From 1988 to 2001 they released a string of diverse games - from the arcade shooting of Xenon and Xenon 2 to the futuristic sports of the Speedball series - becoming best known for their distinct visual style... which was all sort chunky and shiny, with no deep blacks... Look, I know that's a terrible description of it, but you try coming up with something better.
Truthfully... I loved what The Bitmaps' games looked like, but always found them a bit wanting in the gameplay department. They were too tough, too fiddly; often a case of style over substance. Still, you know what people are like; they just want good looking games that have been made by some men in sunglasses who fanny around near helicopters, pretending to be cool.
And here we are in 2019; one of The Bitmaps' most heralded Amiga/ST games - Gods - is back to be reevaluated in the harsh, unflattering, light of the 21st Century.