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BOOK REVIEW: CONSOLE WARS by BLAKE HARRIS

6/11/2018

15 Comments

 
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Four years late, I've finally read Blake Harris's book Console Wars. Why so long? Well, I mostly read books on my Kindle, and I'd foolishly bought a physical copy of Console Wars which doesn't even light up or anything, and thus it sat unread on a shelf, emitting the occasional whine of lament.

The book covers the Sega VS Nintendo battle of the early-90s, and ends at the point Sony enter the market with the PlayStation. It's a period in the games industry that is of obvious interest to me, because that was when I was first douching my duffel as a games journalist.

As I've written elsewhere, I never wanted to become a games journalist - or, indeed, any sort of journalist. My thing had always been drawing pictures - that's how I thought my career would continue - and I ended up with Mr Biffo and Digitiser quite by accident.

Obviously, it was The Best Job, and I went from being somebody who played games for fun, to somebody who played them for a money, like a "brass" - and found myself having to cultivate relationships with the people who made them.

Digitiser always had a volatile love/hate thing with Sega. We were hard on them in a way we never were on Nintendo, and in return they seemed to deal with us with a sense of heavy resignation and/or unhinged rage. 

One of their PR guys hated us and wouldn't give us the time of day - most memorably,  on one occasion we arrived for a pre-arranged meeting, only to have him storm into the reception of Sega Europe HQ - red-faced and fuming as if we'd turned up unexpectedly and done a poo on his cat - to tell us that we'd dragged him away from a meeting with the guys from Mean Machines, just so that he could tell us that the Mean Machines guys were more important and we were plankton and that we shouldn't have pooed on his cat.

"We didn't poo on your cat though..."

"I HATE YOU!!!!"


His replacement was a lovely bloke, who despaired when we refused to pull our punches, or when we drew penises in the notebook on his desk, and he did his best to get us on side. We slightly loved him... the company he worked for not so much.

Nintendo, on the other hand, we had very little to do with. We'd always receive review copies on time. We'd get invited to their press events. But in terms of anything more personal... their PR team was always remote and unknowable. Indeed, I found it interesting how my own experience of Sega and Nintendo are reflected in Console Wars.
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BIG EVENTS
I remember many of the events depicted in Console Wars - albeit from a UK perspective. 

Sonic 2sDay - the first global launch of a video game ever - was my first press event. I remember well the unexpected early release of the Saturn, and the Game Over klaxon that followed the announcement of the PlayStation's price, undercutting the Saturn by $100. And I recall vividly the impact of Donkey Kong Country, and playing it for the first time and thinking "This looks amazing, but the gameplay is so-so"...

Unfortunately, Console Wars barely mentions the European games industry. Indeed, I think there might be just one reference to it. It's irrelevant to the story Harris wants to tell, and instead he keeps his focus primarily on the US, and how Sega of America rose from a nothing player to beating Nintendo's market share (albeit briefly).

What I did find interesting is how Sega of America boss Tom Kalinske is sort of depicted as the hero. I remember how we used to mock Kalinske on Digitiser. He was a slightly ridiculous, hyperbolic figure, but here - whether it's because Harris had Kalinske as a primary source for many of the tales he tells (and, indeed, that's how it reads) or because Kalinske really was as warm and prescient as he's portrayed - he's the David to Nintendo's Goliath.

​Indeed, according to the book, every bad decision we ever took Sega to task for on Digitiser, Kalinske was already way ahead of us - predicting that the 32X would flop, bemoaning that the Saturn was underpowered, knowing that it could never compete with the PlayStation...

It makes for an oddly-skewed story whereby Sega of Japan and Nintendo are the antagonists, and Sega of America - led by Kalinske - are the scrappy underdogs. Which, yeah, they were.

But also... then they weren't. 
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SKEW-WHIFF
Although I remain sceptical about the way some of the events are skewed, I nevertheless came away from Console Wars with a new appreciation of Tom Kalinske.

Before Sega he HAD worked for Mattel, where he'd revived the Barbie brand, thanks to the same sort of insight and aggressive marketing which he later brought to bear with the Mega Drive/Genesis. He fought hard to keep Yuji Naka at Sega, and was instrumental in ensuring Sonic The Hedgehog wasn't a disaster.

Indeed, one of the chapters I found most interesting was the tussle between Sega of America and Sega of Japan over the name of Sonic's co-star Tails - the latter insisting he be called the pun-awful "Miles Prower". SOA managed to convince them otherwise by writing a heartfelt backstory for the sidekick which reduced several SOJ employees to tears - and thus secured the compromise that his original name was Miles Prower, but had been given the nickname Tails by Sonic himself.

I also hadn't realised that the rivalry between Sega and Nintendo ran quite as deep as it did, nor that it got as personal. Kalinske and Nintendo of America Vice President Peter Main at one point almost came to physical blows as years of resentment boil over. Nintendo and Sega quite literally hated one another, which added an extra layer of texture when I saw Sonic in the trailer for that new Smash Bros. game. 

One other takeaway from the book is that despite having always been Team Nintendo, I've gained a new respect for Sega. That loyalty was based upon nothing more than the games, and - if you asked Nintendo - the way they ran (and, indeed, run) their business is all about maintaining quality.

I never had any personal stake in Nintendo other than feeling that they released the better stuff, and that Sega favoured a quantity over quality approach (which Kalinske more or less admits to in the book, albeit dressed up as giving the player the choice of deciding which games are good; another example of how I felt the tale was somewhat overly Sega-skewed). 

And yet here it's clear that Sega - or, at least, Sega of America - was passionate about what it was doing. Yes, they set out with the intention of taking down Nintendo by any means necessary, and were ultimately undermined by an internal power struggle with Sega of Japan, but it's hard not to admire what Kalinske and his team achieved in relatively short time. Helped, in no small measure, by Nintendo failing to take serious the threat to its market dominance until it was too late.

Well worth a read. Especially if you're Tom Kalinske. 
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15 Comments
Ste Pickford
6/11/2018 11:04:09 am

Have you read Game Over by David Sheff? That's a cracking read.

Reply
Mr Biffo
6/11/2018 11:08:07 am

I'll do that next! Ta for the recommendation.

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antony
6/11/2018 12:11:01 pm

One of my favourites is "Blood Sweat and Tears" by Jason Schreier (from kotaku), well worth a read.

Spiney O'Sullivan
7/11/2018 01:36:29 pm

It's not a short read by any means (about 600 pages), but The Ultimate History of Video Games by Steven Kent is also excellent, though much broader in focus.

It also features a foreword by Peter Molyneux, who managed to restrain himself just enough not to promise that the finished book would be unique and evolving experience for every reader.

Nick
6/11/2018 11:39:42 am

The Tetris chapter is brilliant. Like a John le Carre novel but with four block shapes based video games rather than military secrets.

I still have the copy given away free with Arcade magazine somewhere.

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Adam
6/11/2018 04:41:02 pm

I also have the edition Arcade gave away, but it states in the introduction that it's actually been edited down. Anyone know how much was cut out from the full version?

Kelvin Green link
6/11/2018 01:36:16 pm

Sega Mega Drive: Collected Works is pretty god too, and covers a lot of the same ground, although more from the Sega perspective, as you'd imagine from the title. I was surprised to discover how often Segas of America and Japan disagreed with and undercut each other.

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Gordon Ramsay's furrowed brow
6/11/2018 01:41:45 pm

I read that book at the time of release and thought it was a thoroughly good read, if a bit Sega biased - a bit too much for my suspicious mind.
So much so I was half expecting it to claim Kalinske shat the baby Jesus out his ar$e, but still a good read.
There are a few more good reads Id recommend but I'm currently half pickled sitting in a tapas bar in Benidorm as I type this, and can barely read what I'm typing let alone think straight....maybe later guys!

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Col. Asdasd
6/11/2018 01:44:15 pm

Donkey Kong Country, and playing it for the first time and thinking "This looks amazing, but the gameplay is so-so"...

I feel like DKC plays in a weird sort of niche between Mario and Sonic. You have a fair bit of pace and momentum as per the latter but more control and, er, 'intentionality' as per the former. I agree that it never really lighted my world on fire, and I suspect adherents of the rival camps could never find much love for such a compromise, but I respected that it carved out its own space. And it looked and sounded amazing, obvs.

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Geebs
6/11/2018 02:59:33 pm

I always thought those games with the pre-rendered models looked awful when compared with the beautifully-defined hand drawn look of a Super Mario World.

They kind of remind me of movies with bad matte work; the characters just don’t fit into the backgrounds properly.

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Grembot
6/11/2018 05:26:43 pm

I was never blown away by the visuals either, it was too murky and I was probably too stupid to realise how advanced it was. On the other hand I enjoyed playing it at the time, I’d played far worse platformers and it seemed chocked full of secrets and little touches.

Col. Asdasd
6/11/2018 07:12:20 pm

I get what you mean, and it doesn't look good at high resolution (either on the box art or emulated). However there is something undeniably striking about it in motion. The animation is very fluid, and on a crt at 60 frames a second I think it looks rather lovely.

Robobob
6/11/2018 10:20:36 pm

" SOA managed to convince them otherwise by writing a heartfelt backstory for the sidekick which reduced several SOJ employees to tears - and thus secured the compromise that his original name was Miles Prower, but had been given the nickname Tails by Sonic himself."

<ACTUAL RECONSTRUCTION>
Tails: Hi! I'm a fox!! My name is Miles Prower!
Sonic: You have two tails, you weirdo. From now on I shall call you "Weirdo"...I mean, "Tails". Don't ask me how I come up with this crazy gold!!!
Tails: Thanks Sonic!!!!111!!!! Want to see if I can work out which muscles I need to flex to fly like a helicopter if you fling me off this very high ledge?
Sonic, Gladly, Weirdo!!!!
<END ACTUAL RECONSTRUCTION>

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AcidBeard
7/11/2018 06:02:47 am

My NES was a Mattel NES if I remember correctly.

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Not My Atari link
7/11/2018 08:46:27 pm

Aww Mr. Biffo, you don't have anything to say about the ridiculous, distractingly bad reconstructed dialogue throughout this book? It all rings so false, it's almost unreadable. Even worse is the audio version, and its racist characterizations and general stupidity (yam-OUCH-ee as the Nintendo president, for example).

So awful.

I agree with the recommendation of Game Over by David Sheff. It's way better than this garbage book.

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