Created in 1982 by one William Tang, employee of Aussie software house Beam - the creative arm of publisher Melbourne House - Hungry Horace was something of a short-lived sensation.
Tang's game spawned two sequels, before Horace slithered almost completely off the radar for almost 40 years. Buried beneath layers of sediment, formed by the decaying flesh and bones of better ZX Spectrum characters, Horace is remembered merely as something of a joke - a fundamentally terrible character.
Indeed... possibly the worst games character of all time.
And here is why.