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REVIEW: EVE: VALKYRIE - (PS4 VR)

17/10/2016

6 Comments

 
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For most of this year, PC owners have had the monopoly on virtual reality. Oh, how they've quietly looked down upon the rest of us, sneering and clucking from their lofty, gated communities, atop Mount Superior. 

It's all changed now. The great, unwashed masses finally have access to VR, thanks to Sony and their almost-affordable PlayStation option. Making matters worse, with EVE: Valkyrie, we're not even content to stay in our slums and shanty towns; this is the first cross-platform multiplayer VR game, where PlayStation owners and Oculus Rift owners can rub their bellies against one another in the same virtual space.

That's right: it's like some immigration nightmare for the PC Master Race. We're no longer staying confined to our communities. Instead, they can now find us wandering around their villages, trying to eat the thatch on their cottage roofs, and using their Post Offices to transfer money back to our poor, PlayStation-owning families, and opening Consoleski Skleps that sell weird sausages.

Of course, it would've been lovely if there was some way in EVE: Valkyrie to organise players into teams of PC or PS players, and pit them against one another. We could finally decide things one way or another, like some sort of historic peasant revolt.

​Alas, there's no way to tell whether you're shooting at one of your own. The important message here? Once we're strapped into billions of dollars worth of death-spewing space technology, there's no way to tell one person from another...

​Profound.
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COCKPIT
So, EVE: Valkyrie puts you the cockpit of a spaceship, fires you out of a launch tube, and deposits you into an outer space battle.

Nicely, the launch tube bit was the only time I felt sick while playing; the movement of your ship is that much more deliberate than it might've been in a non-VR game, presumably to compensate for any potential nausea.

​It totally works, however - and actually makes the game more enjoyable to play for someone like myself, who has always found any space dogfighting game a frustrating and confusing experience.

The VR is put to spectacular use, allowing you to look around your cockpit, or - should you wish - stare at your virtual groin. Nicely, ​you use your head to lock missiles onto enemies, which means you can fly in one direction and shoot in another.

It all feels right, a shamelessly arcade-y, desperate-to-please, control system, which puts the experience above the simulation; something which, I'm fast discovering, is when VR works best.

That isn't to say there aren't vague attempts to offer some depth. You earn credits as you play, which can be spent on ship or cybernetic upgrades - the usual sort of thing. Or, if you're short on patience, you can use real money. Yes, that's right: EVE offers microtransactions, which feels like a massive cuss to the player, not least because this is already a full price game.

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MAGIC MOMENTS
There are moments where EVE: Valykrie is spectacular.

There are also more moments when you wonder if you've seen everything it has to offer. It's frustratingly light on content.

The single-player mode - such as it is - amounts to little more than a souped-up, blink-and-you'll-miss-it, training mode.

There's nothing wrong with a multiplayer-only title - lord alone knows we've enough of them - but even that feels slight here, a bare bones, handful of maps. 

Single-player eases you into the three ship classes you'll be using in multiplayer - the highlight of which is a mode called Carrier Assault, which will have you going full Luke Skywalker, essentially attacking a Star Destroyer, before going on a trench run to hit a weak spot. It's shamelessly enjoyable, and - as much as anything else - demonstrates just how good Star Wars is going to be in VR.

But the issue here has nothing to do with what is on offer: just that there isn't more of it, coupled to the double cuss that they try to tempt you with microtransactions.

It reminds me of original PlayStation launch title Ridge Racer. As I recall, at the time Digitiser offered the sole review which called into question the utter lack of content offered by the game. We even got complaints from people who were furious we'd apparently not considered the quality of the graphics and the gameplay. Yes, Ridge Racer was great - it also wasn't worth full price. Accept that, plz. EVE: Valkyrie isn't quite Ridge Racer bad in that respect, but for £60 it isn't far off.

SUMMARY: What's here is brilliant. There just isn't much here. Feels like an attempt to blind the player with VR.
​SCORE: I dunno. Choose your own, yeah? 
FROM THE ARCHIVE:
REVIEW: PLAYSTATION VR
​
18 REASONS WHY THE PLAYSTATION VR IS THE MOST EXCITING VIRTUAL REALITY OPTION!
​
REVIEW: MAFIA III (PS4, XBOX ONE, PC - PS4 VERSION TESTED)
6 Comments
Paul-Oh!
17/10/2016 10:39:15 am

£60 for a virtual crotch seems like a bargain to me...but then you haven't seen my real crotch. Or have you? HAVE YOU???

Reply
Seano
17/10/2016 02:11:06 pm

Oh cybernetic upgrades to your crotch! It's the dream, the future, and it's happening now!

Reply
Antony Adler
17/10/2016 04:09:19 pm

Well said ! Got this game free with the Rift - great fun for a few minutes, but never felt any reason to go back to it again. £60 is a complete joke.

Reply
CM Punk
17/10/2016 05:59:25 pm

Head tracking is great for this type of game. Initially.

I too found this game to be a shallow bore once the wow factor had worn off.

The problem on PC with say Elite Dangerous or other flight sims, is that the flaws of VR soon become apparent.

Other players are using TrackIR with 1080, 1440 and 4K screens, not getting sick, can still see the keyboard and all their UI text is easily readable. They also have pixel-sharp hawk-like vision where as with VR you are more like a mole! It is a blood bath!

On VR the resolution is meh and the UI text is terrible. It's also too uncomfortable for a long periods. EV is shallow but I couldn't face anything deeper like Elite with the headset on.

Is it really £60 on PSVR? That is terrible! It's a free packaged game on PC! I would pay a fiver for it tops. Strip away the VR and what are you left with? Many multiplayer games like that these days are free to play. A top class AAA multiplayer game like Overwatch is only £30.

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Spiney O'Sullivan
17/10/2016 07:11:22 pm

For me the illusion of this would be broken badly when I threw up due to the disorientation and felt the vomit hit my shoes instead of floating gently in zero gravity.

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Vodka Bubble
17/10/2016 09:38:24 pm

I played on a VR machine in the arcades many years ago, as a young 'un. T'were crap and din't catch on. Bet it dun't now either. Still bought a 3DTV like a daft get tho.

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