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INDIE GAME ROUND-UP - WITH THE MAN FROM DEL MONTE

25/6/2019

9 Comments

 
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"Hello there. I'm The Man From Del Monte. If there's one thing I love, it's fruits. Apples, pears, berries... All the fruits. Peaches. All of them. 

"There really is nothing more satisfying than sucking the juice out of a couple of ripe plums, and letting it dribble down my chin. Mmm... I'm imagining it right now... mmm... slurp-slurp... slurrrrrp... mmmmm... so nice...

"Anyway, I'm not here today to talk about that. I'm here to let you know what I think of the latest indie video games. Mr Biffo is going to be telling you all about them, then I shall deliver my verdict in the only way I know how. What a fun activity that will be. A nice change from wandering around orchards all day, enjoyable as that is.

"Though I doubt it will be as much fun as the thing I described to do with the plums... Slurrp... mmmm... ooh, yeah... mmm... licky-lick-lick... mmmm... lovely... 

"...Oh dear. I've just realised that sounded a little sexual. I wouldn't want anybody to misconstrue me as a pervert. I have reputation to maintain in the fruit and auto-erotic asphyxiation communities."

MY FRIEND PEDRO (Switch/Steam)
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Because real-life human reactions simply aren't fast enough - thanks a bunch, evolution, you big idiot - it's a bit of a thing now to have a slow-motion feature in action games. Ever since Max Payne, there has been an increasing awareness among developers that it's possible to make a player feel like a super-cool movie hero by slowing time.

This is the core mechanic at the heart of My Friend Pedro - a game which justifies its protagonist's psychotic rampage by having you follow the advice of a talking banana (the Pedro of the title). Self-consciously, try-hard, wacky? You be the judge. Let's face it, I'm hardly the person to ask. 

Armed with two guns, and the option to use pretty much any object you come across as a makeshift weapon - or as something to deflect your bullets off - this is not a wholly original experience (banana or not), yet the improvised set-piece carnage mostly makes up for it.

Oddly, the makers of Pedro mix up the gameplay a little more than was necessary - as if they lost confidence that players would be happy with level after level of the same thing - while the ideas seem to lose momentum the closer you get to the end.  

Furthermore, the controls are slightly fiddly, and - slow-mo or not - taking down enemies successfully, or making jumps, can be a case of luck over skill. There's also a floatiness to your movement, which means the combat doesn't feel quite as satisfying as some other side-on shooters. Although other side-on shooters don't necessarily let you kick skateboards into the face of your enemy. 

Nonetheless, it broadly succeeds in its aim to be a violent ballet, with enough flexibility in how you make it through the levels. Couple to a high score leaderboard, this actually affords it some replay value. And that, my friends... is TOTALLY BANANAS LOL!!!!!?!!!!!! 

Shut-up.

THE MAN FROM DEL MONTE SAYS: "Yes!"
​
SUBMERGED (PS4, Xbox One, Switch, iOS, Steam)
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I'm not going to prance around the bush here; Submerged is a horrible looking game. Tragically, it's set in an environment that - with a bit of budget, and a lot more polish - could've been something really interesting. To wit: a open-world city half-submerged beneath the waves.

It's a non-violent experience, as you explore the city by boat, occasionally stopping to scale the buildings, looking for items that'll keep your stupid wounded brother alive.

A solid premise, I'm sure you'll agree, but the excecution leaves much to be desired. Even with its slow unravelling of the siblings' story, it fails to be compelling due to the ugliness of the environments.

A game like this - see Journey - lives and dies on the strength of its visuals and atmosphere, whereas Submerged falls down on both points. Even the heart of the game - its free-climbing - feels off somehow, like you're not entirely connected to the world. Worse still, the whole nonsense just sort of wafts around - there's little sense of urgency, or structure. You simply wander, choosing which buildings to climb at random.

It's a shame, because Submerged demonstrates a lot of ambition, but, alas, without any of the resources to carry off that off.

THE MAN FROM DEL MONTE SAYS: "No!"
THE SAVIOR'S GANG (Steam/Switch)
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This is a weird one. As Jesus, you're stuck halfway to Heaven, and in order to make it all the way, and be reunited with your Dad, you must lead your flock to The Promised Land, steering herds of them past deadly traps and obstacles.

You'll pick up more followers along the way, and inevitably lose some in assorted grisly ways - drowning, dismembering, crushing, disease - while messages scroll up on the left of the screen, MMO-style, between Jesus, God, Satan and assorted other omniscient entities. Given that the text is often semi-funny, it's a shame that it's actually quite hard to keep track of it while you're playing.

This is not a complex game, but as it progresses, ensuring the safety of followers does get trickier. Sometimes it lets you down with a poor choice of camera angle, and sometimes you'll lose your entire flock without warning, but overall the simplicity of the controls works in its favour.

Given that there is a certain similarity to the classic Lemmings, there are no doubt certain satirical parallels to be drawn regarding the blindly pious. 

It's kind of funny, and it's probably blasphemous; two elements that are all-too-often ignored in games. 

THE MAN FROM DEL MONTE SAYS: "No."
REFUNCT (Xbox One/Switch/Steam)
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Think Mirror's Edge meets Q*Bert and you'll have an idea of what Refunct is. It's a first-person platformer, albeit without any enemies, with the simple aim of reaching the beacons atop the skyscraper-like blocks which rise up out of an endless sea. As you land atop a block, it changes colour. Touch a beacon and more blocks will rise up.

That's it, and unlike Submerged it doesn't try to be something it cannot afford to be; in this instance, the lack of development resources is used correctly, to create a serene, pastoral, experience. 

I sort of loved Submerged, and was gutted that the whole thing only lasts about 45 minutes (if that). I would've gladly played a full game of this, but for less than the price of a cup of coffee... I can't really grumble. 
9 Comments
Wapojif
25/6/2019 11:04:21 am

Well that's coincidence, I gave Refunct a whirl on Sunday and just loved it. I saw some people complaining it isn't a game due to its length. But I found it all serene and wonderful - I'll return whenever I feel a bit stressed. Hope the dev makes a sequel with a few extra levels.

My Friend Pedro I've been monitoring for months but I'm disappointed with the reviews at present. Some flashy moments but a bit lacking overall. I'll pick it up when it's on sale in a year or so. Innit.

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HdE
25/6/2019 12:40:19 pm

Oddly enough, I picked up two of the games on this round-up with the last of this month's 'fun things budget' - namely, Refunct and Submerged.

Submerged looked intriguing, but a short play of it made me abruptly fall out of love with the idea of exploring it any further. It just felt so rough around the edges.

Refunct, I actually reviewed on my YouTube channel over the weekend. Thought it was a great idea, but finishing it in less than half an hour left a bad taste in my mouth. I won't say too much about it here, because that's what my review is for. Suffice to say I thought it was a great concept that showed signs of being an unfinished product. Had it been substantially longer, I'd have HAPPILY paid more for it.

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Chris
25/6/2019 02:52:23 pm

The man from Del Monte he say: "I can't be arsed to tell you what I think about Refunct."

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Turner
26/6/2019 05:53:10 am

Hahaha hahaha lol hahaha rofl

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Bryan
25/6/2019 06:33:24 pm

Well, I’m disappointed that The man from del Monte is not in fact an indie game. I saw the article title and saw the image and immediately thought it was a 2d scrolling shooter platformer where he had to steal his fruit so he could sell it or save the fruit from baddies.

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ChorltonWheelie
25/6/2019 08:19:47 pm

See! I told you indie games are rubbish. When's Borderlands 8 out?

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Floop
25/6/2019 11:47:06 pm

This is the second one he's missed. I'm really concerned about the state of Noels bumhole

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Spiney O'Sullivan
26/6/2019 02:06:54 pm

The general reaction to Submerged has been a real disappointment to me, as I really wanted it to be good.

I love a good "walking simulator", so the idea of making the exploration gameplay in between uncovering narrative beats a bit more active was quite interesting. Sadly from everything I've read it sounds like the execution doesn't quite manage to pull it off the "Wind Waker meets Assassin's Creed meets Gone Home" vibe that it was aiming for.

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Simon J Broome
27/6/2019 09:33:44 pm

Ah, Refunct. Bought it on a whim, one winter's day. Decent enough bounce-about, short, and eventually in an hour or two, I cracked it wide open.

Reply



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