It's not something I do very often, but she loves walking, and every once in a blue moon I'll take one for the team and go on a walk with her. Obviously, I love spending time with my wife, but I find walking - for the sake of walking - a bit sort of, y'know, dull. Regardless, I was determined to prove how devoted I am by doing the walk in full, all the way up to Ivinghoe Beacon, whatever that is, from Tring Station, and back. A distance of just over 10 miles, up and down hills.
I can't say I enjoy the act of climbing a hill, but I do quite like the view from the top of hills. Frankly, it's a shame that escalators are not a natural feature.
Unfortunately, a mile or two from the end of our walk, something popped in my knees, and I shuffled through the remainder in searing agony, stopping every few steps to wail and shriek, and complain. It must've appeared that I was attempting the equivalent of breaking a dish while doing the washing up, and consequently my wife has sworn off ever going on a walk with me again.
Which I wouldn't be able to do anytime soon anyway, as my knees still haven't recovered.
The point of all this is to preface this review of Death Stranding: the new game from heralded "genius" Hideo Kojima. Much has been written about its origins - and it has been fun (for "fun" read: "aggravating") to see games journalists attempting to up their game, and deliver a verdict/thesis that they feel is worthy of this work of high art.
A work of art which is full of product placement for Monster Energy Drink, where the only show on TV is Ride With Norman Reedus, which features a character called Die-Hardman, and co-stars talk show host Conan O'Brien.
Strip away all the eggy guff around Death Stranding - and there's a lot of guff of the eggy variety - and at its heart it's a silly open world game in which you play a sort of postman, who must deliver packages to remote communities in a post-apocalyptic America (which looks like Iceland, and where the only notable company still operating is Monster Energy Drinks). Thus: reconnecting the shattered country.
Yes, it's a walking simulator. And a balancing-packages-on-your-back simulator. And a lot of it isn't even a game at all, but a CGI movie.