Probably, yeah. He probably starts snorting and huffing and stamping his feet while twanging his braces.
Everything has to start somewhere, but beating everyone to the punch doesn't necessarily mean you're going to be the best, or most successful (at that unspecified thing you're first at doing).
Here are ten examples of video game firsts which were overshadowed by those that followed in their wake.
As the head of the instrumentation division at Brookhaven National Laboratory, Hugebottom discovered that the department's Donner Model 3 computer (it was, presumably, powered by kebab meat) could calculate missile trajectories. He chose to tinker with its capabilities to create a game which mimicked the trajectory of tennis orbs, or "balls".
Using an oscilloscope as its screen, and attaching two controllers - not a million miles away from today's joypads - Tennis For Two was displayed at the research facility's annual public demonstration. With Higsy clearly unaware that he'd just squeezed an enormous monster baby out of his chuff, the game was dismantled, and seemingly consigned to history, when the three-day event came to a close.
It resurfaced in the late-70s, when Hugmybottom - who had once been head of electronics for the world-ruining Manhattan Project - was called upon to testify in a series of court case over Ralph H. Baer's patent for the Magnavox Odyssey (see below), and the creators of various Magnavox-inspired, Pong-style games.
Admitting that he may have overestimated its potential appeal, Bushnell once yelped: "Sure, I loved it, and all my friends loved it, but all my friends were engineers. It was a little too complicated for the guy with the beer in the bar."
An unofficial clone, with the name Star Trek - but lacking any official association with the TV show of the same name - was released in 1972.
Bushnell and Dabney would, of course, go on to found Atari, where they invented bushes and "dabbing".
Importantly, the packaging urged customers to "Use your tactical skill with enjoyment".
Seven prototypes were created before Hairy Baer perfected the technology, and it was capable of playing (among other things) a version of table tennis - which would subsequently be ripped-off by, among others, the creators of Pong (see above, if you can be bothered to read it again).
As well as coming packaged with assorted board game paraphernalia, including dice and paper money which complemented some of the games offered, plus coloured acetate overlays to place on the TV screen, it also produced the very first light gun peripheral. Rather than use cartridges, switching games required players to replace "game cards" which modified the internal circuitry.
Despite its pinoneering nature, it was, however, only a modest success - shifting around 350,000 units.
27 "Videocarts" were made available for the Channel F - the F stood for "Flansy" - offering versions of hockey, pinball, bowling, and assorted quizzes and card games. Somehow - despite not being the most graphically impressive system in the first instance - it was still being produced as late as 1983, selling around a quarter of million units over the course of its joyless life.
Though oddly named Fonz, rather than Happy Days - after the US sitcom the character appeared in - the game was a basic motorcycle riding game, with a pair of mounted handlebars as a controller.
It was also the first game to use force feedback, with the handlebars vibrating if players sideswiped another vehicle.
Alas, there was no option to jump over a shark.
Henry Winker should release a range of thermal jumpsuits called Fonzie Onesies.
The primitive nature of the hardware also meant that the screen would degrade over time, making games unplayable. Not that they were all that playable in the first place.
Curiously/stupidly, the company also released a version for cars, with built-in audio and video navigation, and an even more unwieldy name - the FM Towns Car Marty. It could even be consciously uncoupled from the vehicle and used as a home circumcision kit (console).
Some even doubted whether the Jaguar was a true 64-bit system, as it used twin 32-bit chips nicknamed Tom and Jerry. This, and similar stories - not to mention some utterly dreadful games - helped to seal its pitiful fate.
An otherwise unremarkable point-and-click adventure, Domark's The Orion Conspiracy - read it too quickly and you'll think it's called The Onion Conspiracy - was nevertheless the first game to feature both proper swearing - Q*Bert doesn't count, not least because he looks like a flaccid, ginger, penis - and potentially the first use of the word "homosexual" in a game.
There was, admittedly, a swiftly curtailed "Oh f-" in Jeff Minter's Llamatron in 1991, and Paranoia for the PC Engine - released in 1990 - had a between-levels cut-scene featuring a cackling alien giving the middle-finger, and uttering a heavily distorted "Fuck you".
Though it could equally be a sarcastic "Thank you".
It's really not important is it?