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REVIEW: BACK IN 1995 (Switch/steam - Switch version tested)

5/6/2019

9 Comments

 
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There have been several eras in gaming history which I regard as transitional.

In short; a generation where the host hardware couldn't quite keep up with the imagination of the games' creators. Don't get me wrong; the early-80s of the ZX Spectrum and Commodore 64 is my era - it's when I fell in love with games. Nonetheless, when I go back to play many of those games now, it's like trying to squash a duvet into a walnut.

I actually find the likes of Pong, and many earlier Atari 2600 games, far more playable than the vast majority of Speccy games - and I say that as somebody whose fondest gaming memories are all of that era. 

When the NES and Master System took off, and the Atari ST and Amiga were released, it was the start of a golden era when games revelled in their 2D-ness, improving all the time across the 16-bit console era. Then CD-ROM happened, and it all went a bit wrong again. Developers experimented with interactive movies, and struggled to understand the best way to make 3D polygons work.

Go back and play something like Night Trap and it's horrible. Worse still, the original Tomb Raider simply doesn't hold up outside of the context of its era. Likewise Nintendo's Starfox.

It's why so many indie games default to that 16-bit golden age, with the flat pixels; the games of that time still hold up today, when so many either side do not.

And that is why it's so brave of Back In 1995 to evoke the spirit of the first PlayStation, a system which - for all its importance in the history of gaming - played host to some incredibly ugly games.  
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TOUCH ME
The most obvious touchstones to namecheck when talking about Back In 1995 are Resident Evil and Silent Hill. Both were groundbreaking, but play them today and they've aged about as well as a septuagenarian chainsmoking coalminer. 

The control systems are a battle in and of themselves, the graphics are remarkably unattractive, and both games are so full of weird quirks that they soon become tiresome. 

And yet... for some reason... Back In 1995 pays homage to all of that.

Even the way it tells its story - kind of starting it mid-flow, on the roof of a hospital overlooking a monster-infested city - is the same. The tank controls and fixed camera will be familiar to anybody who played those early survival horror games, as will the way the polygons warp and distort as you move around. If nothing else, you can't fault them for their attention to detail.

Unfortunately, what Resident Evil and Silent Hill both had in their favour were memorable monsters, an atmosphere of pure tension, and a plot that gave you a reason to plough on.  

They were challenging games, with death never far away. By contrast, Back In 1995 populates its bland world with monsters that start out looking like hovering potatoes, and later become Resident Evil cosplayers. It removes any real degree of challenge, and has about as much of a creepy atmosphere as your typical branch of Sports Direct.
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LEND ME YOUR ERAS
Back In 1995 succeeds only in evoking an era, but fails when it comes to replicating the elements which made its inspirations genuine classics at the time.

Admittedly, I rarely want to go back and play those early survival horror games - where it feels like I'm fighting the limitations of the hardware and the as-yet-to-be-perfected controls - but I'd take the first Resident Evil over Back In 1995 any day.

It does feel a little unfair to criticise a indie game, put together with a small team, for not living up to some of the greats, but Back In 1995 is so shamelessly paying homage to those games that it's impossible not to.

When modern indie games evoke a Mega Drive or SNES platform game, they often do so in the context of where we are now - providing an experience which feels like those old games, never betraying the sense of nostalgia, but without being so rigidly enslaved to their tropes that they don't try to improve on them.

Back In 1995 doesn't do that, and it might be because there's a limit to how much you can realistically improve on an era of gaming that improved itself. To do so would, perhaps, miss the point. That doesn't stop it being rubbish.

SCORE: 1995 out of 4000
9 Comments
Grembot
5/6/2019 11:03:35 am

I like the graphical style of this, I hope better games come out which use this kind of crappy look.

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retrowarrior
6/6/2019 02:53:12 pm

It reminds me of the first Alone in the Dark for some reason. Which was bloody awful but I desperately wanted to like it.

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Biscuits
5/6/2019 11:53:55 am

I take it you are aware of Dreams Biffo? Some excellent faux-PS1 stuff being produced on there, though it's early days

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BobMonkeypimp
5/6/2019 07:01:09 pm

Great article but I disagree about Starfox. That game plays just as well today as it did back in the day. Great game, one of the rare polygon games to hold up.

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space_horse
9/6/2019 01:57:59 pm

yeah, i have to wonder when the last time biffo played starwing. it controls perfectly, the framerate is steady, everything is clear. it works perfectly

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Al
6/6/2019 01:20:18 am

Honestly, I'm absolutely more scared of Sports Direct than the average 90s horror game. I've never been in one, but I'd worry it's full of people that're basically younger versions of my old PE teachers, and they'd try to sell me protein shakes or passive-aggressively imply I ought to join a gym.

I'll take Nemesis over that any day.

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Keith
6/6/2019 01:16:02 pm

Ha, you’re assuming the staff in sports direct give any sort of toss at all. They barely want to sell you anything when you do want to buy stuff, aside from a bag for life

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Hamptonoid
6/6/2019 08:06:40 am

I remember reading a retro review of Silent Hill a couple of years back, the message was that it was so great *because* of the limitations of the system. It's amazing that arguably the best part of the game - monsters appearing out of the fog as the radio whistles violently - only came about because they couldn't fully populate the screen. Not having that the blocky browness of the other world was a good thing, though.

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Rocksmore
7/6/2019 02:21:08 am

I can see why people want to emulate the past, games/music/fashion, but surely the point of being in the future is that we don't have to use all the crappy bits that went along with it?
Make an album with an 80s aesthetic, but use real drums and mix in some bass.
Wear an indian cotton jacket but don't roll up the sleeves.
Make a game using the early 3D Playstationy graphics but don't use tank controls ffs!

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