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THE DIGITISER FRIDAY LETTERS PAGE

27/7/2018

9 Comments

 
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Hey now - in case you don't know, I recently started posting things on my other Twitter account, Do You Remember This, aka Memory Assistant, for the first time in aeons. You may wish to give it a follow, as it's a tremendous amount of fun. No, really: it's a lot of fun. Really good fun. Just give it a follow. And get ready to have some fun. Lots and lots of fun. Fun.

Anyway. Whatever. Letters, yes?


If you'd like to appear here, or you've something you'd like me to give some attention to in our occasional Plug Zone, please send your filthy emails to this place here: digitiser2000@gmail.com
ONE HARDCORE MOTHER
I regard my mother as a hardcore gamer.  She liked my DS so much she broke it, and now owns two DS lites, to play one while the other charges. 

She's also the first person I ever saw beat a game, when I was little. She sat me down said "Watch this' - then beat Treasure Island on my C16+4. 

Though she did wipe all the saves on my PlayStation memory card, but that's another story.
Stevie G.
The only games I've ever seen my mother play are Space Invaders on the Atari 2600, Wii Sports, and Tetris. She was addicted to the latter, and even bought her own Game Boy after hogging mine for weeks. With Space Invaders she seemed to labour under the belief that it used motion-controls, while Wii Sports just led to an argument with my father, who she accused of cheating.

​That ruined Christmas Day...
ZEALOTTA LOVE
​Greetings old chum 
 
In last week’s letters you called me an N64 Zealot, which to prove your point I took as a compliment.
 
I bought a book called N64 Anthology by Math Manent which I’d like to recommend to fellow N64-ists. You can get it on geeksline-publishing.com along with similar books for lesser formats such as PS1 and GameCube. It’s quite lovely and amongst other things it contains information on every N64 game. 
 
The aforementioned book is where I heard about a game called Shadowgate 64, it’s billed as an RPG -  of which the N64 had very few (and rightly so; who even wants those! Long live the N64!). I thought “Well this looks dreadful, I must spend my money on it”...  and you know what?

It is dreadful, but also somehow not. It’s such a hodgepodge of ideas and genres, a medieval fantasy FPS try-every-item-till-something-works puzzle game. I also got the impression that they simply got sick of making it, and just put in an ending. However, up to that point I was compelled by a combination curiosity and confusion to keep playing it. 

It annoys me when reviews complain about what a game isn’t, rather than focusing on what it is. However, in this case I can’t wrap my head around what Shadowgate 64 is meant to be, or if I even enjoyed it, so I think I understand this lazy journalistic trait. 
 
Now please tell me games that you have struggled to review because you didn’t know what you thought or for another reason. Or does being Mr Biffo mean you can Biffo your way out of any tight spots?
 
Stay tuned next week for my thrilling reviews of Chameleon Twist and Chameleon Twist 2!
 
That is all.
Grembot
Without a doubt, the worst reviewing experience I ever had was for one of the PC mags (can't remember if it was Zone or Gamer). It was for a motorbike racer, and was intended to be the lead review. They'd requested a word count that was something ridiculous - 3,000 words, or thereabouts, plus box-outs and sidebars.

Aside from not being particularly interested in motorbikes, I'd pretty much said all I could find to say about it within the first couple of hundred words. In short: that it was a motorbike racing game, and it was fine for what it was. I had to cobble together another 2,800-plus words of utter padding. It was like removing all of my hairs, one by one.

On a tangential note, my other worst freelance games journalism experience was being sent by one of the mags to interview Jason Kingsley, boss of Rebellion. It was post-Digitiser, and - at the time - I very much wanted to leave games journalism behind. Unfortunately, my TV writing career was going through a bit of a lull, I felt slightly rubbish about myself, and I'd taken the job because I desperately needed the money.

Kingsley was accommodating and pleasant enough, but he did spend quite a lot of the interview telling me that he was rich and successful, which - given my circumstances at the time - meant I didn't enjoy the experience as much as I could have. I remember being so fed up that I had to stop the car on the way home and have a little cry.

Aside from my Edge and Retro Gamer columns, I think that interview was the last time I ever did freelance magazine work. 
50 Q's OF WHYTE
1) This probably isn't a fair question because it isn't the primary purpose of computer games, but whose performance would you have nominated for a games BAFTA for best actor/actress, if you could have? I can think of several and while I wouldn't compare it to a great acting performance like Sir Ben Kingsley in Sexy Beast, Sir Daniel Day-Lewis in My Left Foot or Michael Crawford as Frank Spencer I think that Mark Noble's performance as Regis in The Witcher 3 was just about as good as I have seen in a game.

2) After your article about some games that should be revived - many of them I had thought of myself - and one thing is common to them, a distinctive, fixed viewpoint. It seems to me that Streets of Rage, Desert Strike and Road Rash all benefitted from their viewpoint - do you agree and if so, how crucial would that be in any remake?

3) What, in your opinion, is the worst mishandling of a character, setting etc. from any game?
​John Whyte
1) I'd say any of the actors in Naughty Dog's Uncharted and The Last of Us games - purely because they manage to make the dialogue sound so naturalistic and effortless, and make me care about the characters. That's incredibly hard to do with just voice alone. 

2) Yeah, I think, as you say, a fixed viewpoint makes them distinctive. I've never felt that everything needs to be fully 3D, and photorealistic, and it's why I'm increasingly playing retro or indie games over big, mainstream, releases. Has any scrolling beat 'em up felt as good with a free-roaming, 3D camera? 

3) Eaaaaasy: Sonic The Hedgehog. Without question. Sega seems to be righting that ship now, since Sonic Mania, but man... they basically had the only games character who could rival Mario, and just completely ballsed it up. I've been saying since Sonic Adventure - which, I accept, had its fans - that the character only really works in 2D, and it took them 20-odd years to realise. I mean, how many times can you make the same mistake before realising? In Sega's case: many, many times.
DIGITISER THE GAME UPDATE
This month, the Digi game diary contains a plea for suggestions. It's right at the start, so you don't even have to read the technical bits!

http://arbitraryfiles.com/games/dtg/devdiary_004.html

Mr. T would have far less trouble with those kids from the estate if his bins were all labelled "100% MACHINE CODE".
David W.
Go now... go and have your input into this splendid project!
GAMING MILL'S LETTER
For some reason I missed your recent review of Inside when it first came out and have just read it. I bought Inside (PC version) upon its release and it's one of the few games that took me in so much that I played it from beginning to end in my first sitting.

I've just looked at the game on Steam and it appears that I've only unlocked 21% of the game. It's rare that I ever try and get 100% in any game (I'm pretty sure GTV V is the only game I've strived to achieve that with) but it's enough of an incentive for me to download it again and play through it a bit more thoroughly methinks.

On a completely different note, I went to the local Co-Op supermarket late last night and bought a whole duck for 50p, six fresh chicken breasts for 75p, and four packets of dry-cured bacon for 75p each. I'm a sucker for bargains.

The odd thing is, I don't really eat that much meat. Alas, I left the lot behind the bar at my local, and they have all mysteriously disappeared. I know the landlord has had them but it's trying to prove it.
Gaming Mill.
I've yet to encounter anybody who has played Inside and not loved it. Also: why did you leave the meat behind the bar? Why didn't you refrigerate it immediately, Gaming Mill? WHY?!?
MARIO WEIRD
When you sit down and think about it, Mario is an extremely weird video game protagonist. I mean, I know this is hardly an original thought, but it really is testament to the fantastic game designing abilities of Nintendo that people were willing to get behind a fat guy with a mustache wearing dungarees. Not only get behind, but turn into the biggest gaming icon of all time: even bigger than Bobby Davro!

It's odd how we take for granted that this rotund smiley Italian plumber is the figurehead for a global brand.

Even in the radical 90s, where everything had to wear shades and have a big gun, Mario remained stubbornly true to himself and this is to Nintendo's credit. They could have so easily made him into some sarcastic-catchphrase-spouting, minigun-wielding muscle head or something, but they didn't. No "Mario's Awesome Adventures XXX" here.

Quite the opposite; they turned him into a baby and plonked him into a child's drawing book. Guess what? It was amazing.

What is the point of this letter? Mostly that you asked for one. But also this: staying true to your roots, knowing what you do best and sticking to it is what has got Nintendo this far, and kept Mario from getting ripped and blowing Bowser's head off with a shotgun.

​This is why I admire your output. Whatever it is, you remain true to the Biffo ethos. Some might say this is just a lot of bums with a smattering of innuendo, and some might be right. But I say, give me bums or give me death! DEATH!
TheFitcher
You're comparing what I do to Nintendo? Jesus. Poor Nintendo.
RAMBLIN' MAN
This is going to be horrendously rambly but it does have a point.

I recently lost my father and it occurred to me, after talking to my friend Ten98 on Discord, if it were not for Digitiser I would not have the friends I have.

I have been friends with MrPSB, Ten98, Wagoo, Mentski and Hicks - and so many others over the years, and we've been all in the same #Digi chat room since 1997. We've grown up and then grown old with each other, and although some of us have not met in real life we share a bond that really just transcends "real friends" in a way that really blows my mind even now.

I tried to recreate this in the Digitiser Discord channel, and that never really took off, but I am hoping after Digitiser The Show, and some pushing from me, that people might actually follow this link and pop by and say hello (and actually stick by it for a while and make it good).

Link is here: https://discord.gg/g7M7yYA

I know other people have been through shit, and we've been there for them online - I know there are kids that exist because of this chatroom. This is a bizarre thing, but it really happened. I know the days of that kind of thing are over,  but come along. We might not get you pregnant, but we'll at least say HI!

Back then if you had told me we would be talking to Biffo on Twitter, and even getting him back in the chatroom to answer questions, and getting people like Mentski and MrPSB on his shows, I would have thought you were mental -  but all this has happened!

I have made friends that will last a proper lifetime - they've shared all the ups and downs, and it has been so good, I just have no words to explain it. I am sure you, Biffo, would agree that you never thought after all these years you would have a community of old farts who grew up when you did, and still want to be part of the whole Digi thing.

I never really made it as an online personality - mainly because I don't have the funny or the personality to pull it off - but I have seen my friends go from fans to people being IN your shows, and it makes my heart happy.

One day it might be me! But until then I would like to thank everyone who's been there for me over the years, and kept me company at 3am. thank them for all the Youtubes, tweets, and all the other shit - it has been so fucking cool!

Looking forward to your show, Biffo, and thanks for doing it for us. Come by Discord and do a Q&A one day. When the series goes live let's all get on and watch it together, like the old days when we watched the Comedy Awards together, the Eurovision Song Contest together, and all the elections we've followed in #digi on Dalnet.

If you don't want to Discord we are always on IRC, now and forever.

Thanks!
​Favus Smith
Well, that's a rather touching letter, Favus. I'm a bit taken aback. Normally you're just a rude to me on Twitter, and send me distressing gifs of Ainsley Harriott.

But yeah, I never expected there to be a community like there is around Digi. Least of all after the previous Digitiser community - The Board of Biffo - imploded in horrible fashion. I so regret that it happened, but I know that even some of those people are still in touch with one another at least, and that makes me happy.

It seems that everyone's a bit older, wiser, and more mature now, and I love that I've done a "thing" that brings people together. I see it as a big responsibility, and is probably the most heart-warming aspect of the whole Digitiser experience. 

I'm also lucky that I've met a lot of lovely, brilliant, people, and made many new friends, in the last few years, because of Digi. Long may it continue, until we're all too old and incontinent to remember it.
9 Comments
Col. Asdasd
27/7/2018 09:13:09 am

Does anyone remember Dominic Diamond's Complete Guide to Videogames? I'm not sure if it was a real book or something I dreamt up while I was off school with fever, and I'm reluctant to google it now and have it on my search history, but I remember one chapter was dedicated to the eternal question of which was better, Mario or Sonic.

I can't remember all the categories, but I know that Sonic won on style, Mario won on experience, and the overall winner was Bob Holness, "the thinking woman's sex symbol" (I got in trouble for asking my parents what a sex symbol was.)

Reply
MENTALIST
27/7/2018 11:19:04 am

"I can’t wrap my head around what Shadowgate 64 is meant to be"

I think it's mainly meant to be a contemporary-technology update of Shadowgate, which was a NES game (ported or remade from some home computer original).

Shadowgate was at heart a point-and-click adventure game, but it *looked* like a Dungeon Master / Eye of the Beholder style first-person RPG. Neither of which type of game there was a lot of on the NES. I remember enjoying it, but being glad I'd only borrowed it from a friend because it was kind of short, and NES games were damn expensive back in the day.

Reply
Grembot
27/7/2018 12:02:20 pm

Do you think they just wanted to update the NES original and forgot that things had moved on from those days? It does feel archaic, it reminded me a lot of Dizzy, which I loved and could explain why I sort of liked it. I do quite like a bad game that plays well if that makes any sense.

Reply
MENTALIST
27/7/2018 11:28:18 am

"Has any scrolling beat 'em up felt as good with a free-roaming, 3D camera?"

Batman Arkham Asylum?

To be honest, there's a fair bit of the legacy of the scrolling beat-em-up about in games these days. Any of your typical modern open world games these days has that one-two-three combo wallop, when you're punching someone.

Reply
Floop
27/7/2018 12:01:27 pm

Sleeping Dogs was pretty decent.
Any game where you can kill people with a tuna is great in my view.

Reply
superfog
27/7/2018 01:07:19 pm

Speaking of mothers playing games, I remember when I was unpacking my brand new Amiga 500, my mother came into the room and said wistfully "I miss your first computer" (a TI99/4a) "I used to play that space invader game for hours when you were at school"

I was utterly gobsmacked as she had never appeared to show any interest in computers whatsoever.

For instance,one blissful sunday afternoon, I had painstakingly created a set of character maps to display a spaceship using nothing more than graph paper and some hexadecimal codes from the manual, after I wrote the program to display them I rushed to my parents to show them and my mother was not the least bit impressed until my day said "it's a bit like knitting", and I'll never forget her motivational talk when I was explaining what a programmer does, she scoffed and said "all you do is sit round all day pressing buttons", bless...

Also I remember the first time I showed my dad the interwebz on a windows 3.11 machine with a 56k modem, his response: "It's OK I suppose but not as good as teletext"

And he was RIGHT!

Now, it's friday afternoon and TOO HOT, so I'm going to hit the gin!

Reply
Gaming Mill link
27/7/2018 03:42:02 pm

Oh, my meat was refrigerated - it was put right on the bottom shelf below the bottles of J2O. I only popped into the pub for one...and it was en route to the taxi place so it would've been rude not to.

Reply
Andrew Malcolmson
27/7/2018 08:48:24 pm

I don't really have anything to say, except that I'm drunk on a train and in dire need of a water toilet. I once wrote a song called 'why do all the hot girls get off the bus in Dundonald'. That sounds like something Morrissey wood shat out. Free wine. Damn Free wine. Boost, 49p!

Reply
bit.bat
28/7/2018 11:59:34 pm

I really liked Inside while playing it but thinking about it after finishing it left me a bit cold.

I think it has to do with the fact that it is a game that is primarily focused on the player looking at things and not doing things. This to me was especially apparent in moments where the player is required to perform an action just right (often involving death and repetition) in order to reproduce whatever close call the developer had in mind.

Dont get me wrong, the things that you do see are fantastic and engrossing stuff with art direction that really pushes the medium but I think that it is interaction that makes games unique and where their potential lies. In that sense, my playing felt more like a nuisance to their vision rather than an integral part.

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