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REVIEW: DESTINY 2 (PS4, Xbox One, PC - PS4 version tested)

27/9/2017

51 Comments

 
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I wouldn't say I've been putting off playing Destiny 2, but I've been daunted by it. I've not been shy in stating that I didn't exactly get along with its predecessor. I played it a lot - admittedly, before all the DLC started dropping, and the game reportedly got good - and I just couldn't get into it no matter how hard I tried.

I mean, I love first-person shooters. It confused me that anybody would make a first-person shooter which seemed designed to undermine all the things I enjoy about the genre. I'm all for breaking moulds, but I couldn't fathom how players were feeling rewarded by its relentless slog.

Most frustratingly of all, I looked on - helpless - as Destiny grew into a bona-fide phenomenon. The people who loved it really loved it, and I felt like I was on the outside, looking through the window as everyone enjoyed a party.

It's the same feeling I get when it comes to Dark Souls; desperately wanting to be part of something, while a sense creeps up on me that - whisper it - this is not designed for me. It's hard not to feel shunned, or like I've been told I'm not worthy enough.

"It's fine. You stick to your little kiddy games, love..."

And yet, that message had failed to go in entirely, because I bought Destiny 2 - and I set out last weekend to play it. This time it was going to click with me, I'd decided. I would put in the work. I'd find a team. I'd do the raids, and suffer the grind, and build my character. I'd play it properly, and I would love it, and it would be my reward for a hard year's worth of work. 

​But first... there were other things which needed doing.
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JUST DO IT
I hate DIY.

Like, it gives me proper anxiety. I'm clumsy at the best of times, but put a spanner in my hands and I lose all control of my limbs. My attempts at DIY in the past have been - at best - harrowing (I once blubbed following a four hour attempt to build a barbecue, only to realise I'd put the legs on wrong, meaning it was on a permanent slant), and disastrous (removing an interior wall, I inexplicably chose to use an axe, which rebounded off the brick, and went through the living room ceiling).

It didn't help that I used to be married to somebody who was actually good at DIY, and whose home improvement work was constantly compared, by family members, to my own efforts. Eventually, I just stopped bothering. It wasn't worth the stress, or how it would always undermine my own self-esteem.

These days, I'm with somebody whose DIY ability is roughly on a par with my own - and much happier for that - but it does mean that fixing stuff around the house is a responsibility that I can no longer shy away from. 

I mean, it's like P.E. at school. I was fine if a sport didn't require accuracy - running in a straight line, throwing someone to the floor - but the second I had to catch something, or kick a ball into a goal, I knew I was doomed to catcalls and jeers. Of course, let's not forgive the fact that the poor kid was virtually blind without his glasses. Noooo... let's all call him names, and remind him how useless he is.

Similarly, I'm okay - on the whole - if DIY doesn't require any degree of precision. Consequently, I felt pretty good about the fact that I've spent every day for the past month with my hand down the bowl of our downstairs toilet, after it got blocked with kitchen roll by a pooing visitor.

Saturday was my deadline for getting the blockage cleared once and for all (admittedly, I failed... but in a remarkable quirk of serendipity, the water company came and shoved a big stick into our neighbour's blocked drain on Saturday night - shifting a blockage of "fat and grease" (I was listening in, just in case we were going to be fingered as the culprits) - which cleared our toilet straight away.

I also had to try and fix a leak under the sink (it hasn't worked). And then, water started pouring through the kitchen ceiling while my stepdaughter was taking a shower (that one I did fix successfully). And I replaced the seal behind the kitchen sink, as water had also been going behind there.

It has been a bit like being trapped in a gradually disintegrating submarine.

Anyway. The point of all this is to say... while my Saturday DIY score was 1 successful fix, 1 accidental fix, 1 semi-fix, and 1 no-fix... I was feeling pretty good about myself. At least I'd tried some DIY, even if not all of it had worked. For me, that in itself is an achievement.

My reward was video games.

​Specifically Destiny 2. Despite everything I've already told you about my feelings toward the original, I was pretty excited to sit down and play something epic. Something I could really get into.
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DOWNLOAD FESTIVAL
So, you can imagine my disappointment when I slid Destiny 2 into my PS4, only to be confronted with the need for a system update... then another system update... then Destiny 2 needed to download an update that was over 5gb, and was going to take 99+ hours. No - wait - 72 hours. Oh, hang on - now it has gone down to four hours. And that is where it remained for the rest of the day. 

So instead, I set about trying to finished Uncharted: The Lost Legacy while Destiny 2 chugged along in the background. By evening, it still hadn't downloaded. I left the PS4 on overnight, optimistic that Destiny 2 would be ready by morning.

When I switched on the TV, I was shown the message that the update could not be downloaded.

At that point, I just gave up trying to download anything, and stuck to The Lost Legacy for the remainder of the weekend. I thought I'd probably try again on Monday, when people were at work - and the local broadband was a bit nippier. Except... the Destiny 2 servers were offline for six hours on Monday, so there was no way that was happening either.

And there's no way it's happening for the rest of this week, because I've got an episode of Mr Biffo's Found Footage to finish editing, I've got a document to write for the day job, I've got kids, and myriad other commitments, including Digitiser2000, and this coming weekend I'm best man at a wedding, so it's not going to happen then either.

Oh, and I also need to write my speech.

This is the reality of life for most adults; our days are full of stuff. We barely have time for your ridiculously massive games, that we can't even pause because they're more or less online-only experiences. What we don't need on top of that is another game where we have to try and install an update before we can even play it.
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DAYS GONE
This is the depressing reality of gaming in 2017.

Gone are the days where we could be confident that buying a game, and placing it in our machine, would mean that we could play it immediately. Seemingly, no game is ever shipped finished anymore. They're selling us works-in-progress, and we're all just rolling over and taking it like this is acceptable.

It isn't. If your game isn't finished - don't release it. If your game isn't going to be finished in time for the release date - move the release date. And don't assume everyone who is buying your game has super-fast wifi. That simply isn't realistic. We've not reached that point yet, where we can all download your replacement parts in seconds.

Imagine you buy a new washing machine, and you can't use it the day it arrives, because there's another motor you need. But - oh - it's fine, because the manufacturer will send it to you express delivery. Or you buy a car with only three wheels, and you've got to wait for the fourth wheel to turn up. 

I've already accepted that I probably don't have the time to play Destiny 2 the way it's intended, but I at least want the chance to give it a go at a point when it's convenient for me - not when it's convenient for the bloody developer.

​My life is stuffed with things that need doing. At the moment I've got a list of about forty different things which need my attention, and that's even before you factor in keeping on top of emails and messages, so that I don't get buried beneath them, and ferrying ageing, ailing, parents back and forth from hospital, and making sure my kids know I love them, and not have my friends all think I've dropped off the face of the earth.

That isn't a complaint; it's life, and I'm happy with my life. But gaming was always my escape. It was what took me out of myself, and out of the routine. It was a break in life. It should be stress-free, hassle-free, and - importantly - convenient.

Something has gone very wrong with modern gaming that we've ended up at a point where this is the norm, It shouldn't have to feel like I've got to build a barbecue before I can play something, and it shouldn't feel like a chore. I've got enough of those already.

The pipe under the sink is still leaking.

SCORE: Nothing out of 10.
Got something to say? Write to the Digitiser2000 Friday Letters Page: digitiser2000@gmail.com
51 Comments
Game Dev Man
27/9/2017 09:30:34 am

Software isn't a washing machine though.

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Mr Biffo
27/9/2017 09:57:21 am

Yes it is.

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Col. Asdasd
27/9/2017 11:59:22 am

Tell that to the millions of players who are rinsed daily for 'micro' transcations in their £50 AAA games.

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Jol
27/9/2017 09:33:40 am

I had a similar experience, albeit to a lesser degree. I was waiting for Destiny 2 to arrive in stock at my local fence (CEX) so I could trade in some unwanted games and save a few quid, but impatience got the better of me. As my better half decided to go out on Friday I coughed up the stupid PSN price, convinced that it was the convenient option. I wouldn't have to bother going to any shops, and it'd be waiting, installed and updated, by the time I got home.

Anyone reading this knows what's coming: it was still updating, and wasn't playable until about midnight.

It's annoying as hell, and plain obnoxious of a developer to dump massive patches out so soon after release. I wasn't surprised though; day one patches are common now, and Destiny is known for its big patches. The demands games like these make on our time is a separate matter altogether (and I've just arrived at work and can't spend all morning debating The State of Modern Gaming).

As for Destiny 2's gameplay: I've played a few hours and it's been really fun so far, but then I liked the first one. The more frequent public events (and their countdown timers) make it easy to jump into for a quick fix too.

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Darren link
27/9/2017 09:47:08 am

And every time I start up my Xbox One, there seems to be a system update which takes 20 minutes. Then I end up playing on the Switch or NES Mini Classic.

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StevePiers
27/9/2017 10:09:25 am

Absolutely spot on. I spend more time on my Wii filled with emulators than any other console these days. The Wii seems to be from the final era whrn games were released on a disc and worked properly. Copying all the discs to a hard drive makes a Wii the best thing ever.

I predict a day will come when all the current games have had their servers switched off and a second hand ps4 is worthless where the Wii will become an expensive sought after machine.

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Sean McErlean
27/9/2017 10:10:37 am

Due to our location, we are limited to mobile broadband for something approaching usage speeds. That also limits us to 100GB a month.

That restriction alone has cratered my console gaming time and with it, the amount I spend. Constant updates risks going over the limit, and that takes all the moneys. 5GB is one of the worst I've seen.

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Big Jobs
27/9/2017 10:23:26 am

My son (who's 14 and so knows these things better than me) tells me that, on his Xbox, they don't bother putting the game on the disk anymore. It's just an installer that allows you to download the game. Those "updates" are actually the game data coming in over the internet.

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Chris
27/9/2017 02:16:06 pm

I've seen PC games like that, the game's not on the disc, you just get a code for Steam, or an installer which kicks off the download.

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swisssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
27/9/2017 10:29:04 am

Couldn't agree more. Console gaming used to be plug and play - slap in the cartridge, hit the switch. BOOM. Mario.

Now booting up a console game for the first time is virtually guaranteed to instigate a lengthy download.

While I own a number of consoles, it seems one of their great advantages has been lost in the last couple of years.

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Scott C
27/9/2017 02:14:54 pm

Even Mario is affected now. Super Mario Run for mobile requires an internet connection to load (try that on most flights/in the tube/in a foreign airport).

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Jareth Smith
27/9/2017 11:20:42 am

"Gone are the days where we could be confident that buying a game, and placing it in our machine, would mean that we could play it immediately. Seemingly, no game is ever shipped finished anymore. They're selling us works-in-progress, and we're all just rolling over and taking it like this is acceptable."

This is why I don't own a PS4 or Xbox One - they're pandering to this sort of nonsense, but gamers are lapping it up. Support the PC, Steam, and Nintendo to overcome this lazy, cynical nonsense. Indie games are, by far, the best thing in the industry these days and these AAA developers should be ashamed of themselves for their laziness and conservative approach to gaming.

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Game Dev Man
27/9/2017 11:54:27 am

It's nothing to do with laziness, it's because discs need to go to cert up to 3 months before the release date. During which time the development process continues. Bungie will still have developers working full time on Destiny 2 for years to come. Sorry to hear you had to download a patch.

Game development is an incredibly demanding profession with a horrible work life balance that pays below what you would get in pretty much any other tech company.

You're all just being ignorant and silly I'm afraid.

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Jareth Smith
27/9/2017 01:52:14 pm

"Game development is an incredibly demanding profession with a horrible work life balance that pays below what you would get in pretty much any other tech company."

Game Dev Man - No one forces them into the job, they should be thankful they have a fulfilling career. Have you noticed there's been a recession? Plus austerity measures in the UK - if you think any of us are well paid you're a moron. The excuses you're making are pathetic - juvenile sycophancy and a vacuous attempt to wave off the release of an unfinished game.

Nintendo had no issues launching the enormous Breath of the Wild - there are no excuses.

Jareth Smith
27/9/2017 02:05:09 pm

Game Dev Man - Do you want to know what I've done this year, dear? For a content migration project I put in over 400+ hours of overtime between January and August to complete the project, launching several new sites across multiple markets, all the while managing a team, whilst committing myself to the other demands of my job.

Additionally, in my spare time, this year I'm finishing an 80,000+ word novel, run three websites - one of which I update daily and have written 2,000 posts for, the other I've just completed a trilogy of reviews totally 25,000 words, and I've still found the time to read over 50 books, put in 150+ hours on Breath of the Wild, enjoy 100 indie games, and all this whilst being fucking skint.

Is this comment turgid? Yes, but so is yours. If you're going to come on here bitching and complaining like a wuss, consider what other people can achieve professionally, creatively, and intellectually before you think you're some maligned executive.

Biscuits
27/9/2017 02:20:05 pm

I have to agree with this, allowing developers to keep developing games after release is a massive, massive boon: extra content, fixing any elusive bugs, acting on feedback from the community... ESPECIALLY online shooters and competitive games, where constant re-balancing is a must for the game to remain relevant and maintain an audience.

The shame is that it seemingly took 2 games to go from 'what a useful feature!' to 'How can we abuse this?' I'm sure I don't need to remind anyone that clearly unfinished games have been shipped in the pre-broadband past, but when that unfinished game is an AAA title, a certain amount of out-the-box quality is expected, and it comes off as laziness on the part of the devs if that is not present.

I truly feel for those with limited data. On a whim, I thought I would check out Let it Die, and was stunned to find such a seemingly simple game was a massive 47 GB!! Knowing Suda, it was probably horribly optimized. That would be HALF a 100gb limit!

I notice Biffo said "When I switched on the TV, I was shown the message that the update could not be downloaded"...seems like a vague message... What's the betting this was an issue related to not checking available space, then not waiting for the 30 seconds it takes for the console to tell you there's not enough available space upon starting the download (I too have erred in this manner) ?

Game Dev Man
27/9/2017 02:30:23 pm

"Do you want to know what I've done this year, dear?"

No

Jareth Smith
27/9/2017 02:37:48 pm

Game Dev Man - Well then shut your yap. You have a good job. Don't like it? Go and do something else. I'm sick of hearing people in cushy positions complaining about their lot. Ohhhh, so you have to work a bit hard do you?! Awwww... diddummssss!!! That is reality, dear.

Neptunium
27/9/2017 02:38:04 pm

Five gigabytes of extra download approx. a week after release is extracting the urine, though, isn't it? I can't imagine it's just bug fixes - but a whole bunch of assets that didn't make it into the retail copy.

I've no problems with even day one patches so long as they're reasonably sized, but 5GB is what you'd expect for some amazing new features/levels not in the retail version.

The "failed to download" anecdote is also enraging. Firebird's custom speccy loader back in the 80's could let you rewind and recover in the event of a loading tape error, yet the biggest console seller in the country can't gracefully handle a download retry itself thirty years later.

Jareth Smith
27/9/2017 02:43:33 pm

Biscuits - I'm fully in favour of post-launch updates, it's a fantastic feature of modern gaming. It is getting abused, though. On a completely different note, I hear No Man's Sky is turning into the complete picture, now!

Game Dev Man
27/9/2017 02:47:42 pm

Listen Goblin King, I don't work in game dev, the name is just a joke.

Then who watches the Jareths?
27/9/2017 02:48:46 pm

"I'm sick of hearing people in cushy positions complaining about their lot."

- A man that holds a managerial position, runs 3 websites, writes numerous (i'm sure hotly anticipated) reviews, read 50 books and still has time to write an 80,000 novel that i'll bet somehow still doesn't seem as bloated and unnecessary as his posts

Maybe try a little self-awareness Jareth, you've crossed the line from an amusing opinionated blowhard to an arrogant messiah-complex detriment, I was assuming your other posts were written in a jocular manner

Biccles
27/9/2017 04:38:00 pm

No Mans Sky is OK, I never played it on release but I got it dirt cheap the other day. It's killed for me by the fact you have to land on a planet for the assets to load, instead of skimming across the top looking for interesting stuff

Jim
27/9/2017 06:32:08 pm

Game dev man - You're basing your knowledge off a post by rami, fair enough, it was a good blog post, and it is true, but it doesn't make it acceptable. There are plenty of ways around it such as making sure the game is ready for release before submitting the disc to go gold, and by planning well in advance,so the team can already be working on the next title or tech. Companies used to manage it before updates, and Nintendo still manage it now.

If that still isn't enough then the whole process needs to be looked at, as it simply isn't working well at the moment, no one wants to download huge day one updates.

Since you don't actually work in dev surely it is also you that is commenting from an ignorant position?

Game Dev Man
27/9/2017 07:19:35 pm

No

The REAL Jareth Smith
27/9/2017 12:50:22 pm

Hahaha yeah, Steam and PC gaming know nothing of patches, of course. Your delusions are so pronounced, humorless and repetitive that I'm starting to suspect you are a bot

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Jareth Smith
27/9/2017 01:54:53 pm

The REAL Jareth Smith - All of the indie games I've played this year have been, essentially, perfect on release. Even early access titles like Dead Cells and Factorio have functioned perfectly.

The problem here is you're puerile, unable to raise a worthwhile point, and you've decided to pursue a pernicious vendetta against me for whatever reason, as is obvious from your intemperate attitude. Sadly for you, it's leading you around in counterproductive circles, whereas the opinion I've been voicing has, once again, been proven pertinent and correct. :o)

MENTALIST
27/9/2017 12:14:25 pm

"This is the depressing reality of gaming in 2017.

Gone are the days where we could be confident that buying a game, and placing it in our machine, would mean that we could play it immediately. Seemingly, no game is ever shipped finished anymore."

When I was doing a computing science degree, in our Software engineering lectures, we were taught about the "Waterfall" model of development. The lecturer was at pains to point out that the "maintainance" phase of the diagram was not emphasised as much as it ought to be, and that maintaining running systems was a huge, huge part of the process of software development.

But I want to work in Games, I had thought, and there, once the cartridge or disk is written and shipped, that's it done...

It turns out the writing was on the wall for that state of affairs a long time ago, as the complexity of the software and systems required to make game work caught up with the way engineering of large projects ends up has to function.

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MENTALIST
27/9/2017 12:19:05 pm

God, I ought to proof things before pressing submit, my going back and editing stuff at the end there has led to an unholy mess of grammer.

"It turns out the writing was on the wall for that state of affairs a long time ago, as the complexity of the software and systems required to make a game work has caught up with the way that engineering of large projects has to function."

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MENTALIST
27/9/2017 12:20:20 pm

And, yes, I do mean Kelsey Grammer, rather than grammar, thankyouverymuch.

a pooing visitor
27/9/2017 12:39:02 pm

No Destiny 2? Couch co-op at yours, then, Biff. I'll bring the kitchen roll.

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Stuart Lindsay
27/9/2017 12:50:54 pm

This is what makes me shy away from Destiny 1 and 2 (and the fact I'm not interested in that type of game). I think the hankering for a physical option and for smaller, more polished games will be further driven by the sorts of stresses trying to play these massive games, as folk reach adulthood, have less time to spend gaming, and invest more in their childhood and teen pasts. Yes, digital downloads/updates are here to stay, and are very much the nature of the beast in large-project development, but that won't push out physical media completely. I guess choosing the latter option sort of restricts what games you can and cannot play, but these more retro-inspired or shorter games are very much welcome by me. I'm currently playing Shantae: Risky's Revenge (as a digital download from the PSN Store, which sort of messes up my point, but ho hum). I'd pick something like this, with tons of character and colour, over a multiplayer grind-fest or map-mopper any day. :)

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Harry Steele
27/9/2017 01:50:26 pm

I abandoned PC gaming in the 90s as I couldn't cope with all the installation bollocks and it saddens me that it's now par for the course on home consoles too.

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King_Rocket
27/9/2017 02:41:58 pm

> "(removing an interior wall, I inexplicably chose to use an axe, which rebounded off the brick, and went through the living room ceiling)."

I have 2 questions.

Why an axe?

How exactly did the axe get in the ceiling? (I need details)

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Paul
27/9/2017 02:47:58 pm

I built a mantlepiece a couple of years ago. I was being cajoled into it partly because we’d had the fireplace remodelled to accommodate a wood burner, and a mantlepiece was needed. We even bought wood months earlier, which were leaning against the wall staring at me.

I’m a bit in awe with woodwork.Firstly, apparently, I’m good at it - mostly because I have an O level int eh subject, and I can (reportedly) cut a straight line with a saw. The problem is that my dad’s a proper woodworker. He’s done things like kit out churches with furniture he’s made. People paid him money to make them stuff. He also taught it in schools.

I’m a bit in awe of that, because I know I’m not that good. Certainly not as good as my dad (despite his efforts to teach me).

I did make the mantlepiece. This happened after some nice lunch in a cafe that has since closed down in a December about two years ago. I built the thing, my wife helped by sanding it. I had to drill holes in the wall (probably more than needed) to put it up.

It’s still there. It’s not fallen down yet. Things have not fallen off it because of my incompetence. So that’s a blessing.

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Winston
27/9/2017 02:54:54 pm

Show off

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RichardM
27/9/2017 03:51:59 pm

I like DIY if I’m given sufficient time (many, many hours) to do any given task. Hanging heavy things like mirrors always gives me the shits, though.

Speaking of which: I blocked the toilet in my old flat once when I had gastroenteritis, also by using kitchen roll when the bog roll ran out. It all expanded in the pipe and blew the top off a manhole cover in the back garden, allowing a river of human effluent to run down the alley behind the terrace. Oh, nostalgia! Brown tinted spectacles and all that.

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Neptunium
27/9/2017 05:05:41 pm

"I like DIY if I’m given sufficient time (many, many hours) to do any given task."

I'm the same. But I never get the time to do it properly - either the kids want to play, you can't keep using noisy powertools past their bedtime, you already feel tired and miserable after working so hard during the day/week, or the 'leccy/water needs to come back on ASAP because the other half insists we need clean clothes.

So in our house every job starts with great intentions and quickly becomes half-arsed, and being a perfectionist I spent a lot of time cringing and wincing looking at my errors which wouldn't have been there if I could expend the extra energy and time....

Don't even get me started about tradesmen... The good ones can only ever fit you in five weeks later, the bad ones might as well come and just smash your shit up and steal your money - same result and price.

Geebs
27/9/2017 05:19:23 pm

It’s not reaaaaaaaaly Bungie’s fault. Your main enemy here, Biffo, is the fact that the PlayStation Network, specifically the part dedicated to downloads, is a bit shit.

I actually had to restart my PS4 to get the download time to go from 90 hours to 30 minutes, which is a depressing reminder of how things used to be.

Destiny 2 is worth the price of admission for a ten hour blast through a really good console FPS, with some fun (if a bit repetitive) multiplayer activities kicking off every few minutes. The MMO bits and grind only really kick in after the credits.

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Richard Branson
27/9/2017 06:15:18 pm

This ^^^

PSN is hilariously bad. You can have a 2 million gigawatt per second broadband connection from my company but PSN will still download files as if you had a 56k modem.

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RichardM
27/9/2017 06:22:17 pm

I still hate you for not replying to an email i sent you once when my shitty Virgin broadband got disconnected for a month, beardy.

Bet you’re too busy shagging air hostesses to care. (Is it true you buy them all a green MG after the act?)

Richard Branson
27/9/2017 08:37:18 pm

Well you hadn't paid the bills for 3 months plus there was the small matter of 200GB of Hentai and tentacle porn downloaded per week.

We have a reasonable use policy on our "unlimited" Broadband son.

Sean McErlean
27/9/2017 09:15:17 pm

A 5 GB patch is really Bungie's fault. That's unforgivable. They have to be updating a lot.of assets, not just code fixes for that.

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Geebs
28/9/2017 12:37:28 am

Yeah, but even though people (myself included) play Destiny as an FPS, it’s really an MMO. Changing up big chunks of assets is kind of par for the course. A 5 GB patch on Steam or XBox live, while a pain for people on metered Internet, doesn’t take a day and a half to download.

The server outages are totally Bungie’s fault, although compared to e.g. the launch of Diablo 3 or Nü-SimCity it’s actually not been too bad, really. I still agree that it’s bloody frustrating for us busy grownups to spend most of our precious gaming time watching progress bars.

Keith
27/9/2017 07:32:27 pm

A lot of these comments seem very techy, but seem to ignore that a large percentage of the people who grew up with games love them, but aren’t interested in the stuff that goes on under the hood. It’s not about how hard people work behind the scenes, or what fans need to understand - it’s that game’s currently don’t work for some of the people who like them. The tech stuff is all rational, and makes sense, but it doesn’t make sense into how it fits into the lives of some of the users. It shouldn’t be the case that I can buy a physical disc on a Saturday morning when I happen to have a free day, and find that I can’t play the game because there’s a ten hour download before it’ll play

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RichardM
27/9/2017 09:27:15 pm

Thank you for pointing that out. I think techy people tend to forget that non-techy people exist. Wozniak and Jobs were never going to last.

Which reminds me... For some reason I always assumed the Digitiser exclamation ‘Wozniak!’ was nothing to do with Steve Wozniak. Found Footage set this notion straight.

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Kelvin Green link
27/9/2017 09:31:35 pm

I can't tell if Mr PSB is going to be angry or sad that you told your own Mr Biffo Poo Story.

Empty a bottle of washing up liquid down the toilet, leave it for half an hour then empty a bucket of hot water down there. The washing up liquid will eat through the paper and the poo and it will flush away nice and easy.

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PS1Snake
28/9/2017 12:51:07 am

I haven't jumped into the current gen yet (a 2008 Xbox 360 occupies the space below my TV), but this growing trend of ridiculously large Day One patches really puts me off ever purchasing a current gen console.

The main reason I found console gaming attractive in the first place was the simplicity of it all. You bought a game, popped in the disc or cart and off you went. You never had to worry about stable internet connections, firmware updates, large patches, free hard drive space (to accommodate bits of the game itself), etc; you had the complete game the moment you purchased it - in your hands.

The purity of purpose element that distinguished home consoles from PCs went away with Generation 7 consoles. It's all been downhill from there. It feels as if home consoles - in their quest to become media entertainment hubs - are becoming more PC-like with each iteration, and all the annoying things that once used to be the preserve of the PC gaming arena have now infested the console space.

I recently downloaded the Xbox 360 digital version of MGSV, and I was expecting to dive straight in. Unfortunately, I had to download over 5GB of Day One patches before I could start playing.

It's ridiculous, and it only seems to be getting worse; I recently read that Forza Motorsport 7 has a 50GB Day One patch! I often wonder what'll happen when the online infrastructures for these consoles wind down and eventually get knocked offline.

How will future retro gamers update their 360, PS3, PS4, etc games and firmwares?

Reply
Col. Asdasd
28/9/2017 08:42:17 am

Judging from the first few years of current and last gen, they won't. But they'll be invited to buy HD remasters of yesteryears' games at full whack.

Reply
Panama Joe
28/9/2017 01:33:31 pm

This review did make me chuckle. I couldn't imagine another gaming site ever giving a triple-A game a review score of "Nothing out of 10" after failed attempts to update the sodding thing. Glad to see there's still that anarchic streak in Digi.

On the issue of day 1 patches, I agree that such a large download so soon after release is too much. Physical media should only be produced and released once the game has reached an acceptable level of maturity and stability. If a publisher absolutely has to release on a particular date then they should do so digitally only, and let people with the capacity for massive downloads get a 50GB game on the initial release date if they want to. This gives more time to get the physical media patched up and into production and then release it maybe a month later than the digital version.

Reply
Ganapan
28/9/2017 02:18:59 pm

I recently bought a PS4 and this happened with EVERY physical copy I bought.

With old games you will also have a long list of updates or paid DLC (even when you haven't bought it) that gets downloaded.

The ps4 seems to be frustratingly slow at that type of work compared to steam or downloading anything else on a pc in the same network.

I've finally given up the idea of couch gaming for this reason. I ended up connecting the ps4 through cable directly to the router (now downloading times are reasonable!) but that means gaming on a chair. Sad.

Reply



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