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LARA CROFT IS NOW THE WORST VIDEO GAME CHARACTER OF ALL TIME - by Mr Biffo

18/9/2018

21 Comments

 
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I'm not a misogynist but... any time you open an opinion with such a statement then something has gone a bit wrong.

Nevertheless, I want to talk about Tomb Raider - specifically the character of Lara Croft - and I have no option but to do so from the position of being a man. Albeit a man who has written scripts professionally for almost 20 years, and has a bunch of awards and nominations which he can shove in your mouth if you decide to tell him he's wrong about this. 

You see, I'm some way into the new game Shadow of the Tomb Raider, the third in the Lara origin series which began back in 2013. I've not played enough yet to feel I'm ready to review it, but I've played enough to know this: I don't care for the story, or for Lara Croft. In fact, I actively dislike her. I mean, I hadn't exactly warmed to her murdering ways over the previous two games, but I went into this one with something of an open mind. 

Unfortunately, within the first couple of hours of the game, Lara has directly caused a tsunami which has killed thousands of people - including, on-screen, a child - and stabbed a jaguar in the ear with a sharp bit of metal. Alright, the jaguar was trying to eat her, and Lara has always killed animals, but never has it been done on screen so graphically, with the player mashing the square button to shove the blade right into the animal's brain, with a nice spurt of blood.

​I mean, what were they thinking?!? In movies the Save the Cat moment is a point early on where the lead character - even if they're otherwise reprehensible people - does something selfless, in order to make them more likeable, so the viewer will buy into their story arc. In Shadow of the Tomb Raider this is replaced with the double whammy of the drown-everyone-and-stab-the-cat-in-the-brain moment. 

Worse still, Lara's best friend Jonah even seems to go off her a bit. If secondary characters' responses to our antagonist tell the audience what they should be feeling, then clearly Shadow of the Tomb Raider is telling us that Lara is an unlikeable dick. 
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BODY COUNT
My issues with Lara Croft have nothing to do with narrative dissonance. We all know about the huge bodycount she leaves in her wake, and how it jars with the cut-scenes. I don't care about that. Yeah, some of the violence is probably unnecessarily graphic, but it's a video game. Move on.

I'm talking about just who this new Lara is in the eyes of those who've reimagined her.

As originally conceived, Lara Croft was a cypher, a two-dimensional video game adventurer rendered, ironically, in ground-breaking 3D polygons. She no more needed an origin story than Pac-Man does. I mean, I get it... times change. Games are more involved than ever, but I've felt that the Tomb Raider reboot and Rise of The Tomb Raider failed to understand what Tomb Raider was, or represented, or what players enjoyed about those original games.

It was never really about Lara - though admittedly she became the face of gaming in the mid-90s - it was about US going on those adventures.

Instead, we've now had three games in which defining the character - a character who was pretty easy to define in the first place - has become integral to the experience. It's the same complaint I levelled at the recent God of War reboot/sequel/game; everything in Tomb Raider is so serious, so portentous, so heavy, and dour, that it sucks all the air out of the gameplay.

Every time there's a cut-scene - and there are a lot of cut-scenes in Shadow of the Tomb Raider - it's akin to having a laugh down the pub with a bunch of your best mates, until a friend-of-one-of-those-friends turns up unexpectedly, who then goes on to dominate the entire evening by alternating between droning on about their recent holiday to the Bahamas, and whining about their myriad life problems.

Lara Croft is dull, so painfully, achingly, mind-numbingly dull, and she would be even if she didn't repeat the same rote hint phrases over and over again. It makes an otherwise beautiful, and brilliantly constructed, game a chore. 
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GROUNDED
The creators of the Tomb Raider reboot series have talked about wanting to make the games more grounded. Why though?!

It's like what happened with comics back in the late-80s and 90s, in the wake of Watchmen. Everything became dark and gritty, while fundamentally misunderstanding everything that made Watchmen a timeless classic. Dark does not necessarily equate to maturity or intelligent writing, and is too often the go-to for inexperienced or unskilled writers.

Life is not unremittingly bleak. There are moments of lightness and humour, and using those when writing something will make the dramatic moments more impactful. If you give a character like Lara Croft something to live for then you're going to care more when she stands to lose it. All Lara Croft does is suffer, unremittingly, and do bad things. Tomb Raider has become a game painted entirely in broad strokes of black. 

"She is confronting the darkness within herself” the game's writer Jill Murray explains excitedly. Indeed, one of the big themes in Shadow of the Tomb Raider is Lara learning that her actions have consequences, that stealing ancient treasures, and murdering people, might not always be a great idea.

Says Murray: "She's really dealing with overcoming her own mistakes. I don't know if you've ever screwed anything up, but that is a really terrible feeling. It can be really hard once you've made a mistake, especially one as large as setting off the apocalypse, to figure out how to move forward, how to make things better, and will you actually make things worse as you continue charging ahead?"

It's an interesting area to explore, but remains a bizarre choice for any game, not least when the actual game part of that game pulls constantly against that choice. Again to use Pac-Man as a weird analogy, is anybody crying out for a reboot where the big yellow mouth-man suffers a breakdown and asks whether he has a right to eat all those ghosts and steal their fruit? 

As further evidence that the game's creators don't understand what players want or need is the amount of time they've gone on about its "Immersion Mode". What is this? It basically boils down to the locals speaking in their native language. That's all very noble, and probably took an enormous amount of time and effort to do, but... NOBODY CARES ABOUT THIS. Why are you talking about it so much?!? 

Stop overthinking everything!
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UNLIKEABLE
The bodycount and the action in Shadow of the Tomb Raider is no greater than in the vast majority of games, but the difference is most games don't feel the need to draw attention to it. Uncharted - a series that is both influenced by Tomb Raider and a huge influence on this new trilogy - gets away with it by presenting the player with genuinely likeable characters who are rich, and rounded, and frequently funny.  

On the one hand you could argue that there's a certain degree of responsibility displayed by Tomb Raider's decision to make you feel uncomfortable with the violence and the relic-smashing, and not dismissing it with a quip. On the other hand, there's no way through the game without engaging with the murdering and relic-smashing. Instead, you're just made to feel sort of a bit bad about it.

It results in a weirdly passive-aggressive game, where the player is forced to question actions they have to engage with in order to play the game. 

In a lot of ways, Shadow of the Tomb Raider, and the games which have preceded it, is a product of our time. If Lara Croft has a social media account - a Twitter or a Facebook - she'd be one of those friends you end up muting because all they ever do is post things like "FFS. I am done with some people" and "I know who my real friends are", with Jonah constantly replying "U okAy hun?". 

In short, they've made Lara boring and annoying, and - as the premiere female video game character - that's an enormous shame. She isn't strengthened by their desire to deepen who she is, and explore the very idea of a "tomb raider", but weakened in a most profound sense. 
21 Comments
Col. Asdasd
18/9/2018 09:25:04 am

I can't believe they took a massively self indulgent three games to 'reboot' the character for a modern audience... and left her in a such an unlikeable state that she'll immediately need to be rebooted again to salvage the brand.

Fuck reboots!

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Paddy Hill
18/9/2018 09:27:37 am

Quite right, sir! I played the first two reboots but the dour tone and selfish character of the new Lara made me understand why I love Uncharted so much. If you're going to kill hordes - a smile and a quip goes a long way! :)

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Mr. Big Games Fan
18/9/2018 09:29:02 am

Heh, what's the deal with Lara Croft, am I right? Come on, Square, like, what were you thinking?

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Johnc
18/9/2018 10:52:03 pm

That is certainly a more succinct way of putting it.

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RedDog
18/9/2018 09:31:24 am

I decided not to buy this game as it just looks far too similar to the last two games. After Rise, I got sick to death of Lara constantly complaining about being cold, or whinging about her family. I can deal with a few minutes of that in a game, but she moaned her way through 20 odd hours of it.

Id rather have the more mute, cheesy one liner Lara back.

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Lara Croft
18/9/2018 12:48:25 pm

NO!

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Guru Larry link
18/9/2018 10:02:27 am

Even Core felt enough was enough for Lara and literally killed her off in the 4th PS1 game. But Eidos brought her back again and again, enduring THREE reboots.

But aside from all the brutal murdering with a pick axe, in the 2013 Tomb Raider she even convinces her friends to sacrifice themselves to her benefit.

Hell, in the second, she literally meets JESUS CHRIST who sacrifices himself for her benefit!!!

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MENTALIST
18/9/2018 11:26:13 am

To be fair, sacrificing himself for others' benefit is kind of Jesus of Christ's thing.

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Raybies
18/9/2018 10:49:33 am

I really dislike the word "reboot".

It started with movies, "it's not a remake, it's a reimagining!". Soon that became "it's not a reimagining, it's a reboot!"

Probably irrational on my part, but here we are.

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MENTALIST
18/9/2018 10:52:41 am

"a weirdly passive-aggressive game, where the player is forced to question actions they have to engage with in order to play the game."

That was exactly my feeling playing Spec Ops: The Line. I later discovered I was far from the only player who replayed one particular sequence only to discover there was no way to prevent oneself perpetrating a horrible atrocity accidentally-on-purpose.


I've only played the first of the new Tomb Raiders (and in fact, I played through most of it just over the last few weeks), and I found it kind of amusing that Lara was portrayed as having just the worst day ever, and thing after thing went wrong and she got increasingly exasperated (and murderous). There was one point, just asone of the big set-piece battles was about to kick off, that she just delivered the line "Oh, shit." in a way that seemed to perfectly sum up her situation.

I can see how after three whole games woth of that, it could get a bit tiring, though. Where's Keeley Hawes to deliver a smarmy quip over the radio, when you need her?

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mikeyc
18/9/2018 12:56:46 pm

THIS. I was playing the first of the new ones and it was all

cutscene:
lara: oh I am so sad; it's raining
game:
man: raaaa!
lara: _stab_
man: grraarrfggh
lara: _punch! kick_
man: aah ha ha ha ha
lara: _stab_

cutscene:
Lara: oh, I'm sooooo tired, and did i mention my friends are dead.


I just wanted one - just one - mention that it was also hard work doing all that murder

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Col. Asdasd
18/9/2018 11:25:47 am

I've been playing the latest Warioware game lately (it's great) and it's just occurred to me that with its approximately 15 minutes of cutscenes strewn with slapstick, silly, and (literal) potty humour, it has a better story about stealing treasures from indigenous cultures than this AAA behemoth.

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Philbert
18/9/2018 12:37:53 pm

My favourite Tomb Raider game? Genuinely, Lara Croft Go.

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Marro
18/9/2018 01:11:42 pm

Yes that is a terrific game. By far the best of the Go tie -n games. Great attention to detail.

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Meatballs-me-branch-me-do
18/9/2018 12:55:38 pm

Lara Croft supports Brexit. In the very first game, the menu screen was her passport and it was BLUE. It’s her God-given right to stab forrin big cats in the brain.

She was always a one dimensional character. A posh bunt with massive tits who was Hollywood British for its own sake. But the media loves those things and next thing you knew, they decided she should be a pinup with her badly rendered body in “saucy” poses, and suddenly girls decided they wanted to be her, too. Even vegans.

My favourite thing about the reboot series is how they said how “she’s still young an inexperienced, with a layer of puppy fat.” Really? She’s built like a fucking gymnast or Ninja Warrior champion.

She goes through an unrelentingly horrible experience and I’m not sure if or why we were meant to care about her or the other characters. The setting of the first game (an island littered with overgrown WW2 installations and wrecked war machines) deserved to be in a better game.

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Harry Steele
18/9/2018 02:57:17 pm

The recent movie was weird too - Lara kills a man and feels horrified and then goes on a frickin' murder spree the next morning.

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Tachikoma
18/9/2018 05:47:38 pm

I fully agree. The new trio of games feel like an uncomfortable torture movie where a woman is degraded and then extracts revenge, think Last House on the Left. There's no pleasure here, no joy or sense of accomplishment it's just routine murder and abuse.
Last of Us was more bleak than these games but managed, through exceptional writing, to bring real heart and soul to the darkness but this just sucks.

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S Hawke
18/9/2018 08:42:02 pm

Worse than Bubsy the Bobcat?

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Dagenham Swish
19/9/2018 12:24:19 am

Damn, you’ve nailed how I felt about the first one of the reboots so perfectly. I got about two hours into it and just thought “Fuck this, is this meant to impress me?” Such a well crafted game but it was so dour and serious, and yet with such paper thin characters and dialogue, I couldn’t bare to put up with it for any longer.

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nikonekonyaa
20/9/2018 10:52:36 am

I think you missed a big part of why the original games were fun and the new ones weren't - Murdering hordes of people was never the point, and you rarely actually fought humans in the original series. It was mostly wildlife, extinct wildlife (dinosaurs) and even otherworldly abominations. When you fought a human it was because they had foreshadowed it through the whole game and it was because the two of you wouldn't back down on getting the final relic/the "main questline" item. In the new ones she just goes on murder sprees... because... reasons. There's no actual tomb raiding, just murder and smashing things up.

I played the original because I didn't want to play a shooter and explore while still getting put in situations where Lara had to defend herself. I don't want morality attached to a very simple premise - Tomb Raiding.

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Master
18/10/2018 11:56:05 pm

NuLara is everything wrong with games (and entertainment in general) today.
Great characters aren't allowed to exist anymore. Mediocrity (if not gabage) is praised for "realism" and "dept" without any merit.
Bring back Lara Croft : personality, humor, look, body, acrobatics, dual pistols, everything.
The sooner nuraider bombs, the better.

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