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REVIEW: BATMAN ARKHAM KNIGHT (Multi, PS4 version tested)

24/6/2015

11 Comments

 
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"Confidence is a preference for the habitual voyeur of what is known as (Arklife),
And morning soup can be avoided if you take a route straight through what is known as
(Arklife),
Bruce's got brewers droop, he gets intimidated by the dirty pigeons - they love a bit of it 
(Arklife)..."

And so on, and so forth. 

Did you like that? It was a special song we wrote, and it wasn't even based on any existing songs, because we're well good songwriters, and always totally original. We wrote it to celebrate the launch of Arkham Knight - allegedly the concluding instalment of the mostly-loved Batman/Arkham series. This is a review of that game, in case you were wondering.

Here is the main thing you need to know: Pretty much since the first Arkham game, everyone has been clamouring for a drivable Batmobile. Well, this is the game where you get your wish. 

Well done, idiots. You've ruined it for everyone.
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OTHER GAMES
Actually, no. They've not ruined it. But... well... Broadly speaking, Arkham Knight plays exactly like all the other Arkham games. 

There are refinements, naturally, and the odd new move and gadget, but it's the exactly same mix as all the others: punching, and swooping, and some detective bits, and lots of map-mopping to tick every last thing off. You hide in grates on the floor, and hang out on gargoyles, and scare people, and drop smoke bombs.

But the big headline here is that, yes, you can ride the Batmobile around Gotham. Actually, there's no 'can' about it: you have to drive the Batmobile. 

As well as the inevitable in-car combat sections that this introduces (usually against unmanned drones, of course), there are puzzles (lots of puzzles) that can only be solved through use of the Batmobile. In much the same way as there are other sections where you can switch between Batman and his allies, you can also remotely control his car. 

There's lots to like about the Batmobile, most of it the moments where you get to drop into the seat from on high, or eject yourself out of it at speed. Unfortunately, there's lots not to like as well: the handling is fiddly (despite the inclusion of a sort of precision-control system), and you'll howl like a mourning wolf at the number of times you fall off a roof or narrow bridge while trying to reach an area that's otherwise inaccessible. 

The Batmobile is not a parkour man (it is a vehicle), so why did they try to turn it into one?

And the bottom line is this: getting around Gotham was always fun enough through the use of Batman's cape and grappling hook. The driving is too chaotic to rival that - you feel out of control when behind the wheel, and Arkham has always been a series where control is delivered in adrenal bursts of euphoria.

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GOTHAM SANDWICH (SANDBOX)
Where Arkham Knight excels is where the series has always excelled: in its presentation. Sandbox Gotham has never looked more gloriously gothic-y - opening it up to accommodate the Batmobile has helped in that respect. 

The city remains deserted - never does it quite feel like a real place (though the lack of civilians is explained in the plot) - but there's a wonderful consistency with design work, and the atmosphere. As there has always been.

The only shame in this respect is something that's been there since the start of the franchise: so much of the game has to be played through Batman's neon, wireframe, Detective Mode that you don't always get to appreciate the level of design work that's gone into it. Sometimes - and it has always rankled with us - it looks more like a Tron game than a Batman one.

Also, while its story might be slight (and the main mystery a bit of an anticlimax), its story-telling is sublime: you never get lost in the usual map-mopping that sandbox games often present you with, and the transitions from gameplay to cinematics are flawless. The gradual disintegration of (spoilers!) Batman's psyche is handled beautifully (in short: he's a mental). The script might be clunky and cliche-ridden, but it never outstays its welcome. 

The structure is close to perfect,  and what we really appreciated is that it never forgot it was a game: theres no attempt to present this as a movie. It revels in its medium without piling on the cutscenes.

IF WHAT?
If you're a fan of the Arkham series this is, unquestionably, a must-buy. But - thanks to what's new - it doesn't quite live up to the series high point of Arkham City, despite looking better, and (for the most part) playing better, and generally being smarter. It isn't a massive leap forward - the car, ironically, holds it back and gets in the way of doing more of what we loved - but it feels completely consistent with its forebears. 

That's probably what you want, isn't it? You don't go and see Fast and Furious 7 expecting a kitchen sink drama starring anthropomorphic aubergines.

SUMMARY: More of the Arkham franchise then. Now with a wonky car.
SCORE: 87mg of anti-psychotic drugs out of 100mg.

FROM THE ARCHIVE:
  • REVIEW: ASSASSIN'S CREED UNITY (PS4 version tested)
  • REVIEW: PROJECT CARS (PS4/Xbox One/PC)
  • REVIEW: THE WITCHER 3 (PS4/Xbox One/PC - PS4 version tested)
11 Comments
Rivhard Hugues
24/6/2015 07:10:47 am

I'm only a few hours in, but the batmobile sections are definitely the most memorable so far, for good and bad reasons.

Driving around drenched Gotham streets in the batmobile had me grinning like a simpleton. Its a genuinely new feature for the game rather than refinements on whats gone before. And its just damn cool.

Blowing up other vehicles with the Bat-Tank and the 'fnar fnar, theyre drones so are empty thus its okay!' they pull right away is a bit jarring.
It feels as though they decided to add the Batmobile for the finale, but decided just driving it around Gotham wasnt enough of a gimmick to justify its inclusion. So they added the combat bits to make it more of a feature.

Reply
Bo
24/6/2015 07:13:45 am

That's a real shame they've gone for the same "Oh sorry, all the real people had to leave" cop out they did in Arkham City. I'd love to see a Batman game based in a properly busy GTA-like area, where the detective work could be a bit better integrated, rather than just "press button to do detecting" as it is at the moment.

Though I guess that would just be The Witcher 3 in Batman clothes? Sounds pretty good to me.

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Bo
24/6/2015 07:42:19 am

Can't believe I missed the chance to say "Bat-clothes" in that closing remark. For shame.

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Nick the Gent link
24/6/2015 08:00:54 am

Did you just coin the phrase "map-mopping"? Because I like it (the phrase, not actual map-mopping)

Always liked the fact that the Arkham games were not Grand Theft Batman, and it sounds like the Batmobile doesn't add much here.

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Todd
27/6/2015 03:49:21 pm

I've also wanted a phrase to describe the ridding of icons on the map, and now this is it.

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Simon
24/6/2015 08:30:58 am

I pretty much knew how the reviews were going to go with this - is the same Batman goodness with bad driving sections added in. Arrived yesterday and will spend the weekend playing it but I already prepared myself for the criticisms so I should enjoy it

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Thrills link
25/6/2015 03:49:45 am

As fun as these Bat-Games are, and as good as the graphics are n'that, they are uuuugly games, in the most boring, predictable way.

That whole horrible FincherGoth "oh we are darque and gritty and extreeeeme!" aesthetic of the Scarecrow having syringe fingers, Harley Quinn being all sexxxy and corseted etc, it's all a bit "American Mcgee's Alice" and as such can fuck right off.

But yes, they are fun, undeniably. Fundeniable. It's also great that they are comparatively low on 'cinematics'.

I also find the 'Be the Batman' ads on buses hilarious. Being Batman would be absolutely rotten.

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FEoD link
25/6/2015 09:07:16 am

My campaign to name the PC version fiasco "Arkhamgate" starts here...

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Superbeast 37
26/6/2015 02:47:42 am

I bought two Nvidia 980ti's and they came with PC keys. Loved the previous two games (I don't count the last one!) and was really looking forward to it.

Unfortunately and as you all can guess, it is totally unplayable on my system. The batmobile sections run like GTA 5 would on a Nokia 3200!

I'm going to pop out at lunch time and buy the PS4 version.

It has better graphics as well as running smoother.

I don't understand why it was released now. It would have sold better in the autumn and the PC version would have been ready too.

Even ignoring the PC issue, it appears as though the publisher just wanted it out now rather than waiting for the optimum launch window. Most people I know seem unaware of it as if it has slipped under the radar. They just aren't following games releases that closely at this time of year or watching TV - have there been TV commercials? I haven't been watching TV.

TLoU and RDR did well in a summer window but they seemed better publicised or just more fitting for the time of year?

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Simon
29/6/2015 04:21:10 am

I am absolutely loving this game! The Batmobile isn't as bad as everyone is saying and the rest of the game is excellent.

I've never been a massive fan of the Scarecrow but he is making for an excellent villain

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Captain Red Dog
11/7/2015 11:19:51 am

Funnily enough, Gotham doesn't feel Gothic enough for me. The city just doesn't feel as tall as it should.

Despite the flaws though the game nails being Batman once again. Every time I get bored there is another bit that reminds you how cool it is to be Batman. I hope whoever takes over decides to get a bit adventurous and maybe go down the Adam West route and go more comical puntastic route and a bit brighter. I don't think there is anywhere left to go with the Arkham series so a change of tone could be the perfect tonic.

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