DIGITISER
  • MAIN PAGE
  • Features
  • Videos
  • Game Reviews
  • FAQ

REVIEW: Evolve (PS4/Xbox/PC)

13/2/2015

6 Comments

 
Picture
Here's a thing: every once in a while we start a discussion with friends wherein we debate the biggest animals we could kill without feeling overwhelmed with guilt. We never got beyond, like, a fat, spindly-legged spider - but drew the line at tarantulas, as they're basically just alien mice. 

Unfortunately, this was put to the test last year, when a rat moved into our cavity wall and we had to put down a trap. We woke up one morning to a dog-like rodent with a broken neck, and felt overcome with remorse. Yet at the same time, we couldn't ignore the primal flood of testosterone that coursed through our system. Yes, we felt bad for killing a creature the size of a slipper, but more troubling was how manly it made us feel; the big, butch hunterman, saving his home from the threat of Weil's disease.

Evolve is a game about that thrill of hunting and being hunted. Can you predict how manly it made us?

Coming from the studio that brought us the sublime Left 4 Dead series, this is another mostly online-only team-based shooter. Except... it's more complicated than that. Players can choose to play one of four hunter classes - in a semi-traditional FPS format - or as their hulking, alien, prey in third-person.

If you've ever fancied yourself as a Godzilla, or the sort of person who shoots at a Godzilla, this is the opportunity you've been kneading yourself in anticipation for.
Picture
PREY TELL
Bucking our expectations, Evolve is a surprisingly complicated game. There are essentially two sets of controls - for the hunters and the monsters. 

Then there are four different hunter classes (trapper, assault, medic and support), and you can choose different characters within these classes. And then unlock different abilities... which proves to be an enormous sort of grind. The different classes of monster - as the title suggests - are able to evolve, in-game, by eating the local wildlife (which often also poses a threat in itself). Frequently, the game plays as a race to either evolve, or stop the monster evolving - as victory typically hinges upon it.

And... actually... for all that, the main thing you need to know about Evolve is that, contrary to what we've just said, it isn't complicated: it's convoluted. There's an absurdly steep learning curve to the game - you're thrown in at the deep end, having to keep a lot of plates spinning. Unfortunately, by the time you've just started to get to grips with things, the fun seems to fall off a cliff, and you realise that perhaps it wasn't worth all that effort.

DARKNESS
There are a number of different game modes, but none of them are as interesting or as fun as the core Hunt Mode, which essentially plays out as an extended game of hide-and-seek. In this, the hunters need to look for signs - footprints, broken foliage, flocks of birds - to find the monster before it kills them, or destroys a key building to win the game. Regrettably, the game seemingly doesn't trust its own mechanic here, and funnels you with video game-style "neon" sense indicators.

Battles frequently seem to have that Super Smash Bros. issue of feeling like button-mashing - particularly when playing as the monster. They've gone to great lengths to even out the character classes, and the hunters work beautifully as a team, but it sometimes feels like the gameplay is artificially handicapped. However,  you're either reliant on overly able bots, or the fickle abilities of actual players, for that teamwork to be truly effective. And that happens only intermittently. 

It feels like there's an incredibly fun game struggling to get out in Evolve. It works on paper - once you strip away the layers of convolution and irritating level system - but it's also hobbled by a bunch of maps that aren't all that distinguishable from one another, and are dark, dingy, and not particularly pleasant to look at or spend time in. 
Picture
MONSTER MONSTER
We suspect that there are those who will enjoy Evolve's convolution, and mistake it for depth. Indeed, maybe it is a deep game here, with multiple layers of strategy and complexity, but we honestly couldn't be bothered to explore them. 

For our money, this would've been vastly improved by being a straightforward humans vs monsters shooter, and trusting the potential fun of the central concept. However, we still think there are issues with it on an aesthetic level - and given the size of the monsters, it was weird how it always felt claustrophobic and small rather than epic.

Actually, now that we think about it, Evolve shares a lot of its DNA with Titanfall - small guys vs big guys - but somehow Titanfall got it right. Titanfall was frantic fun, and the levels lent themselves to battles between vastly different scales of combatant. Evolve doesn't.

We commend the team for trying something original, and though it's a very different sort of game to Left 4 Dead, we suspect this will never have the same place in our heart. Some of our favourite ever gaming experiences were had with Left 4 Dead, because, frankly, it let us enjoy the game without layering stuff on top. Also: zombies.


SUMMARY: This should be sopping wet sponges of fun - and it has its moments - but due to some iffy design choices never completely makes the most of the concept. 
OVERALL: 61.431%

FROM THE ARCHIVE:
  • REVIEW: The Legend of Zelda Major's Mask 3D (3DS)
  • REVIEW: Sunset Overdrive (Xbox One)
  • REVIEW: Call of Duty Advanced Warfare (Various)
6 Comments
Dan link
13/2/2015 03:41:56 am

It seems everyone has their own rat catching story - you could probably write a book about it. To this day, a mouse remains the biggest thing I have killed... though there were some pretty large spiders I flushed down the toilet. Dunno if they died.

So where did the game lose that extra 0.569%?

Reply
Superbeast 37
13/2/2015 03:49:18 am

The last multiplayer-focussed game I purchased was Titanfall and that will be the last multiplayer focussed game I purchase bar perhaps the latest iteration of Counterstrike for a tenner.

The only multiplayer that will get me shelling out good money for a game will be full campaign coop.

Anything else I expect to use the F2P model - and I don't mind paying for stuff in a cash shop if I like it.

Reply
Rivhard Hugues
13/2/2015 03:50:50 am

Spot on review from my experience with the beta.
I so much wanted to like this but it just felt like aimlessly wandering around a country park at night for ages interspersed with brief periods of frantic button mashing.
£20-30 i'd have taken a punt on it anyway. Full price? Nah.

Reply
Chris link
13/2/2015 04:28:10 am

I think the biggest thing I've killed is probably an ant. I tend to evict spiders, humanely releasing them back into the wild (or, you know, tossing them from a bedroom window). Even flies, that I hate immensely, get wafted gently towards an open aperture, or trapped behind a curtain until they finally realise that they can't fly through the glass. Flies are idiots. I chucked some boiling water down an ant's nest once and felt guilty for a few minutes afterwards.

As for the game, I had no interest in it before reading this review, and got bored reading about it halfway through. I was willing Baz Feed to pop up and put an end to it all, but that sadly didn't happen.

Reply
Antony Adler
13/2/2015 04:35:49 am

Sigh, and another one bites the dust. Can someone please bring out a good AAA next gen game? The Order 1888 is about my last hope for any time soon and I'm not overly optimistic about that !

Reply
ted sallis
19/2/2015 11:37:43 pm

dear Biff, just skipping off to work, planned to pick up T order 1886 on the way home, any chance of a review? Be sure to use new traffic light scoring system
Green = Yeah
Amber = Woteva
Red = Fecal
many thanks in advance

Reply



Leave a Reply.

    This section will not be visible in live published website. Below are your current settings:


    Current Number Of Columns are = 2

    Expand Posts Area =

    Gap/Space Between Posts = 12px

    Blog Post Style = card

    Use of custom card colors instead of default colors = 1

    Blog Post Card Background Color = current color

    Blog Post Card Shadow Color = current color

    Blog Post Card Border Color = current color

    Publish the website and visit your blog page to see the results

    Picture
    Support Me on Ko-fi
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    RSS Feed Widget
    Picture

    Picture
    Tweets by @mrbiffo
    Picture
    Follow us on The Facebook

    Picture

    Archives

    December 2022
    May 2022
    September 2021
    August 2021
    July 2021
    November 2020
    September 2020
    July 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014


    RSS Feed

Powered by Create your own unique website with customizable templates.
  • MAIN PAGE
  • Features
  • Videos
  • Game Reviews
  • FAQ