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Star Wars - JEDI FALLEN ORDER: I'VE GOT A BAD FEELING ABOUT THIS....

18/6/2019

8 Comments

 
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I've written at length about my love of Star Wars. It's not a blind love - Star Wars isn't perfect, I had big issues with the ending of The Last Jedi, most of the novels and comics I can take or leave, and I think the prequels are just plain weird.  

Yet it's a love that won't ever really fade, because it has been part of me since I was a child; the world building, the hardware, the sheer wealth of imagination. To me, it always felt so tactile and real, a world I could inhabit. With true love, we can forgive so much. 

What I really want is the definitive Star Wars video game that we've never really had... and I'm not convinced, despite it receiving a broadly positive response off the back of its E3 showing, that Jedi Fallen Order is it.

Electronic Arts has, of course, spectacularly mishandled the Star Wars license. Battlefront was pretty good, but what everyone said they wanted was a single-player Star Wars game - one which told a story we could become invested in.

Instead, what we got was Battlefront 2, a multiplayer shooter that felt rushed, was stuffed to the uvula with loot boxes, and had a tacked-on single player mode that felt like an afterthought.

Amid all this, EA closed down the Star Wars game that was being created by Amy Hennig - the former creative director of Naughty Dog - which had very much looked to be the Star Wars game everyone was clamouring for. 

And now we have Fallen Jedi, a "metroidvania" set five years after Revenge of the Sith, but looks very much in the vein of Force Unleashed; a two-game series that had its moments, but was ultimately rather forgettable. 
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HENNIG HOUSE
After Amy Hennig's Star Wars game was cancelled, she blamed the cost of development - and EA's worries that those costs would not be recouped.

Speaking to Polygon, she opined: "There is also this trend now that, as much as people protest and say, 'Why are you canceling a linear, story-based game? This is the kind of game we want. People aren’t necessarily buying them. They’re watching somebody else play them online.

"If it costs you, say, $100 million or more to make a game, how are you making that money back, and making a profit?"

It's a fair point, and - despite the vocal talents of actual Star Wars actor Forest "Gump" Whittaker - nothing I've seen of Jedi Fallen Order suggests it's a $100 million game.

That said, the studio behind Jedi Fallen Order, Respawn Entertainment, was also responsible for Titanfall 2, which had one of the best single-player campaigns I've played since Half-Life 2. Its writer, Aaron Contreras, has form - he has worked on Mafia 3, Assassin's Creed: Black Flag, and Bioshock Infinite - but there still seems to be something... lacking.

It doesn't have that certain Star Wars-y-ness, whereas even in the - admittedly brief, six-second - glimpse we got of Hennig's game, it was somehow oozed Star Wars. 

All the interviews she's given since, where she's talked about the abandoned game, she clearly got it. Her "wheelhouse" - as she calls it - was a perfect fit for Star Wars. She talked of the team deconstructing the Star Wars movies, trying to understand them, and making that work for a game - with a similar pace, but understanding that it needed to focus around an ensemble of underdogs.

And I think that's what I'm not getting in Jedi Fallen Order, why it looks so similar to Force Unleashed; it's like somebody's first idea of what a Star Wars game should be.

"Lightsabers are cool, right?"
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UNLIMITED POWER
In the Force Unleashed, the player controlled a single, impossibly powerful, force-wielding character. In Jedi Fallen Order we've seen the main character, Cal Kestis, blowing open blast doors with his Force powers, running along walls, and mowing down hordes of stormtroopers without breaking a sweat. 

As much as we all love the power fantasy of having Jedi abilities, of waving a lightsaber around and choking people from afar, these games make it too accessible. Look at the original Star Wars movie; the only times Luke Skywalker ignites a lightsaber, he doesn't have a clue what he's doing. In The Empire Strikes back he barely switches it on, and when he has a fight with Darth Vader at the end, he gets the shit kicked out of him. 

Similarly, when Rey firsts holds a lightsaber in The Force Awakens, there's an awe to it. It's a magical moment. It feels like Star Wars. She only once uses it in combat during The Last Jedi. 

Contrast those moments to the Star Wars prequels, where everyone seemed to have a lightsaber. It lost the mystique of those ancient, more civilised, weapons. It made them common, ordinary - a bit dull. And for me, that's similarly why I'm disappointed by what I see in Jedi Fallen Order.

Jedis aren't the be-all and end-all of the Star Wars universe. My favourite Star Wars game is Dark Forces, and though that series eventually introduced lightsabers, the first game just put a blaster in your hand. You felt outnumbered, underpowered against the Imperial Forces, and that was so beautifully, authentically, Star Wars. The Force was something remote and awesome.

Even in the new VR experience, Vader Immortal, lightsaber combat is kept in check - your laser sword used as much as a torch and a cutting tool as a weapon. 

​In short: Star Wars games need to lose the lightsabers. Or, at least, treat them with the awe and respect they deserve. 
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A BAD FEELING
Admittedly, it's far too soon to write off a game none of us have played, based upon 15 minutes of gameplay footage, but even within that footage there are concerns.

I might've been able to overlook the ridiculous level of power your character wields if the graphics weren't so drab. There's a moment in it where Cal Kestis faces off with a bunch of giant space beetles, and the creatures just look uninspired in their design; generic space things, rather than something that could be uniquely Star Wars.

The animation appears clunky, the combat seems to lack punch. There's just something dull and by-the-numbers about it all, when Star Wars excels when it's inspiring astonishment in the viewer. In lieu of a better phrase, Jedi Fallen Order appears to be achingly safe and predictable. 

To reverse the errors of Battlefront 2, EA needed to show us something that blew us away. Instead, I've been left feeling utterly underwhelmed. What really worries me about that is that if I'm underwhelmed, other people will be too, and that risks there being no more single-player, narrative-driven, Star Wars games in the future.

Because Solo: A Star Wars story was a relative flop, we're no longer getting any more standalone Star Wars films, which - at this point - I was more invested in, potentially, than the saga films.

Yet the failure of that movie had nothing to do with its quality, and everything to do with disappointment over The Last Jedi, and Disney stubbornly sticking to a release date six months after the previous Star Wars movie, rather than making it a Christmas event movie. 

I fear something similar happening to Jedi Fallen Order, and the future of Star Wars games.

​Lose the lightsabers.
8 Comments
Pete Davison link
18/6/2019 10:33:12 am

I've fallen off the Star Wars train hard since a few years back -- seeing Darth Vader tissues in Boots was my personal tipping point -- but I still enjoy the older PC games such as TIE Fighter, X-Wing and the original Dark Forces.

You're absolutely right that the core appeal of Star Wars is less about "look how badass I am" -- although of course there's an element of that for at least some fans -- but rather in the fascinating world... well, galaxy, really, that has been constructed over the years. (And which Disney promptly abandoned a significant proportion of, but that's a whole other discussion.)

The most fascinating (if not the "best") Star Wars game that ever existed was Star Wars: Galaxies in its original incarnation, because that allowed you to literally live out a Star Wars life as you saw fit. You didn't *have* to become a Jedi, and doing so was a significant accomplishment that took commitment. (This all changed later in the game's lifespan, of course; I'm talking about the game's *original* incarnation, which is still very fondly remembered by many.)

If you wanted to live out your life as a sleazy merchant or a cantina dancer, you could. If you wanted to pilot a spaceship, you could. If you wanted to build up a settlement in a remote corner of Tatooine, you could. That was awesome, even if you weren't a huge Star Wars fan; it was fascinating just being part of that player-led world.

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Daph
18/6/2019 11:07:57 am

Spot on.....and have the same feelings

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MENTALIST
18/6/2019 11:43:18 am

I'd rather have seen the open world Starwars game that Visceral wanted to make (as per the Kotaku postmortem article) than the Star Wars Uncharted clone that Hennig was talking about making - or that, which Star Wars 1313 looked like it was going to be.

I think the problem with The Force Unleashed games was structure, rather than necessarily the characterisation or the core gameplay mechanics.

What I'm really after is either Jedi-sin's Creed, or maybe Grand Theft Landspeeder if we're avoiding Force powers.

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RG
18/6/2019 11:53:16 am

Grand Theft R2?

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RichardM
18/6/2019 12:37:51 pm

Yep, lightsabers is the issue: couldn’t agree more. It isn’t possible to adequately represent sword-fighting in a videogame, which leaves you murdering billions of Stormtroopers in a one sided slaughter-fest.

Star Wars isn’t really about Jedi and the Force and that for me: I’m into the technology, the fighter aces, bounty hunters, smuggling, cantinas; all that. That’s the game I want!

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David Heslop
18/6/2019 12:54:45 pm

The prequels are weird, certainly, but the thing I like about them is the depiction of the Jedi. I love watching them flip around and knacker a bunch of droids. I agree about games depicting lightsaber combat though; lightsabers tend to become glowing broadswords or baseball bats, with very little of the heft or danger of the classic trilogy or acrobatic swordplay of the prequels.

I love the first Jedi Knight because it is an example of a game treating the lightsaber with reverence. This was, more or less, the first Star Wars game to really let you use a saber, and LucasArts approached that subject with all due respect. It’s a while before you get your hands on one, and even then, it’s really hard to use; you need to aim well to block blaster fire and getting up close enough to hit someone usually leaves you open to other attacks. The first time I played the game, I essentially played it like a standard first-person shooter with one melee attach and a bunch of special weapons (Force Powers), electrocuting and choking dudes while I shot them and blew them up. It was only on a subsequent playthrough (ah, to be young and have the time to complete a game more than once…) that I tried to play it “like a Jedi”. Once I got the saber, that was the only thing I used, and I never used any Dark Side powers or attacked when I didn’t have to. One great thing about Jedi Knight was that you could Force Pull weapons out of enemies’ hands, but they couldn’t punch you or run away, so they’d be left impotently running in circles whilst you merrily trotted on by.

I still like the look of Fallen Order, but it looks more Jedi Academy than Jedi Knight. My personal wishes for Star Wars games are: full-blown RPG following a Padawan in the Republic; Elite-style space sim where you play a scoundrel who can ally with the Rebels or work for the Empire or just play both against the middle.

Anyway, the new Lego Star Wars looks great, can we all agree on that?

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Meatballs-me-branch-me-do
18/6/2019 06:40:50 pm

Spot on, we have Jedi fatigue. The Jedi were mysterious and all-powerful because there were so few of them and so little
known about them in the old movies. Having them everywhere and constantly using powers took away from it.

I reckon awareness of this is part of the magic of the MCU: their superheroes aren’t constantly using their powers (except in the big fights) and use them creatively to solve problems, not just constantly smashing endless waves of baddies.

I wonder if this is part of the reason we liked KoTOR so much? It took a while to get your Force powers and lightsaber, so you appreciated it all the more once you did. Plus, you weren’t just fighting those endless waves of baddies.

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Geebs
18/6/2019 06:44:43 pm

I’m hoping there’s a genital-comparing minigame in Fallen Order called “Cal Kestis’ Bestest Testis”.

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