still rubbish.

"I know - let's put Captain Kirk and Captain Picard together!"

"Cool! What shall we have them do?"

"Scrambled eggs. And then they can ride horses, because audiences love that shit. And then a rock falls on Captain Kirk's big, fat, belly and he dies."

"Green light!"
STAR TREK: DEEP SPACE NINE - CROSSROADS OF TIME (Mega Drive, Super NES - 1995)
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Deep Space Nine is the Star Trek series that obsessives always bang on about being really, really good. Even though the early seasons really, really weren't. While you might think you'd want to see a show featuring an alien policeman who could turn into a puddle, and slept in a bucket, you'd be wrong.

For some, DS9 was a gritty and exciting reboot of the franchise, but it's all relative really, isn't it? If Mr Tumble burst out of a bush and shouted "Tits!" at some kids it might not be shocking in the grand scheme, but The Daily Mail would be in uproar.

Anyway, Crossroads of Time - despite being a side-scrolling game with shoot 'em up sections to break up the puzzles - succeeded in being every bit as prosaic and vapid as all the Star Trek games that had preceded it.
STAR TREK: THE NEXT GENERATION - A FINAL UNITY (PC - 1995)
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A traditional point-and-clicker, A Final Unity boasted the voices of the original The Next Generation cast - and promised "diplomatic encounters", thus ensuring Star Trek fans would go absolutely ape over it.

Who doesn't love "diplomatic encounters"?
STAR TREK: KLINGON (PC - 1996)
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Now we're talking. By choosing not to focus on any existing TV show, and associating instead with Star Trek's iconic warmongering aliens - the ones whose foreheads are ribbed... for your pleasure - Klingon seemed to understand that what makes for a popular Star Trek TV show does not necessarily make for an exciting computer game.

Except: that wasn't the case.

Klingon was an interactive movie, in which players assumed the role of a starship crew member pretending to be a Klingon called, amusingly, "Pok", in a holodeck simulation. Though it boasted high production values, it was as basic as most interactive movies, and mostly succeeded only in highlighting how painfully ridiculous the Klingons are. Bunch of try-hard metal fans. Why have you got ribs in your heads, idiots? 
STAR TREK: BORG (PC - 1996)
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A companion piece to Klingon, Borg was another interactive snooze-fest featuring time-travelling shenanigans, omnipotent irritant Q, and the Borg - The Next Generation's emo Cybermen. 
STAR TREK: DEEP SPACE NINE - HARBINGER (PC - 1996)
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Essentially a whodunnit in the midst of an alien invasion, Harbinger featured simple adventure game elements combined with the mind-numbingly insipid puzzling inexplicably popularised by games like Myst and The 7th Guest. Most normal people wouldn't want to play Myst or a Deep Space Nine game, so putting them together was a sure-fire recipe for blah.
STAR TREK: KLINGON HONOR GUARD (PC - 1998)
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By taking Unreal and making you a Klingon at last offered a Star Trek game which placed the emphasis on action. Though there were better first-person shooters around at the time, it wasn't a completely disastrous effort - and notably more engaging than almost every Star Trek game up to this point.

Interestingly, I remember receiving an early version of Klingon Honor Guard at the Digitiser offices, with strict instructions not to review it, as it wasn't finished. How strange then that an "exclusive" review - heralded by a front cover - appeared in a leading PC magazine later that very same week, with a 90%-plus final score... some months before the game was officially released.

How strange, also, that the end product clearly wasn't a 90%-plus game, and that it was released riddled with bugs...
STAR TREK: HIDDEN EVIL (PC - 1999)
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Trying to do a Resident Evil-style third-person action adventure set in The Next Generation universe isn't the worst idea ever. While Hidden Evil was a decent looking game, the gameplay was repetitive and - typically for a Star Trek game - challengingly dull.

What was the evil that was hidden? I dunno. Let's say... um... space swans. Where were they hiding?

The tea towel cupboard.
STAR TREK: VOYAGER - ELITE FORCE (PC, PS2 - 2000)
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I'm saying it now: Elite Force and its sequel remain the best Star Trek games ever. Indeed, they might retain the honour of being the only genuinely great Star Trek games ever released.

Elite Force was a first-person shoot 'em up which not only had decent gameplay, but great visuals, an engaging story, and let you wander around locations from the show - including, memorably, a Borg-ified version of a starship from classic 1960s series.

It was also probably the first Star Trek game which non-Star Trek fans were able to tolerate. Arguably, it was significantly better in most respects than the rotten, purulent, show which spawned it.
STAR TREK: INVASION (PlayStation - 2000)
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A first-person ship-to-ship combat game, Invasion didn't much feel like Star Trek, but was all the better for it. Produced by the same team responsible for the not-entirely-dissimilar Colony Wars, Invasion proved that Star Trek games work best when they're not slavishly wedded to the source material. 

Tip to future Star Trek game developers: ignore the fact that it's Star Trek and just do what you want. Seriously: nobody is going to criticise it because it doesn't feature enough "scanning" and "conversations" about the meaning of life.
STAR TREK: VOYAGER (Arcade - 2002)
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A first-person light gun shoot 'em up like you've played a million times before, Voyager: The Arcade Game takes place during a Borg infestation of the titular ship.

​Critics suggested that the off-the-peg guns took players out of the experience - they'd have been more at home with a Wild West-based shooter - while the weirder, more monstrous enemies (than the repetitive waves of Borg drones you mostly faced) would've been more at home in Doom.
STAR TREK (PS3, Xbox 360, PC - 2013)
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And so to the famously buggy and awful Star Trek, based upon the first movie in JJ Abrams' reboot series. Widely considered to be one of the worst games of all time, Star Trek's bugs turned out to be the least of its issues.

A generic third-person shooter with co-operative puzzle-solving elements (players could adopt the roles of either Kirk or Spock), most critics considered Star Trek to have been released as a barely finished, scarcely playable, mess. Indeed, JJ Abrams even stated that the poor reception to the game damaged the fortunes of Star Trek Into Darkness, claiming that he was "emotionally hurt" by it.

Bit much. Guy's clearly a salad.

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31 Comments
Stoo
15/2/2018 09:59:43 am

25th anniversary was brilliant.

Also Klingons may have looked like cornish-pasty-headed heavy metal fans in the past, but now they're basically Uruk-Hai. I'm not sure that's an improvement.

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MENTALIST
15/2/2018 10:10:20 am

I'm of the opinion that Star Trek Discovery was quite good. The climax of one strand of the plot in episodes 12 and 13 were really quite excellent. The conclusion fo the other major strand, in episodes 14 and 15 felt a little bit rushed, but there was plenty to enjoy in the finale.

It's miles better than The Orville, but not as good, or as consistent as The Expanse.

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Random Reviewer
16/2/2018 05:27:19 pm

Agreed on all points.

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combat_honey
17/2/2018 03:49:53 pm

I liked it too - a lot.

Sadly the first two episodes are a slog, with way too much clunky expositionary dialogue and boring Klingon stuff that only becomes remotely interesting in hindsight. I fear that might have been what put some people off, and it's a huge shame because it becomes so much better later on.

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PeskyFletch
18/2/2018 12:38:37 pm

I can't get my head around the Orville (disclaimer- the only star trek stuff i've ever really liked was the first reboot movie, so i'm no fan of trek) Who is it meant to appeal to? It seems to slightly take the piss out of star trek, and has bum and wee joks, but then plays some of the star trek stuff earnestly straight. I mean, what is the target demographic?

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Matthew Long
19/2/2018 10:42:40 pm

I believe the aim of the show is to target people who want the idealism and optimism of classic Star Trek, a marked contrast to the darkness, cynicism and negativity of most modern science fiction. The jokes are an overspill from McFarlane's usual output, and part of his attempt to keep things light and fun, but he has said they will reign that in in the second season.

MENTALIST
15/2/2018 10:15:28 am

With regard to Star Trek Games, I was never very keen on any of the ones listed above. I was unfussed with the Elite Force games - in particular the second one seemed to have strayed quite a long way from actually being about Star Trek, although I only played the demos. I only played the demo of DS9: The Fallen, too, but I was vaguely interested in finding more about that one.

The only Star Trek game I ever played and enjoyed to any extent was the 4x Birth of The Federation, a Star Trek skinned Masters of Orion clone.

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Harry Steele
15/2/2018 10:32:29 am

The only one of these I've played is DS9: Harbinger and I remember enjoying it but this was PURELY because it was Star Trek and by any other metric it was dull, dull, dull (there were some circuit-board-rewiring puzzles that were an absolute chore).

Star Trek is one of those properties in which we THINK we'd love to be a part of but forget that, by and large, there isn't a lot of action (and the action bits tend to be the most boring - Uhura's first appearance in the Original Series is her moaning about how boring her job is!).

The 'feel' of Star Trek is exploration, diplomacy and moralising and it's tricky (but not impossible) to make this work in a game. (I know it's everyone's go-to but a Telltale Games Star Trek seems like a perfect fit).

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Roy (Stuart N Hardy fan)
15/2/2018 10:35:20 am

Never a huge fan of Star Trek but the PSVR game is really good.

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DEAN
15/2/2018 11:07:39 am

I wanted to like Discovery and for a while I thought I did. After the season break I watched part of an episode and thought - fuck this. I've not looked back. For me, the only thing of any interest was Captain Lorca; Jason Iscaacs is a decent actor and a relatively cool character. Isaac Hunt.

I've been in and out of love with Star Trek over the years. I went to a couple of events and one time met Kate Mulgrew - I got really into Voyager when it was on and always thought she was cool. She was charming and really lovely actually.

I went to the Star Trek Experience thing at the Las Vegas Hilton a several years back - which was awesome - Borg Encounter!

I went to Paramount Movie studios to try and see some Star trek shit but was told that that stuff was like Area 51 and nobody was allowed near it. Instead we (my brother and I) got to sit and watch a rehearsal for a TV show called Becker starring Ted Danson - best bit was when Ted and the director started talking about Ted's new TV (a Sony VEGA)....

I liked the reboot, thought the 2nd one was okay and haven't seen the third - probably will if I find it on Netflix.

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PeskyFletch
18/2/2018 12:40:56 pm

Despite being a bit of a Pegg fanboy i loathed the third reboot. It actually spoiled one of my fave songs for me

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Da5e
15/2/2018 11:13:29 am

Yeah, Invasion sort of just feels like Colony Wars: Red Sun: But Not Quite As Good, which is a shame.

I'd love another Colony Wars game, with VR support.

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Harry Steele
15/2/2018 11:25:45 am

One thing missing are the mobile phone games but I'm not sure these even qualify as games: they're just apps designed to rinse you for as long as possible for as little gameplay as the developers can get away with.

It was initially a thrill to start up Star Trek Trexels on my phone, with all the familiar sounds etc. But unless I wanted to pay I had to wait ages for anything to happen.

I know great tie-in-games were the exception and not the rule, but I am very saddened by how mobile phones have killed this niche genre. When Spectre came out there was no proper James Bond game to accompany it - only 'James Bond: World of Espionage,' a multiplayer game in which '...players must think strategically and make tactical decisions to recruit, train and deploy agents around the globe.' Y'know - just like 007 does in the films!

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RichardM
15/2/2018 11:33:21 am

Agreed about Elite Force. Great games: the bits on the ship, the Borg stuff, the works. I remember playing the demo about 200 times. Remember the good old days when you got a demo of an FPS that was a 10 to 15 minute snippet of the first level or an entirely distinct experience to the main game? Better times.

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Nick
15/2/2018 11:42:06 am

I dislike Star Trek intensely.

I know it's culturally important and loved by millions and I'm probably in the wrong, but good god! They've managed, time and again over the course of decades, to make massive arse spaceships shooting each other with lasers dull as ditch water.

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RichardM
15/2/2018 12:05:05 pm

I really like Star Trek (although not quite as much as I like Star Wars, which competes with my children for my affections). I think it’s about the characters, rather than the spaceships... The space combat is only ever really a few pew pews. Biffo has a point about the first few series of DS9 being rubbish, but that’s true across the board, every iteration of the show. It honestly is worth bearing with TNG and DS9: Jean Luc Picard and Benjamin Sisko alone are two genuinely complex and interesting characters, and their relationships with their crews and the choices they have to make get more compelling as time goes on. It’s a soap opera rather than an action show, really. I think that’s where they went wrong with Enterprise: no cohesive, overarching narrative and bland characters. Discovery hasn’t had time to establish itself.

TL;DR: pppfffaaarrrtttttt Star Trek is brill.

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Alastair
15/2/2018 01:19:28 pm

The best Star Trek games were of course the Mass Effect trilogy.

Starship, crew with aliens about, warp drive, landing parties, engine room, diplomatic alternatives, it was what Trekkies should have had.

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Mrtankthreat
15/2/2018 01:25:56 pm

Only time I liked Star Trek was those episodes on the holodeck where Data was Sherlock Holmes. And wasn't there one where they were in a hotel dressed all dapper and all? Basically any episode of Next Genetation where they weren't wearing their colour coded uniforms.

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RichardM
15/2/2018 02:27:02 pm

Yeah. There were a few of those! Not to be confused with the one where he actually went back in time to the Old West and dressed all dapper and stuff.

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Star Trek is mostly OK
15/2/2018 04:01:56 pm

Good rundown. Yeah, Star Trek mostly doesn't work as a game, and you listed a bunch of adventure-ey things I had forgotten.

Some notable things left out:
- Judgment Rites, similar to the 25th anniversary game but better

- Star Trek Legacy, tactical shooter thing from Rockstar and Bethesda, which sounds like a winner but wasn't

- Shattered Universe, another space shooter on console

- Star Trek Armada, real time strategy, well received, had a sequel

- Star Trek Bridge Commander, the last thing I remember from Totally Games (X-Wing), and is inexplicably not on GOG etc

- Star Trek Tactical Assault from Bethesda for PSP and DS

- Starfleet Command, which is like the tabletop game and people like it

- Star Trek DAC

- Star Trek Away Team maybe like X-Com strategy?

- Star Trek Online, a crazy MMO that is on PC as well as consoles

Wow. That's almost enough for a follow-on article, in which you say "hey, some of these are almost okay, I guess" ... I'm finding even more as I look up some of these generic-sounding names.

There really SHOULD have been something good come out of all these games!!!

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Robobo
15/2/2018 09:05:24 pm

Star Trek: Conquest on Wii. You basically whiz your starships around and shoot at other starships with your cutesy phasers. Then there's a sort of galactic Risk map thing. Fun, for about 20 minutes or so.

Discovery was a bit of a mess - decent show in principle but the story arc was all over the place and the finale was dreadful.

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HotSoapyBeard
15/2/2018 08:06:09 pm

For anyone wondering what it means, don’t put “Star Trek Coprophage” into google on your wife’s computer... because... you know... she might realise you’re a Star Trek fan and then the jig is UP as they say.

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Yanni
15/2/2018 09:04:22 pm

Star Trek Invasion was basically Colony Wars, except it was actually fun.

The funny thing is that most of the people I have met who claim otherwise have never actually played Star Trek Invasion, and base their opinion entirely on second-hand reviews from others who never played it themselves either.

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#swaglyfe
15/2/2018 09:18:21 pm

Birth of the Federation was a decent 4X; the genre that's best suited to Trek IMO.

Tactical Assualt on the DS was pretty good too, if a bit clunky.

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Adam
16/2/2018 12:34:59 am

I'm really enjoying The Orville. I took a chance on it after reading terrible reviews and found something that actually resembled the type of Trek I enjoy. They've even lit it nicely - none of the stupid 'mood lighting' that seems to blight most Trek stuff post-TNG. As for Discovery, I managed about ten minutes. Fact - i'm not much of a Trek fan but I know what I like, and right now, that's The Orville.

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The Orville: too dumb for adults, too crass for kids
16/2/2018 05:49:46 am

I watched the first episode of Orville. I see that it's homage to Next Generation, but the tone is very weird. Too dumb for adults, too racy for children.

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Adam
16/2/2018 03:21:45 pm

The first few are a bit mixed (I almost gave up on it at one point), but it improves with each episode. Episode 6 ('Krill') is the best so far, although i'm a bit behind at the moment.

Matthew Long
19/2/2018 10:52:02 pm

In the Discovery vs. Orville 'competition' The Orville certainly wins in one category - the music. It's a matter of personal taste, of course, but I think it's fantastic classic scoring of the kind that is pretty much dead in the modern TV landscape. Nice to hear memorable melodies rather than aural wallpaper every once in a while.

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Martin Caine link
16/2/2018 02:10:29 pm

You missed off three of the most popular online Star Trek game series!

One of the first games I played when I got my own PC was Elite Force. I stumbled upon the Gamespy network for playing online games and found a 'fleet' who were recruiting members. I played with that fleet for a looong time, and we played a lot of multiplayer online Star Trek games (plus Elite Force and Elite Force 2).

Starfleet Academy + Klingon Academy: Ship on ship battles, where you command your ship in battle. These were very popular online and there were some awesome players who were basically unbeatable at these games.

Star Trek Armada + Armada II - Real time strategy games which were just as good as anything else out at time. You could choose from a whole load of races, and each had a slew of ships you could build each with class abilities. Each race had slight advantages depending on the scenario and it was a very fun game to play.

Starfleet Command + SF II + SF III - Kind of like Klingon Academy but with multiple ships to control in your fleet. iirc it was generally 3 ships each, and you had to manage power, navigation/warp, and weapons systems while attempting to get at your enemy's weakspots. There were three games in this series and they were vary popular online at the time.

All that being said though my favourite was always Elite Force. I made maps for the game and inspired a mod (Elite Force Pinball). The sequel had an amazing single player campaign but the multiplayer just didn't feel as fluid as the original game.

Also worth noting: Star Trek Bridge Commander was a great game. Many didn't like it (mostly old Klingon Academy players who felt it was dumbed down) but we had a lot of fun with BC. At the time it was visually stunning, seeing all the ships we were seeing in the series and movies right there in battle was amazing.

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Dr. Budd Buttocks
16/2/2018 02:13:08 pm

Despite being a bit of a nerd, I've never been interested in any sci-fi shows like Star Trek, and to be honest I find it somewhat difficult to tolerate the company of the kind of nerds who do like it.

The one and only time I've watched an episode was when I had just moved into my room at university. I hadn't made any friends yet, there was nothing to do, and I was desperately, desperately bored. There was nothing else on TV, so I watched Star Trek TNG. It was... fine.

The only Trek game I've played was a thing for the Amiga called Trek Trivia. I'd just got my Amiga and didn't have many games. Having far too much time on my hands, I worked out all the answers to the questions using trial and error, just so I could see the message for getting a perfect score. I forget what it was now. Interestingly it was programmed by George Broussard of Duke Nukem "fame".

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THX 1139
25/2/2018 09:14:21 pm

The Rebel Universe had speech quotes from the original cast too - I can still hear Chekov going "Locked on target!" and "Gotteem!" in the combat bits. The trouble was there was far too much to do in too little time - there was a time limit, and a random universe generator so every try would be different, but that just made it impossible to complete without masses of research and a billion saves. Who could be bothered?

The best ST movie is ST V: The Final Frontier. It's really funny and absolutely preposterous, a combination that went down terribly with the fans, which made it even better.

MISTER TAMBOURINE MAN!!!!!!

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