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REVIEW: LITTLE NIGHTMARES (PS4, Xbox One, PC - PS4 version tested)

6/6/2017

10 Comments

 
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When I was a kid, my nightmares were equal parts thrilling and harrowing.

I recall one particularly stressful dream, which involved a tyrannosaurus rex - bright pink, as if it had been skinned alive - trying to eat me through my bedroom window. It smashed its snarling head and maw through the glass, as I cowered beneath my bed... before, of course, a UFO appeared, picked up the house in a cone of light, and started spinning it around faster and faster and faster and faster and faster... 

A few years later, three workmen came to the house to install a new water tank in the loft. I'd only seen two leave. In my dreams that night, the third man emerged from the loft hatch with a knife, and crept into my bedroom.

I trembled beneath the sheets as he approached, reaching out for me with his free hand... and the second he snatched back the covers, I woke up with a scream, like what people do in films and that.

In the terrifying nightmare I had a few nights ago, I was heading off on holiday when I realised at the airport that I'd forgotten my contact lenses. After I woke, it bothered me for the entire day.

Fortunately, Little Nightmares leans more towards the former sorts of nightmare...
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PHYSICS
Little Nightmares is one of those gorgeous indie physics-based 2D (or in this case 2.5D) platform games that they have nowadays.

You know the sort: your young and vulnerable protagonist has to make their way through a terrifying Tim Burton-esque fantasy world, where things writhe and shift in the shadows.

Survival in these games is typically more about pushing or pulling objects, using the world as a resource, in a bid to avoid dying in any number of hideous ways, than any gathering of loose change or golden tings.

This is what we consider entertainment nowadays; watching a feeble child plummet to their death, or be electrocuted, or - in the case of Little Nightmares - be chased by corpulent, cleaver-wielding, butchers.

What does it say about us? WHAT DOES IT SAY?!

It says, I suspect, that we all have a child inside us, who feels vulnerable and scared by the leering, adult world into which we're thrust, utterly unprepared, before spending the rest of our lives wondering how much longer until we screw up, or are exposed, and judged. Everybody else seems so together, so composed, like they got the rulebook and we didn't... why did nobody tell us the rules!?? WHY?!

Or - y'know - something.

As you progress in Little Nightmares, the true horror of where you are slowly becomes revealed - along with its bloated inhabitants. Then Little Nightmares becomes a game of cat-and-mouse, as you attempt to make your way through areas without being spotted.

What really sets the game apart from others of its ilk is scale.

You see, it feels like cat-and-mouse in more ways than one; your protagonist, Six, is much smaller than most of what lives in the world. The areas you pass through are oversized vignettes, glimpses of what goes on in the place you've found yourself. 

This also affects how you interact with the world - hiding where your pursuers can't hope to follow, or clambering up adult-size objects. At points, the platforming and puzzling give way to chase sequences through locations that tower above you - again, like something out of a twisted episode of Tom & Jerry.
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HESITATE
Little Nightmares is effective and evocative, but I hesitate to say that it's fun.

The mood is relentlessly dour and bleak, though at least that grimness doesn't extend to the puzzles - which feel balanced just the right side of about-to-give-up-and-do-something-else frustrating. This does mean that the life of the game hasn't been artificially extended by ramping up the difficulty - and it's likely you'll finish the whole thing in just a few hours (though it is priced accordingly).

If I do have a complaint, it's that there's a risk of Little Nightmares feeling a bit cliche. That's possibly a bit mean, given that it's an extremely good-looking, polished, and gripping game - but it does feel indicative of a trend that's fast becoming predictable. If you want you could trace its origins right back to Oddworld: Abe's Oddysee, with a dash of Another World. 

For me, a similar game that was more effective - just because it was so different on an aesthetic and thematic level at least - was EA's Unravel. It's a bit weird how we've ended up with small-child-in-nightmare-world as the new anthropomorphic-animal-with-attiude.

Nevertheless, it's hard to find real fault in Little Nightmares, either aesthetically or structurally. In terms of a two-word pitch, Little Nightmares delivers horribly.

SUMMARY: A brief, incredibly atmospheric, manifestation of every adult's inner turmoil.
​SCORE: Night out of Mare.
FROM THE ARCHIVE:
REVIEW: YOOKA-LAYLEE (PS4, XBOX ONE, SWITCH, PC - PS4 VERSION TESTED)
​
THE MOST AWKWARD ARCADE GAME ADS EVER
10 ARCADE GAMES AND THE MEMORIES THEY STIR UP​

10 Comments
Jareth Smith
6/6/2017 10:08:10 am

There are so many excellent indie games - it's a wonderful time right now in the industry. Not that you'd notice, given how toxic the gaming community can be. MY CONSOLE IS BETTER THAN YOURS, NOOBIE SCUM!

Anyway, I've not tried this one yet as I've been busy with RiME and early access Metroidvania romp Dead Cells. The latter is excellent. Like, proper bo, dudes.

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Raybies
9/6/2017 01:33:21 pm

It were proper Bo, I tell thee.

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Mrtankthreat
6/6/2017 02:16:12 pm

The worst dream I ever had was where I did a normal days work. Nothing strange or dreamlike happened just a boring old day in work. Then I cycled home, shattered tired and when I put the key in my front door I woke up and had to go to work and do it all over again. I was wrecked.

Anyway reviews are all well and good but any chance we can get more lists involving swans or something.

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Nick
6/6/2017 02:30:40 pm

It looks very pretty, doesn't it? I've not played Unravel,or any of these 2.5D puzzle em ups, so I might give it a shot.

I hope the next genre to make it big is the "anthropomorphic-animal-with-attiude-in-nightmare-world" game. 2.5D Bubsy the Bobcat survival horror please.

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Jol
6/6/2017 02:56:41 pm

The graphics look like a shinier version of a late 90s point & click adventure. That odd sort-of 3D pixelly pre-rendered appearance that things like Discworld Noir and Nightlong: Union City Conspiracy had.

Your description makes me think of stuff like Limbo. Granted that's not 2.5D, but it does involve a child getting murdered repeatedly in a nightmarish world of horrors. Is it anything like that?

Another World was so obnoxious. You basically had to play it exactly how the developer intended, right down to the exact timing of when you did anything. Kind of like one long quick time event disguised as a game.

Oh and another thing - why do anthropomorphic animals all wear white gloves? Is everyone just copying Mickey Mouse just because it's what people expect cartoon characters to look like?

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David W
6/6/2017 04:55:06 pm

White gloves leave no fingerprints.

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Steve
6/6/2017 07:45:29 pm

Serious answer - anthropomorphic animals need human-like hands to manipulate objects in a believable way, and gloves look a lot less nightmarish than furry little human hands. Not sure why they're always white, though

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Rhubarb
7/6/2017 01:05:21 am

I think It's because in olden days when cartoons were black and white (and Felix,Mickey's etc bodies were mostly all jet black) you wouldn't see their hand if it was in front of their body - hence the glove for visibility sake. I guess its why Magicians had them too?.. To draw the eye to where they want you to look.
Sorry, boring ramble over.

Voodoo76
6/6/2017 03:34:06 pm

Read the review like an excited child at Christmas, hoping for some more Findus Crispy Pancake news, but no, absolutely nothing. Left the review feeling like a depressed child on Boxing Day morning.

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Biscuits the disgusting character
6/6/2017 04:15:15 pm

I've got a grotesque coldsore that's taking over half my bottom lip. Talk about nightmares! Bah!

Reply



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