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10 REASONS WHY THE DREAMCAST WAS SEGA'S BEST CONSOLE

24/1/2018

46 Comments

 
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Released in Japan at the honk-end of 1998, and in the rest of the world around 12 months later, the Dreamcast was Sega's final games console. It was a final throw of the dice, a lottery ticket bought with a couple of quid found down the back of the Sega sofa. And the gamble failed to pay off.

The system was discontinued in March 2001, with the company announcing that it would henceforth be a third-party software publisher - even going as far to release Sonic The Hedgehog on Nintendo systems. In gaming terms, this was akin to Jeremy "Red Jez" Corbyn stepping down as leader of the Labour Party, and opening an octopus cafe with all profits going to support UKIP.

After 18 years or so as a hardware manufacturer, the company no longer had the resources or support to compete. Years of poor decisions - from the Mega-CD, to 32X, to the Saturn - had damaged Sega's bottom line - and, indeed, its bottom. 

Whatever you might think of Sega, the Dreamcast has to be seen as a fantastic machine that was simply a case of too little too late. The self-harm Sega had done to its own brand, and Sony's continued dominance of the games industry, ensured that confidence in the Dreamcast was virtually non-existent. Electronic Arts and Squaresoft - two of the industry's biggest third-party publishers - declined to support it, ensuring that many of the big brands never made it to the system. 

Really, it's a massive shame. The Dreamcast deserved a better fate than the one it received. Sega's time as a console manufacturer didn't end with an ellipsis so much as an exclamation mark.

Here are ten reasons why it should've "twanged" more "of" your "goitres".
GREAT BRANDING
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We all made fun of that Dreamcast swirl at the time, suggesting it signified Sega's fortunes being flushed down a lavatory. Really though, snark aside, it's rather nice - and a huge step up from that horrible tapeworm-around-an-egg Saturn logo.

Also, as a name, Dreamcast - though clearly Sega's attempt to launch a PlayStation-esque brand which kept the hardware at arm's length from Sega's own damaged brand - is both lovely and playful. It suggests much, without labouring the point; this is a machine which is going to make your dreams come true.

​Unless you're Sega, in which case it'll simply manifest your worst nightmares, and make you wet the bed...
GREAT DESIGN
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Yeah, again, it borrows from the PlayStation - but if you're going to steal, steal from the best. Or the most popular anyway.

Plus, by making the Dreamcast a brilliant white - the most pale of colours - it succeeded in standing out from both the prevailing none-too-black winds of its soon-to-be-rival PlayStation 2, and its own unloved predecessor.

Furthermore, by being so compact it did away with the hollow feeling which slightly blighted the Mega Drive and Saturn, making them both feel cheap. Also, that triangle light bit managed to make it feel magical and high-tech at the same time.
GREAT CONTROLLERS
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Yeah, sure... they were big, and the colours borrowed from the Super NES, and the design was a shameless "evolution" from the N64 and PlayStation pads, but - importantly - the Dreamcast controller was comfortable to hold.

The various buttons and triggers were easy to access, and it even had a pair of expansion ports (typically, one held the storage system, while the second was used to add a rumble pack).

Plus, it was the first joypad to feature a screen - which was, to boot, removable. The VMU (Visual Memory Unit), which doubled as the storage device, could be programmed to display information pertinent to the game, and in a handful of occasions even its own Tamagotchi-like minigames.

​It ended up being rather under-utilised, but you can't fault Sega's foresight. It created what was, at that point, the best console controller ever made. 
GREAT GAMES
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The Dreamcast boasts one of the best exclusive software line-ups ever.

Choke on this: Jet Set Radio, Crazy Taxi, Shenmue, Metropolis Street Racer, Power Stone, Space Channel 5, Virtua Tennis, Seaman, Skies of Arcadia, Soul Calibur, Resident Evil: Code Veronica, Rez, Headhunter, and Chu Chu Rocket were all worth the price of admission. ​Most of these games were unlike anything available on other systems, giving the Dreamcast a unique identity. ​And that's before you even get into its peerless catalogue of 2D beat 'em ups.

Additionally, Toy Commander, Bangai-O, Ooga Booga and Floigan Bros. may not have captured the public's imagination, but they were quite unlike anything else, a direct result of Sega asking its developers to experiment more. 

The results speak for themselves. And mostly they say: "These are really good games, which not enough people wanted to buy."
IT WAS AHEAD OF ITS TIME
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It's fair to say that the Dreamcast did a lot which would later become fashionable, but far and away its biggest innovation was online connectivity. It had an in-built dial-up modem (which could be switched out for a broadband adaptor), and its own online subscription service.

Regrettably, both were fairly under-used - console gamers simply didn't really understand what online meant at that point - with only really the great Phantasy Star Online making full use of it. Neverthelesss, had more developers embraced online back then, the Dreamcast could've really shown up its rivals as yesterday's hardware. 
GREAT LAUNCH
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Everything Sega got wrong with the Saturn launch it got right with the Dreamcast. It had a decent line-up of launch titles, it was priced competitively, and there was plenty of stock.

Indeed, in the US at least it got off to a flying start - but this was tempered by the fact that, straight out of the gate in Japan, it ran head-first into a fence, got tangled up in some bunting, then ran shrieking onto a busy motorway, where it was run over by a metaphor delivery truck. Or it might've been carrying similes. Doesn't matter.

Point is, the hype that Sony was building over its imminent PlayStation 2 was simply too much for Sega, its finances battered by years of bad decisions, to compete with. As the launch of the PlayStation 2 got closer, so sales of the Dreamcast faded away, and with it Sega's chance of remaining a player in the hardware game.
SONIC
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One of the biggest mistakes Sega made with the Saturn was its failure to release a bona-fide 3D platformer featuring its most recognisable character. The Nintendo 64 had sold on the strength of Mario 64 alone, and many Sega fans were anticipating Sega's response. It never came, the fabled Sonic X-Treme failing to materialise, and the character's only Saturn appearances were a trio of apologetic shrugs: Sonic R, Sonic Jam, and Sonic 3D Blast.

Sonic Adventure was ready from day one on the Dreamcast, and though it might not have been exactly the game we'd anticipated, there's no denying that it was an intriguing and well put-together effort, which didn't merely replicate the Super Mario 64 template.

Heck, Sega even managed to release Sonic Adventure 2 before the end of the Dreamcast's life. Albeit, by then, the donkey had swollen up like a big grey balloon, and floated off into space.
IT EMPHASISED FUN
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For the Dreamcast, Sega focused more on arcade-y experiences than the moodier, po-faced, games that were fast becoming popular. It sought to embrace the fun of gaming and its limitless potential, with experiences that were fast-paced and full of colour.

​Alas, with gaming in the process of "growing up", it was - for the vast majority of gamers - time to put away frivolity, and paint their bedrooms black. Sony succeeded in appealing to this prevailing trend.
IT WAS MORE POWERFUL THAN ITS RIVALS
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Hands down, at the time it was released, the Dreamcast was the most powerful console available. It used off-the-shelf PC components (which helped keep the cost down), but it's obvious from games like Shenmue and Jet Set Radio, that there was nothing on the PlayStation and Nintendo 64 to compete in purely visual terms.

However, Sony's PS2 was over the horizon, and Sony was preparing to convince the world that it was a powerful enough "super-computer" that Saddam Hussein would use it to power his weapons of mass destruction. For pity's sake.

Even though Dreamcast games remained better-looking than most of what the PS2 had to offer, the Sony hype blinded players to its many visual charms. 
IT HAD THE BEST PERIPHERALS
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Fishing rods, maracas, a mouse and keyboard, a microphone, a twin stick controller for Virtual On... there were even a Dreamcast webcam and karaoke add-on released in Japan. The range of accessories available for the Dreamcast allowed Sega to release some of the most niche games ever - remember Typing of the Dead? Or being able to talk to your half-fish friend in Seaman?

And they were just the official peripherals; third-parties embraced the Dreamcast with train controllers, dance mats, and more. Indeed, the Dreamcast represented something of a golden age for weird hardware and unique ways to play games - at least until the Wii came along.

Rest well, Dreamcast. You were a real nice thing, and deserved better than you got. 
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46 Comments
Paul
24/1/2018 08:33:50 am

I have one! Actually, because of work at the time, I got one cheap, along with some games and a keyboard. It was great.

But that controller was dreadful. You say you liked it,but I found it so horrible to use that it pretty much stopped my using it. Those trigger buttons were sprung so hard that it caused me pains in my hands and wrists if a game required you to hold them down for any length of time.

I ended up with a PS2 in pretty much the same way I got a DreamCast.

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Lorfarius link
31/1/2018 02:53:19 pm

You sure it just wasn't your controller? I have one and used several over the years but the triggers don't feel like that at all!

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laird
24/1/2018 09:16:13 am

Loved me Dreamcast, The marketing for it wiz woefull, Remember the cinema advert featuring the menacing prison barber WTF was that about? ,If they they had shown a 30sec montage of JSR, Sonic Adventure, Soul Caliber and Metropolis Street Racer they would have sold at least 18 more.

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FancyPants
24/1/2018 10:09:03 am

I want a Power Stone sequel/remake/whatever.

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DEAN
24/1/2018 10:13:03 am

Dear little thing, so it was.

I first played one in Harrods (I think) and instantly fell in love. I didn't give a shit about DVD (never really did and give less of a hoot about blu-ray than anything ever) but it did seem a bit silly of them to not include it. DVD, more than dual analogue sticks or whatever, is what brought Sega down. Well, that and the decline of the arcade (and a lot Sega's appeal with it) and the "catch me once" Saturn.

I remember seeing Dreamcasts being bundled with low rent DVD players in an an effort to assuage the delusional. But a stand alone player is better..... maybe but I guess a Tom Tom is better than an iPhone app.... nobody gives a honk!

I think, even today, the graphics and colours that it pumped out are absolutely gorgeous.

Hated the blue swirl, though - why didn't we Europeans get the infinitely superior red swirl?! It's like that horrid white Megadrive detailing we had to contend with.

Sega's best console ever? I'd have to say Megadrive.

For some reason the Gamecube always reminds me of the Dreamcast - both have their obvious charms but, Geoff, what were they thinking? too much, not enough.... the CEO has a new sex friend and they've come up with "a really good idea". I often think that about that Flannels shop from the Sports Direct tyrant.... either that or he's got a chip on his shoulder... along with the gravy (tears of his workforce) all down his front.

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Paul Fletcher
24/1/2018 10:30:21 am

An older lad who lived round the corner got one with Toy Commander, Crazy Taxi, Sega Bass fishing and its fishing rod peripheral, a WWF game and a boxing game (Ready 2 Rumble?). I was in awe of it, particularly Crazy Taxi and Toy Commander. They really seemed like a massive leap forward.

I didn't buy one. It seemed to come at a weird time, when people were still into PS and N64 and waiting to see what those companies would do next. A shame.

I didn't even like the kid who owned it. I wonder where he is now. Probably playing Tot Commander.

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DD
24/1/2018 10:32:32 am

The Jeremy Corben analogy is the funniest thing I’ve read for a long time!

I always had a soft spot for the Dreamcast (even as a Nintendo fanboi)
It was quite sad to see the old enemy fall.

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Waynan The Barbarian
24/1/2018 10:52:58 am

Ah the Dreamcast. For me, Shenmue was worth the admission alone. There was nothing quite like it at the time but it turned out to be the gaming equivalent of Marmite being that you either loved it or hated it. For people who felt the same and are unaware, Shenmue 3 is on it's way for the PS4 due to a splendid kickstarter campaign a while back.

Check it out - https://www.kickstarter.com/projects/ysnet/shenmue-3/updates

I don't actually own a PS4 but i may just have to pick one up just to find out what's gonna happen after that cliff hanger Shenmue 2 ending all those years ago (17 to be exact. God that makes me feel old).

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PS1Snake
29/1/2018 11:42:04 pm

Regarding Shenmue, I agree - picked up a DC just for that game.
It still remains one of the very few games where I felt a geniune sense of immersion.

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colincidence link
24/1/2018 10:56:42 am

I'm never sure if the Dreamcast was a proper paragon or just something I personally love due to place-and-time alignment.

Why Not Both?

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DEAN
24/1/2018 11:30:52 am

I know exactly what you mean and I think that's precisely the reason why I prefer the Megadrive.

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Biscuits
24/1/2018 11:32:57 am

What does 'Dreamcast' mean? 'Playstation' and 'Gamecube' make sense. I guess it's the 'cast' bit. Like casting a net?

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DEAN
24/1/2018 12:40:41 pm

You catch fish/dreams in a net that's been cast.

The answer's in there somewhere but it's more than likely got an awful lot to do with dream catchers and the triangular-shaped power jewel evokes a strong sense of 'forces' glowing on a magical feather.

Tickling your fancy, Biscuits?

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Biscuits
24/1/2018 01:39:52 pm

A bit...

One time a 'crystal healer' came to our school, and was widely mocked by all. Being the class ape, I volunteered for the 'healing' and sat at the front of the class pulling faces and generally being a great wag. BUT THEN the lady put a crystal on my head, and I dropped a few layers of consciousness...I was very relaxed. I remember being concerned that I was going to lose cool points with my peers for succumbing to the crystal, and then that concern drifting away as I listened to the crystal lady cooing softly to the class. I went from hyperactive class clown to barely-awake slumberhog in like a second. It was weird... so I can't ever entirely dismiss that garbage. Haven't given it a go since, mind

Blork
24/1/2018 01:02:25 pm

I always thought the name was supposed to be like 'broadcast', as in it's 'casting dreams' into your head through the sheer magic of the stuff happening on-screen.

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DEAN
24/1/2018 01:09:12 pm

Blork, I reckon you just nailed it!

Biscuits
24/1/2018 01:32:02 pm

Oh, yeah! Like a broadcast broadcasts Broad City, the Norfolk Broads and broadbeans

Nah I think you have it there, well deduced

HotSoapyBeard link
24/1/2018 01:36:55 pm

I always thought it meant casting like when you cast metal or another material to make something. So Dreamcast meant created in dreams, that kind of thing.

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Biscuits
24/1/2018 01:41:33 pm

Oh, yeah, that works too...It's actually a pretty good name then I guess, if a little overly-conceptual for Timmy the 90s videogames fan

Chris Dyson
24/1/2018 07:43:31 pm

It's named after Dr E & MC Cast, the famous rap duo that invented hedgehogs.

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Mrtankthreat
24/1/2018 12:33:57 pm

Meh. That game line-up you mentioned does nothing for me. To be honest I thought that whole era was poor. I had a gamecube and bar Resident Evil 4 there wasn't much that I was blown away by. I got a cheap PS2 later on but that was mainly for Pro Evo since ISS on gamecube was brutal. I kind of went off gaming for the entire period. I didn't like Halo which pretty much meant none of the consoles really had a killer app for me. I checked a top ten list of the top selling games for each console (which didn't include the Dreamcast btw) and bar GTA San Andreas they were all crap afaic. And I didn't like GTA as much as everyone else seemed to. I did like Second Sight and Prince of Persia: Sands of Time though. Along with Resi they were probably the highlights of the generation for me.

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Paul Jon Miiiiilne
24/1/2018 01:21:06 pm

I know you're not a fighting game guy, Mr. Biffo, but for me the Dreamcast was notable for having Capcom vs SNK (much better than the sequel), Street Fighter 3, Marvel vs Capcom 2 etc, and it BLEW MY MIIIND that I could play arcade-perfect versions of these on my home telly.

Plus Crazy Taxi and Chu Chu Rocket and even Sonic Adventure and and aw jeez!

Love that console. I have owned 3 of them as sadly they seem to break.

I've not recaptured the feel of playing a big vibrant Dreamcast game at 60hz on a nice square CRT telly for ages, and I have tried! boo hoo.

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HotSoapyBeard link
24/1/2018 01:45:11 pm

Add a right analogue stick and you almost have an Xbox 360 controller. Who’s betting a re-release of that would be more popular than the original Xbox controller remake that’s coming soon? I don’t think the decision to make the small OLED screen read your mind and play videos of your darkest shame will go down well to be honest.

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Biscuits
24/1/2018 01:53:56 pm

Tell you what's shitty: the 'Pro' controller for the Switch

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Nick
24/1/2018 02:06:51 pm

Really? I've had one sat in my Amazon basket since Christmas trying to justify the cost.

Not worth it then?

Biscuits
24/1/2018 02:33:21 pm

The button layout is fatally flawed: the minus button is unusable without nudging the left stick, and the photo and home buttons require moving your hand from its grip. Nothing is easily reached.

The much touted rumble is so weak on the Pro controller that it can barely be felt at full whack, let alone be felt enough to appreciate the depth and subtleties of the HD rumble feature. It's needlessly cumbersome and heavy, and offers absolutely nothing for its outrageous price: it's like a generic, featureless 3rd party pad.

The battery life is good, and the gyro feature works I guess, but the same can be said of the DS3 from 10+ years ago.

I also find it a bit uncomfortable after a couple of hours on Breath of the Wild, but that may be because I play with both thumbs resting on sticks instead of one thumb on the buttons. It's fine on Mario Kart.

The real kick in the sack is that I LOVE the Joycons, I thought I would hate them but I'm completely on board. I'm going to have to sell the Pro and get another pair of Joys, losing about £15-20 in the process.

'Bah!'

If you are tempted I would say go for the wired ones which are about half price. I don't know if you get even the meagre 'bells and whistles' of the Pro though

John Veness
24/1/2018 02:17:57 pm

Microsoft and Sega were quite close at the time, so I think the fact that the original Xbox controller looked a bit like the Dreamcast controller wasn't a coincidence.

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John Veness
24/1/2018 02:20:11 pm

I loved my Dreamcast, even though I got it near the end of its life.

But, I don't think it did use PC parts, Biffo..? It had an unusual CPU in particular, a Hitachi SH4, which wasn't like anything in any other console (other than the Saturn) or PC/Mac.

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Johnc
24/1/2018 07:01:02 pm

It definitely shared some bits with PCs, to such extent that it got a load of simple PC ports shovelled on to it.

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David W
24/1/2018 08:29:50 pm

I think the PC ports came because the Dreamcast could run Windows CE, which was basically a mini-Windows that didn't require much RAM or an x86 processor.

"Shovelled" is the right description for most of the ports.

Col. Asdasd
24/1/2018 02:21:46 pm

I remember playing one in an Electronics Boutique (remember those?) and being very impressed by the graphics and stable 50hz framerate. It really did feel like another big leap forward - into the generation that completed the journey to true 3D console gaming - one that had begun way back in the 16 bit era.

This is the point where graphics became 'good enough' in my mind. Rather than a jargon ladenand ever-increasingly unfathomable set of incremental graphical improvements, we were getting things that made a big, noticeable difference, like ragdoll physics and character models whose eyes and mouths actually moved.

It never occured to me to actually *buy* a Dreamcast though, as Sega seemed more than a touch of a dead-man-walking by this point. (That and it would have taken about three birthdays and Christmases combined.) We all knew that more hardware was on the way, and that it would benefit from having another 6-12 months in the oven. Strong though its software line-up may have been (and frankly, I think it's debatable) it wasn't enough to carry the platform.

Games would continue to push on to bigger and better things for maybe another decade, but graphical fidelity was always the horizon which studios seemed intent on chasing. From this time to around 2002, the potential unleashed by the conflux of new techology and a growing market would see the industry make astonishing strides. New IP and whole genres were still emerging at the rate of several a year, sometimes a quarter.

Now we have to wait years for the AAA organism to squeeze out something genuinely novel. And then watch it be copied endlessly until we're all sick to death of it. Sad times.

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PS1Snake
29/1/2018 11:32:45 pm

I just remember being blown away by Shenmue's graphics. Going from the cereal-box looking characters of Metal Gear Solid to Shenmue's character models was really something. There was nothing else like it on home consoles at the time. I miss the days of Dreamcast/PS2 gen. It was a time when gaming still had that cultish underground feel. Nowadays it's all about emulating mainstream Hollywood with "cinematic" experiences etc (for Sony and Microsoft at least). Something was definitely lost when gaming became socially acceptable.

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Irregular Shed link
24/1/2018 03:44:09 pm

A couple of things that could've been mentioned:

VGA output - holy mother of flip, the picture I used to get on my vast Trinitron monitor was absolutely wonderful. May have only been 640x480 but that's what the Wii had a full decade later.

Hardware was actually not very close to PC hardware at all - but was very close to the Sega NAOMI arcade board, which is what Crazy Taxi was running on - hence the absolutely perfect home port (it was running the same code, just with less memory).

Piracy - *cough* too easy *cough*

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Jon
25/1/2018 07:58:15 am

I agree, the vga lead outputting at 31k was phenomenal and still holds up against today’s games. Genuinely

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Cyber Razor Cut
24/1/2018 06:21:46 pm

Great console. Only marred by the bizarre decision to have a single stick on the pad although the triggers were ahead of their time.

One I will always remember fondly.

Sad that the console and perhaps Sega themselves were killed off by some pretty appalling marketing tactics by Sony.

Bullshots and outrageous claims that were never delivered. They were enough to dupe consumers into waiting rather than splashing out.

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Jenny Sis
24/1/2018 06:28:28 pm

This post is a ton a semolina in a vacuum cleanaaaaaa

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Johnc
24/1/2018 07:05:00 pm

I loved the DC! A few years after its early demise I found myself in a meeting at Sega which opened with the guy apologising for the Dreamcast. It set a strange tone for what followed - Sega apologising for themselves and me arguing with them about it...

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darbotron
24/1/2018 08:29:47 pm

bangai-o is still right up there in my all time favourite games of all time; another underappreciated gem on the DC was the House of the Dead inspired 3D brawler "Zombie Revenge"; oh and that 3D beat em up that was all giant mechs Tech Romancer.

Maaan this is enough to get me to go and dig my DC out of the old console cupboard...

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Paul
24/1/2018 09:17:48 pm

Just remembered that it ran on Windows CE. Gulp.

I do remember connecting to the Internet with mine. Felt weird for a console to do that then, but they all do it now.

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Cyber Razor Cut
25/1/2018 05:42:35 pm

You were lucky you got that far! I remember when we got ours, you couldn't get online for what seemed like an eternity! The service was totally overloaded!

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Simon
26/1/2018 08:30:54 am

I wish you would do more of this type of stuff rather than random political rantings....I don't visit this site very often anymore which is a shame (although I do enjoy your Retro Gamer articles even if they are only a few paragraphs)

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Derek Mugridge
28/1/2018 12:31:20 am

I brought a 2nd hand Dreamcast in its dying days with a ton of games. I had been gaming since the Spectrum days and was feeling jaded with the state of gaming and then had a Christmas with Jet Set Radio, Powerstone, Metropolis Street Racer, Shenmue, Rez and Space Channel 5, all great quality games. Then Christmas evening with the nans on the dance mat and the maracas. Probaby my favourite gaming Christmas's ever.

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PS1Snake
29/1/2018 10:52:33 pm

The Dreamcast was the only Sega console I cared about (and owned). It was worth picking one up for Shenmue alone- I picked up a Dreamcast solely for that game. It was a great machine with a unique library of cult classics.

Everytime I fired up my Dreamcast, the boot up animation made me feel as if a cool breeze was passing over me;there was just something very calming about the Dreamcast's startup.

I thought the controller was awful though. The small fire buttons, the dot texture on the analog stick, the way the cable comes out at the bottom and the narrow angular cramp-inducing handgrips all contributed to a poor gamepad.

But the vibrancy of the Dreamcast's games really stood out. I regret getting rid of mine.

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Bonedancer
2/2/2018 01:49:18 pm

Quite surprised only one person has mentioned Power Stone - one of the most fun beat-em-ups I've ever played, somewhere between Tekken and Tom and Jerry. For all the other great games the DC had, Power Stone is the one I remember most fondly.

Also - wasn't it Soulcalibur TWO that came out on the DC? I may be wrong, but I don't recall ever seeing the first one. Some friends had it on their communal PS1 and I remember being quite jealous.

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PS1Snake
4/2/2018 04:58:14 pm

Soul Edge (renamed Soul Blade in Europe, NA and AUS) was the first instalment of the Soul series - it appeared on the PS1. Soul Calibur was the follow up game that appeared on the Dreamcast. It's technically the second game in the Soul series, but it's the first "Soul Calibur" game.

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Michael Vance
15/8/2020 11:45:12 pm

You forget one thing

This console was homebrew gaming powerhouse

Reply



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