Based upon these travesties, there was strong evidence that Sega's Mega Drive, the successor to my beloved Master System, was a proverbial "dirty son". Had I not already spent a great deal of money that I didn't have on it, it's highly likely I'd have propelled the thing into the nearest dog toilet.
It wasn't until I picked up Revenge of Shinobi and Castle of Illusion that I started to think purchasing the Mega Drive might've been worth it. Broadly, they both marked a turning point, and from then onwards *most* of what I bought for the console justified the initial outlay.
Truth is, the Mega Drive always had a much higher tat-to-good ratio than its eventual rival, the Super NES. Sega, by its own admission, was far more relaxed about quality, preferring a noisy, edgy, catalogue where quantity filled the trousers.
During the years of the great 16-bit console wars, this approach obscured many - myself included - to the fact that there were many genuinely great Mega Drive games, It's only now, with the benefit of several decades of hindsight, that Sega's 16-bit homunculoid has become sort of universally beloved, bitter divisions, and frustration with Sega's policies, seeming so unimportant in an era where not a day can unfurl without some new gaming drama.
Given this renaissance, it's inevitable that Sega has finally gotten around to pumping out a proper Mega Drive Mini, in the vein of Nintendo's NES and Super NES nostalg-o-replicas. And get this: it costs just £69 - the rudest price, which also happened to be the exact same RRP Virtua Racing sold for when it was released for the Mega Drive in 1994.