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REVIEW: POWER UP (Science Museum, London) - by Super Bad Advice

1/8/2016

10 Comments

 
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Guest post by Super Bad Advice
Currently on at London’s Science Museum, Power UP is essentially a celebration of 40 years of gaming. But more specifically, it’s a dirty great room full of consoles and computers from the last 4 decades, all brimming with titles both classic and obscure.

A five quid ticket will buy you an hour’s session, with numbers kept to a level where everyone should be able to get a go on something, and be able to get round everything by the end.

Plus if you attend one of the adult-only evening sessions (that’s adult as in ‘no kids’ not ‘lewd behaviour’) you’ll also get the likes of GTA and other more violent offerings to play around on.

​And play around you can, because unlike conventional museum stuff where everything is kept in glass cabinets and guards frown on you when you try and rub yourself up against exhibits, here you can rub away – it’s grubby mitts on.

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BOOZE AVAILABLE
​The first thing I noticed, other than the fact you could buy booze at a small bar in the corner (and what sort of a person would pass up the opportunity to get legally drunk in a museum? Answer: not me), is that the array of kit is genuinely impressive.

We’re not talking emulators here – these are all 100% genuine, fully working and in some cases slightly crud-encrusted originals stretching from the Atari VCS and Vectrex era to the present day. Computers are represented by everything from the aforementioned BBC and Acorn to Mr Biffo’s nemesis, the Amiga.

​On the night, only one machine conked out: televisual business buffoon and all-round cheap tat peddler Sir Alan ‘You are fired now!’ Sugar’s Amstrad CPC464. Which is hardly surprising because, as we all know, compared to the beloved Speccy and C64 it was the home computer equivalent of particularly contagious leprosy. If you had it no one wanted to come round and play, and all your knobs had a tendency to fall off.

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ELECTRONIC CHUMS
​Nostalgia at seeing some electronic chums ‘in the plastic’ for the first time in decades aside, one of the things I found most interesting is being able to see how things have physically evolved over time.

Sure, unless you’re a real big dullard we all know stuff has changed, but - with the devices of each era sat side by side - quite how much it has changed is really brought home.

Devices themselves have got smaller and more svelte of course, but the march of progress is most obvious from the controllers.

Quickshot joysticks that react like you’ve had a few pints of energy drink then accidentally tasered yourself, or console joypads with all the ergonomic design and strength of a damp shoe box, were just what everyone was used to back in the day. But with the benefit of hindsight, it’s painfully apparent that ‘the day’ was a pretty crappy one. Literally painful in some cases – why anyone ever thought holding an angular plastic brick for any length of time would be comfortable is beyond me.

​Couple that (lack of) control to how horrendously tough 8-bit and 16-bit era games could be, and quite frankly it’s amazing any of us over 20 stuck with gaming as a hobby and/or that we haven’t all succumbed to crippling arthritis of the hands.

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AXE ME A QUESTION
As for the games themselves, it’s fair to say the 8-bit era titles had aged the worst on the whole.

We all get the feels for the genuine classics like the original Mario, but things like Cybernoid and Bomb Jack – both well regarded at the time – really show their age and the limitations of the hardware.

For example, I remember playing Golden Axe on the Master System at a friend’s house as a kid, but until the other night I didn’t recall it being such a blurry, clunky and relentlessly brown mess. 

​That said, others not much newer held up remarkably well – I got to fulfil a minor lifetime ambition to play on an NEC PC Engine, and the shoot-em-up that was running (Star Soldier) looked like it could be a modern albeit retro-themed title.

​I also got to play the original Sonic on a Megadrive for the first time, having been a SNES owner in that hardware generation myself so not able to.

And I have to say, with apologies to SEGA fans, I thought it was largely awful – it was fast and graphically still not too shoddy, but even with allowances for age it was irritating, fiddly and at times uncontrollable to play. How Sonic ever got compared to Mario in anything other than the sense of being a mascot is beyond me, a point hammered home by having Super Mario World set up a few seats away.

​People sat and played the latter, but with the former tended to wander off after minute or two of reminiscing to the Green Hill Zone music.


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TIME TRAVEL
​Moving forwards in time a bit further, some stuff such as Ridge Racer on the PS1 or Outrun 2 on the Xbox still look frankly unexpectedly decent.

The latter in particular holding up very well, even when running within eyeshot of modern racers such as Forza. Sega Rally on the Saturn was also still fun, despite looking through modern eyes like it had been created in Minecraft.
 
For the more competitive types, as you’d imagine multiplayer is very well catered for.

​Classics such as Goldeneye, Micro Machines, HALO, Street Fighter and Mario Kart all being set up to allow the maximum number of players to jump in. In an age where multiplayer now almost always means online, and on top of that online and anonymous with strangers, it was interesting and even a bit heartwarming to see that these were by far the most popular areas and people still love playing with their mates on the sofa on the same screen when they can.

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​GO NOW
If you love games, or want to introduce someone new to gaming to the history of how we got from Pong to Pokémon GO, I’d absolutely recommend a visit.

My only complaint really would be that an hour is barely enough, and I could have quite happily dabbled away for twice that time. But last word, of course, has to go to the thing with the biggest appeal of all.

​Being able, for the first time in probably 25 years, to go up to a computer and type:
 
10 PRINT “IF YOU READ THIS YOU ARE BENT”
20 GOTO 10
RUN

 
And then leg it before the manager catches you. It’s like 1980s Dixons heaven.

Power UP runs until Sunday August 7th. Read more here.
FROM THE ARCHIVE:
IMMERSIVE THEATRE: IT'S REALLY FOR GAMERS BY MR BIFFO
REVIEW: SECRET CINEMA - THE EMPIRE STRIKES BACK

REVIEWED: ZOMBIE EXPERIENCE DAYS
​
10 Comments
Scaryduckusss
1/8/2016 12:16:25 pm

10 PRINT “IF YOU READ THIS YOU ARE BENT ”;

Then that fills the entire screen, as ane fule kno

Reply
Super Bad Advice
1/8/2016 02:27:37 pm

This is why I'm not a programmer.

Reply
StiffKitten
1/8/2016 12:34:42 pm

This looks brilliant but I can't believe it's got such a short run and only in London. It should be touring the country, forever.

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Mr Biffo
1/8/2016 12:35:57 pm

Yeah, I know. I was really hoping it'd be for the whole of August. Gutted.

Reply
Chris
1/8/2016 02:21:26 pm

Incidentally, the Centre for Computing History in Cambridge is supposedly set up very similar.

Actually, isn't there some other event happening there? Ceefax reunion? Can't remember now.

David W
1/8/2016 05:03:44 pm

Having been there, I can confirm that they are very much hands-on. Plenty of consoles, computers, and even some arcade machines to play with.

They also put some especially terrible games on display for an Ashens event, so would probably do special requests for Block Party if Mr. Biffo asks nicely.

Centurion
1/8/2016 12:57:54 pm

If anyone is planning to visit Rome, you can go to Vigamus, the Videogame Museum of Rome (source: http://www.vigamus.com/en/). It's similar to Power Up, spacing between old and new: you can still play old videogames and try some new titles or periferals, too. Also, there's a section dedicated to discovery of the ATARI's famous landfill in New Mexico and the infamous "E.T." game. The Museum is permanent, is open all the day, you pay € 8.00 and can stay until 20:00 PM. I've been there two times, enjoyed it very much. Cheers to all!

Reply
John Veness
1/8/2016 02:46:20 pm

Sounds like a great event.

"Devices themselves have got smaller and more svelte of course" - This is not always true. Modern PCs are much larger than the ZX Spectrum, or the even smaller ZX81. And modern consoles (Nintendo-excepted) are larger than many older consoles, e.g. SNES, PS1 or Dreamcast.

Reply
Super Bad Advice
1/8/2016 03:42:41 pm

True - probably should have said 'and/or' really, as some have indeed done a 'reverse jeremy' and got bigger. But usually more full too. For example, the hoofing great power brick hanging out of the backside of your hardware is increasingly becoming a thing of the past, and the PS4 is clearly packed with peanuts (circuit boards). Whereas the Master System was physically big but essentially mostly air, like some sort of digital prawn cracker.

Reply
Chris Wyatt
1/8/2016 08:30:26 pm

It would probably taste better than a prawn cracker as well




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