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REVIEW: TOM CLANCY'S THE DIVISION (PS4/Xbox ONE/PC)

23/3/2016

12 Comments

 
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I can't be bothered to go into massive detail about what The Division is. Or - if you like - write a "long Division" intro. Ha ha. Gibe PC, ploss?

Chances are that by now, you've either bought it, or decided you're not going to buy it, and read other reviews - or my review-in-progress. But here it is in a nutshell, for the sake of completion.

Tom Clancy's The Division is set in a mostly abandoned New York City that has been devastated by one of those awful viruses they have nowadays.

Not an original start by any means, but it's a compelling and superbly-realised environment. It manages to be truly open world - you can cross large swathes of it via rooftops, alleyways, or subways. Fires burn, snow falls, and bodies are piled up in makeshift morgues.

The level of detail is, frankly, jaw-dropping.

You play a member of The Division - the type of neoconservative paramilitary groups that you get in games like this. It's a cover-based loot shooter - meaning you can only play online - and you're essentially playing to level up, and find or buy bigger and better weapons and gear. Think Destiny. It's an open-ended quest to get more stuff so you can find yet more stuff.

Which makes me wonder if there's some thinly-veiled meta commentary on consumerism at the heart of the game; the virus was spread through infected cash that got passed around on Black Friday, see. Probably not though; that would be giving the story a little too much credit.

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CORE BLIMEY
As you'd expect, the core game sees you teaming up with other players to take on story missions and assorted side encounters and skirmishes.

​Gradually you'll gather enough resources to build up your headquarters, and as you open new departments in your HQ, you'll open up new things to do.

Yes, the story is banknote-thin, and nothing we haven't seen before, but that's really not the focus here. Despite a couple of token attempts at characterisation, the dramatic personae in The Division are as grey as the concrete canyons of Manhattan, and as memorable as a... y'know... a whatever. A thingy. A thing.


At the centre of the map is The Dark Zone - a player vs player vs harder enemies free-for-all area, where you can find the best gear. However, when you find the best gear, you have to call in a whirlybird to extract it - while defending it, and yourself, from other players and enemies. If you die, other players are free to ransack your failure of a corpse.

And that's it in the broadest of strokes. More or less. You've hopefully "grasped" the "nettle".

THE LATE SHOW

This review is later than I intended, because I wasn't sure quite how much I liked The Division.

That's not because The Division is bad. In fact, when it works it's great. Really great. The highs are proper highs. The rhythm of the combat, the enemy AI... even at default difficulty, it offers a proper challenge without being off-putting.

Thing is... I know Ubisoft's reputation for releasing buggy games. However, Assassin's Creed Unity - allegedly the buggiest they've released to date - played for me without any major issues. The Division, however, I've not been so lucky with. And that's an understatement.

Indeed, it's probably the single most frustrating experience I've had with a game since Super Star Wars on the SNES. At least in that instance, I only lost it - and punched a chair - because the game was difficult. My troubled experience with The Division (at least, the PS4 version I was playing) stems from it seemingly being fundamentally busted in a number of important ways.

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FIFTY (PER)CENT
I would suggest that on average at least 50% of my games ended with The Division crashing, or being booted out of the server, or having to log out myself because my character wouldn't move, or my gun wasn't having any effect on the enemies, or I got stuck on the scenery.

There are other, minor, bugs - weird graphical glitches. Such as finding a gently rotating arm sticking out of the road, that was so hypnotic that I briefly wondered if it was deliberate, and something they actually have in New York.

At least, I experienced all this when I could actually find a server that would let me play a game. I've vented these frustrations on Twitter, and most people have come back to me saying they've not had any problems. So maybe it is just me - or maybe it isn't.

I can only tell you how I found it, and what I found was a genuinely decent game that was basically a crapshoot in unintended ways. Like wanting to visit a bar you've heard about, but not being sure whether it's going to be open. Or getting there, and finding it has a dress code. Or that it has burned down. Or you walk in, and it's full of partially-nude clowns.

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KIDS MENU
A few of the design choices I struggled with. The menus, map and inventory/skills screens seem to be flashy and over-complicated for the sake of it, rather than practical.

Even now, I'm not always entirely sure whether I've equipped myself with the best items, or if I've dished out all the skills and perks I'm entitled to. Or even which missions I've completed. 

That said, when it worked for me, I loved The Division. Aside from it being one of the best looking games I've ever played, it somehow managed to circumnavigate many of the things I found off-putting about Destiny.

The structure didn't feel like I'm wandering through a theme park shooting gallery - which resets every time I turn my back. I felt like I was there. Similarly, the combat hits a sweet spot between arcade accessibility and grounded reality - something helped considerably by the grittiness of the setting. Props too, to the dynamic weather - suddenly you can find yourself in a blizzard, which can force you into changing strategy on the fly.

BACON GRIND
Yes, gun battles can be a grind - enemies seem capable of taking more hits than you can - and melee is virtually useless. Plus, some of the opponents seem designed to frustrate - the axe-wielding loons who charge you, seemingly with a death wish, are a case in point. They appear to exist purely to befoul the attempts of you and your team to adopt a strategy of suppress-and-flank. But mostly, it makes a whole that's addictive and compelling. 

Unfortunately, The Dark Zone currently feels a little too much of a sandbox - some sort of additional structure within it wouldn't go amiss. Mercifully, it looks as if Ubisoft is listening to criticisms, and will continue to build on this already strong and intriguing base in future updates.

Also, the rewards for all your handwork seem to be just better versions of things you already have; I'd urge Ubisoft to think a little bit more creatively with the loot. Think outside the box a bit with the sort of gear players can get. As fun as it is, The Division right now lacks that Kinder Egg surprise factor that was one of the better things about Destiny.

Still, it speaks volumes for the game that, despite all my issues, the server drop-outs, the crashes, the bugs, I still keep returning to it. When it's good, when it's stable, The Division is a proper game. Providing Ubisoft does as good a job of rewarding the faithful as Bungie has with Destiny, I can see myself playing it for a long time to come.

SUMMARY: Buggy and unstable, but I'll give it the benefit of the doubt. For the most part, this is my new go-to online shooter.
​SCORE: 100 ÷ 12 out of 100 ÷ 10
FROM THE ARCHIVE:
TOM CLANCY'S THE DIVISION - SCREENSHOT GALLERY

REVIEW-IN-PROGRESS: HAVE A LOOK AT THESE SHITTING BABIES WHILE I TELL YOU WHAT I THINK OF THE PS4 VERSION OF 'TOM CLANCY'S THE DIVISION' THUS FAR


​A PAIN IN THE AESTHETICS: A 20-YEAR MYSTERY SOLVED - BY MR BIFFO


12 Comments
Superbeast 37
23/3/2016 10:08:44 am

Even after the latest patch my PS4 version has sound bugs.

Not had the terrible issues you have suffered fortunately but it's enough to fall out of love with the game.

Between The Division and Destiny there is a 10/10 game in there somewhere. Someone needs to combine the parts that they each get right.

In the meantime and whilst not quite the same genre, Diablo 3 beats the pair of them. Yet it seems very few console owners bothered with it.

Reply
Super Good Advice
23/3/2016 11:25:03 am

I'm still genuinely surprised at the level of grief you've had Biffus - I'm on PS4 as well and can count the number of game-busting crashes I've had on 1 hand.

My concerns mainly revolve around what the incoming 'incursion' will be, given some of the challenge mode daily missions are INSANELY hard. The powerplant one near the end, with 5 or so tank guys and a load of grenadiers is just a painful slog. That said, the sense of satisfaction at finally beating it is good - for now. A few months down the line and I can well see myself getting bored at another 2-hour sweatathon to get a gun I've already got.

It definitely needs some PVP love though (no, not in that sense). For all its faults Destiny's PVP when working is bloody great - varied, interesting and fun and with a lot of choice. The Dark Zone is essentially 1 game mode where if you're lucky you can go round hoovering up loot from the NPCs and extract more or less unbothered, and if you're unlucky you get stuck on a server full of complete gits who'll literally not let you get through the entrance without twatting you. Even a couple of squad-on-squad modes for an objective, or a free-for-all without the threat of going rogue, would expand this area massively.

Otherwise, I can see it being a game with peaks and troughs of activity, with the falloff of people playing happening much faster after new content arrives because there's less to do day-to-day.

Reply
Stay
23/3/2016 02:41:42 pm

I am really enjoying the game and hit level 11 last night. As I don't have any friends to play with I am wandering around on my own completing side missions and encounters and teaming up with randoms for proper missions.

I skipped Destiny as that was boring, I played the beta, especially compared against Borderlands (my favourite series from the last 10 year's). Although the guns are nowhere as outlandish as BL because they are based on actual guns it brings out the gun fetish in me. Oh now I have started to think about the mods...

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Clive Peppard
23/3/2016 03:02:17 pm

As a PS4 player I too suffered some glitches, not that manythough and mine centred around sound dropping out to the point that on one game i only had reload sounds and bullet impacts! I also missed a lot of teh story as ISAC and teh woman didnt speak to me during missions, i only realised when i heard it all going on from my online buddys' TV which was so loud it might as well have been in my house.

These aside I really enjoyed the game and would recommend it highly. Co-op is great fun with trusted friends, strangers, not so much.

Reply
Mr Biffo
23/3/2016 03:04:16 pm

Frustratingly, the people who have offered to play it with me seem to keep different gaming hours to me! I've actually had some really good experiences with strangers on there. Some of that lovely telepathy that comes with good teamwork.

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Clive Peppard
23/3/2016 03:46:10 pm

My Friend request is still sat in your inbox unanswered :(

You know where i am son ;)

Mr Biffo
23/3/2016 03:59:11 pm

Oh gawd. Sorry, feller. I'll check it! I'm not used to getting friend requests...

Reply
Clive Peppard
23/3/2016 04:16:58 pm

No worries Biffster, we do need a third for some dailies...

Although, I got Automatron yesterday and the geek in me is squealing over building Robots!!

Always time for a division though 1700-0000 is the usual time frame for us. (or until teh wife shouts at me...)

Reply
Stay
23/3/2016 06:13:55 pm

How about setting up a Digi community on psn?

Reply
ChorltonWheelie
23/3/2016 08:29:58 pm

It's an Ubisoft game.
Never buy an Ubi for at least six months.
Patience darlings.
By the time it's a third of the price on Steam (or whatever you twiddley thumb stickers use) the bugs will be ironed out, the gameplay will have been tweaked and the netcode optimised.

Reply
Jeremy link
4/6/2016 03:14:07 am

It's been a few months now and, sadly, a lot of the issues you mentioned in your review are still present. There are a lot of bugs. Couple that with all of the exploits and all the new exploits the developers create each time they "fix" something and you get a real mess.

Like you said, however, the game itself is excellent when it's running smoothly. The gunfights are smooth, the incursions are challenging, and so on. It's a good game, but man these developers need to figure out how to properly code their games.

Reply
Lexie Hewitt link
16/10/2017 07:58:23 am

Really wonderful review. I like it. A video gamer need best video gaming chair so that he can play best game and enjoy more.

Reply



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