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REVIEW: CITIES SKYLINES (PC/Mac)

15/3/2015

6 Comments

 
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What would you do if you were the mayor of a major city for a day? We're sure it's a question that Boris Johnson asks himself every morning, while dragging a bramble-clump through his ridiculous hair.

We bet he displays a moment of confusion, before responding: "Hang on, chaps. What's going on? I am the bally mayor. B'wof b'wof b'wof. That's... I mean, it's... that's... isn't it? Bally good luck with that, eh, Boris old chap. I'm going to dangle upside-down off a balcony with my bally trousers round my ruddy ankles while kissing a flag, what. B'wah-ha-b'wah-b'woff!"

And then... his gaze hardens - just for a moment. A microsecond nanoflicker of something behind the eyes. A cold, chilling, intellect that suggests this might all be an act, a mask, a calculated falsehood - the look of a man who might go out of his way to drown somebody for being working class. But it's gone before you can get a clear fix. And then? And then Boris mumbles something about "ruddy jolly Tory boobies", accidentally steps on a rake, and falls back onto a bulb horn. HONK!

Cities: Skylines is a game where you, and others like you, can live out your disgusting mayoral fantasies without suffering the indignity of being a wretched toff.

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EA'VE YOURSELF
There's a certain irony about the timing of Cities: Skylines, given that it arrives in the wake of Electronic Arts throttling the studio behind its SimCity franchise (arguably a mercy killing, given the recent southward direction of that series).

There's nothing that radical, or even particularly original, in Cities: Skylines. Indeed, most of the features you will have seen before - and most of them in SimCity. The process of creating your heaving conurbation is, in many respects, identical to the way we did it back when Maxis first invented the genre.

In short: you already know what a city management game is about, and the genre isn't being stretched into radical new territory here;  lay down roads, and infrastructure, and districts, and zones, and juggle finances. Build a city/don't let it fail. That's the game.

It's just that Cities: Skylines implements all those elements far, far better than any recent SimCity effort, and better still - for those of us still whining about EA's failed online experiment - it's a pretty pure offline experience. No bells. No whistles. Just hot, sweaty, city-raising action.

WHAT DOES CITIES: SKYLINES GET RIGHT?
What Cities: Skylines really gets right is that its scale and complexity are so damned accessible. It's incredibly easy to play, and an oddly instinctive experience for veterans of the genre. It succeeds in being deep without feeling like you're choking on a stack of spreadsheets.

There are a few wobbly moments, but we couldn't entirely work out whether they were down to us being rubbish, or quirks of the game. Basically, no matter what we did, traffic jams seemed unavoidable (often trapping essential services within them), and we'd frequently end up with derelict areas, however carefully we managed them. But, we guess, that's the challenge. Rome wasn't erected in a day. So to speak.

We suppose it still seems a shame that EA should have so ballsed up one of its key franchises, and that it's been left to a relatively small studio to show them how it should be done. Plus, there's part of us that always feels a bit baffled when a game is released and gets unanimously heralded as brilliant - as Cities: Skylines seems to be - while clearly being a fairly blatant rip-off. 


But shameless "borrowing" or not, there was a painfully obvious gap in the market for a SimCity-like game that worked. Cities: Skylines is that game. Hurrah for the tiny little guys what done it.

SUMMARY: Basically, it's SimCity done right.
SCORE: 88,000,001 out of 100,000,007
FROM THE ARCHIVE:
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6 Comments
Superbeast 37
16/3/2015 01:37:35 am

I am tempted by this game especially because it sounds accessible.

My favourite city builder of all time is SNES sim city.

The problem for me with city builders is that they suffered the same fate as flight and driving sims.

With each iteration they became more and more complex to the point that only dedicated specialist fans could play them.

I bought the previous disastrous Sim City last year and gave up halfway through the tutorial when I found I was having so much thrown at me I was already forgetting stuff from the earlier lessons.

The SNES version was something I just picked up and played. No lengthy learning processes but still had enough depth to keep me going for weeks.

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Andy
16/3/2015 06:09:50 pm

As I read the review, I also thought of Sim City on the SNES. I can even remember one of the songs in it. Sweet nostalgia!

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Bucktronic
16/3/2015 03:00:36 am

Oh man. I was reduced to playing SimCity2000 recently to rekindle my love of city builders after the new one massively trumped on the carpet. I basically want SimCity of that era with all the technological and usability improvements from the last 20 years slathered on top. Sounds like this might be it.

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CNightwing
16/3/2015 03:38:58 am

It's not just that it's been well-made, it's also that the studio have behaved in the very opposite manner to EA did. They've been open about the limitations of the game, they answer questions on their forums, they open up the game to modding, and they've already started changing things based on player feedback.

There still are quite active communities based around SimCity 4, and it seems that all of them see Skylines as the next iteration to rally around, to create for and have fun with.

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Antony Adler
16/3/2015 03:55:23 am

Long loved this genre - got the latest simcity and was frustated along with everyone else. Got Cities last week. I think it is good but it's not without its flaws, the controls are still bugging me greatly and my 5 year old who was too young to be annoyed by simcity5, is not appreciating the graphics which are sadly a serious step down from SC5. We loved the really cute little animations in SC, eg the firefighters when they were doing their job. I'm sticking with cities and I'm sure patches and mods will continously improve the experience. At the same time you can kinda see this game was made by a small team,despite the miracles they have pulled off. It's good but not amazing, unfortunately.

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Soft Whisps
17/3/2015 06:49:20 am

Hahaha - love the scoring system. Eighty eight million and one out of a hundred million and seven... I spat my cup of tea out reading that.

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