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DIGITISER AT 25: PART 1 - by Mr Biffo

12/12/2017

19 Comments

 
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I started work at Teletext Ltd in the middle of September 1992 - over 25 years ago now. By December 1992, Digitiser already existed, although nobody outside of Teletext was getting to see it.

I remember the first moment I was introduced to Tim Moore; smart shirt, braces, long hair, loads of earrings. Our features editor once described him as "Teletext's style guru". He was trendy and I wasn't. He was a bit posh, and I wasn't. He was cool, and I wasn't. He was well educated, and I wasn't. I'd been a teenage dad, and he hadn't.

Initially, I found him a bit stand-offish, if I'm honest. I was only 21, and Tim was quite a bit older than me. I wanted him to like me, not least because we'd been forced together to write the new Teletext video games section that I'd proposed.  

On paper, we shouldn't have been mates, but we shared a compatible sense of humour, a similar outlook on life, and it's probably fair to say that neither of us were terribly well-suited to the structure of office work. Neither of us were particularly ambitious either I don't think; we just wanted to enjoy what we were doing.

At some point in those first couple of months at Teletext I started to consider Tim a mate. Though he wasn't as avid a gamer as I had been, I know he shared my feeling that we were incredibly lucky to have landed a job writing about games. We both really appreciated our good fortune.

In some respects, we were the worst possible combination of people. In all other respects... without Tim and I working together, Digitiser would never have happened in the way that it did.
COMMON PEOPLE
One other thing Tim and I had in common is that we also really liked Teletext's first editor John Holme, and it was probably the end of John's time at Teletext, and the nature in which it ended, that turned us from being - relatively - loyal, well-behaved employees, to getting labelled as "trouble-makers".

Thinking about it now, we never quite forgave John's successor, and the rest of his senior management team, for the way in which John was sent packing; we never even got a chance to say goodbye. One day he was there, and the next he was gone. The shock of that, the injustice we felt - on my part at least - simmered inside me, and has likely coloured my view of careerist management trajectories ever since. 

John was incredibly posh, a proper old-school Fleet Street guy, who chain-smoked in his office. He was straight-talking, his language florid and fruity. He was incredibly charismatic, and earned respect because he wasn't a game-player. Also, I always thought he looked a bit like Bruce Forsyth. 

It was John who told me that I'd be writing Digitiser, and - unlike later Teletext managers - John was very much on our side from the off. There was something warm and approachable about him. I felt safe with John.

Safe enough that - by digging my heels in during my interview - I ended up as the only member of Teletext staff with an ongoing contract. One day, I also told John that Tim and I needed cash every two weeks to go and play arcade games. He signed off on that without second thought.


When John was "let go" a year or so later, I was gutted. We'd lost an ally, and the shock felt around the office was tangible. Working at Teletext, after that point, ceased to be as freewheeling and enjoyable. In some respects, the loss of John was as significant as when Tim was booted out, years later.
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MAGS AND FAGS
The first two games I can recall reviewing for Digitiser were Bart's Nightmare and Greendog The Beached Surfer Dude, both of which I'd picked up second hand. I've written before about how my writing style was influenced by the games mags of the day; I didn't really have anything else to base it on.

I'd enjoyed writing when I'd been at school, though my imagination had usually outstripped my actual ability. My short-term attention-span didn't help; in English, I was forever getting work sent back to me to "complete", because I'd gotten bored halfway through and ended a story abruptly. A term-long project based around a fictional island was meant to be an assessment of the geology, flora and fauna, but I'd turned it into a report about sub-Rambo mercenary mission. My teacher had been appalled.

I wasn't particularly confident about my ability to write game reviews. Tim had already been a professional journalist, and I was a graphic designer who had been press-ganged into writing. I don't know if Tim ever felt I had no place writing with him on Digitiser, whether I was muscling in on the single page of game reviews and news that he'd originally been lined up to write for the teens section, but the fact we got along well probably saved me from any resentment.

In those early days I would write things and then show them to him for approval. Tim never said anything negative, but it didn't take long for my writing to improve - and to realise how awkward he must've felt about those tentative requests for feedback. For a while, he would subtly rewrite my stuff without saying anything; correcting the grammar and spelling, and making everything a little bit funnier. 

It's weird now, to remember not being able to write. I honestly thought that the plural of monkey was "monkies", and I failed to understand why Tim had been so amused when I'd written about "pouring over some books". 

Unfortunately, for every thing that I remember clearly from around that time, there are more things that are a bit fuzzier. I don't recall exactly how we came about doing a deal with a games importer to provide us with review copies. It was becoming clear that getting PR departments to take us seriously was proving difficult, and we might've raised this. It might also be that the Teletext marketing department had arranged the deal. 

I do remember the first time we visited Video Games Ltd, and came away with a couple of boxes full of games, and a Game Gear. I got to keep most of it, while Tim later went home with a brand new PC that he'd managed to blag. Which was fair enough.

I can remember writing a list of potential names for the games service. I don't remember any of the others, but Digitiser was a clear stand-out, not least because it made it feel like a sister section to Generator, the teens section. ​I can even remember designing the first Digitiser index page, and showing it to John Holme. 
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INDUSTRIAL REVOLUTION
It's not a case of boasting when I say that Digi's format was all mine; I was the gamer, I read games magazines, and that's where I took my inspiration. However, the style, the quality of the writing, was all Tim. I had to learn how to write - fast. I mean, it wasn't that what I wrote was bad... it just wasn't on that same level as what Tim was capable of, and I knew it. It wasn't sufficient to just be good enough, to continue aping Computer & Video Games.

It wasn't so much that I was intimidated by Tim's writing, but more motivated by it. He's an exceptional writer, and I wanted to be as good as him (I don't think I ever quite achieved it, but I did at least improve). Tim had - and still has, if you've ever read one of his books - a way with words that's utterly unique. Simultaneously high-brow and low-brow.

I think that without him leading by example, I'd have stayed writing in the style of CVG and their ilk. Or maybe not; maybe I'd have found some other way, but I do know that Tim's style and talent, coupled to my ADHD, is what made Digi what it was. Even long after Tim left, I was still trying to write like him.

He was more precise than I, able to combine words together in a way that would surprise, and be funny just by their sheer, unexpected, juxtaposition. My approach was more chaotic, scattershot; "Oh, I'm bored... let's put a man with a long chin on the letters page... let's change the index page graphics... let's put a reveal under the answer to that letter..."

​The Digitiser characters were usually my creation, because I did the graphics, and the graphics were essentially me doodling. I'd always doodled; my school books were covered in scrawls of odd characters. 

In fact, that's a connection that I've only made now. I was once stopped in the corridor at school by my History teacher, who wanted to talk about the elaborate "torture machine" I'd drawn on the inside cover of my history book. I'd expected to get a bollocking, but he told me it had made him laugh.

The back cover of the book had also featured a "hypnotising machine" - a series of concentric circles, with the instructions to "1. Lift flap up and down... 2. Congratulations, you are now hypnotised".

Not needing much in the way of encouragement, I challenged myself to make him laugh. I've still got some of my history books; an illustration for the effects of the Industrial Revolution is a particular highlight. A "wealthy landowner" is depicted with absurdly long arms, while the caption "many unemployed" is accompanied by an illustration that resembles a group of amoebas.

​You've probably got Mr Moison to thank for Digi's characters as much as anyone; my work was often returned to me with big red ticks next to the pictures.

​TO BE CONTINUED...

CELEBRATE DIGI'S ANNIVERSARY BY BUYING A BLOODY T-SHIRT OR MUG OR SOMETHING!
T-shirts! Hoodies! Mugs! Order now in time for Christmas; just five days left get 15% off with the code welcome-100221015! Loads of designs; Mr T, Snakes, Goujon John, The Man, Wozniak, Xenoxxx, Insincere Dave, Morse & Lewis etc! Sexy sexy! 

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19 Comments
John Veness
12/12/2017 10:43:22 am

What a lovely article, and a nice accompaniment to the Games on My Years series. Look forward to reading more. Good on Mr Moison!

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Biscuits
12/12/2017 12:12:28 pm

I was heartened by Mr Moison too. Good teachers eh, shame they are the exception. But then I guess I would be pissed off If I was being paid peanuts to inform barely-born morons too

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David W
12/12/2017 06:16:02 pm

I also had one teacher like that. The rare kind that balanced the demands of child-minding, crowd control, and stupid exams.

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Biscuits
12/12/2017 10:51:03 am

Greendog was utter shite that I nonetheless played quite a bit due to being 11 and the internet not existing. I remember the character design being perhaps the worst I had encountered at the time. His head is like a spherical smooth ball with some vague yellow hat/hair flapping around

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Spiney O'Sullivan
12/12/2017 02:04:10 pm

The game is mediocre, but I actually have a vague love of Greendog if only for the comic featured in the very short-lived (as in maybe single-issue) Max Overload magazine.

It also featured strips based on Lemmings, Chuck Rock and Toejam & Earl, and also had ads for anime/manga, which stands out in my mind because in the early 90s that was basically nonexistent in the UK. I guess it was sort of like Sonic the Comic aimed at a slightly older readership. Shame it faded into obscurity almost immediately.

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Biscuits
12/12/2017 03:45:16 pm

I would have gone CRAZY for that, thank god I didn't know about it's existence or I would probably have a tattoo of the logo by now

Spiney O'Sullivan
12/12/2017 04:49:45 pm

There's not much about it online, but this blog has put up some of the comics content. There are rumours of a second issue, but I've never seen any proof.

Lemmings: http://twoheadedthingies.blogspot.co.uk/2012/08/max-overload-part-1.html

ToeJam and Earl: http://twoheadedthingies.blogspot.co.uk/2012/08/max-overload-part-2.html

Chuck Rock: http://twoheadedthingies.blogspot.co.uk/2012/09/max-overload-part-3.html


Greendog: http://twoheadedthingies.blogspot.co.uk/2012/09/max-overload-part-4-and-last-part-for.html

Biscuits
12/12/2017 07:38:28 pm

Brilliant! Cheers!

Dr. Budd Buttocks, MD
12/12/2017 11:07:47 am

Where does the time go? I read Ceefax/Oracle almost daily back then, (being a technology-obsessed child before there was internet), and I remember being quite excited about the new Teletext and especially Digitiser. The thing that sticks in my mind the most was the banner text proclaiming "Digistiser"

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Nick
12/12/2017 11:12:08 am

That was smashing. I bought Mr Hair's The Cyclist Who Went Out in the Cold at Digifest as a present for a friend but ended up keeping and reading it myself. Currently on my bookshelf signed and dedicated to Paul.

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Jareth Smith
12/12/2017 11:28:31 am

I remember, at 7am over my cornflakes in my bedroom circa 1994, reading a Man Dairy and just shaking my head at how bizarre and surreal it was. I was a stupid kid back then waiting to head into primary school, but Digitiser taught me it was cool to be unusual.

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Jareth Smith
12/12/2017 11:32:20 am

You know, I literally had to stop eating my cornflakes and consider it all for a few seconds. It was incredible. Being the quirky kid at school became a lot easier after that, especially after I started watching Eddie Izzard and Monty Python.

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Treacle
12/12/2017 12:09:52 pm

I really enjoy these glimpses in to the formative years of Digi and Biffo. The bumper weekend Digi was always great but tinged with melancholy as it meant that there was no new digi until Monday . I read you every day (even on a Sunday when there's no update).

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Sam
12/12/2017 01:46:04 pm

This was a delightful read

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Chris
12/12/2017 04:38:49 pm

Mr B, not all the mugs on your banner are showing up in the shop!

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Jol link
12/12/2017 04:54:33 pm

If you click the Create button you can design your own, and the price appears to be the same as those already in the shop.

Having had a quick check there's loads of random stuff in there you can stick Digi designs on, like phone cases and teddy bears.

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Chris
12/12/2017 08:43:43 pm

Hmm.. interesting. But: (a) effort and (b) still can't find what I'm looking for.

Mrtankthreat
12/12/2017 05:16:20 pm

What were the Planet Sound dudes like? I think I met Earls once at a gig in Dublin but I was drunk and the more I think about it I think it was actually someone pretending to be him.

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Chris Wyatt
20/12/2017 11:27:20 pm

Shame I won't be alive for Digitiser's 72nd anniversary

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