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GAMES OF MY YEARS: SUPER MARIO 64 - by Mr Biffo

21/4/2016

38 Comments

 
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The first time I ever saw Super Mario 64 I was in the Fulham headquarters of Sega Europe.

Obviously, I knew of it. Everyone did. Those screenshots we'd all seen in the mags looked too good to be true. 

We'd gone for one of our meetings with the company's then head of public relations, Mark Maslowicz. Tim and I had a weird relationship with Mark; we really liked him, yet there was something about him which inspired us to wind him up.

As I may have previously stated, on one occasion we waited until he left his office, then drew a large penis mid-way through a notepad that was on his desk. ​Another time, when we overheard a conversation which revealed the pack-in game for the 32X, and enjoyed playing on his paranoia, making him think we had a mole working for us in his department.

And when he offered to show us Super Mario 64, on the condition that we don't tell anybody that Sega had a copy of it, we of course ignored him.

He rang us up after we ran a piece telling the world: 
"I asked you not to say anything" he sputtered, exasperated. Yet something about Mark's manner was always friendly, whereas his successor simply out-and-out disliked us, and wouldn't give us the time of day. He was arsey and abrupt, wouldn't meet us at trade shows... 

We arrived for a meeting with him on one occasion, to be kept waiting in the lobby for close to an hour. When he eventually deigned us with his important presence, he claimed to have know knowledge of ever arranging the meeting, and demanded to know what we wanted from him.

Apparently, he'd been dragged out of an audience with various more impressive journos from Emap, in order to tell us to get lost. The way he spoke about them, you'd think we'd dragged him away from an audience with the Queen by doing a poo on the bonnet of his car. Ironically, the sort of thing we probably would've done to his predecessor.

It certainly didn't warm us to Sega's cause... which was a fundamental error, as the company needed all the friends it could get back then.
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UNDERSTATE OF MIND
It's hard to understate that first look at Super Mario 64. I remember some Sega employee was playing through that early Bob-Omb Battlefield, him and his imported N64 surrounded by a crowd of onlookers.

Specifically, he was on that bit with the cannonballs rolling down the mountain. It was hard not to be blown away. It was also not hard to be somewhat destabilised by the surrealism of watching the future of Nintendo unfurl before our eyes, while stood surrounded by Sega paraphernalia. It was akin to pinning a photo of a wolf inside a chicken coup.

"Right, you've seen enough of that," snapped Mark Maslowicz, realising how impressed we were becoming.

Oddly, I can't recall when I first went hands-on with Super Mario 64. It's entirely possible that Nintendo furnished us with a review copy - but we always had vague relations with their PR department. They were helpful, friendly enough, but kind of distant. Sort of like a bunch of Nice-But-Dims, who'd been through electro-shock therapy.

The one thing I do remember, is struggling. Struggling with the controls, struggling with the camera, struggling to walk across a narrow path without falling off it. Naturally, we gave the game the highest possible score.

I'll get to the imperfections in a minute, but there's no question that Mario 64 was anything other than epoch-defining. It's hard to think of another game - beyond something like Space Invaders or Pong - which has had the same impact. Even Wolfenstein and Doom felt like the result of steady evolution. Super Mario 64 just appeared, seemingly out of nowhere. It changed everything.

But, yeah... it wasn't perfect.
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OVERLOOK HOTEL
I think a lot of us overlooked a lot of the issues with Super Mario 64.

After all, it would've been churlish to criticise the first Apollo mission because the spaceship wasn't very cool.

Somebody has to be first, and it's remarkable how much Mario 64 got right, given that there was no precedent before it. It went far beyond just being some tech demo; the secrets crammed into its worlds made it feel alive.

However, looking back, I do question how good a game it actually was. Aside from the controls and the camera being awkward - how fiddly was it to do a triple jump, or a handstand on top of a tree?!? - the structure is just kind of bizarre.

It's like wandering around a succession of Dali-esque playgrounds. As a format or genre, Nintendo has gone on to perfect it with the Super Mario Galaxy games, and Super Mario 3D Land/World, but Mario 64 is quirky to the point of being baffling. I don't know how close I ever came to "finishing" it, but certainly I gave up earlier than I expected to; it's the only Mario game I've never played until the end.

Life was too short. Plus, there was a review to write.

Oddly, Tomb Raider on the Saturn - which was released in Europe before Super Mario 64 - had perhaps more of an impact on me. In as much as I probably enjoyed playing it more. It was the first proper proper 3D platformer I got to spend time with. It hasn't aged well, but it's certainly a more focused game than Mario 64. Plus, arriving earlier in this corner of the world, it possibly diluted some of the impact of Nintendo's game.

MARIO'S HEAD REVISITED
I've revisited Super Mario 64 a few times since, and I've still not come any closer to finishing it. Firstly, when the DS came out; I ended up enjoying the new mini games more than the main event. I also downloaded it onto my Wii. Again, I struggled with the controls and camera, before deciding it wasn't worth putting in the effort.

​Most recently, last year I played it on my JXD gaming tablet thing; the original game with no bells and whistles... unless you count graphical glitches as bells and whistles.

Again, I didn't get very far. In fact, after about the tenth time of sliding down the big mountain with the cannonballs, I switched it off and played Sunset Riders instead. Maybe not the greatest video game of all time, but certainly a less frustrating five minutes here and there, than Mario 64.

That might sound like heresy, but I still think Mario 64 deserved all the plaudits it got. It was iconic, bold, and making up the rules as it went along. It was so different to anything that had come before - while still feeling like a Mario game - that it would've been a miracle if it had been perfect. And despite that, it's still sort of a miracle.
FROM THE ARCHIVE:
THE COMPLETE GAMES OF MY YEARS
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38 Comments
FancyPants
21/4/2016 11:06:04 am

Mario 64 invented what my friends and I named "Confuse-o-cam". The camera was mad, it was almost like it had been done on purpose. Best game of all time nevertheless.

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Superbeast 37
21/4/2016 11:17:46 am

When I started reading this article I'd planned to post and say that Tomb Raider had a far greater impact on me.

Then you said it yourself.

As I recall, Mario 64 looked great in the years of prelease hype but by the time I got an import copy and console I'd already finished Tomb Raider. Mario for me was as a result great but not groundbreaking.

TR had 3D environments, was far more detailed, loads of secrets to find, a far greater sense of scale (imo) and had those moments where those giant statues came to life which at that point I had never seen before in a game.

If I were stuck on a desert island with one of those two, I'd pick TR.

I consider Mario World/Yoshis Island and Galaxy to be the pinnacle of 2D and 3D Mario gaming.

Mario 64 was overrated as were many top titles on that console imo.

Only Ocarina deserved its scores.

Waverace, Starfox, Pilotwings, FZERO etc were all given 10% more than they deserved under the old scoring system. They all felt as though they lacked the polish and originality of the SNES versions.

That for me was where Nintendo started resting on its laurels and got away with it due to the press and fans giving them a pass. There was a bit of an emperors clothes situation going on for a few years.

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Rakladtor III The Terrible
25/4/2016 02:06:33 am

Nintendo started resting on it's laurels when they started to rehash, say NSMB onwards, and much more so in the present. I wonder how anyone could call them formulaic or overrated previous to that.

There was no Waverace for SNES, but the other titles you mentioned all transitioned from 2D to 3D, all benefited from significant upgrades to gameplay mechanics, eg. barge attacks in f-zeroX, 30 racers@60fps, all range mode in Starfox 64 plus force feedback.

Still it's unrealistic to expect those games to match the SNES versions for originality, as they weren't entirely new franchises. In any case SMW was basically SMB3plus. Mario 64 took a far greater leap forward than SNES MarioWorld ever did!

When N64 sequels did come, eg Majoras Mask, they still brought a twist to the approach. Arguably various Gamecube sequels took it too far and suffered perhaps due to changing it up TOO much. Mario Sunshine, Starfox Assault. I've never been shy to criticize Nintendo but the N64 golden era was the only time I absolutely could not fault their output.

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Damon link
21/4/2016 12:41:14 pm

My issue with Super Mario 64 is that, honestly, there's no reason to play it today. The was amazing-- for it's time. I can't honestly recommend anyone play it outside of some existing interest in video game history.

That's like in school when they make you read Romeo and Juliet because it's a classic. It's tedious and not particularly interesting and not even the best example of its type! (Julius Ceasar is a much better play, but that probably stands out as the play that made me realize I didn't hate reading Shakespeare.)

Banjo-Tooie. Rocket: Robot on Wheels. They're much better games. I can't think of a reason to recommend SM64.

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Tetsuo link
21/4/2016 12:48:34 pm

Absolute weirdos, the lot of you.

All I will say is that to play this on anything other than the original hardware (an NTSC system, not in PAL-o-vision) is sacrilege, and I *despise* the DS version - it's so far removed as to not be comparable.

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Larry Bundy Jr link
21/4/2016 12:57:28 pm

I'm a marketing manager, I'm not a journalist.

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Acid Arrow
21/4/2016 01:38:56 pm

Ha, brilliant quote! I can watch that clip over and over, poor old Diddy Dave Perry!

There's a great article here which has some more insight in to the incident if you haven't already seen it...

http://www.eurogamer.net/articles/2013-06-04-gamesmaster-the-inside-story

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DD
21/4/2016 01:07:56 pm

Mastering the camera with the 'C' buttons as you move and turn was as important as moving Mario himself.
There was nothing wrong with it, it just took practice.

But as you said, this was groundbreaking, at the time, and games since have improved a lot of course.

Sounds to me that you're a little bitter you never met Yoshi!

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Jareth Smith
21/4/2016 03:03:24 pm


I remember Mario Sunshine got stick for its camera system, too, but I never had any trouble with it. Now that's a fantastic game. Aiiiiiiiiiiiiie.

Ironically for Nintendo, the control system has landed Star Fox Zero in hot water with reviewers over the last few days. I'll be playing it tonight and we'll see. I always like to get to grips with a game's respective control system before going apeshit and ripping one to shreds. The reviewer at Polygon didn't bother finishing the game as they found it unplayable. Hmmmmmm....

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Gaming Mill link
21/4/2016 01:31:41 pm

I've never played Super Mario 64. I remember watching a friend playing it when it first came out and I remember it as being something pretty impressive but I also have vague recollections of me being irritated by it, hence the fact I never played and have never shown any interest in going back to have a look.

That being said, I've got little to do this weekend so I might just borrow a copy from my Corrupt Uncle and actually give it a go.

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TekMerc
21/4/2016 01:35:29 pm

Have to disagree with you on this one Biffo old chap. You prefered Tomb Raider? On a Saturn?

The ravings of s a syphilitic brain no doubt.

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Darcy
21/4/2016 02:17:36 pm

I always preferred the 2D Mario games to the 3D ones, even though everyone tells me I should label them the Neatest (Bestest) Games Ever. They always seem to have more secrets, while the 64 types all have this silly "mission" structure.

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Jareth Smith
21/4/2016 02:58:47 pm

At the time it was a staggering achievement and one hell of a game. I remember my colossal excitement to get on the damn thing - I was 12 at the time. I downloaded it on the Wii U recently and really enjoyed playing it again.

I'd still consider it a classic but it's not aged as well as other Mario games (including NES titles) in my opinion. Super Mario 3D World remains my all time favourite. What an effing masterpiece.

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Andrew Gillett
21/4/2016 03:19:43 pm

I love wandering around a succession of Dali-esque playgrounds.

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Damien link
21/4/2016 03:26:55 pm

I absolutely loved Mario 64 when it first came out. This game alone got me wanting me to pay whatever Nintendo were asking for after I played an import Japanese version in a local indie games shop. When I eventually an N64 in my bedroom, I played it to death, getting 120 stars, then beyond, mainly to see if there were any hidden areas or glitches that hadn't been document yet.

Aside from a quick go one somebody else's DS, I haven't played Mario 64 since the 90's. I got my cartridge signed by Shigeru Miyamoto, then a few years later, sold it on eBay. While it was one of the most defining games of my childhood, I'm scared to go back and play it again. Looking at screenshots and truly thinking about the levels, enemies and general structure of the game does make me question if it really was all that. I don't want to ruin my memories :{

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Arthur Cucumber
21/4/2016 05:09:06 pm

Oi Biffo! Could you elaborate on what you mean about the structure of SM64 being 'kind of bizarre'? I'm intrigued - do you mean pacing, wackiness of levels, etc?

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Dowser00
21/4/2016 05:33:50 pm

Strangely enough your original review of sm64 is the only one I can now remember from the old days. To say you were excited was an understatement. Your review finished by stating that having played sm64 you had realised you had overrated every other game you had ever reviewed by about 15%. That was it. I had to play this game. And then I think it took six months before it was out over here and I could play it...the good old days!

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Spiney O'Sullivan
21/4/2016 05:49:59 pm

Despite this last fortnight being when Digitiser came out as clearly and unambiguously on the wrong side of Gamergate, social progress, and humanity, this is the most offensive thing ever posted on here.

(Kidding. Sadly I feel like it's now necessary to outline things like that really clearly)

Seriously though, it's interesting to read, if very much the opposite of my experience. I replayed Mario 64 at Christmas and was surprised how well I thought it held up. The camera isn't perfect, but seemed remarkably functional for its age, and the level design is challenging but fun, and pleasingly open-ended. Some moves could be easier to pull off (the 180 somersault), and the triple-jump remains confusingly pointless, but overall I'd still put it high up on the list of best 3D platformers ever (Jak and Daxter is another one I still replay now and then).

I'd agree that Tomb Raider's levels were more intricate, and its cultural impact was massive, but it's definitely aged more poorly (just play TR: Anniversary, which is a great update). That said, I'm aware that nostalgia colours my view to an extent, and I never really loved TR until Legend, whereas Mario 64 has always been a favourite.

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lilock3
21/4/2016 06:04:39 pm

You know what Biffo, I couldn't agree with you less. SM64 is one of my favourite games of all time, near perfect, and is regularly to be found sat in my N64's cartridge slot. I can’t believe anyone would ever have found the original style Tomb Raiders to be anything other than clunky messes. I remember playing the demos on PC cover discs each year and being appalled every time. Such awkward controls! (The TR:Legend era games were real good things, mind.) For me, SM64 to this day remains the gold standard for precision control of a character in 3D space, and the most perfect 3D game. Only Super Mario Sunshine has ever come close to its majesty; let down by too many hidden blue coin missions and an overall lack of polish.

I love the creative, adventure-playground-like open worlds of SM64/SMS. They don't have to make any logical real-world sense. You go anywhere. You do anything. You just explore and play. Complete the missions in your own time and in any order you like. No responsibilities, just freedom. It's the kind of world I dream of.

2D Mario adventures were always pretty good games, but to me, the SM64 and SMS were when Mario really came into his own and did something special.

My biggest gaming disappointment to date remains Super Mario Galaxy. It was heart-breaking to see a 3D Mario game reduced to a series of linear, point-to-point levels - Crash Bandicoot with a spherical planetoid gimmick tacked on. Don't get me wrong; SMG 1 & 2 are great games in their own right, tremendous production values and tonnes of content, but they just felt like such a step backwards for Mario.

The Super Mario 3D Land/World template is even more linear and seems to try to reproduce the 2D Mario gameplay in a 3D way. I think it worked great as a portable game, but it just doesn't cut as a fully fledged home console Mario experience considering what we enjoyed with SM64.

But what do I know. My OCD completionist tendencies mean I'm a massive fan of DK64 too. Mmmm… bananas!

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Spiney O'Sullivan
21/4/2016 09:02:22 pm

This is the first time I've seen someone prefer Sunshine to Galaxy. Interesting, as I thought Galaxy refined Sunshine's brilliant and brutal abstract platforming sections. The music is also one of the best scores in games, though Mario games have a stellar record for that.

I'd agree that the last few "main" Mario titles haev't counted in my mind. New Super Mario Bros is just too old, and simply not as good as Mario World, and 3D Land is fun, but not enough to be a satisfying home console game.

I miss 3D platformers badly...

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lilock3
22/4/2016 08:54:40 am

I can’t deny that SMS’s void levels were a highlight of that game, but to me they were the side order of garlic bread that perfectly accompanied the main meal; I wouldn’t want a meal consisting of just garlic bread. And yes, the music and overall presentation on Galaxy was phenomenal, but that’s just window dressing, it’s the underlying gameplay that I’m ultimately interested in.

I also can’t deny that my views on 2D Mario games have always been as controversial as some of Biffo’s comments on Mario 64. SMB2 is my favourite of the bunch (Bunch? Hoard is probably a better word at this point…), whereas I think SMB3 is the worst. SMB3 tried to push the NES beyond its limitations; too long to sit through in one sitting, but no save functionality; overly short levels each extended by the inclusion of a single enormous difficulty spike. All it accomplished was to lessen the impact of SMW.

Still, as Biffo has reiterated regarding his views on SM64, I’m not saying any of the Mario game are anything less than AAA, just that in my opinion some are more amazing than others.

lilock3
22/4/2016 08:57:05 am

Oh, and I also lament the virtual death of 3D platformers in recent years. I'm holding out much hope for Yooka-Laylee!

Kelvin Green link
21/4/2016 06:48:58 pm

Ground-breaking, important, but a bit janky. That's Mario 64. It's good that it exists, because we wouldn't have the underrated Sunshine or the wonderful Galaxy without it, but it's not very good.

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Rakladtor III The Terrible
25/4/2016 02:31:24 am

Is it even possible to be ground breaking/important and not very good all at once? In order to be ground breaking, something has to be good in the first place, otherwise it's called a bad idea and the novel concept dies off

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Kelvin Green link
25/4/2016 07:54:20 am

Of course. You can have a good idea that doesn't quite work out, but that doesn't stop it being a good idea. Someone else will come along and make the most of that good idea. In Mario 64's case, the "someone else" was Nintendo itself, but the point holds.

Rakladtor III The Terrible
27/4/2016 07:01:48 am

We're not talking a good idea that didn't quite work out, we're talking "ground breaking, important" which is synonymous with a degree of success. If poorly executed, I doubt it would have attained the status of ground breaking or important, in the videogame industry circa 96. Hardly the 'Flappy Bird' era now was it?

How did Mario 64 not quite work out? Highly acclaimed in it's day, sold millions, 20 yrs later still held in high esteem by many, I'd bet a majority. Although I still enjoy it to this day, I could understand the opinion that aspects are a bit dated, but "not very good" is somewhat misapplied imo

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Kelvin Green link
27/4/2016 07:30:28 am

Quite so. It's an opinion. I don't think Mario 64 is very good (the mechanics are clunky and the world is strangely empty, for example), but it laid the groundwork for much better games that took those basics and made them sing.

It was ground-breaking because there was nothing else like it at the time; its level of success is irrelevant. Just as you can have success without innovation, you can have innovation without success.

Anyway, the key point is I think Mario 64 is a bit rubbish and massively overrated, Sunshine is much better, and Galaxy is one of the greatest games ever made. You will never agree. Fair enough.

Rakladtor III The Terrible
27/4/2016 09:27:56 am

The Sunshine worlds aren't a great deal more populated, perhaps ever so slightly more. As for the mechanics, core controls are pretty similar in Sunshine,roughly the same mission structure. Greater camera issues in M64 perhaps. I enjoy sunshine but I couldn't claim it realistically to be leagues ahead of 64, even if I much preferred it. As I can't objectively call it far, far better, by nature of their mutual design. Away from opinion, I consider this to be demonstrable.

You said Mario 64 was important. In the context of videogames success is relevant here, otherwise nothing is going to influence anything enough for it to be considered important. And such a level of success is at least partially dependent on quality.

I think Galaxy is amazing too. I think Sunshine is good. I also reason that 64 is fundamentally too similar to Sunshine, for it to be not very good.

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Col. Asdasd
21/4/2016 07:49:23 pm

I'm amazed to read this, because Mario is a joy to play in 64 and Lara (in all the Core games at least) controls like a tank trying to hide an erection. Still, different strokes and all that.

What I will grant you is that Banjo Kazooie was better than both of them.

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Spiney O'Sullivan
21/4/2016 08:50:25 pm

I always went for "controls like a tank in a tank top", but yours is better.

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Paul Jon Thrillin'
21/4/2016 08:30:42 pm

Have never been able to get into any 3D platform games (except maybe Jumping Flash, bizarrely) as i think my spatial awareness is terrible or something, so when I got around to playing Mario 64 around 2001, it never appealed enough for me to stick with it. I do remember seeing screenshots when it came out, and it blowing my miiiind, though. It looked almost unbelievable.

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MrDrinks
21/4/2016 08:54:51 pm

I never got the love for Mario 64 either. I borrowed a mate's N64 fairly close to launch that just didn't "get" it, it looked quite good though but controlling Mario felt like moving through treacle. Super Mario Galaxy 2 on the other hand is a perfect game.

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Mr Biffo
21/4/2016 09:05:06 pm

Some of you lot are worse/more knee-jerk than those involved in The Great Gamergate War. You'd think I'd accused Mario of harassing people while pretending to be Wario online, or something. Look at my last paragraph again!

"I still think Mario 64 deserved all the plaudits it got. It was iconic, bold, and making up the rules as it went along. It was so different to anything that had come before - while still feeling like a Mario game - that it would've been a miracle if it had been perfect. And despite that, it's still sort of a miracle."

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Spiney O'Sullivan
21/4/2016 09:33:16 pm

And while I'm at it, Sonic 3 deserved at least 99.99%. At least.

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Panda
22/4/2016 07:56:29 am

I can hardly disagree with anything you've said here, insofar as it would be dumb to say "I disagree that you enjoyed Tomb Raider more". But the fact that Mario 64 got so much right without going through a painful, decade-long learning curve to do so contrasts even more strongly with everyone else when you consider the likes of Tomb Raider. A 3D game controlled with a d-pad is reason itself for so many of us, myself included, being completely unable to get on with it. But then you've got the jumping, something that again contrasts strongly with Mario in terms of the consideration given to how intuitive it all feels. The only thing that didn't feel quite right to me in Mario 64 was the slide levels as the steering was a bit obtuse. And maybe the wall-jumping, as that took a bit of practice to figure out.

Hell, even after the release of the dual shock, it took some third party developers well into the PS2 era, and sometimes beyond, before they'd even properly mastered making games in which you play in a 3D environment. As you suggest, everything that demonstrates progress in game development seems to demand that drawn out teething process. Kind of like how making HD games inexplicably took Nintendo by surprise despite them being one generation of machine behind everyone else, to the extent that every Wii U game they made that wasn't a quick upgrade of a 3DS game took them way too long to get released. Considering how comparatively massive the jump from 2D to 3D was, I agree that Mario 64 is a miracle for that very reason. It even happened with Zelda and Goldeneye too, games that weren't the first examples of their kind on consoles but were pretty much the first attempts by the publisher/studio, and made it feel like they were the main ones responsible for leading the way during an important period of change.

The only thing I enjoyed about Tomb Raider was the sound, something the PS One was always able to trump the N64 on.

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Panda
22/4/2016 07:58:57 am

When I say PS One, I include Saturn as well, obvs.

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Spiney O'Sullivan
22/4/2016 08:35:42 am

Tomb Raider's soundtrack is a masterpiece of restraint. The minimal sound direction was incredibly well-done, and contributed hugely to the game's atmosphere. I still don't think the controls were ever fantastic, but the levels felt convincingly isolating and forgotten, and the sound was a huge part of that.

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PeskyFletch
23/4/2016 10:22:44 am

I fucking love Sunset riders.

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