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REVIEW: INJUSTICE 2 (PS4, xbox One - PS4 Version Tested)

30/5/2017

50 Comments

 
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Uhhh... unh... UNHHH-hhhh. This isn't going to be like all the other Injustice 2 reviews, I'm afraid.

For one thing, it's going to conclude thusly: I don't like Injustice 2. However, rather than lay all fault with the game, I'm going to place at least a degree of the responsibility at my own catflap. 

Because here's a thing: I can't remember a beat 'em up that I loved. No, wait: that's not entirely true. I like scrolling beat 'em ups, like Streets of Rage and Final Fight. I also like boxing games, for some reason. The second I went head-on, and had to remember multiple button combinations, it started to feel like a chore.

For me, that doesn't feel like fighting; it feels more like revision. The more controls you put between me and the on-screen action, the less I engage with it. It's precisely the reason I can't get along with the Dark Souls games; just like exams, they feel as if they favour those of us who are simply really good at memorising stuff, and those who don't get bored or distracted easily. 

Yes, yes... I know you're going to tell me that it all becomes second-nature, but - again - I don't want to have to put in the work. In fact, I'm simply not equipped to put in the work. Good for you if you can do it, but I'm wired in a way that is not conducive to beat 'em ups. I've spent at least 25 years trying to master combos, and they still feel more like trial-and-error.

I prefer entertainment which gives me everything I need to enjoy it, so that I can switch off. I don't watch arty foreign language films, because I don't want to have to learn French beforehand. Similarly, I don't want to embark on a rigorous training regime in order to enjoy a video game. I don't want to spend a week gitting gud before the gameplay becomes second-nature.

I'd put that down to not having the time in my life these days, but it was forever thus. Going right back to games such as Barbarian and Way of the Exploding Fist on my Speccy.
TRY HARD
I've tried, though. At points, I even convinced myself that I do like beat 'em ups. Certainly, back in the 90s, when I was a "professional" games journalist, it wouldn't have been the done thing to admit to the world that I was forcing myself to "enjoy" Street Fighter II and Mortal Kombat and Tekken.

It was almost a relief when we got dire efforts like Rise of the Robots, because I was able to unleash all the invective I'd suppressed while playing Street Fighter II.

Don't misunderstand; I wasn't lying if I ever gave a beat 'em up a decent review. I could tell the difference between a good beat 'em up and a bad beat 'em up. I got what it was that made such games good or bad. Nevertheless, in order to do this I thought I had to keep my own personal tastes out of the equation, and try be objective rather than subjective.

That's why, ultimately, reviews of anything are kind of pointless if you approach them as a definitive statement. Most reviewers rarely own up to their personal tastes and preferences. I understand that some publications or websites give certain genres of game - film, TV show, whatever - to a reviewer with a preference for that genre, but even within that we're still all different.

I know that this is, to a certain degree, stating the bleeding obvious, but when you see the fury which often greets negative reviews of games with a rabid fanbase, it can never be stated enough.
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REASONS
So onto Injustice 2. I never played Injustice: Gods Among Us, for two reasons. 1) I don't like beat 'em ups, and 2) I loathed the art design.

If I'm going to play a game where I get to be super-heroes and supervillains, I want them to look like the versions from the comics; the classic versions. Instead, all the characters in the Injustice games - set in a version of the DC Comics universe where Superman has turned into a fascist dictator - are trying a bit too hard to be edgy, all of them wearing what look like rubberised fetish versions of their classic gear.

Still, given the almost universal acclaim Injustice 2 was receiving, I thought I'd give it a go. And, yeah...  hated it.

Normally, I'd put that down to my subjective experience - having to remember about 50 different button combinations to recall special moves, or combos, or what it is I'm meant to press in order to launch my opponent through a wall.

And yet, there is stuff about Injustice 2 which just feels kind of rotten. For example, I never felt entirely connected with the characters. Normally, if I'm punching and kicking, I want it to feel tactile - especially when we're dealing with characters with the strength and abilities of gods. Instead, the controls seemed oddly wishy-washy to me.

​Part of this was down to the fact some of the characters can fly - and therefore literally float around the screen - and some of this is down to the animation. It looks great in those mid-fight cut-scenes, where a character is kicked into another location, and impressive in screenshots, but - to me - just doesn't convince in action.

Rather than feel as if I was responsible for what was happening on-screen, it was more like I was pressing different buttons to trigger animations. The characters never felt as if they were me.
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TON TON TON-TON
There's a ton of content in Injustice 2. Aside from the basic multiplayer and story modes - DC fans will probably lap it up, but a "What If..."-type plot seems like an odd choice given that the majority buying this game won't have read the comics - the character customisation options seem limitless (although some of these options require microtransactions to, say, buy Batman a new hat). 

Also, it takes a bit of a leaf out of Destiny's book, with "loot" being dropped by opponents - with varying degrees of rarity. There's also a robust online mode, set within a sprawling Multiverse of alternate worlds, and "Guilds" of up to 50 players, through which players can tackle co-operative objectives and share their gear. I didn't bother with it, of course.

I mean, frankly, I couldn't wait to be done with the game quick enough. The last thing I was going to do was head online and engage with people who were probably enjoying themselves far more than I was.

That'd be like, I dunno... going to somebody else's party. Literally any party.

And that's what Injustice 2 is for me: a party where everyone else is enjoying themselves, and I'm stood there grinning inanely while dying inside, wondering what it is about parties that people seem to like, and why don't I like them, and oh god turn the music down, and I'll just sit over here and try not to be noticed, until everyone is drunk enough that I can slip away without having to say goodbye.

SUMMARY: I don't like Injustice 2.
​SUBJECTIVE SCORE: 3/10 
OBJECTIVE SCORE: 7/10
FROM THE ARCHIVE:
REVIEW: PREY (PS4, XBOX ONE, PC - PS4 VERSION TESTED)
​REVIEW: MARIO KART 8 DELUXE - SWITCH
REVIEW: THE LEGEND OF ZELDA - BREATH OF THE WILD (SWITCH, WII U - SWITCH VERSION TESTED)
​
REVIEW: HORIZON ZERO DAWN (PS4)
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50 Comments
Col. Asdasd
30/5/2017 08:28:18 am

*counts on fingers*

So... 10 out of 10, yeah? Wow, you must really like this game Biffo!

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Jareth Smith
30/5/2017 09:01:46 am

Don't be fatuous! 3+10+7+10 is 31. So yes, a very high score, but poor mathematics on your part.

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Stephen Whoreking
30/5/2017 05:34:25 pm

No, silly. 3/10 = 0.3 + 7/10 = 0.7 = 1. So it's 1/10. Or 0.1. Seriously, get with it!

Peanuts the oaf
30/5/2017 03:06:25 pm

Given the rest of the review, I would've resisted the temptation for an 'objective' score

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Jareth Smith
30/5/2017 08:55:13 am

I generally can't stand beat-em-ups, there are only a handful I've ever liked. However, I don't ever play these now and it's probably just nostalgia influencing my respect for Killer Instinct, Power Stone, and Street Fighter II Turbo.

I just find them so repetitive and dull. Now some of them are building in stories and tediously long cut scenes (Mr. Biffo's recent Retro Gamer article was so pertinent on this topic and how godawful these games that think they're movies are).

The last "fighting" game I gave a whirl was the, apparently, exceptional Bayonetta 2, which I found to be almost unplayable as you couldn't go more than 5 minutes before another horrific cut scene began, interspersed with button mashing ultra-violence. So I'll be passing on fighting games from now on.

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combat_honey
30/5/2017 09:17:53 am

I feel exactly the same way about beat-em-ups. During the 16 bit era I loved Streets of Rage but had to pretend to myself that I enjoyed Street Fighter 2, and I've always felt slightly resentful that the side-scrolling beat-em-up as a genre died around the PS1 era, yet the painfully dull and off-puttingly 'hardcore' 1v1 fighter has survived into the modern era.

I've tried to get into them periodically as I do like the idea of 'mastering' a character, but I always get frustrated by the needless complexity, usually at the point in the tutorial when they start telling me how to 'cancel' attacks.

Probably the only 'fighting' game I like these days is For Honor

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Biscuits
30/5/2017 03:08:52 pm

If you have not revisited a side-scroller since back in the day, give it a shot. 'Painfully dull' is the exact term I would use to describe my once-beloved Streets of Rage 2, even with friends

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Jol
30/5/2017 05:04:16 pm

Yeah side scrollers have not held up well at all. I used to love them back in the day, even the less well known titles like Two Crude Dudes (google the cover to see just how Crude these Dudes are, assuming Crude means steroidy).

Unfortunately they are, as you say, really boring. There's no depth at all. Press B four or five times and do the same combo over and over. And forward-forward-B to spice it up. I guess we've been spoiled with all these RPG influences that have seaped into every other genre. They were also a big casualty of the 32 bit obsession with 3D. So Streets of Rage disappeared and we got Die Hard Arcade (good) and Fighting Force (less good).

It'd be nice to see somebody took a punt at Guardian Heroes again, which added a lot of the complexity of a 1v1 game to a side scroller. I know there's stuff like Dragon's Crown and Odin Sphere out there but they don't quite get it right.

Spiney O'Sullivan
30/5/2017 06:01:47 pm

The bit where you can betray your friend at the end of the game is great, though.

Or is that the first one?

combat_honey
30/5/2017 06:17:17 pm

You're right, but if you played almost any game from 1993 it'd be painfully dull. My point is, the genre didn't get the chance to develop like other genres. Though I suppose games like Bayonetta and Devil May Cry are kind of the modern equivalent of SoR, Golden Axe et al.

David W
31/5/2017 11:40:56 am

I still play Streets of Rage 2 occasionally.

If you consider the moves individually, there's not much depth. It's basically punches, grapples, throws, dodges, and flying kicks. There are no special moves triggered by complicated button sequences. However, this does make the controls intuitive.

It's about deciding what to do, rather than remembering how. Positioning matters, with enemies approaching from all sides, and so does crowd control.

It would be rubbish as a one-on-one fighter, but having to juggle multiple threats is probably what holds my attention.


(The first one had the betrayal option.)

DEAN
30/5/2017 09:47:04 am

I really enjoyed Street Fighter II - used to have some evil games of that with my older brother. We laugh about it now but I know if we ever find ourselves facing off on SFII again that it'd resurrect things which should be left to lay quietly. Terrible things - it's not my fault if he can't fucking block, and no, using the same moves over-and-over is not cheating.

I thought Mortal Kombat X was good. I didn't care for either of the Injustice Games, though. Not enough to care even why.

Boxing games? You mean like Punch Out? That'd be down to Nintendo making decent games. EAs lauded boxing sim was a bit bollocks, I thought. It felt all clunky as though the fighters had been crudely reanimated by a necromancer settling a bet with a mate about who would win out of Ali and Tyson.
Don King.

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Ryan Biles
30/5/2017 12:23:18 pm

Back in the Day I entered a SF2 competition at my local indie games shop (G-Games). I'd only really dabbled on it in the arcades up to that point. Simply by picking E-Honda, I hundred-hand-slapped myself (everybody else) all the way to the final. Where I lost to somebody who knew what they were doing. I thought it was a right pile of tosh and have never played it since.
I did win a prize for runner up though. A lovely navy blue 'Adihash' t-shirt, that I still wear now occasionally.

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Adrian Figg
30/5/2017 01:07:12 pm

Great anecdote Ryan,God i miss those shop Saturday afternoon tournaments,I can remember playing in a virtua Racing tourney back in 93(?) The 1st prize was a copy of the game,which if memory serves me right was aboot £75, I came 3rd and 'won' a pre owned copy of Chuck Rock which I wrapped up and gave to my mum's boyfriend the following Christmas, not that he hung about much after Christmas, I still wounder if my present had anything to do with it.

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Ryan Biles
30/5/2017 01:23:02 pm

I'm sure it wasn't the game Adrian. If I remember correctly the Mega Drive version was largely excellent.
I can't remember what the top prize was. But it was the one and only comp I ever entered. I'd only agreed to do it to 'impress' a 'girl'. It turned out she was neither impressed, or indeed a girl.
Still, at least I can knock it, now I've tried it.

Keith
30/5/2017 12:29:48 pm

Street Fighter 2 was the last beat'em up that wasn't overly fussy. There were special moves, all of which had instructions in that rare of things now, the manual, and aftera bit of practice it was all about skill in multiplayer and a mixture of skill and knowing patterns in the single player.
Haven't played it for years but I could probably pick it up now and be good at it. Every beat em up since has held my attention for a week at most

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Penyrolewen
30/5/2017 10:43:38 pm

Ryan Biles, you can't leave that story hanging! You got to the final to impress a 'girl' and she wasn't impressed or even a girl!? What was she? Why didn't you know already? How did you find out? And why wasn't she impressed? I am and I wasn't even there (although, sadly, I'm not a girl either). Also, I'm assuming you're 'knocking' SF2 now you've tried it rather than girls who aren't girls? Come on, put us out of our misery.

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Jamie
30/5/2017 02:00:22 pm

The only beat-em-up I've really enjoyed is Soul Calibur on the Dreamcast. I think mainly because the combos were easy and you could usually win by mashing buttons in any case.

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Kohhna
31/5/2017 03:09:21 am

Oh it wasn't just button mashing, the way the characters moved was perfectly in sync with what you were doing with the controls, there was a fluidity and rhythm to the way the characters moved which was most pleasing. The counter-parry moves weren't that hard to get off and it was all about timing. Your minds not playing tricks on you, it was pretty good. DOA2 on the Dreamcast was similarly decent. Compared to these I always found Tekken, Virtua Fighter etc to feel really stiff.

Now Powerstone, that was a bit of good crack.

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Gwyn
30/5/2017 03:01:45 pm

Once again, unprompted, you shrug and look sheepishly towards your reader base with an ill-informed excuse as to why you have not played Dark Souls, and once again it is completely inaccurate: Dark Souls doesn't have any button memorizing or combos, at all. It's pretty intuitive. Why don't you play it before writing it off completely, seemingly because you're scared of its reputation? You might like it, as with everyone else that gives it a chance

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Mrtankthreat
30/5/2017 05:24:10 pm

I was blown away by his comments there. Biffo has always said he gave the games a fair whack but I don't know what to think after that. The controls to Dark Souls are no more complicated than a Zelda game.

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Spiney O'Sullivan
30/5/2017 06:00:35 pm

I suspect it's partly the fault of the "GIT GUD" subculture that's grown around it. It makes the game seem unwelcoming.

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Gwyn, lord of griping
30/5/2017 06:50:15 pm

This is very, very true, but it doesn't add combos.

side:
I detest myself for saying it, but even the 'git gud's become welcome words of encouragement rather than a petulant barked order after a while: one of my best gaming moments was making my way through blighttown and thinking the words 'Hey...I got gud!' to myself upon reaching the bonfire. It had been a brutal, but intensely enjoyable struggle. Little did I realize the gud gitting was in its infancy...

I mostly just badger Biffo to play it because:

a. In all seriousness: in terms of depth, innovation, longevity, emotional resonance and the resultant massive industry-trend-setting and cultural relevance, they're probably the best games of the past decade

b. I feel like consideration of the above is not taken into account in some reviews/articles

most importantly: c. It would be funny reading what he had to say about it if he got into it

Mr Biffo
30/5/2017 07:56:17 pm

I find Dark Souls too hard. It's about memorising enemy patterns and placements, and I find that a chore. Doing the same bits over and over and over and over and over... Glad you like it, but I don't get why it bugs you that I don't.

Col. Asdasd
30/5/2017 08:29:14 pm

I thought it was pretty clear what you meant Biffster. Personally I loved the game but I can understand why it wouldn't be for everyone.

Gwyn the Indignant
30/5/2017 09:08:21 pm

It's not about memorizing stuff! But whatevs Kev

Col. Asdasd
31/5/2017 08:44:01 am

There's absolutely stuff you have to memorise. Mostly things about the way enemies attack:

-what the attack is? (the tell is in the animation, from which 1-3 second piece of information you will eventually recognise all of the following)
-the range
-how much damage it will inflict
-can I block it? (really three separate questions: does it do a damage type my shield can't resist?; is it a grab?; how much stamina will I lose if I try?)
-can I parry it?
-can I interrupt it with an attack of my own, or will it follow through regardless?
-what's the point in the animation at which I should attempt to parry or roll dodge?
-what's the point at which the attack is vulnerable to counter attacking (nb: not the same as interrupting) for bonus damage?
-is the enemy going to follow up immediately with another strike?
-if not,what's the recovery time for this attack? can I risk a heavy attack or a combo, or should I go with a light swing, or not attack at all?
-are parts of the enemy impervious to damage (shield/weapon hitboxes)?

Biffo's also not wrong about needing to pay attention to level design and enemy placements:
-how many enemies am I likely to have to fight in the next combat? what are they and what do they do?
-can I draw them out one at a time? how?
-once I'm engaged, where can I safely fight? are there any environmental hazards or pitfalls which might bugger me up?
-if I stray too far in one direction, am I in danger of aggroing more enemies?
-are there patrolling enemies in this area that might find me mid-fight if I take too long?
-what's the safest path of retreat if everything goes tits up?

I'm sure there's more I haven't mentioned.

Now the beauty of the game (and games in general) is that this process of learning isn't even conscious once you've played long enough and I'm not talking eighty hours in, here; more like eight. The game is generous in introducing you to these concepts step by step to make getting totally overwhelmed less likely. And's it absolutely not true that you need to die in order to learn. This is not a trial and error game if you play cautiously and smartly.

But some people still will get totally overwhelmed. The game is demanding. It's discriminating. It's fair, but it's not interested in making concessions. By its nature it's going to be divisive - the whole philosophy of the game is to separate players who are willing from those who aren't.

Gwyn, lord of Beards
31/5/2017 10:25:39 am

You don't memorize all that stuff at all: because that would be Rain Man style insane. It would honestly suggest mental issues. That's like saying you need to memorize how far and how fast each bullet travels in an FPS, or each and every status effect and how they relate to each individual enemy in an RPG...they all have variables, but the game is about reacting to what is happening in front of you. Do you really think that there is any game in the world that demands that much from its players? Do you think the series would be anywhere near as popular if it did?

Let me give you an example:

-what the attack is? (the tell is in the animation, from which 1-3 second piece of information you will eventually recognise all of the following)
-the range
-how much damage it will inflict
-can I block it? (really three separate questions: does it do a damage type my shield can't resist?; is it a grab?; how much stamina will I lose if I try?)
-can I parry it?
-can I interrupt it with an attack of my own, or will it follow through regardless?
-what's the point in the animation at which I should attempt to parry or roll dodge?
-what's the point at which the attack is vulnerable to counter attacking (nb: not the same as interrupting) for bonus damage?
-is the enemy going to follow up immediately with another strike?
-if not,what's the recovery time for this attack? can I risk a heavy attack or a combo, or should I go with a light swing, or not attack at all?

All of this boils down to 'The enemy is lifting his right arm to attack so I will roll into/away from it' (or attempt to block if you have a shield). That's literally it. If your technique isn't working you might change/level what you were doing at that time (eg. blocking isn't working, I'll change shields then) but this is no different to any other RPG. I'll give you recovery time, but that isn't memorized (ie. thinking about each split second for each enemy and your weapon and your placement and what rings you have equipped etc etc), it's intuitive.

How would you implement any of the above information in the moment? In Dark Souls especially, reacting takes priority over memorizing, by far. 'Getting gud' is about learning to read the game and reacting accordingly, not memorizing base stats.

Col. Asdasd
31/5/2017 12:54:37 pm

Yes, it's intuitive. But it also requires you to pay attention, and - yes - to remember what each move does. The more variables in play, the more you have to pay attention. This requires effort - if it didn't require effort, it wouldn't feel satisfying to do it right (to 'git gud'). Not all games are as demanding, and attract different, sometimes wider audiences as a result.

Gwynles
31/5/2017 01:39:11 pm

The crucial difference is in acting from memory and acting from intuition. One can inform the other, but they are different beasts

Paul Milne
31/5/2017 11:13:57 am

Maybe he just doesn't enjoy playing it

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Combo Pete
31/5/2017 11:39:26 am

Still doesn't invent combos

Ganapan
30/5/2017 04:20:32 pm

I just can't shake off the feeling I'm watching 2 cosplayers fighting each other with some crudely after effects added on top.

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Spiney O'Sullivan
30/5/2017 05:02:54 pm

Part of my problem with Injustice 1 was that it was basically Mortal Kombat with DC characters, and I hate Mortal Kombat. It has always been a case of style over substance, and frankly plays horribly. Moves are done by mashing strings of buttons very quickly rather than the Street Fighter way of doing things where the gameplay is about using a smaller set of moves and flowing them into combos. There's also a ton of annoying stunlock moves or ones with near-instant execution times, and those minute-long-cutscene moves that only require you to hit the two triggers at once to activate ruin the flow of the game.

On the other hand, the interactive backgrounds are neat and add a tactical element, which is neat.

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Paul Milne
30/5/2017 08:12:16 pm

I like a fighting game, but as you say the Mortal Kombat games have always been bad. Terrible controls, utterly unintuitive. That said, I do enjoy a bunch of fighting games with awful gameplay, where charm carries them through (Art of Fighting 2, for example)

I think the first few MK games at least had a sort of charming 70s hong kong martial arts atmosphere to them, but that's long gone.

The fighting felt really flimsy in Injustice 1, and 2 looks like more of the same. Plus that awful, awful edgelord character design.

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Spiney O'Sullivan
30/5/2017 09:50:51 pm

If you like lovably crap fighters, try Violence Fight, if only for the name.

Paul Milne
31/5/2017 11:12:07 am

Spiney, good call! I recently actually bought a Taito collection for my PS2 primarily for Violence Fight! Awful, awful gameplay, but everything else about it is a delight.

One of the best things about being an old turd is realising that I'll probably get more enjoyment out of something that has charisma but is 'bad', than something that gets 95% on a games review website but has no soul.

Col. Asdasd
31/5/2017 01:21:01 pm

SCORE A POINT OVER

Paul Milne
31/5/2017 01:58:52 pm

BOGOON

Spiney O'Sullivan
31/5/2017 02:20:08 pm

SAMMY YOU!

Apple lemon
30/5/2017 06:58:11 pm

This article and the comments on it are scrub quotes gold.

And Injustice 2 is a "fighting game" not a "beat 'em up", guys, get it right.

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Paul Milne
30/5/2017 08:13:17 pm

Nah, 'Beat 'em up' is the classic name for them. If anything, people calling them 'fighting games' are the 'scrubs'

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Apple Lemon
30/5/2017 08:17:46 pm

It really isn't. Seems to be a UK only thing that 90's mags had, it isn't used these days.

Nick
30/5/2017 11:49:20 pm

That's just one more reason not to move out of the 90s.

Spiney O'Sullivan
30/5/2017 09:33:39 pm

My favourite Scrub quote was the one where the Janitor threatened JD.

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Apple Lemon
30/5/2017 10:06:46 pm

Actually Spiney I'm talking about this:
https://twitter.com/ScrubQuotesX

Hopefully this gets on there!

Spiney O'Sullivan
31/5/2017 11:07:12 am

The bit where Dr Cox called JD a girl's name like Susan was good too.

Kenny Bania
30/5/2017 08:38:52 pm

Bizarro get Teken 2?

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Matthew Long
31/5/2017 05:27:25 pm

This article/review perfectly sums up exactly why I dislike beat 'em ups, outside of Streets of Rage and the like. Great read.

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Scott C
31/5/2017 10:01:12 pm

Fighting games and Souls games = dull as toast, grindy, repeat until you beat. No thanks.

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