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REVIEW: SCREAMRIDE (Xbox One/Xbox 360)

10/3/2015

3 Comments

 
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Like many of you, we loves us some rollercoasters we do. 

The tickling fear as you line up, that this could be the time it all goes wrong, that the car could catapult off the tracks - and you'll be subjected to a final, once-in-a-lifetime, terminal rush of velocity, before slamming face-first into a smoked turkey leg stand...

Indeed, so vital has this sense of risking everything become part of the rollercoaster experience for us, that we've taken to researching off-the-record accidents before visiting any particular theme park. 

What else are we supposed to do? We're so numb... we just want to feel something.

Screamride is a game that exploits the primal, unspoken concern of all rollercoaster riders: that every ride could be their last. 

ROLLER DERBY
Screamride splits its gameplay into three distinct modes. In Engineer mode you'll be solving design puzzles and juggling finances, to create rides that meet a set of criteria (apparently, it's bad business to create a ride so fast and extreme that you make the riders throw up or expire).

Screamrider mode is a sort of arcade racing game, that sees you controlling the tilt and speed of roller coasters to prevent riders flying off (although, when they do, it's some real funny shizzle).

And then there's our favourite section; Demolition - which does exactly what it says on the tin. To wit: cause as much environmental damage and destruction as possible, by faffing around with the roller coasters and explosives - get it right, fling your vehicle into a building at the perfect point, and you can cause a domino effect of impressively tumbling skyscrapers. Trust us with this: the closest thing we can liken it to is Super Monkey Ball meets Blast Corps.

There's also a bewilderingly comprehensive track creation sandbox tool, which allows you to build and design roller coasters and parks using items you'll unlock in the main game modes. This is when the game feels most like Theme Park or Rollercoaster Tycoon - albeit without the sort of anally retentive resource management that would typically prove the death knell to our long-term enjoyment of either franchise.
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ROLLER TOILET PAPER
We weren't expecting much from Screamride, but we came away pleasantly surprised. The Demolition mode alone would've satisfied our wantonly destructive tendencies, but with the inclusion of the other modes - while at times making the whole feel less cohesive and unified - it's a decent package. 

Plus the trimmings are good: the graphics and physics engine are solid, there's a hint at an interesting backstory (which isn't necessary, but appreciated nonetheless), and a commendably dark and peculiar sense of humour running through the whole thing.

It's a gamble in this industry to ship a product that isn't another shooter, or football game, or license, or remake, or sequel; Screamride should be commended as much for that as for what it gets right as a game. It has depth, longevity, and scratches the itch that we've always had: just what happens when the rollercoaster car flies off the tracks?

This: loads of people die, and buildings explode. HA HA HA.

SUMMARY: A weird mix of adrenaline-rush and contemplative resource puzzling - it feels fresh and original.
SCORE: 8.32 out of 10.57

FROM THE ARCHIVE:
  • REVIEW: Sunset Overdrive (Xbox One)
  • REVIEW: Saints Row 4 Re-Elected (Xbox One/PS4)
  • ROLLERCOASTER TYCOON WORLD: Terrible-looking

3 Comments
Antony Adler
10/3/2015 05:51:42 am

good review as always Mr Biffo ! This one certainly has me intrigued. A title I really loved was an early PS3 game, "Pain" where you launch a guy from a catapault, and generally cause mayhem in smashing him into things. This sounds like it might be similar but it's about £30 on xbox one which seems a bit steep.

Reply
Mr Biffo
10/3/2015 11:27:38 am

Cheers, Antony. Pain was great, but think Screamride feels a bit more worthy of being an almost-full-price title. Great little game.

Reply
Beartank
2/12/2015 03:49:06 pm

Imagine if this had been planned for release after the Alton Towers accident. There's no way it would have been allowed for sale in the UK. The tabloids would have had a field day.

Reply



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