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REVIEW: Star Wars: JEDI KNIGHT II - JEDI OUTCAST (Switch)

8/10/2019

14 Comments

 
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Hey - who remembers when I did a big, self-indulgent, blog post about being bored of writing about video games, and then the very next day I wrote about video games? No-one - you don't remember, because it's happening now. Yes: right now!

You're reading it as it happens.

Perhaps in the days, weeks, months, and decades to come... you'll look back upon this time, nod to yourself, scurry to 'n' fro across the dirty tunnel where you live like a pig, and mutter: "Yes... yes, that is a memory that I am having..."

In 1995 I bought my first PC purely to play Star Wars: Dark Forces, and it was the best money I ever spent. I was hooked on first-person shooters - or "Doom clones" as your grandmother used to call them - and a Doom clone that cosplayed as Star Wars was irresistible.

I loved Dark Forces in a way that was extreme and unseemly, and the relatively bland mercenary Kyle Katarn was a solid addition to the Star Wars pantheon. Much more so than that smug, shoulder-padded, strutter Dash Render from Shadows of the Empire. 

Honestly, who dresses like that? He looked like he was wearing a padded cell.
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THE BAD SIDE OF THE FORCE
Dark Forces has aged badly, of course - so very indebted to the Doom template, as it was - but at the time it felt the closest I'd ever come to being in Star Wars. 

It got two things very right: a sense of scale, and the sounds. Sound is vital to Star Wars - and we take for granted how iconic its sound design, and music, has become. 

Just check out these iconic sound effects:
  • Cccccccooooooooooaaaaaarrr!
  • Hmmmmmvvvvvvrrrnnn!
  • Shh-huh-hhhummmp!
  • Cah-glank!
  • Prvvvvvvvvvvtt-tah!

Sorry, my mistake. Those aren't sound effects; they're Star Wars characters!!!!!!!?!!!!!

Yes. Isn't that funny?

There's a famous anecdote about how George Lucas showed an early cut of Star Wars, pre-John Williams score, to some of his friends, such as Steven Spielberg, Brian DePalma, John Milius and the Time magazine film critic Jay Cocks (ha ha), and they mostly all thought it was a pageant of stink.

In fact, it has been recorded that DePalma danced up and down in front of Lucas, singing "You might as well face it, it's a pageant of stink!" to the tune of Robert Palmer's Addicted to Love.

Although that last bit never happened, as far as any of us know, the real good-sounding Kyle Katarn series continued with Star Wars Jedi Knight: Dark Forces II, an expansion pack called Mysteries of the Sith, before ending up here with Jedi Outcast (and one more later entry in the series, Jedi Academy).

It's a bit weird that they've chosen to re-release the Katarn story beginning with what's essentially the third game in the series, and it would've been nice to have had them in chronological order, but beggars canyons cannot be choosers canyons (do you see?).
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EMBED WITH MY SISTER
What really stuck me playing Jedi Outcast is how its story feels even more embedded into the Star Wars mythos than it did back in the early-00s.

That was an era long before we got Star Wars TV shows, and expanded universe movies, and the sequel trilogy - all made by people who were Star Wars fans before they were filmmakers. 

Back in the day, I generally eschewed the expanded universe novels, as they always felt a bit fan fiction-y, and such as it was with the games. I had to switch off my nerdy irritation with the story and characters, and quibbles when something felt a bit off, and just embrace the gameplay.

However, now that the definition of what Star Wars is has evolved, I found that this decade's expansion of the galaxy - and how it has been delivered into the care of those who grew up with Star Wars - has left me far more receptive to Kyle Katarn's adventures. Set 8 years after Return of the Jedi, in a slightly weird way Outcast feels far more Star Wars-y now than it did back then. 

The cutscenes look the part - particularly the pre-rendered shots of ships and the like - even if the dialogue Is sometimes a trifle hammy and expositional. Also, the bloke playing Luke Skywalker really sounds nothing like Mark Hamill (even if he did improve in many subsequent Star Wars games; he also was the voice of Porky Pig in numerous Warner Bros. projects).

It leaps out when the one actor to reprise his role from the movies - Billy Dee Williams as Lando Calrissian - pops up, with all the same, slightly slurred, charm he displayed on screen.

Incidentally, did any of you ever read what George Lucas had planned for his version of Episodes VII, VII and IX?

Here's an actual quote about what was in his treatment for the story: "We were going to get into a microbiotic world. There's this world of creatures that operate differently than we do. I call them the Whills. And the Whills are the ones who actually control the universe." 

...Thank Christ he sold the company.
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 EXACTLY THE SAME
What really struck me with Jedi Outcast is how little Force powers - as depicted here - have changed in Star Wars games since. The lightsabre combat and Force-wielding in relatively recent outings, such The Force Unleashed and Battlefront, is handled in almost exactly the same way as it was in Outcast, almost 20 years ago. 

Pulling enemies towards you, lopping off limbs, throwing your lightsaber at them; once you get tooled-up, the game becomes an enormously compelling power fantasy.

What has changed enormously, is everything else. Obviously, the graphics of Jedi Outcast struggle next to modern visuals. Action games have come a long way in the past 17 years, and that ageing is only highlighted by the move to a console control system (ignore the ridiculous motion control option), from the original keyboard-and-mouse. 

Shooting is trial-and-error, the enemy AI is ridiculous - Stormtroopers run straight at you, sometimes right past you, as if they know that you'll struggle to get a clear shot at them. Levels are full of switches that are often hidden behind doors that don't appear to be doors, and... well... it's a bit of a faff, and you'll end up dying a lot.

But... five or so missions in, you'll hook up with Luke Skywalker (not in the way that, y'know, a brother and his twin sister might hook up), embrace your Force powers and lightsaber, and... it becomes a completely different game. A much better game... Albeit one that really is best played with a keyboard and a mouse, and would've benefited from a conversion which took that into account.

Nevertheless, these relics from the gaming past aren't necessarily meant to stand shoulder-to-shoulder with modern games. They exist to remind us of what came before, a blast of nostalgia, with flaws that ideally should be overlooked.

Such as it is with Jedi Outcast. Fingers crossed the re-release the entire series. 

​SCORE: Episode IV out of Episode VI
14 Comments
Eli's Gonad
8/10/2019 11:39:21 am

Poo poo out of bum

Reply
Liam
8/10/2019 11:43:47 am

I've been really enjoying this game on Switch (despite not yet getting to the lightsaber levels yet -blame Link's Awakening and HONK for taking up my time). It's so curious to see a very clear old PC port running on the telly. and I almost feel like pulling up the console and entering the old cheats again or fiddling with the graphics settings just out of habit.

I found putting the game in 4:3 mode and switching to Easy mode went a long way to increasing my enjoyment. On Normal difficulty, I was getting destroyed on the first level, but on the easier setting it feel far more Star Wars-y, in that the stormtroopers always miss.

Also, I have to disagree on the motion controls. I've really warmed up to them since Splatoon, and now I find aiming with the analog stick alone very stiff. The combination of analog & motion feels just right, and the next best thing to mouse controls in my humble opinion.

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Zordon Flook
8/10/2019 12:01:51 pm

You’re doing videogame reviews now?

Reply
Harden Books
8/10/2019 12:05:05 pm

Also, did Brian De Palma write the opening paragraphs of this like he wrote the Star Wars opening crawl?

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Leni Riefenstahl
8/10/2019 12:06:33 pm

Star Wars Episode IX: Triumph of the Whills

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Carlos Nightman
8/10/2019 01:24:30 pm

That quote gave me the Whillys (Whillies?). Do YOU see? Also - I can imagine John Milius pulling out his lightsaber and forcing Lucas to gorge upon it after being forced to sit through a music free Episode IV. Also - Conan The Barbarian has the best movie score ever.

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RichardM
8/10/2019 02:08:14 pm

Tried this recently on PC having never missed it: got lost in the big Imperial base and got a real bad motion-sickness headache. I am not the young man who could play Unreal Tournament all night any longer.

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kyle
8/10/2019 02:38:56 pm

It's got a kyle in it! I like those

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Steve
8/10/2019 02:51:27 pm

I'm supposed to be working, but after reading this i'm going to play through Dark Forces (I do hate that sewer level though) and Dark Forces II: Jedi Knight.

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Adam
8/10/2019 05:09:53 pm

That was a good read. Perhaps you should try putting more video game reviews on this site, you're quite good at them...

Reply
Nick
8/10/2019 08:50:58 pm

Not to go down the route of cod psychology nonsense but... Do you think you might be able to write about games again on here because you’ve given yourself permission to move away from them in the other areas of the Digi world?

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Robobob
8/10/2019 09:23:15 pm

Something about the "r" in Katarn annoys me.

Kyle Katan? Hell yeah!
Kyle Katarn? Um, no, not today, thanks.

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Random Reviewer
9/10/2019 07:40:05 pm

Excelsior! Gonna have to snap up the lot on PC now, just to find out what I missed out on.

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Bryan
28/10/2019 06:29:30 pm

The George Lucas quote on The Whills could actually be a parody you’d come up with. If I didn’t know that was his stupid idea I’d have swore you’d made it up.

Reply



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