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CATCHING AN UNHINGED SERIAL KILLER (Or How I learned to Stop Caring and Accept Mediocrity)

11/6/2015

14 Comments

 
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by Digitiser2000 reader Martin McHendry

Some games are great, and you will look back on with fondness as you get older. Incredible stories of heroism, great sacrifice, or jumping on the heads of weird creatures to save your beloved. 

Then you have the clunky, messed up, one generation behind near-abortions that embody everything possibly wrong. The gameplay isn't there. Awful acting. Stilted dialogue. Buttons not responding when pressed. Innapropriately jaunty music.

What happens when someone has a narrative so compelling and out-there, and combines it with gameplay from a generation previous, with acting so bad it's endearing? 


You get Deadly Premonition - a game that, on the surface, has no redeemable qualities. At all. It's lead character is, to put it bluntly, a bit of a knob. A setting where everyone you meet is a weirdo. The cowboy looking-guy who loves rock music. The museum owner who is.... easy with her affections. The rude sheriff who doesn't want the FBI there.

The controls are awkward, the gunplay rudimentary. This is not Resi 4. All guns have infinite ammo variants because you will run out of bullets thanks to a lack of non-health related items.

This is from the twisted mind of a man called Swery65. He made a couple of games before this, most notably Spy Fiction on the PS2. Probably best described as "If SyFy made Metal Gear Solid". Swery's games share "actors", like Forest Kaysen who appears in the aforementioned, as well as Deadly Premonition and the follow-up, D4.


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Deadly Premonition was going to be a PS2 game, until it was shown one E3 and everyone who played it pointed out that it was Twin Peaks, with a different name and main character. It had that Lynchian vibe about it, it had weird dwarves, it had a massive murder mystery. 


After realising they could get sued, DP was reworked to replace the more overt Lynchian references. The dwarves became spooky twin kids, for example. The final product, although a generation late and switched to Xbox, nearly wasn't released at all.

SO WHAT?
So what makes a game that is, to all intents, an unwieldy Twin Peaks knock off, made by an insane Japanese auteur, such an important part of the last generation of gaming?

Well, despite it taking from Lynch's work, it feels very original. There is literally nothing else like the weird town of Greenvale and it's happenings, and it's all down to how the game interacts with the player.

The game opens with York, the main character, driving whilst on the his mobile, and smoking at the same time. He's talking to an unnamed caller about Tom & Jerry, and their co-dependency issues. "It's okay that Jerry does these things to Tom, as long as Tom wants it!" Suddenly, all the electrics short out, the phone stops working, and York then says, seemingly to no one, "Did you see that, Zach?".

York, our FBI Special Agent, has an invisible friend; the player. He talks to you throughout the game, about cult movies, their production history, his thoughts on the people he meets, the places he sees, and the crazy stuff that happens to him.

THE HOOK
That is the hook, the thing that sets DP apart from everything else. Zach is in charge of protecting York, you direct him round town, controlling him as you would any character in a PS2-era TPS. York places his life in your hands when you are attacked. "Think you can take care of this, Zach?" Every headshot is accompanied by him saying "Nice! Amazing! Bullseye! Great shot!"

Throughout the game, you take care of York. Change his clothes, make sure he shaves. Get him to check in with the Bureau and go over evidence collected so far. All of these things gets you a cash bonus on top of your FBI salary, paid at the end of each chapter. Spend the cash on new suits, weapons and healing.

People around the town set you weird tasks, or just chase you when you come calling. Anything to avoid helping the weird outsider who talks to himself.

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They have lives they get on with, so you can either interview them, or do sidequests to get new vehicles or unlock fast travel, or just get on with the main story.

The menu screen is inside York's head. A living room, in a forest, covered in red seeds and leaves. There's even a tv. Everything affecting the case is in that room, and more is added as you play.

COMPELLING NARRATIVE
These small touches though, would be nothing without a compelling narrative. 

Luckily, Deadly Premonition's tale of mysterious murders across the US and a small town conspiracy linked to the US government and supernatural beings does not disappoint. Most satisfying of all is the discovery of how York and Zach met and became so close. 


The last two to three hours of the game will leave your jaw hanging, as revelation is piled upon revelation, each more stunning than the last until it gets too ridiculous. Everything up until that second to last moment perfectly encapsulates why video games are unlike any other form of entertainment.

My biggest problem is that non-gamers will never experience the brilliant, measured insanity of Deadly Premonition, the town of Greenvale and it's wonderful, unhinged residents.

At the core of the game is a fantasic murder mystery. It's possible  - though unlikely - that you could work out the identity of the killer early on as the game gives you lots of clues, right from the intro.

It's hard to convey quite what I found magical about the whole thing whilst avoiding spoilers, sadly. This is truly something that must be experienced, and thanks to the game's availability on XBL, PSN and Steam, there's no excuse not to. Fair warning though, the PC version takes some fiddling to get working, including deleting a Windows Media Player - associated file.

Allow me to leave you with this, my favourite scene from early in the game. Completely bizarre, but spoiler-free:


FROM THE ARCHIVE:
  • THE OLD MAN SMELL by Mr Biffo
  • HOW BIG IS TOO BIG? By Mr Biffo
  • I WAS A BAFTA GAMES JUDGE by Mr Biffo

14 Comments
smeeglet
11/6/2015 05:23:45 am

sounds brill need to try it

Reply
maw
11/6/2015 05:25:29 am

Reply
Mr Smith
11/6/2015 05:36:18 am

A lot of commentary is given to the story, by everyone who writes about DP. Which is fair enough, it's great.

But I loved the mechanics equally as much. I love how you had to keep buying petrol for your car, otherwise it could run out and you'd get stuck. I liked the fact you needed to eat and sleep. At one point, near the tree, I got peckish, ate some pickles, then took a nap in a shed for an hour.

I also liked how you could spy on people through the windows of their house. It's crazy to think some staff member spent hours and hours coding the routines for virtual families to do their stuff about the house.

Reply
kelvingreen link
11/6/2015 10:57:21 am

I played and finsihed this for the first time a few months ago. it's a terrible game, but it's also a brilliant game, and I'm glad that it exists.

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Will dillon
11/6/2015 04:12:36 pm

One of the gems I played on the last gen. At the time I played it big games like COD where out but this was my game of the year for me at the time. Words can't do this game anymore justice it's a must have. Great review by Martin.

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Laura McArthur
11/6/2015 04:23:30 pm

Outstanding game by Swery65. Proves that a good game isn't all about the graphics, mechanics or frame rates! I'm so glad I gave it a chance. Hopefully more people will after reading this spot on review! Thumbs up Martin!!

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JB
11/6/2015 04:53:50 pm

Enjoyed this review more than the game to be honest, fair play Martin

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Thrills link
15/6/2015 04:34:48 am

I purchased Deadly Premonition because of this review, which makes it sound fantastic. A cool £6!

It is now sitting there, waiting for me to start playing it, which I shall do once I have done adult things like, I dunno, buy stamps and weep uncontrollably.

YEEEAH!

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Martin link
15/6/2015 06:31:32 am

That's what I was aiming for! Best of luck with it, would love to know how you get on!

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Thrills link
21/6/2015 08:39:23 am

I'm still not too far into (life gets in the way), but I am enjoying it thoroughly. The game mechanics are sort of terrible, but I can deal with that, I've been playing computo games since about 1986. The setting and atmosphere are great, though!

I especially like the bits that are "we're not Twin Peaks, honest! Look, we'll even be self-referential about it, as proof!". I enjoy the weird asides to the camera/player, such as the in-depth discussion about that Attack of the Killer Tomatoes DVD, and I love the incompetent policework, like the local sheriff not having interviewed the people who found the body, or investigated the boy. Or the fact that to get a piece of evidence from the crime scene, in a branch at head-height, you have to shoot it down.

It's a joy in a way I haven't experienced in a game since maybe Earthbound. I WANT to hear the ridiculous shit people have to say, instead of just quickly skipping their dialogue to get to the next bit.

Thrills
21/6/2015 08:40:37 am

Sorry, riddled with typos. "investigate the body" not the "boy" is but one of them.

kelvingreen link
21/6/2015 11:56:28 am

There's a bit somewhere in the middle in which the team go and get burgers and shakes in an attempt to ease tensions and bond, and York goes into gruesome detail about a previous serial killer case, putting his colleagues off their dinner. All through this, the happy whistling music plays.

It was then that I realised that it's not accidental or poor direction, and that Swery knows exactly what he's doing.

Thrills link
22/6/2015 05:18:17 am

Kelvingreen, that's the exact point I have reached in the game! I've not laughed out loud so much at a game in ages.

David W
15/6/2015 01:51:54 pm

Sounds rather interesting and only moderately broken. Thanks for that. PC owners may be interested to know that it's currently £1.99 in the Steam sales.

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