DIGITISER
  • MAIN PAGE
  • Features
  • Videos
  • Game Reviews
  • FAQ

A TRIBUTE TO THE PLAYSTATION - by Mr Biffo

15/3/2017

44 Comments

 
Picture
The first time I'd heard mention of the PlayStation was in 1993, at the launch of The 7th Guest. Virgin Interactive had hired a stately home for the launch of its big budget interactive horror movie, and invited everyone who was anyone in early-90s games journalism to step forth and prostrate themselves before its pre-rendered tedium.

Also: Mr Biffo and Mr Hairs from Teletext's Digitiser magazine. 

Unlike some game launch parties, which all rather blend into a morass of free nibbles and c-list celebrities, the night remains tenacious in the memory for several reasons:

  1. We all had name plates at the banqueting table, and I was due to be seated next to Jane "Mrs Jonathan Ross" Goldman (she never turned up).
  2. The evening played out like one of those murder mystery dinners - actors hamming it up during the meal, to the incredulity of the assembled games journalists, who merely wanted to enjoy the free drink and complain about how they could be doing something else and how terrible their jobs were and moan moan moan moan drink moan drink.
  3. One of the rooms was full of dolls and raw meat, and some of the dolls had raw meat in them.
  4. Hitting my head really, really, really hard when I passed through a fireplace which connected two rooms.
  5. Someone from Virgin proclaiming boldly that "When the history of gaming is written, The 7th Guest will have a chapter all to itself." Ha ha.
  6. That same fellow revealing that the game was in development for Nintendo's Play Station.

Yes: Nintendo's Play Station; the CD-ROM add-on for the Super NES which Nintendo was rumoured to have been developing with Sony. Alas, Nintendo dropped the project when its bosses took a closer look at the small print of the deal, and realised that Sony would essentially retain control of all Play Station software publishing. 

Nintendo instead spent some time developing a CD-ROM device with Philips, before cancelling that as well, and moving forwards with its Nintendo 64 (although not before Mario and Zelda had embarrassed themselves on Philips' ill-fated CD-i device). Sony, meanwhile, forged ahead alone, dropping the space between the words Play and Station, while announcing that this PlayStation would be a brand new, standalone games system.

Oddly, I didn't realise the significance of this at the time. I mean, Sony just made personal stereos. What did they know about games?
Picture
TOERAG
Sony had already dipped a toe or seven into the waters of gaming; it had been publishing fairly unremarkable games for years on the Super NES and Mega Drive. It had also recently purchased Psygnosis, the Liverpool-based studio responsible for Amiga classic Shadow of the Beast. That aside, Sony didn't exactly have much in the way of a pedigree when it came to games.

I first saw a PlayStation at a European Computer Trade Show - possibly at the tail-end of 1994 - encased inside a glass cube. Indeed, it was, quite possibly, just an empty casing. There wasn't even a controller attached. We didn't think much of it; given Sony's lacklustre track record in gaming, there was nothing to suggest that its console wouldn't be swallowed up by the ongoing dominance of Sega and Nintendo. We regarded it with indifference.

Oh, how wrong we were to be so blasé. Our wrongness oozed from us in a purulent stream, like a noxious, yellow sludge. 

When it was released in September 1995, I continued to resist the hype. Oh I was as impressed as anyone by the dinosaur demo which came bundled with every PlayStation. I could see that this was a leap forward in terms of graphics (if not quite a real-time Jurassic Park t-rex, as most of the magazines seemed to believe). But there was also, I felt, something cold about the PlayStation. It felt less like a toy than Super NES and Mega Drive, and more like... well, something a superstar DJ could play with.

Which, of course, was entirely intentional on the part of Sony.

My money had been on the Saturn, frankly, which had launched months earlier. Sega had something in the way of form when it came to games, and the Saturn hardware just seems friendlier. Plus, I didn't get a lot of the fuss about the PlayStation launch games; Wipeout felt like style over substance, Ridge Racer seemed to lack content, Kileak: The Blood was impossible to love...

​In fact, heresy as it might be to say, but Jumping Flash! was the PlayStation launch title I played the most; an underrated early attempt at a 3D platformer, which history has booted into the rough.
Picture
CROFT ORIGINAL
My resistance to the PlayStation never really went away, and pretty much remained intact until the PlayStation 4. And that's mainly because Microsoft managed to make a grazed scrotum of the Xbox One.

Oh, I could see that the PlayStation was a well-designed and powerful system, but the more Sony marketed it as a lifestyle accessory for cool people, the less it appealed to someone like me. It felt as if gaming was being shoved into new areas, where I wasn't welcome. I had little desire to cross the velvet rope and join the party twats.

Obviously, history records that this strategy paid dividends for Sony. Making gaming "cool" - setting up PlayStations in night clubs, and getting celebrity endorsements... we'd never really seen anything like it.

Gradually, though, while I may have struggled to love the PlayStation, and most of its RPGs and beat 'em ups left me cold, I accept that it played host to games which have come to be considered classics, in spite of what I might think.

For my money, few of them have aged as well as the games of the 16-bit era, but I realise that many of today's most enduring franchises were brought to life on the PlayStation. Actually, looking back at the games which appeared on Sony's first console, I think that was part of my issue with it; lots of staid driving games, hardcore beat 'em ups, interminably dull RPGs, and the perma-ubiquity of Lara Croft. Whoever Sony aimed the system at, it wasn't the likes of me.

For my money, most of its games felt as if they were trying to work out what they were meant to be. It says much that most of my favourite PlayStation games - Castlevania: Symphony of the Night, for example - felt like throwbacks to the previous generation.

Even at the time, Resident Evil and Metal Gear Solid - while I could see they were nice games - never felt as playable to me as something like Sonic The Hedgehog or even - to Heck with it - Unirally. The wobbly polygons, with their rough textures, lacked the charm of pixels, and the controller was always uncomfortable in my hands.

By the same token, it was probably a necessary step, and it's to Sony's credit that this step turned into a leap.

That's how I see the PlayStation now: an interim machine, which opened up gaming to an enormous audience... A triumph of marketing more than hardware. I missed the simplicity of 16-bit graphics, and game design. I missed the relative innocence of Sega versus Nintendo. Three years a games journalist, and I was already hankering after the past.
Picture
WHERE THE CLASSICS LIVED
​When the Nintendo 64 was released a year or so after the PlayStation, I was certain that Nintendo had won the current generation - and that only became more clear over time. Super Mario 64, Ocarina of Time, Goldeneye... it felt like the Nintendo 64 was where the classics lived. 

Unfortunately, sales figures didn't back this up, and success in gaming tends to be measured more in sales than critical reception. The N64 might've had the edge creatively, but commercially the PlayStation ruled.

Through Sony's marketing and PR, the PlayStation spoke to a wider audience than the Nintendo 64 could manage. Whether it was the primary colours of its joypad, the games which appeared on it, or the fact it used what must've felt like obsolete cartridge technology, the N64 just wasn't as hip as the PlayStation. 

In the mid-90s - with the UK in the grip of Cool Britannia - such pointlessness never felt more of a commodity. Even Lara Croft - who had become the icon of the PlayStation in the way that Sonic and Mario had done for their respective systems - was cooler and sexier than any of her predecessors had ever been. She appeared on the cover of The Face, and was spread across lads' mag centrefolds in her bikini. Something which nobody wanted to see Mario doing, even if he did tuck his Italian sausage between his thighs.

The sales figures spoke for themselves; more than 100 million PlayStations were sold worldwide - outstripping any games console which had come before it.

Though Sega's death-throes continued for some time, Sony essentially killed the company's hardware fortunes, and diminished Nintendo to a distant second place. It ushered in a brand new sort of games industry, where gaming became truly something for the masses, and where marketing and branding became as important as the content.

Still... give me a Nintendo over that bollocks any day.
FROM THE ARCHIVE:
REVIEW: THE LEGEND OF ZELDA - BREATH OF THE WILD (SWITCH, WII U - SWITCH VERSION TESTED)
​
A TRIBUTE TO THE ATARI VCS - BY MR BIFFO
​
A TRIBUTE TO THE MEGA DRIVE - BY MR BIFFO
44 Comments
PeskyFletch
15/3/2017 04:22:39 pm

What the frigging frigg is a "superpub"?

Reply
Hamptonoid
15/3/2017 09:33:44 pm

There used to be a pub in Liverpool in the late 90s called the Caledonian, which billed itself as a "laundromatic superpub". It was like a normal pub, but with washing machines in. A fair definition of a superpub, I think.

Reply
Oliver Wright
15/3/2017 09:38:09 pm

Maybe like Porterhouse in Covent Garden? It's the size of 12 pubs on a load of different floors. Other than that I have no idea.

Reply
Darren Lock link
15/3/2017 04:25:10 pm

I remember managing to blag a Japanese console from Sony for my very own Teletext-based gaming magazine "Random Access" - on UK Gold teletext (ran from 1995-1998 - till I was kicked off there because "Doctor Who is more popular than video games, Darren..."

But yeah, I think they thought I was Digitiser because I used to say "teletext-based games magazine" rather than the title because it seemed easier to explain it that way. Anyway, this thing turned up by courier with a step-down converter - the only problem was that when I got it home and plugged it into my telly - it only broadcast in B&W - damn you weird TV signals.

But the sample games they sent me (Destruction Derby, Battle Arena Toshinden - who remembers that?) were astounding compared to what the Sega Saturn had been doing.

But despite me owning every iteration of the Playstation, I've often sold them when bored with them, bought them back when there's a system-only title I've been interested in. They feel corporate and soulless - like a pocket calculator of gaming. Whereas Xbox was always a bit rough and ready and had some sort of inherent charm. I'm still an Xbox fan-boy to this day and a Nintendo-apologist.

But the Playstation gave gaming to the world - more than the SNES and Megadrive could have done. It made gaming cool and that's the antithesis of gaming. Gamers aren't cool. They take a shit in a bucket rather than break away from "a session" and have pizza stains on their neckbeards.

But yeah...that's how it went.

Reply
kelvin Green link
15/3/2017 06:47:00 pm

I've always considered Microsoft's move into console gaming a cynical, corporate move. Then I have to remember that Sony did it first.

Reply
NDrinks
17/3/2017 12:21:57 pm

The only one I'll keep is my original version PlayStation Vita. I don't think the Remote Play functionality got the attention it deserved (even from Sony), if you have a good internet connection at both ends it works really well.

Reply
FatDave
15/3/2017 04:45:53 pm

That's so harsh......I loved my big grey slab.

Reply
Conor
15/3/2017 04:48:52 pm

I was also an N64 boy through and through. I love Nintendo to this day.

The new Sony Playstation certainly had buzz on the streets of my estate but I always had my eye on the next Nintendo machine.

After a few years it seemed to me that piracy was the unique selling point of the 'GreyStation' - lots of market stalls adorned with copied CDs of rubbish looking 3D games.

I eventually got a PS slim (not chipped) later in its life to play Metal Gear Solid which I actually really liked (but didn't admit to school friends).

Reply
Meatballs-me-branch-me-do
15/3/2017 05:17:17 pm

After being underwhelmed with the Saturn and not really liking much of what was on the N64 (just Goldeneye - I didn't like Mario or Zelda and that left me with Rare's smug and same platformers, and Mischief Makers) I got a PlayStation and loved it.

At the time, the graphics and controller looked and felt amazing, smoother and more exciting than what was on PC.

Loved it to bits. Got it chipped and colour modded to play NTSC games. Hours of Gran Turismo and resident Evil 2.

However, echoing some comments above, subsequent iterations left me cold. My PS2 was never much more than a GTA3/VC/SA machine and DVD player, especially after I got an Xbox which had better versions of those games and some exclusives that I loved (specifically Phantom Crash and KOTOR) and a much better controller.

Reply
Mrtankthreat
15/3/2017 05:50:52 pm

It's funny that Biffo is such an avowed Nintendophile because I was put on to Digitiser in the first place by the constant moaning of Nintendo fan-boys writing in to the Official Nintendo Magazine to complain about the Fat Sow calling them all babies. Being a massive Nintendo fan myself I had to check out this upstart pig that was upsetting so many people and expected to be equally offended but instead I found one of the funniest and informative gaming review magazines that didn't cost me a monthly outlay and didn't just give every bloody game 98%. Total had been my previous favourite but after a few editorial changes it went downhill and I had moved on to ONM but Digi was just amazing. I followed Digi to Game Central and still check them out at Metro but I was so glad to find Mr Biffo was back with Digitiser2000.

Reply
A kid called Dave
15/3/2017 06:08:13 pm

I remember copying that Face Magazine cover using Deluxe Paint III on the Amiga and not really being fussed about the Playstation since I was busy taking Scarborough Town FC to their 15th Champions League victory in a row in Sensible World of Soccer, Alan Shearer and Jurgen Klinsmann up front.

But it all changed when I heard about Grand Theft Auto around the time the old Amiga died on me while playing Sensible Golf, which forced my hand, but by now the PS1 was now at a reasonable price of £129.99 so I dived in, enjoying a fair few classics.

Wasn't into the trendy shite so much, preferring all the mental stuff, Kurushi, Abe, Parappa, G-Police. Eyeballs nearly melted at Gran Turismo. The CD case incident of Metal Gear Solid, which was a rather magnificent bastard moment in any game I remember.

Never really thought of the design as anything but professional, which is what you'd expect from the Walkman company.

But yeah, those clubber wankers who jumped on the bandwagon are the same set of tossers you find on reddit stroking one off over Horizon Zero Dawn or whatever it is these days. Or so it would seem.

Reply
DEAN
15/3/2017 06:14:42 pm

Jumping Flash was cool!

I loved the original Playstation - my girlfriend at the time (now wife) and I saved up to buy one from the 2nd hand shop and so it's got a special place in my heart.

Never really cared for the PS2 or PS3 but think the PS4 is superb and play on it with our son.

Reply
Kelvin Green link
15/3/2017 06:45:45 pm

Jumping Flash was ace!

I won a prize in a competition celebrating the PlayStation's twentieth anniversary; it was probably random, but I like to think it's because I named Jumping Flash as my favourite PS1 game and Sony liked that I remembered it.

Reply
Kara Van Park
15/3/2017 06:48:21 pm

My memory of the Playstation was the temp IT guy at work blatantly using the office equipment to churn out covers and discs for copied games... ...and nothing ever was made of it.

Reply
Jim
15/3/2017 06:51:40 pm

I enjoyed the CD-i a lot back in the day. Did have some fun games on there. In fact, I really enjoyed Hotel Mario. It had a brilliant musical score with lyrical themes that I still whistle today and a great feel to the presentation of the koopalings and their strongly visually themed levels. 7th Guest though was extremely tedious and slow. Press the wrong button and you were subjected to a huge loading time--twice over--just to get back to where you were. Similarly with Burn Cycle.

Reply
Col
15/3/2017 08:46:31 pm

The playstation was my first gaming machine, I splurged £250 on it to pass the boredom whilst babysitting my newborn twins. I guess I bought it to ... CONSOLE myself.

Reply
colincidence link
16/3/2017 01:35:47 am

Wait, that's still called babysitting?

Reply
Euphemia
15/3/2017 09:48:00 pm

The PS1 made me love games again. I'd really lost interest in consoles after the 16 bit era and the crop at the time didn't appeal to me at all. It was Soviet Strike that had me hand over the money for what still seems like a cheap and unappealing toy.

And then Metal Gear and Final Fantasy 7 just tickled my plums in ways that they'd never been stroked before. And the good stuff kept on coming.

Tekken was fucking shite, mind.

Reply
Kelvin Green link
15/3/2017 09:58:01 pm

Whaaaat?

Tekken was a bit naff, but Tekken 2 was brilliant, and I will fight anyone who says otherwise.

When I say "fight" I mean in Tekken 2, obviously.

Reply
Hamptonoid
15/3/2017 11:10:05 pm

Tekken 2 was great, we used to play it constantly at uni whilst drinking cheap lager, before heading out to the pub. Which validates Biffo's views on the ps1, I suppose. Still, we lapped it up and loved every minute.

King of Duckhenrys
16/3/2017 12:34:42 am

Does anyone remember Battle Arena Toshinden? It was an early fighting game that was heavily promoted with the system and often found on demo stands. I liked it quite a lot, but it seems to have been erased from history after Tekken appeared.

Reply
DEAN
16/3/2017 12:49:33 am

Yep, remember it well - The console we bought came with it and Ridge Racer. It was really rather good and better than Tekken.

Is it just me or were the game cases terribly fragile. I recall most of mine being broken and I'm not especially clumsy. I'm not particularly precious either but yeah... flimsy little fuckers.

Reply
dystome
16/3/2017 10:32:49 am

Jesus, I do now.

Reading a lot of the names in this article feels like hypnotic regression. Unirally! Jumping Flash!!

I wouldn't have been able to recall those from a week of waterboarding.

Reply
Voodoo76
16/3/2017 12:42:31 pm

Yes i used to play it in Toys R Us. Still went with a Saturn first though................

Reply
Roy (Stuart N Hardy fan)
16/3/2017 05:01:40 am

Not only do I remember Battle Arena Toshinden but also Tobal Number 1.
That was better.

Reply
Magnus Anderson
16/3/2017 11:16:00 am

As it happens, I have co-written a history of computer games, Grand Thieves and Tomb Raiders, and The 7th Guest did account for about a seventh of a chapter. If the executive at Virgin was suggesting that it would be remembered for its scale and technological breakthrough, then I agree with some of that: there hadn’t been games like it available for a PC before, and the codec written by Graeme Devine was an innovation that changed videogame design – it allowed realtime decompression of audio and video from CD Roms on a home PC for the first time. It was an example of a game leading the technology, and was probably the driver for a quadrupling of sales of PCs equipped with 486 chips and CD Roms in the months after its release.

But it was also a waypoint title for the games industry both for Britain and more broadly: Virgin committed a giant budget to a game with a presumption of international sales; and while the transition from lone coders to developer teams and IP-centric publishers was mostly complete by the early nineties, 7th Guest demonstrated the viability of gaming segment that excluded all but the largest, most corporate of them.

In a way this is connected to the image cultivated for the PlayStation that you mention in the article. As well as 3D acceleration hardware, the PlayStation’s step-change was to embed a widely adopted platform with mass-media storage. Many of the assets that could make gaming ‘cool’ are inherited from other media – rich non-repetitive visuals, full vocal soundtracks and so on, and the CD Rom, especially with streaming data, made it plausible to think of these as marketing choices as much as design constraints. Before mass storage, games could appear abstract to outsiders; now they could sit beside music, film and TV. And Sony, which already owned a film studio cinema and music publisher, was certainly well positioned to leverage that. The PlayStation’s graphics acceleration may have won over existing gamers, but it was the CD Rom that let the console into the clubs.

The PlayStation never did get its own version of 7th Guest though.

Reply
Nick link
18/3/2017 12:24:15 pm

It I really enjoyed your book. It was great to read about the history of video games from a British perspective.

Reply
Starbuck
20/3/2017 09:37:42 pm

Just purchased your book after reading this. Like the look of it. Cheers!

Reply
Chris
16/3/2017 11:25:39 am

Nobody has mentioned the black discs. The black discs were cool! Also: they were witchcraft.

Reply
Andee
16/3/2017 01:43:46 pm

I had forgotten the black discs were black.
They were indeed cool.

Reply
Kelvin Green link
16/3/2017 06:49:06 pm

The black disks were one of the reasons behind my choosing of the PlayStation over the Saturn.

Shallow I know, but I regret nothing.

Reply
Andee
16/3/2017 01:35:49 pm

A wealthier colleague of mine bought an early "PSX" as Edge had been calling it - we played Ridge Racer with a studied awe of people who spent their whole day doing VR for tedious applications like architectural visualisation, when we wanted to be making games.
Then I brought in a project for a major client by ignoring sleep for 4 weeks straight just before Christmas and so my boss gave me one as a bonus - which later appeared on my tax return paperwork to my supreme irritation.
Anyway I loved that thing, more than the MegaDrive we'd had at college. Then it was stolen.

Then I bought a flat and couldn't afford such fripperies. Eventually another sleep deprived project meant I could blow my bonus on a new one. That introduced my partner to Spyro the Dragon and Crash Bandicoot - both of which are under appreciated in the history of video games - probably because they appealed to people who weren't all adolescent boys and contained torching sheep like a disgruntled continental farmer.
Spyro particularly appealed to my partner and so it was disappointing when they turned it into a long tedious fightathon of button bashing in later generations.
That bloke from The Police did the music which I remember being good.
https://www.youtube.com/watch?v=6Kc2gGycBXc

That one got nicked too but this time my fancy "insurance" replaced it with a new one and a stack of HMV vouchers instead of all the games I'd finished - I did miss the memory cards though. It still grinds my gears to think some little toerag got my Gran Turismo saved game.
The replacement still lives on at my parents house for my kid to use when she stays there.

I also bought the PS2 and PS3 and PSP and PS4 - I have dabble with EggBox 360 but never felt any affinity with that.

I never owned a Nintendo anything, probably down to some long lost tribalism about colour boasts back when we had a MegaDrive to play with.

Reply
Jabberwoc
16/3/2017 02:54:02 pm

I loved your article, Mr Biffo, but I hate that thinking of the PSX reminds me of my girlfriend of the time and being young, both of which I miss.
CURSE, YOU, BIFFO.

Reply
Starbuck
20/3/2017 09:35:20 pm

I hate that thinking of the PSX reminds me that I miss that too. (Being young. And Jabberwoc's girlfriend)

Reply
The Ghost of Nintendo Official Magazine
16/3/2017 05:23:40 pm

PlayStation? More like GREYstation, am I right?

Because it's grey? Get it? Please ignore that the N64 is also a shade of grey. And so was the SNES, NES, and Gameboy.

Look, just have some pictures of WWF wrestlers and don't think too hard about that.

Reply
Monkey Head
16/3/2017 06:23:47 pm

I had my dream job of the time for a while as a student, working on an ad hoc basis at Psygnosis testing games. Essentially this meant playing them all day and getting paid for it. Couldn't believe my luck.

Reply
mram
16/3/2017 08:25:20 pm

There was a period of about two weeks in about 1998 where every couple of days someone would fly-tip dozens and dozens of smashed up CDs in an underpass by my house, and always the same three titles; Jumping Flash and Jumping Flash 2 for PS1 and the CD single of Consideration by west-country bumpkins Reef. To this day I have no idea why.

Reply
Jareth Smith
17/3/2017 09:36:13 am

I’ve never been much of a PlayStation fan simply due to Sony’s embarrassing attempts to be “cool” and “mature” – this equated to Lara Croft and her enormous fake things. It brought gaming to the mainstream, but this has, ultimately, led to a seemingly perpetual stream of CoD and GTA clones. I don’t get how games like CoD (so evidently made for teenage boys), gets dubbed as a mature title, where you run around gunning people down. It’s the absolute height of immaturity.

The same goes for Microsoft, really. It’s only Steam and Nintendo which has kept me interested in gaming. Indie games are just magical. The perfect antidote to the banality of the “mature” mainstream; this also highlights why some gamers have struggled with the introspective beauty of Breath of the Wild. There’s no swearing, massive guns, half-naked women – you have to think intelligently and be resourceful. There are no big boobs – for some, it must be a horrible shock.

Reply
Kelvin Green link
17/3/2017 05:02:03 pm

Quite so. I am baffled that CoD is considered a "mature" title with all it's macho posturing nonsense.

Reply
Random Reviewer
17/3/2017 10:47:59 am

I wasn't old enough to recognise the mainstream appeal of the PS1 but I loved the heck out of it. Crash Team Racing, Tekken 3, Destruction Derby, Civ II etc. I think a large part of it's success was how friendly and accessible Sony were to third party devs.

Reply
NDrinks
17/3/2017 12:10:49 pm

I faked being sick to get off school so I could play The 7th Guest. It was strange because my mum obviously knew that I was suddenly "sick" the day after getting a CD-ROM drive and the big new (and bloody expensive) game, but just let me get away with it. It took me and my dad about 3 hours to get it running, looking back he was probably just passing the point where he was no longer interested in seeing the latest computer graphics. I think it's the clear memory of that day that keeps drawing me back to the game every so often because it sure as hell isn't because it's fun to play.

Reply
Col. Asdasd
17/3/2017 01:13:52 pm

My memory of the playstation in the main is loading screens.

Reply
Matthew Long
18/3/2017 12:34:25 am

"...the more Sony marketed it as a lifestyle accessory for cool people, the less it appealed to someone like me. It felt as if gaming was being shoved into new areas, where I wasn't welcome. I had little desire to cross the velvet rope and join the party twats."

This is exactly how I felt. I generally could only afford to get one console per generation, so I stuck with Nintendo. This meant that other than playing on friends' consoles I 'missed out' on a lot of the games my generation are supposed to feel nostalgic for. But the only non-Nintendo console of that sort of era I really had a connection with was the Dreamcast.

Reply
Spiney O'Sullivan
18/3/2017 01:19:48 am

Being something of a Sega and Nintendo zealot at the time, I got a PlayStation last after the Saturn and N64 (finally caving to the evils of Sony because a shot on the Spider-Man game blew my mind). As a result I never feel much for the big grey model as an icon, but I love the tiny PSone, which I think is one of the nicest console designs ever. It's just so little and friendly-looking, with its rounded shape and pastel colours.

Reply



Leave a Reply.

    This section will not be visible in live published website. Below are your current settings:


    Current Number Of Columns are = 2

    Expand Posts Area =

    Gap/Space Between Posts = 12px

    Blog Post Style = card

    Use of custom card colors instead of default colors = 1

    Blog Post Card Background Color = current color

    Blog Post Card Shadow Color = current color

    Blog Post Card Border Color = current color

    Publish the website and visit your blog page to see the results

    Picture
    Support Me on Ko-fi
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    RSS Feed Widget
    Picture

    Picture
    Tweets by @mrbiffo
    Picture
    Follow us on The Facebook

    Picture

    Archives

    December 2022
    May 2022
    September 2021
    August 2021
    July 2021
    November 2020
    September 2020
    July 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014


    RSS Feed

Powered by Create your own unique website with customizable templates.
  • MAIN PAGE
  • Features
  • Videos
  • Game Reviews
  • FAQ