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10 RESIDENT EVIL GAMES YOU PROBABLY DON'T KNOW ABOUT

25/1/2017

6 Comments

 
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Resident Evil VII is, by all accounts, a return to form for the series, following the mixed critical reactions to its two predecessors. The franchise's twisty-turn-y ongoing storyline, involving the shadowy machinations of the Umbrella Corporation - a corporation that, presumably, started out making umbrellas, before moving into hazardous chemicals - is 21 years old this year.

But... did you know that there haven't just been seven Resident Evil games? As well as the Zeroes, and the Code Veronicas, and the Nemeses, there have been many, many others. Too many to count in fact, if you're as lazy as I am.

Here are just a few of the most obscure entries in the franchise - and to keep things moving along, there are reactions to each of the games from Zippy the Monkey. You go, Zippy!
RESIDENT EVIL: GAIDEN (Game Boy Color)
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Inevitably, punting the Resident Evil series onto the Game Boy Color was going to result in some compromises, but such was the limp critical reaction to Gaiden that Capcom must've wondered why it bothered.

Gaiden switched out the series' trademark survival horror for top-down shooting, and misguided first-person shooting battles. However, the setting - a cruise ship - is a location that the series would return to more than once.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: DEAD AIM (PS2)
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One of several Resident Evil light gun shooters, Dead Aim is notable for being the first time the series adopted a bona-fide first person perspective (unless you include the rotten 2D FPS of Revelations). But - hey - it was once again set on a cruise liner, proving that reasonable ideas never die.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: DEADLY SILENCE (DS)
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Released to celebrate the series' first anniversary, Deadly Silence was a sort of remix of the very first Resident Evil game. The biggest change to the original is the way in which the DS touch screen was utilised for first-person "knife battles". Also: there surely must be a really good joke in there about silent but deadly flatulence.

"What's that smell? It smells like rotting flesh..."

"Yes... rotting flesh..."

PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: MERCENARIES VS (iOS)
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Confusingly, Mercenaries VS features enemies and locations taken from the horrific Resident Evil 4, and mixes them with characters from the "horrifically racist" Resident Evil 5. Essentially a stripped back version of Mercenaries 3D for the 3DS, it's primarily a two-player online game, with various competitive modes. Was it any good? No. Not it was not.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: DEGENERATION (N-Gage/iOS)
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Yes: there was a Resident Evil game released for Nokia's ill-fated N-Gage, based upon the early airport-set  scenes from the Capcom animated movie of the same name. Indeed, you may have forgotten it was one of the key games upon which N-Gage was sold. Or, as history records, not sold.

It was a surprisingly robust RE game, featuring the core tenets of the gameplay, mixed with quick-time events and graphic nudity.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: ZOMBIE BUSTER (mobile)
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As Resident Evil Gaiden proved, when you turn Resident Evil into a top-down arcade-style shoot 'em up, you lose pretty much everything that makes it Resident Evil. As well as the series' trademark zombies, the enemies were considerably more cartoonish than was typical for Resident Evil. Look: a big serpent.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: THE MISSIONS (mobile)
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The missions featured 150 or so mini challenges, designed to be consumed in short bursts, with Jill Valentine as the main character. Though there was no story to speak of, it featured a neat branching system, with players able to choose their route through the game. And when I say "neat" I actually mean "not really that interesting".
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: GENESIS/UPRISING (mobile)
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Based loosely on the first two Resident Evil games, Genesis and Uprising featured slower-paced puzzle-like gameplay than the series was typical for. As you can see in the above screenshot, it featured Jill Valentine encountering not one, but four Incredible Hulks.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL: CONFIDENTIAL REPORT (mobile)
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Confidential Report took an all-out shift into turn-based strategy. It featured an original storyline, featuring rookie cop Tyler Hamilton. The report upon which it was based can't have been that confidential, given that they made a commercially available game out of it.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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RESIDENT EVIL ASSAULT: THE NIGHTMARE (mobile)
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Probably the most stylish and individual of all the lesser-known Resident Evil spin-offs, Assault: The Nightmare also had the worst name. It was a first-person shooting gallery game, with striking, cartoon-like visuals. That, alas, was the best thing there is to say about it.
PRESS REVEAL TO SEE WHAT ZIPPY THE MONKEY THINKS OF THIS GAME:
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FROM THE ARCHIVE:
REVIEW-IN-PROGRESS: RESIDENT EVIL VII (PSVR)
10 SHAMELESS VIDEO GAME RIP-OFFS
10 TERRIBLE GAME CONTROLLERS
6 Comments
Daikin Super Inverter
25/1/2017 01:36:43 pm

No article like this would be complete without the abstract farting that comprises 'Mansion Basement Theme'!

https://www.youtube.com/watch?v=0kcF7E69C6Q

The slightly interesting story behind this is that capcom's composer came out as deaf, and he had hired ghost writers for most of his work. This sounds like something that slipped through the net

I just googled it, it's weirder if not necessarily more interesting: He came out as not-really-all-that-deaf, whereas before he was considered completely deaf

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Bingo Rose
25/1/2017 03:53:22 pm

I picked up a Game.com handheld console a couple of years ago (Google it!) because of this reason: Curiousity.

It came with a Resident Evil 2 game... But alas it was not Resident Evil 2 as the world knows it. You see, it was a side-scrolling, black & white version featuring only Leon's path. And it was really crap. But the zombies were funny! They looked like sleep-walking characters from a Scooby-Doo cartoon.

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Matt G
26/1/2017 12:28:55 pm

It appears you mean this one...? https://www.youtube.com/watch?v=tiTkmvwGMN4

I'm actually really impressed!

Reply
Bingo Rose
27/1/2017 04:07:44 pm

Yes! Perhaps not quite as 2D as I remembered.

More 2.5D.

Chris Wyatt
13/2/2017 10:00:33 pm

I always wanted a Game.com! I remember seeing that in the Argos catalogue.

It was sort of like a Gameboy that you could connect to the internet, and didn't it have Carmageddon on it as well? Looked so cool.

Even though it's apparently a bit crap, I think I would have had a lot of fun with it. I was easy to please back then.

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colincidence link
26/1/2017 01:27:55 pm

errata: you said Dead Aim was the first first-person RE game unless you include Revelations, but Revelations was later?
Deadly Silence (Get it? D.S.!) wasn't for the first anniversary. Tenth.
You omitted a pair of trousers in the Confidential Report screenshot.

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