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HALF-LIFE 3 AND THE GULF BETWEEN CREATOR AND FAN - by MR BIFFO

18/1/2017

49 Comments

 
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In case you missed it, Valve boss Gabe Newell did an AMA on Reddit yesterday. The question of Half-Life 3 was, inevitably, raised - and we got the closest yet to a confirmation of new Half-Life activity. 

Well... sort of. Ish. A bit.

When asked if Valve were working on a new game set in the Half-Life/Portal universe, Newell replied with a simple "yep", before going on to confirm that the company was working on some sort of Half-Life/Portal movie project with JJ Abrams, a new single-player game, and a "full-sized" VR game.

Which many have speculated, without a great deal of evidence, is Half-Life or Portal-related.

You know: because nature abhors an information vacuum, and "people are stupid" (not my words - but the words of the pop singer Boy George; don't shoot the messenger).

For me, though, the most interesting remark from Newell was this: "The issue with Half-Life for me is that I was involved in a much higher percentage of the decisions about the games, so it's hard for me to look at them as anything other than a series of things I regret."

And in one fell swoop my feelings regarding Half-Life were turned on their head. That's right; their head.

​That's the literal opposite of the bum!
MINIBITES
Half-Life 2 - and its subsequent mini-sequels - remain my favourite games of all time. 13 years on, others still try, and fail, to emulate them. As a fan, it's hard to know what Newell's talking about when he speaks of his disappointment. For me, Half-Life 2 is close to perfection. Its atmosphere, its ideas, its visuals, its storytelling - they're sublime.

Like many, I've been frustrated that we've never got the promised Half-Life 3. As time has worn on, that frustration has occasionally boiled over into - if not actual anger - then irritation. It sometimes felt as if we were being denied more adventures in that universe through laziness or arrogance. Were Valve and Newell simply too bloated through all their Steam revenue to bother? Did they not respect us?

Why, those ghastly pigs! How dare they do this to their loyal fans?! We gave them money! We have rights! Etc. etc. 

Now we know that the truth is, of course, down to the most basic of human emotions; fear. Newell fears going back to that well because all he sees is disappointment. There was a version of Half-Life and Half-Life 2 which we never got; the one which exists only in Gabe Newell's massive head. Clearly, the creation of these games were - as with most creative endeavours - an exercise in compromise... and Newell is paralysed by the thought of further disappointment.

What's really fascinating though is how Gabe Newell's regret over the Half-Life games highlights the gulf which exists between fans and creators. 
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THE PASSION OF THE GEORGE
In my experience, any creative project - particularly the passion projects, those with a personal investment from their creators, as opposed to a bill-paying hack job - never ends up exactly as the creator intended. Sometimes there are happy accidents along the way, but more often than not you'll lose a limb. 

What's more, being that close to something means you can see the flaws in all their grisly detail, like a teenager peering at their zits in a mirror.

Just look at how George Lucas views the original Star Wars movie. All he remembers are the sandstorms, the concessions he had to make to arsey British technicians, the budget headaches, the nervous breakdown... Star Wars might've been Lucas's vision - we might've all fallen in love with it, and never seen anything like it - but it never ended up how he wanted it to be.

The Star Wars Special Editions were controversial (and, objectively, worse than the originals), but I completely respect the right of Lucas to go back and tinker with his work, to bring it closer to what he originally intended.

There's an astonishing arrogance among fans, who believe a work becomes theirs once they fall for it. It's understandable, but it's also entirely wrong.

First and foremost, it belongs to the creator; the person who put their imagination, their world view, their soul on show to be judged by the public. In order to produce work that is truthful, you have to primarily make stuff for yourself, and not kowtow to an audience. That's the difference between art and commerce, as wanky as it might be. It's reassuring to know that Gabe Newell still has that instinct, and hasn't become entirely about the bottom line.


I'd love to know more specifics regarding his regret over the Half-Life series. I'd love to know what he thought could be better, or what he'd do differently.

Heck - I'd even take a special edition of Half-Life 2 at this stage, so that he could show us.

FROM THE ARCHIVE:
EVERYTHING WRONG WITH THE NINTENDO SWITCH LAUNCH
​
WHAT DID GAME DEVELOPERS LOOK LIKE WHEN THEY WERE CHILDREN?
​
IT'S THE DIGITISER2000 VETERAN GAME DEVELOPER-BAITING HIT-GENERATOR!
WHAT DO TOP GAMES INDUSTRY FIGURES EAT?



49 Comments
wunk
18/1/2017 12:19:05 pm

When is Half Life 3 out?


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Wicked Eric
18/1/2017 12:27:39 pm

I can't agree that the consumers of culture (be it a song, film, game whatever) have no claim to ownership over that thing. In fact I think I quite strongly disagree.

I'm not a Star Wars fan personally but it's a good example. The fact that Lucas can effectively erase the original cut of Star Wars from existence is an abhorrent act of cultural vandalism. One of the most significant examples of 20th century culture is being held hostage at the whim of a bad-tempered manchild.

Such things are part of our common cultural heritage and if the 'astonishing arrogance' lies with anyone it's with people like Lucas.

PS. Half Life 2 is a boring overrated slog.

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wunk
18/1/2017 12:33:13 pm

I disagree with all your points, but do you know when Half Life 3 is out?

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Voodoo76
18/1/2017 12:56:21 pm

I've completed it Wunk and I'm in the process of testing the Half Li4e Beta (that's its secret logo....... shushhhhh)!! Btw H3lf Life was shite, not enough shooting and explosions and god knows what Knuckles was doing in it.

combat_honey
18/1/2017 01:35:39 pm

"PS. Half Life 2 is a boring overrated slog."

Oh god, yes. Amusing gravity gun notwithstanding, I've never understood why it's so well loved. The plot bothered the hell out of me as it was a bit like they decided they really didn't want to follow on the the first game at all, and so just came up with something entirely new. ("The aliens you spent the entire first game fighting? They weren't the real bad guys. *These* are the real bad guys! And by the way they've already taken over the world kthxbye".)

Also, Alyx Vance is possibly my least favourite companion in a game ever. I have no problem with her design, voice-acting or AI, but she exists solely to fawn over and and congratulate Gordon at every possible juncture, and it just rings incredibly hollow. It doesn't develop any sense of a relationship between Gordon and Alyx (as with Jack and BT in the vastly superior Titanfall 2) since Gordon is a mute protagonist, and it's meaningless from the player's perspective because the gameplay and story are entirely linear and scripted. She's basically Valve's idea of every lonely teenage nerd's ideal girlfriend, constantly fawning over the player (as a self-insert for Gordon), always cheerful, never challenging the player's actions or complaining. I just find it amazing that, when making HL2 Valve could have wondered on how to improve the first game and arrived at Alyx Vance.

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Kelvin went out
18/1/2017 03:41:47 pm

Did you play the first game? There was more than one kind of bad guy, and that was a massive, massive deal.

I have to agree on Alex...sorry, Alyx though. Terrible decision and a shitty character.

In fact, what the heck were any of the NPCs doing there? What a detrimental waste of time!

Meatballs-me-branch-me-do
19/1/2017 12:58:33 am

I likewise hated Alyx and thought the whole thing was a tedious slog. Some levels went on for far too long and were riddled with such amateurish stupidity it felt more like a terrible mod than a polished product. The airboat bit, with explosive barrels everywhere?? And the boss is a helicopter which can somehow dispense more mines in three seconds than would make up its own entire mass.

The entire time, you felt like the developers were sitting there and nudging you and going, "eh? Eh? This nextbit is dead clever, and it uses our fan-dabby-dozy physics engine!" except these bits cropped up constantly and amounted to rudimentary puzzles about putting bricks into baskets to tip over washing machines.

It didn't help that PC Gamer were absolutely fawning over the thing and giving a twelve page WORKD EXCLUSIVE every time Gabe wiped his bum or clipped his nails.

Alyx really was shit. I could not understand the attachment to her. She was smug and annoying and was of course beatified by PC Gamer.

(Colour me shocked this is Biffo's favourite game. I always imagined it would be something like Resident Evil 2 or Dungeon Keeper or Ikaruga)

combat_honey
19/1/2017 10:50:59 am

Kelvin went out:

I did play the first game, and I'm aware that there were more than one kind of bad guy, and (broadly) two different enemy factions - the aliens and the soldiers. But 'The Combine' - the saga's apparent 'real enemies' according to HL2 weren't even mentioned, much less present. So the entire first game gets you invested in the interplay between a handful of factions (Gordon and the Black Mesa staff, the aliens, the soldier, and G-Man) and then the second game effectively says "Forget about all that! Now Half Life is about the occupation of Earth by a previously unseen, unmentioned enemy!". It was just really jarring, especially since there was nothing particularly compelling or fun about the Combine that might justify Valve essentially pulling them out of their arses.

Meatballs-me-branch-me-do:

I'm glad you agree. That airboat bit is probably my most distinct memory of the game, mainly because I remember it as the bit where I realised that the game was boring / bad and probably wasn't going to get better. In fact, it's one of the few things I can remember distinctly about the game at all - I can't even remember if I finished it.

Biscuits the horse
19/1/2017 11:37:32 am

That would speak volumes as it's the very first part of the game

combat_honey
19/1/2017 03:15:58 pm

Biscuits the horse:

Is it? Well that's interesting.

In any case, I know I at least passed Ravenholm because I remember thinking 'eh, was that it?' after having heard how OMG! amazingly scary and evocative that part of the game was supposed to be.

clive peppard
18/1/2017 01:40:16 pm

stuff half life 3, whens portal 3 out?

time for another cracking theme tune no?

"this was a triumph, im making a note here: GREAT SUCCESS"

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Waynan The Barbarian
18/1/2017 03:25:44 pm

*HUGE SUCCESS.

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Clivr Peppard
18/1/2017 05:02:28 pm

*terrible memory* *great tune*

Nick
18/1/2017 02:21:01 pm

I think you might be wrong on this one.

The art, creatively, belongs to the creator and they retain the right to tinker and change as they see fit. However Gabe, George (and you for that matter) don't have the right to destroy. What has previously released belongs in artistic terms to both creator and patron. This view isn't, I feel, a display of arrogance but rather one of artistic appreciation. The creator has no real knowledge or control of what the patron takes away from a work and how it speaks to them. They create for themselves then deliver it to the world. That is the the difference between art and commerce. Art remains after the commerce has finished.

If this can be discussed without sounding like a massive bellend I don't know how.

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Miss Simmons the Duchess who is posh
18/1/2017 03:44:24 pm

There's nothing wrong with sounding a bit pretentious when discussing pretentious things

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Blake
19/1/2017 10:01:31 am

So if you build a sand castle and I come over, kick you off the beach and say you're not allowed near it, because I like it, it's "artistic appreciation"?

No. Artistic appreciation is me looking at your castle and enjoying it and if you decide to add a tower or blow it up with firecrackers, I can enjoy that too, or leave to enjoy something else.

And that I paid for it? There are two ways I can view this. Either I pay for a window into the artist's creative mind by observing his results, or I pay for a certain state of a certain artwork, which I get a copy of and I can enjoy that copy infinitely regardless of the author's decisions to remake it, or release a sequel I don't like.

The latter doesn't apply on games that are constantly updated, but buying those you know jolly well it's subject to change and you lay your money down with that knowledge.

Reply
Nick
19/1/2017 01:36:04 pm

I love building sand castles and they are indeed an artistic marvel.

Say I build a sand castle, invite you over, coax you to appreciate, guide the eye to the turrets and the full working draw bridge. Wait until you're really loving it. Then take a massive belly flop right in the middle. I can do that, it's my sand castle, but you may well feel a little upset and you wouldn't be totally out of line to complain to the next sand castle builder (who wouldn't be as good as me, let's face it) that I was a knob.

The terms of what is art and its appreciation is philosophically complex I just didn't think branding those who feel a sense of ownership over a much loved work arrogant was the right approach. Especially when that love and ownership has been deliberately nurtured and financially reciprocated.

Still, it is a fun discussion and it's been interesting reading others views.


Blake
19/1/2017 03:37:27 pm

Yeah, I think I get what you mean (even if I believe that I'd totally love to see you destroy your own castle, if there's ever an excuse for senseless destruction for enjoyment, it's creation of the destroyed object). What I think is that people somehow expect a sort of continuity throughout an author's productive career (or certain relevant parts of it) and that this is wrong. Not wrong in the "I'm right" sense, but wrong as in "sure, you can expect what you want from the m if you think crying over other people's intellectual work is right for you".

Star Wars is a good example of where some kids take things too seriously, go on about canon this and non-canon that, while others decide to have no expectations, appreciate (whatever that means) the parts they love whenever they come, and ditch the rest, forgetting it exists.

I think the latter is a healthy approach to art in general, even video games, which aren't art in their entirety, but also have their mechanical entertainment part. You know, I buy Half-Life 2 and I get Half-Life 2, regardless of how good or bad the previous game was, and whether the next game will be good, bad, or at all.

For me, learning to appreciate the good art and ignore the bad art, even if it's a part of a larger work, was a revelation of how nicer the world can be. I wouldn't call the people who feel that sense of ownership arrogant. Unwise would be the word I'd use.

Steeeeve
18/1/2017 02:45:03 pm

Did you ever read Gabe Newell's personal post-mortem of Half Life 2? It's been years since I read it, and I can't seem to find it now, but my main memory of it was him talking about his regrets from a managerial rather than a creative standpoint. Everyone on the project ended up doing a ridiculous amount of crunch, for months/years, and that takes a toll on people's physical and mental health, personal lives, team morale, etc. Perhaps he's afraid of putting a team through that again?

Reply
Clive Peppard
18/1/2017 05:13:40 pm

Ive been thinking about this, using the Lucas example, he went back and updated his films as to how he wanted them to appear, as the IP owner thats his call, he's more than welcome to do so. If we as consumers dont like it, well, we can continue to watch the original version and say no more about it.

If in you're opinion the original was better, good for you! that is only your opinion though and quite frankly its not worth that much in comparison to artistic control and ownership which remains with the IP owner (unless they flog it to disney or something).

If a band does a remix of a song do we all cry out that the original radio edit was better or do we continue to listen to our original version that we still love?

Reply
S Hawke
18/1/2017 09:21:51 pm

But what if the original version of the band's song was on a battered cassette with terrible sound quality, and your cassette recorder was knackered, and you just wanted the original version on a CD or as an MP3 or something like that, so you could continue to listen to it, but the band are going out of their way to erase the original version from history and insist that you should really be listening to the remixed version because there's a CGI Jabba the Hutt playing a trumpet, and that makes it better.

Reply
Clive peppard
18/1/2017 09:32:30 pm

Look after your shit.

Nick
18/1/2017 09:43:41 pm

Enjoy not being able to enjoy something culturally important to your grandchildren.

Empty DVD case in a puddle
19/1/2017 11:56:11 am

Where is something like this actually happening though? I hear about people going back and changing stuff a lot, but never about the creators trying to recoup and destroy their past work. If you're saying 'I might not be able to buy it anymore', that applies to loads and loads of stuff. I wish they never changed the recipe to Sailor Jerry but it's their right to, of course. I just wont buy it anymore

S Hawke
19/1/2017 06:10:22 pm

Here's a link to Lucas talking about Star Wars

http://starwars.wikia.com/wiki/List_of_changes_in_Star_Wars_re-releases

I think it's clear that he wants the original versions to disappear. It's almost like he's longing for the video tapes to degrade.

If you think about all of the awards and accolades the original version won, does the special edition really deserve them? It's a different creative product, put together in a different context with different technology. I mean, if a film gets an Oscar for best film editing, and then you go ahead and re-edit it afterwards, then the Oscar logically doesn't apply to the new version. The same goes for the best visual effects Oscar. Surely the original version of Star Wars as an iconic, award winning cultural artifact, should be preserved?

DEAN
18/1/2017 07:22:55 pm

I really do love art and am a big fan of modern art. In particular I like Damien Hirst's art. He's a genius, of what exactly depends greatly on your point of view, but he's a genius nonetheless.

His view is that the art happens in the mind of the viewer. I love that... it's like not needing to finish the punchline... we're all pretty smart really, right? When you get right down to it.

To this end he even goes so far as to agree with people's read on his work, even when they're completely contrary to each other.
If I see a tree then it's a tree. If you see a skeleton sailing on a ship made of bones then you're a case.... but equally right.

But that's proper art and not silly games or robot flicks!

I've written many songs in my youth and am quite familiar with the creative process. My best friend is an artist and he and I have worked on things loads... my take is interesting (solely to me) because I've had to share a creative vision... a drummer's beat can make a riff you have feel wildly different than you ever imagined. Sometimes you're pleasantly surprised while others... you gotta be all Alan Partridge about it.

Dali had a great take on that... I can't remember what it was (LOL) but it was something along the lines of my art is all things including those I've yet to think of. Like he's a conduit for genius.... he was.

Christ, I'm off again....
Okay, one last thing -

The job of the creative visionary is to do their best to make it happen the way they want it. This is an impossible goal. We live in a real World, after all, and their magnum opus is not for them to decide.
That's what accountants are for!

Stanley Kubrick is regarded an an auteur, right. His films are spectacular but so are Michael Bay's.
Who's the arbiter on that? Yep, you.

It's all subjective, it has to be. How can it be anything else?

Reply
S Hawke
18/1/2017 09:22:48 pm

The Nintendo Switch is still shit though.

Reply
DEAN
18/1/2017 10:01:54 pm

LOL - very good!

Yes it isn't.

Spendlebaum
19/1/2017 11:57:53 am

Hirst completely lost me around 2000. His early work is still truly astonishing, but his output from 2001 onwards can charitably be described as 'uninspired'

Reply
DEAN
19/1/2017 12:32:36 pm

Yes, his early work is widely agreed upon as being his best.
There's a great quote by Lucien Freud - I think you began with the final act, my dear. (I Googled that but only for the sake of 100%ness)

I like pretty much everything by him. In particular I like the Medicine Cabinets and all of his pharmacy work.

I sort of met him once. He was very blue (language, not the hue of his vitrine-mimicking shades) but very funny. He regaled all present with a terribly lewd joke that I simply will not repeat on here!
It was BAD. Not Man'sDaddy bad but OBSCENE.

I think to say that his later work is uninspired is... well, I don't happen to agree with you on that.
Have you seen his Newport Street Gallery? It's a beauty!
Also, I saw some plans for his house in London - a basement extension that had a pool and everything! I think that counts, doesn't it?

I just realised how obsessed I must sound... I suppose I am really but not in a John Lennon's Killer sort of way.
That said, I think Damien would accept that he was just too damn beautiful for this sick World and needed setting free....

Matthew Long
18/1/2017 11:48:27 pm

I agree wholeheartedly that the creator is the owner of a work of art, not the fans, and he or she has the right to tinker with it as they wish. It's fair to be dismissive of a fanbase's sense of entitlement, but not their love, though. Having a preferred vision is one thing; erasing the original that millions of people adore is quite another. When Ridley Scott gave us the 'Final Cut' of Blade Runner, he made sure every prior edit of the film was also available on blu-ray and DVD. I don't think it's too much to ask for a version of Empire Strikes Back in the best possible quality where Boba Fett has his original menacing voice, rather than that of a bored-sounding New Zealander who was probably quite literally phoning it in...

Reply
DEAN
19/1/2017 01:05:23 am

The fan owns their subjective experience of it, not the creator.
Their subjective experience of it IS it.

Bear in mind that I have no proof that all the rest of you aren't just robots put here to sate my every whimsy.
I can, after all, only be certain that I'm real... and even then...

Astonishing arrogance is a two way street:
If I eat a steak and I want some ketchup with it then that's my prerogative.
The chef, culinary artiste though they may be, ceases to have anything to do with it once it's on my plate. It's mine... my own!
Imagine if they came and snatched the Heinz out of my ignorant trotter... it's none of their business, right?
But I can see Gordy, Jamie & Marco getting all terribly upset at the thought of that. That's there art that is...
What I'm saying is that one person's art is another person's Daddie's sauce smothered supper. Both right, yup?

Is anyone else here familiar with the concept of 'Idea Space'?
I saw Alan Moore talk about it once. As I understand it, what he was saying is that if someone has an idea, someone else is now more likely to have the same idea... completely independently.
There's a fascinating array of possibilities as to why that's the case but it makes you question who really owns any idea... the first to market!

That's too cynical, right? The patent, copyright stuff, I mean.

Reply
Mrtankthreat
18/1/2017 11:52:10 pm

How is head the opposite of bum? If you were turned on your head your feet would be where your head was. Surely feet should be the opposite. But then what would the opposite of hands be. Surely hands are the opposite of feet? Also what about stuff like spleens and gall bladders. Do they have opposites?

Reply
DEAN
19/1/2017 01:39:22 am

You're tying yourself up in knots, MrTankThreat!

May I....?

Conventional wisdom would have us believe that the opposite of an arse is an elbow. NOT a head.

Conventional wisdom is wrong.

Mr Biffo has hit he nail on the head. The opposite of an arse must be a head for several reasons.

They are at opposite ends of the body.
Kindly note that arms, legs, whathaveyou, are limbs.

They perform opposite functions - IN the head (via the mouth) and OUT the arse (via the hole). OUT of the arse (same hole as before) and IN through the head (nostrils).

They 'face' in opposite directions.

HE'S GOT THAT ARSE ABOUT FACE - Jules (B.M.F.), Proverbs 4:18

Of course spleens, gall bladders, Thymus glands, livers and onions have opposites but do we really want to try and work them all out?
Suffice to say, the opposite of a bladder is a lung. Piss and wind, good Sir.

Reply
What is the opposite of an eyelash?
19/1/2017 11:59:27 am

name

Clive Peppard
19/1/2017 01:26:26 pm

You've not considered vomiting and anal sex here

DEAN (Dean)
19/1/2017 02:25:02 pm

Sir Clive Smartypants!

And nor should you! How on Earth would you manage either of them 'here'.

What would you say was the opposite of a bum, then?
A rich person?

Sir Clive Smartypants-Peppard III
19/1/2017 03:40:43 pm

I dont think the bum has an opposite, apparently boobs were developed to get men to pay attention to the front of a woman to enable more "efficient" pro-creation (see my last post for details on the inefficient method...)

so maybe its boobs?

DEAN'S ANATOMY/CAPITALISATION SEMINAR
19/1/2017 04:09:26 pm

I like where you're heading with that, Dr Peppard!

What about fellas, though...
Would their bum opposite be... a proud forearm? Eyes that burn like sapphires?

NO!

You're completely wrong about boobs, gender issues aside.
Your argument weighs on a lady's bottom and bust fulfilling the same brief. Not opposites.

It's a head, Clive. A face maybe...

Dr sir Clive smartypants-peppard III
19/1/2017 05:13:20 pm

Bums are special and have no opposite.

Live with it.

Mrtankthreat
19/1/2017 02:23:41 am

Why do you put MrTankThreat when the way I type it is Mrtankthreat. Why are you putting the capitals in? And if you wanna put them in why not put spaces in as well?

Reply
DEAN
19/1/2017 10:10:00 am

I considered it a compromise and I thought you'd be reasonable enough to meet me in the middle.

I misread the signs and I was wrong.

Mrtankthreat it is.

Reply
RG
19/1/2017 10:32:44 am

Or is it Mr T. Ankthreat?
Or Mr T and the 'ankthreat' is silent? I didn't touch your bins...

Reply
I always assumed it was Mr Tankth Reat
19/1/2017 12:00:39 pm

If anyone knows about capitals, it's DEAN. I would concede to his knowledge here

Reply
DEAN
19/1/2017 12:10:26 pm

Thanks for noticing!

Yes, I know all the capitals. Go ahead and try me!

Steve
19/1/2017 10:26:15 am

Not responding to the article but rather prompted by it, I'd very much like Valve to pull their finger out and create either L4D3, or release 1&2 for PS4. I miss them so and would buy them without a moments hesitation. Nothing quite like the co-op fun of L4D.

Reply
Steve's appointed advisor
19/1/2017 12:01:37 pm

It's still lively on PC, and it really will run on very crappy laptops, my 2007 'beast' included

Reply
Steve
19/1/2017 12:45:52 pm

Indeed, but my friends are console only and I find old games that are still quite lively tend to be populated by hardcore players who I can't hope to compete against or be useful with (as I'm quite rubbish, to be honest!).

Mr Biffo
19/1/2017 05:35:48 pm

Well... I've enjoyed reading this very much!

Reply



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