Not so much The Boy Who Cried Wolf as The Man Who Cried That There's A Friendly Wolf Who Lives In The Forest Who Dispenses Free Chupa-Chups From A Flesh Hatch In His Stomach And If You Rub His Head A Rainbow Shoots Out Of His Mouth, 11 years ago he famously apologised after his highly anticipated RPG Fable was released without many of the features he'd promised.
However, the man who once described himself in a Kotaku interview as "a terrible PR person", may have finally made a few promises too far.
However, earlier this week, one of the game's lead designers, Konrad Naszynski, took to the game's message boards to state that he didn't feel many of the features promised in the Kickstarter campaign would ever be implemented, expressing his frustration with the development process.
He blerped: “To be brutally candid and realistic I simply can't see us delivering all the features promised on the Kickstarter page, a lot of the multiplayer stuff is looking seriously shaky right now especially the persistent stuff like hubworld.”
Suffice to say, Godus's Kickstarter backers - already having had their patience tested by delays, a heavily-criticised freemium mobile version of the game, and Molyneux's apparent decision to shift focus to a new project, The Trial - went into meltdown.
Digitiser 2000's take? We think it unlikely that Molyneux is evil. He's most likely well-intentioned, and no doubt believes his own lofty ambitions at the time. And yes, he should probably be kept well away from interviews. And in this instance was probably sucked in by the temptation to over-promise, due to the desperate necessity to reach Godus's Kickstarter funding goals.
But - hey - you can make up your own mind with the video below, in which Molyneux and Naszynski address the controversy head-on, while doing their best not to squirm.