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RARE: LIFE AFTER ULTIMATE

29/1/2018

11 Comments

 
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Last week I detailed the other side of the greatest gaming brand of the 1980s, Ultimate Play The Game - the side less celebrated. You know: the side that was a little bit less good. The one that we've all chosen to forget, because it doesn't quite fit with the accepted version of events.

Today, it is time to do this: to look at what happened next.

We know that Ultimate was sold to US Gold, and the company's founders - and creative driving force - The Mysterious Stamper Brothers, fannied off to form Rare. Establishing a close connection to Nintendo, Rare would go on to bestow upon us the likes of Donkey Kong Country, Goldeneye, Banjo-Kazooie, Blast Corps and Perfect Dark.

Like Ultimate, it has become an established fact that the vast majority of what Rare has produced is peerless. 

However, just as the true story of Ultimate wasn't always as rosy as we might've come to believe, so Rare's early days developing for the NES were something of a proverbial "mixed bag". Let us now peel open that bag, and take a deeeeeep sniff... 

"Urrrgh! Smells like poo!"
SLALOM (1987)
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Rare's first post-ZX Spectrum game was this skiing "simulator". Sadly, it was damned by many reviewers as a "rushed job".

Though surprisingly fast-paced, with a reasonable downhill effect, it was tiresomely repetitive and basic. The standard dodge-the-trees/go-between-the-flags/over-the-bumps gameplay never really changed. The white "snow road" down which you sped stayed more or less constant throughout. You might've gotten away with something like this on the ZX Spectrum, but NES owners demanded more.

Perhaps if they'd put a little more effort into the actual game, and spent a bit less time on the skier's distractingly pert buttocks, it might've been a different story. 
WIZARDS & WARRIORS (1987)
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This was more like it. Though rather more colourful than anything the ZX Spectrum could offer, there was something unmistakably Ultimate Play The Game-ish about parts of Wizards & Warriors - a title which spawned two sequels and a Game Boy spin-off.

Indeed, the subterranean stages almost looked like an NES version of Underwurlde (albeit playing more like a bog-standard platformer, with a focus on finding items and using magic). It might not have been the most original of games, but there was at least a little hint that the Ultimate sparkle was still there. Subsequent instalments - all released by Acclaim - would only improve on the formula. 

Certainly, from a purely creative perspective, the Wizards & Warriors series was something of a stand-out among a lot of Rare's early output. You could say it was - ahem - a rare gem!!!!!!

​Although... what a terrible, terrible shame if you did.
RC PRO-AM (1988)
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Another decent early game for Rare, which sold squabillions worldwide, and made the developer a major player on the NES. Perhaps it was the familiar isometric viewpoint, but this radio-controlled car racer seemed to bring out the best in the company.

Unfortunately, while it may have had some success with its own properties - and, indeed, the first ever WWF Wrestling game - a lot of Rare's focus around this time, presumably out of necessity, was licensed shovelware. It created games based upon TV gameshows, a Sesame Street edutainment title, a weird tarot card simulation, a Who Framed Roger Rabbit? tie-in, and - slightly later on - a version of Marble Madness. 

There was a sense that Rare was trying to find its identity as a console developer, while struggling to establish itself in a new, more crowded, marketplace.
COBRA TRIANGLE (1989)
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Released by Nintendo, Cobra Triangle once again saw Rare flexing its isometric muscles, in a water-based racer-cum-shoot 'em up that evoked the classic River Raid. Admittedly, the controls felt rather similar to RC Pro-Am, albeit with shooting - plus sea monsters and sharks. For the most part, it has held up pretty well.

However, what it did lack was that Ultimate Play The Game magic of old; that characterful sense that you were playing a game which could've only come from one company. There was nothing much about Cobra Triangle which felt utterly original in the way that say, Atic Atac did.

Although the cute moment in which your speedboat sprouted a set of helicopter rotor blades at the end of each level, and flew away, did, at least, suggest that Rare hadn't lost its sense of humour.
PINBOT (1990)
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Between Cobra Triangle and Pinbot, Rare worked on even more US TV gameshow tie-ins (including Double Dare and a couple of Wheel of Fortune games).

​This pinball sim was also a license - based upon a real-life pinball machine, but with added elements - monsters and the like - which could only work in a video game. Weirdly, Rare made the decision to keep your flippers in view at all times - the lower third of the screen would scroll upwards along with the movement of the ball.

Ultimate went on to reuse the game engine for another pinball title, High Speed. Both, it's fair to say, were a far cry from the unbridled imagination displayed in Knight Lore, like a lewd's plums.
CAPTAIN SKYHAWK (1990)
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Again, Captain Skyhawk (possibly not his real name) saw Rare flexing its isometric goitre - this time in a shoot 'em up that played like a vertically-scrolling Zaxxon (in that you couldn't alter the altitude of your plane, or turn around), but with Afterburner-like bonus stages.

Though relatively well received, the biggest criticism levelled at Captain Skyhawk was that it was too easy. Also, again, almost unrecognisable as the work of the company which brought the world Sabre Wulf and Cookie.
SNAKE, RATTLE & ROLL (1990)
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Now we're talking. An original Rare title, Snake, Rattle & Roll was - yes - another isometric game. While it owed something of a debt to Marble Madness, it played more like a fast-paced platformer. The titular snakes (Rattle and Roll, see) jumped and slithered around the levels, lashing out at enemies with their tongues, and collecting "Nibbly Pibbleys". 

What it is best remembered for, however, is that it felt like an Ultimate Play The Game title, albeit not as ponderous. More significantly, it had the same character and wit to which ZX Spectrum owners had become accustomed.

While it was reasonably well-reviewed, it sadly failed to be big seller - either on the NES or its later Mega Drive port.
SOLAR JETMAN: HUNT FOR THE GOLDEN WARSHIP (1990)
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Solar Jetman was, obviously, a direct sequel to the two Spectrum games featuring arguably Ultimate's second-best-known character.

Though it had started life under a different name - Iota - when Rare saw the Pickford Brothers' work, then at development studio Zippo Games, they decided to make it an official Jetman sequel.

Its inertia-based gameplay clearly took some influence from Lunar Lander, but the diminishing fuel supply, shooting and ship part-gathering all ensured it felt aligned with its predecessors. Best of all, it felt like a proper, original, video game, if that makes sense. 
DIGGER T. ROCK (NES, 1990)
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Something of an overt homage to Boulderdash, Digger T. Rock failed to establish the eponymous "spelunker" as a new NES platformer icon. Though the NES was at the tail-end of its life, gamers had come to expect a little more from their games.

While solid enough - solid like a rock! - Digger T. Rock was criticised for its basic, repetitive, background graphics, and enormous levels.
BATTLETOADS (1991)
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It's fair to say that Battletoads was a turning point for Rare. Though the company had, by this point, produced a handful of genuinely decent games, it had failed to create a bona-fide, company-defining, smash.

It was Battletoads which helped established Rare as a major player in the games industry of the early-90s. A scrolling beat 'em up, with driving and shoot 'em up stages mixed in, it got a lot of flack for its excessive difficulty level. However, the characters were strong enough that most gamers overlooked its cruel level of challenge.

It was, of course, a slightly cynical response to the Teenage Mutant Ninja Turtles - Rare wanted a brand that could generate tie-in merchandise sales on a similar scale.

​Battletoads never became the phenomenon that the Turtles did, but the franchise would appear on a number of different systems - there was even an arcade game, and a crossover with Double Dragon - and almost spawned its own TV spin-off (which never made it beyond a weird pilot episode). 

In just two short years, Rare would produce Donkey Kong Country for the Super NES, and the circle would be complete...
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11 Comments
Gaming Mill link
29/1/2018 09:11:04 am

I used to live at...hang on, I think I've told you that before Mr Biffo.

Reply
Starbuck
29/1/2018 07:47:53 pm

And I remember someone writing to Teletext Digitiser who used to deliver pallets to Rare...

Reply
John Veness
29/1/2018 10:57:39 am

Wow, what a lot of games they made in that period! I kinda miss the days when a developer could produce two or three games a year, rather than the multi-year development cycles we have now.

Reply
DD
29/1/2018 12:05:11 pm

I could be way of the mark, but Blizzard seem to have borrowed heavily from RC PRO-A when they made Rock ‘n’ Roll Racing.

Reply
Neptunium
29/1/2018 02:01:41 pm

They did indeed, although jury's still out on what's the better game. RC Pro Am still plays great to this day and me and my mates growing up had an unhealthy obsession with collecting the gold trophies.

Reply
Waynan The Barbarian
29/1/2018 12:42:59 pm

Wizards and Warriors was one of the first games I ever completed when I was around 8 or 9 years old. Fond memories of that one.

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Craig from the past link
29/1/2018 12:45:57 pm

Can’t believe Rare made such a huge faux pas as calling a game Cobra Triangle.

Everyone knows that cobras are, predominantly, cylindrical.

Fools.

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Lummox60N
29/1/2018 07:45:56 pm

Oh, man, I LOVE "Snake Rattle and Roll", properly LOVE it. It was only when I played it on a NES that the whole "console thing" suddenly made sense - up until then I'd regarded the NES as very much a one-trick (Mario) pony.
Might have to track down the MegaDrive version...

Reply
Kelvin Green link
29/1/2018 08:19:42 pm

I feel that this series is leading up to a piece about how not everything Rare has produced since being part of MicroSoft is terrible, but that's impossible, surely?

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Nick the Gent link
1/2/2018 06:17:44 pm

Grabbed by the Ghoulies, Perfect Dark Zero - seems inevitable...

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darbotron
29/1/2018 09:07:35 pm

The only thing more overrated than Rare's back catalogue are the Metal Gear Solid games which are slightly more overrated than Hideo Kojima's genius.

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