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REVIEW: JUST CAUSE 3 (PS4, Xbox One, PC - PS4 version tested)

2/12/2015

11 Comments

 
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The timing of Just Cause 3 couldn't be better. 

Sorry to whip out my "political Percy", but Britain is once again shambling towards a pointless conflict that seems unlikely to be able to avoid collateral damage - a political and military euphemism for killing people who just happen to get in the way.

But hey - that's ok... because terrorists and refugees and that. Obviously, the only logical way to achieve an enduring peace is to teach those sand-eating primitives that the best solution for violence is even more violence, with a side order of massive hypocrisy. Make the punishment fit the crime - with bells on!

It's proven to work. Remember how they stopped the Yorkshire Ripper by setting fire to his house, with 400 members of his extended family inside (first making sure all the valuables were removed from the house, and sold off to pay for a slap-up lunch - after all, it wasn't like they were going to need them after they'd all been burned to a crisp... ha ha ha!)?

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Why, we've come such a long way since a furious Lord Kitchener enacted revenge on the butchers of Sudan by digging up the corpse of one of his fallen enemies, and smashing it apart with a special hammer - all because he never got a chance to kill him in person.

​Except: we haven't come a long way since he did that.


Britain is still labouring under an outdated imperialist delusion - part racism, part greed, part macho posturing. We're trapped in a blind cycle of violence that makes me ashamed to share DNA with our leaders. For as long as this disgusting nonsense endures, it can only end in tears.

I mean, it's alright for David Cameron - that pudding-faced, alleged porcine lothario is going to spend the remainder of his life driving around in bullet-proof cars, surrounded by armed security guards. He probably has better things to do than go to Parisian rock concerts. 


​The rest of us have to live in the real world, and risk our loved ones going out into it, never knowing when one of us might reap the consequences of political hubris. I guess that makes all of us terrorist sympathisers in Cameron's eyes.

BUT ANYWAY

​Just Cause 3 is as good a demonstration as any of the imprecise nature of high explosives (perhaps they should make a special version of it for our leaders, but replace all the enemy's faces with those of politicians' children).

Just as in real life "battles", your explosives frequently take out both bystanders and your supposed allies, as well as yourself - more often than not because your destruction has a sort of pyrotechnic domino-effect. It's a game that rewards chaos, urging you to blow up as much of your enemy's infrastructure as possible.

Best of all, it's pretty democratic in how it let's you do that. Aside from the usual guns, grenades, and remote control explosives, the series' iconic grappling hook has been given a major upgrade. Now it's more than a tool for rappelling around the world - you can tether objects and opponents together. Retracting those tethers is where the fun starts.

Need to destroy an oil refinery? Try attaching two storage tanks together, and then contracting the tether so that they crash into one another. Want to launch an opponent into space? Tether him to a gas cylinder, shoot it - and watch him soar off into the ether. Want to attach a goat to a helicopter? Sure you do. Well, this is your game.

It's exhilarating and hysterical.


VIDEOGAME-Y

Indeed, Just Cause 3 might be the most videogame-y triple-A video game released this year.

There are no flailing, embarrassing, sixth form-level attempts at narrative or character depth. It just wants you to switch off your mind, and float downstream. Or, rather, jump off a cliff, and glide over an enemy base while raining destruction down upon it.


​It's utterly unpretentious, and though - superficially - protagonist Rico Rodriguez resembles every other male video games character from the last few years (from his designer stubble, to alpha male shoulders, to his tight sweater and that pointless harness thing he wears), there's no effort made to get inside his head.

Instead, the game gives you a bunch of toys from the very off, dumps you on a Mediterranean island full of things that go boom, and let's you play. Admittedly, there's the gossamer-thin trace of a story - you're liberating the island from the forces of some absurd general character - but it doesn't insult your intelligence by trying to pretend it's anything deeper than it is.

BROKEN UP
Inevitably, Just Cause 3 does much that all the other open-world games do: the story missions are broken-up with as many side missions, and other distractions as you might want. The usual races, base-takeovers and the like provide rewards which allow you to upgrade your gear.

However, the key tools in your arsenal remain the ones you start out with: the grappling hook, the parachute, and the new wing suit. By using all three in unison, grappling and gliding remains the best way to get around the island - driving and flying are something that will often be forced upon you, but they're nowhere near as satisfying.

Unfortunately, this also means that the game fails to develop. How you begin is much how you end up. Variety is not the strength of Just Cause 3, and if you're playing this like Far Cry 4, or an Assassin's Creed, you're going to end up bored. It's best consumed in bite-sized chunks.

Doing this will also help you overlook the game's rougher tassels...
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NOT GREAT LOOKING
Just Cause 3 is not a great looking game. Character models, buildings, the landscape, would all look distinctly last-gen, were it not for their crispness.

​Everything comes to life when things are exploding, and buildings are collapsing, but this isn't going to be a game that anybody shows to their mates as an example of current-gen tech.


Not least because any such demonstration would also be hamstrung by the frequent loading screens, which serve to suck any momentum built up by the gameplay mechanics. For a game that revels in immediacy and instant gratification, it's shocking how long you sometimes have to sit as it loads between missions, cut-scenes, and deaths. 

There are other frustrations: running isn't as fast as it could've been (through grappling along the ground does ameliorate this to a degree), your character can't clamber over low walls, and getting stuck at the bottom of a cliff - with your objective at the top - is a tedious slog. Also, the lack of a mini-map makes reaching your goals more a case of trial-and-error than it needed to have been.

NUTSHELLS
Just Cause 3 had potential, and is massive fun in smaller doses, but is let down by technical issues, and the lack of a final couple of coats of polish. It also doesn't help that it is yet another open world game, set on yet another island, with you taking out the forces of some comic book-style oppressor.

However, it doesn't have ideals above its station, and doesn't remotely take itself seriously, but there's no escaping that it's further evidence that gaming is woefully short on inspiration at the moment - both in terms of story, setting, and genre. It's becoming a major issue. Not as major an issue as our politicians dragging us into yet another war, admittedly, but bad enough.


SUMMARY: A big, broken, mess of a game, with really big explosions, that can be massive fun when consumed in small doses.
​SCORE: 6.7121 WARS OUT OF 10.
FROM THE ARCHIVE:
REVIEW: RISE OF THE TOMB RAIDER (Xbox One)
REVIEW: STAR WARS BATTLEFRONT (PS4, Xbox One, PC - PS4 version tested)
REVIEW: FALLOUT 4 (PS4, Xbox One, PC - PS4 version tested)
11 Comments
Euphemia
2/12/2015 01:20:19 pm

Quality percy-ing.

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Dr Derek Doctors
2/12/2015 01:43:14 pm

The island has an oil refinery? Well that explains Rico's 'liberation' attempt then, just like what's happening in real life - more resource wars under the guise of democratic intervention...

Funny how the majority of the media portrays it all as a fantastic idea. Purely coincidence though, not as if newspapers or TV news channels are owned by a few billionaires with oil interests in the middle east or anything. Just watch Strictly and don't pay attention, we'll sort out those nasty terrorists for you.

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PeskyFletch
2/12/2015 03:25:26 pm

You sir are my hero

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Sam link
2/12/2015 04:50:41 pm

I was more interested in the rant at the beginning then the actual review. I have to say that you are spot on, I wish old pork lover would see sense....but that's unlikely.

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Kelvin Green link
2/12/2015 07:20:03 pm

I was this close to buying this based on the glowing review Rock Paper Shotgun gave it, but maybe I'll wait.

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Voodoo76
2/12/2015 07:51:10 pm

I think for me this is yet another game that makes me sigh. Where's the originality? It may be good fun for a couple of hours but for £40? No thanks. I've seen plenty of 4/5 and 8/10 reviews so It'll be snappd up for all the young kids this Xmas. I sometimes wish Nintendo wouldnt bother with hardware and make games for Sony/Msoft, to me they're one of the few companies who actually try original ideas. God this industry needs a kick up its arse.

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Steve McCause
3/12/2015 12:23:27 am

Interesting review, but it looks like you missed the mandatory "Just 'cause" pun that is obligatory in a review of any game in this series.

Also this is disappointing, but not surprising. It was clear that this game wasn't changing the formula much.

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PS1Snake
3/12/2015 12:28:13 am

Saw Rico on the front cover of EDGE in WHSmith's and thought he was Nathan Drake. I honestly had to do a double take.

Enjoyed the review.

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Steve McCause
3/12/2015 09:10:40 am

I was just looking at the poster on the tube and thinking how much more generic he looks now than when he was just a lower-poly Antonio Banderas in Desperado knock-off in JC1. It might just be the sun-glare lighting, but it looks like they've lightened his hair to brown on the poster. He looks like Booker/Drake now, especially since they've changed his whole colour palette to a more blue shade. That said, I wasn't massively fond of his updated outfit in JC2 as it was just a bit too detailed while still managing to be totally featureless (the original kept the look slick). Basically Just Cause as a series has been a case study in undefining a potentially iconic-looking (albeit pastiche-based) character.

Also that explosion rap trailer was cringeworthy. Mercenaries 2 might have been a bug-ridden mess, but it got the musical action game trailer idea right.

Despite all that, I'm actually expecting to enjoy this game...

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Stay
4/12/2015 12:08:02 am

I am really enjoying this playing this game and once again I should have finished playing 30 minutes ago as I have the kids sandwiches and my work bag to sort but another village needs freeing...

Oh I accidentally blew up a civilian or two and Rico says "I really must stop doing that". I will try harder Rico but it will happen again.

Alastair
14/1/2016 11:43:10 pm

Late to this review, but it sounds a bit like JC2, fun to tear through and kept me coming back for 15 minutes rampages long after I'd finished the game proper.

I did feel though on my first JC play through that even if the saving or sparing of civilian lives didn't matter, I'd try for that anyway. Strange how something not in the mechanics comes through like that.

One to pick up when the fuss has died down and the price matches expectations.

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