Unfortunately, that would've required a) Having a Neo Geo on which to review said games, and - at £600-plus (the games alone could be several hundred quid) - it was unlikely that either Teletext or myself was going to buy one, and b) It was only really available in the UK via import, an offering for lunatics who didn't have anything better to do with their money.
The most alluring aspect of SNK's Neo Geo - apart from it being sternum-disruptingly expensive - is that it offered true arcade-quality graphics in your own pantry.
Yeah, the Super NES and Mega Drive may have intermittently claimed the same, but the Neo Geo really was an arcade machine; its innards were designed for something called the Multi Video System - a multi-game arcade Jonesy, which used cartridges that could be swapped around by arcade owners.
SNK later released a rental-only version for home users, thinking nobody in their right mind would've been stupid enough to pay the astronomical asking price to own one. Ultimately, though, the company caved to pressure from stupid people who were clearly not in the right minds, reconfigured it - in the process making it the first home console with removable memory cards - and flogged it to consumers as a high-end, luxury, proposition.
You know: like the console equivalent of a Heston Blumenthal-branded prawn cocktail from Waitrose (it's just like a normal prawn cocktail, except that it costs forty quid, and the secret whimsical ingredient is a dugong's cortex).
Unfortunately, it arrived in homes just in time to have a brief window where it strutted supreme as the console with the best graphics, before its cheaper rivals started offering 3D visuals which the sprite-laden Neo Geo didn't have a hope in Hot Hairy Heck of displaying.
And now? Now, in celebration of SNK's 40th birthday, it is back as the Neo Geo Mini! Although, there have been Neo Geo machines released steadily since the system's 1991 debut, most recently in 2012 with a Neo Geo handheld.