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10 obscure game sequels that you've probably forgotten all about

5/2/2018

13 Comments

 
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Did you watch the Super Bowl? No. Of course you didn't, unless you're some sort of American, or somebody who doesn't think sleep is the single best thing ever.

But there's a reason to be excited for Super Bowl even if you're none of those thing, for it brings with it the trailers for the newest big budget movie sequels - and there ain't nothing like a sequel! Yeah, Hollywood! Sequel Town! Sequels! Sequels! Sequels! "We're gonna make a sequel, kid!"

Of course, the games industry isn't much better; wholly original games are thin on the ground, in comparison to the sequels and franchise instalments we get nowadays. Indeed, there have been so many sequels to great games that it's rather difficult to keep track of them all.

Here are ten you might've forgotten.
JET SET RACING
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Manic Miner begat Jet Set Willy which begat Jet Set Willy 2 (more an expansion than a sequel) which begat... nothing.

Series' creator Matthew Smith planned a third game in the legendary ZX Spectrum series - Miner Willy Meets The Taxman (quite possibly a joke inspired by Matthew Smith himself meeting the Taxman) - but it never happened.

Instead, Smith spent some time living in a Dutch commune, then - aside from working on the Game Boy version of Scrabble. and a few documentary appearances - he went off the radar. Consequently, he has become something of a legendary figure, a lost icon, akin to Syd Barrett or that bloke out of Manic Street Preachers.

Despite featuring as a playable character, Smith had nothing to do with Jet Set Racing, a kart-style drive 'em up released for mobile phones in 2005. It officially licensed characters - Willy himself, his housekeeper Maria, and an expanded roster of friends and relations - as well as locations from the earlier Miner Willy games.

It wasn't all that good. Nobody really played it. But, well - there you go. The important thing to note is that it exists, and you probably didn't know about it until now. 
PAC-MAN 2: THE NEW ADVENTURES
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Pac-Man had earlier follow-ups - Ms Pac-Man being the most notable example - but it wasn't until 1994's Pac-Man 2: The New Adventures (which, admittedly, was known as Hello! Pac-Man in Japan) that he got a definitively-titled bona-fide sequel.

So, you'd probably expect it to build on the original, and be set in a maze, with Pac eating power pills and avoiding ghosts. Nothing so ordinary or logical. While ghosts and power pills both featured, The New Adventures may go down as the single most misguided and unlikely game sequel of all time.

In fact, you didn't even have direct control over Pac-Man; you controlled a cursor, and would act as a disembodied observer while Pac-Man - now rendered as a coward, who quivered when confronted with anything in the least bit scary - went about his day. By clicking on objects and characters in the game - ostensibly firing a catapult at them - you could remove the terrifying obstacles in Pac-Man's path. 

As if that wasn't weird enough, you also had to manage Pac-Man's moods. You could make him happy, by dropping apples in his path, for example. However, make him too happy and Pac-Man became smug and arrogant and less co-operative.

I'm not even making this up. 
OUTRUN 2019
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Neither the first nor the last follow-up to Outrun - there was also Outrun 3D on the Master System, as well as Turbo Outrun, Outrunners, and - eventually - Outrun 2 in the arcade, it was by some margin the most charmless.

The thing the majority of people remember about Outrun is its evocative sense of driving through America with the radio on. So... of course you'd release a version set in a dystopian future featuring a high-tech rocket car and a tinny electro soundtrack. 

It started life as a Mega CD game called Cyber Road, before Sega switched development to the Mega Drive and decided to make it an official part of the Outrun franchise. To be fair, the gameplay wasn't drastically removed from the original - and, indeed, it wasn't all cityscapes, as many of the tracks took on something of an international flavour. However, what it did lack was the one thing everyone  remembers about Outrun: the chilled, laid-back, music.

Also worth bearing in mind that we're only one year away from the rocket car-filled future depicted here.
STARFOX ADVENTURES
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I remember when Rare announced that it was working on a game called Dinosaur Planet; it was a short time after I'd pitched a game setting with the exact same title on Digitiser. I decided they'd ripped me off. They hadn't of course; when I later heard about Rare's plans for Dinosaur Planet they were rubbish compared to my brilliant idea for a game.

And anyway... Dinosaur Planet then became Starfox Adventures - a spin-off of Nintendo's classic Super NES shoot 'em up. 

When Starfox gets mentioned these days rarely does Starfox Adventures get acknowledged. Which is a shame, as it wasn't that bad. It just wasn't anything like Starfox - more a sort of Zelda-ish third-person action game, with on-rails shooting sections set in your Arwing space ship. 

Though it sold well at the time, and was relatively well received, its stark departure from the core gameplay of the Starfox series appears to have consigned it to the dustiest cranny of most people's memories.
GOLDENEYE: ROGUE AGENT
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Well, of course... this isn't a proper sequel, because we never got a sequel to Rare's peerless Nintendo 64 version of Goldeneye. The closest we got was Perfect Dark.

By 2004, when Rogue Agent was released, Electronic Arts had picked up the game rights to the Goldeneye movie, and sought to capitalise on the legendary status of the original N64 game. It was all fairly shameless, as the plot of Rogue Agent has virtually no connection to either the movie or the previous title. Whereas Goldeneye had been a killer satellite, here the protagonist - who isn't even James Bond - is fitted with a golden cybernetic eye, and blamed for the death of 007.

As bizarre as that all was, the biggest complaint levelled at Rogue Agent was its generic FPS gameplay. If there's one thing Goldeneye wasn't it was this: mediocre. Rogue Agent was less sequel and more a cynical attempt to cash in on a better designed game. 
SPACE INVADERS PART 2
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Suffice to say, Space Invaders was the game which changed everything. Little wonder then that there have been numerous sequels, spin-offs, remakes and clones in the years since its 1978 release. Space Invaders Part 2 (known in the US as Space Invaders Deluxe) was, however, the first proper follow-up.

The gameplay remained essentially the same, but there were a few tweaks; two types of flying saucers now appeared at the top of the screen, which in later levels would occasionally drop reinforcement Invaders. Plus, the enemies could sometimes split into two. Also, it was commonly found with a coloured mylar overlay to make its monochrome graphics look prettier.

Here's a sweet life hack: try livening up the outside world by doing the same thing to all the windows in your house. 
TETRIS 2
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Tetris - the version we all consider to be the first Tetris - wasn't the first Tetris. Before it appeared on the Game Boy, and conquered the world, it had appeared on the PC, Apple 2, Commodore 64, Atari ST and Amiga.

Prior to this proper numerical sequel, the game's creator Alexei Pajitnov developed Welltris, Hatris, and the awkwardly-named Faces...Tris 3 (yes: the ellipsis and the 3 were part of the title - nobody knows why). Then came Super Tetris, Bombliss, and - eventually, in 1993 - the supposedly definitive Tetris 2.

It was a relatively worthy follow-up - albeit created without the input of Pajitnov - but tinkered with the original by starting levels with fixed colour blocks already in place. Whereas Tetris was about making solid lines, this was about matching colours. You know: like all those other falling-block games.

It was fine for what it was, but it's fair to say that it failed to achieve the same level of ubiquity as its predecessor. 

Also: let us once again ponder upon the mystery of Faces... Tris 3.
ASTEROIDS DELUXE
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1981's sequel to the classic Asteroids did little to tamper with an already winning formula. This time around your hyperspace warp was replaced with a shield that depleted as you took damage, and the asteroids now rotated. There was also a new alien enemy: a "killer satellite", which would break into three homing rockets when shot.

Supposedly, all of this was considered sufficient to declare this a "deluxe" version of its peerless predecessor.
PAPERBOY 2
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The original arcade version Paperboy - fondly remembered for the handlebars with which you controlled the on-screen bike - made it to most home systems sooner or later. The sequel, Paperboy 2, was a multiform console title only.

​It played almost identically to the arcade original. The few new elements were the locations - in one memorable moment you could stop a petrol station robbery by flinging newspapers at the robbers. You could also prevent runaway prams from crashing into traffic or walls - both scenarios resulting in some happy headlines at the end of the levels.

Very little in the way of new ideas were featured, merely the proverbial "more of the same".
ZAXXON 3D
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You might not recall that Sega's Master System featured a number of 3D games, which were played with a pair of bulky 3D goggles. They used an "active shutter system", which created a 3D illusion by alternately obscuring each eye.

Only a handful of games were ever made compatible with the goggs - including Outrun 3D, Space Harrier 3D, and this: Zaxxon 3D.

​Whereas the original Zaxxon used an isometric viewpoint, to make the most of the 3D effect in Zaxxon 3D, Sega opted for an into-the-screen perspective. In purely graphical terms, it was rather basic - most of the levels were played against a featureless outer space backdrop, thus lacking the visual appeal of the original.

Though you didn't have to be wearing the goggles - after all, they reduced the frame rate drastically - doing so meant you lost the one element this limp sequel had going for it.
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13 Comments
DEAN
5/2/2018 09:38:05 am

Outrun.... I love Outrun but why didn't/don't Sega make more of it.

For my love and money, Outrun represents the brand way more than the blue rinsed hedgehog device. Outrun was aspirational, imposing (cabinet) and the next best thing to a theme park ride. I loved afterburner as well but..... *whispered* Outrun.... the wind rushing through your hair, your best blond at your side and a red hot Ferrari as your whip - this was Sega at Sega's best and the fact that today there isn't a 4K popping, dolby pumping, visual orgasm of an Outrun game zooming along at 60FPS on all the meanest of mean machines is nothing short of quite sad.

I remember an internet thing about Rogue Agent that did the rounds at the time.

Rouge Agent.

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David W
5/2/2018 09:43:24 am

Outrun 2 is 60fps and lovely.

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DEAN
5/2/2018 12:05:10 pm

Sure but nothing compared to what they could have done and, more pertinently, what they could do right now. Outrun Magnificent Deluxe. Outrun Edition. Outrun Perfecto. Outrun Gettin’ Racy.

Biccers
5/2/2018 03:34:11 pm

See, you've Runout already

DEAN
5/2/2018 05:29:58 pm

Ohhhhhhh - clever Biscuits!

That was merely a small sample, mon ami; if the demand's there, I could probably do at least another 6.

Kelvin Green link
5/2/2018 09:39:14 am

There was a version of GoldenEye on the Wii, and later for other consoles. Unlike Rogue Agent, it was based on the film, but with Mr Grumpy replacing Remington Steele as Bond for some reason. It was quite good, not as good as the N64 one, but much better than I expected.

It did have an annoying weapon upgrade system that was tied to online play so if you didn't unlock all the equipment by the time they switched off Wii Connect, you never would.

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Mr Biffo
5/2/2018 10:16:45 am

Indeed, it was surprisingly okay.

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Spiney O'Sullivan
5/2/2018 11:34:12 am

The PS3 version was alright as well. I had a largely adequate time with it, then forgot about the entire game as soon as the credits rolled. Or maybe I never even got to the credits. I can't even remember...

Nightfire and From Russia With Love on the PS2 were better, though, I can actually remember a bit more of them. The castle bit in Nightfire was a great intro mission, and I seem to recall there being a pretty good driving section down a mountain or something.

MrPSB
5/2/2018 09:46:48 am

Faeces... Tris 3

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Col. Asdasd
5/2/2018 11:13:47 am

I too remember those early screen shots of Dinosaur Planet, and its weird, constipatory metamorphosis into Starfox Adventures as it was squeezed along the Nintendo intestine (nintestine?).

It was my first encounter with the corporate practise of taking a novel idea and nervously stuffing it into the skin of a more recognised property in an effort to boost sales. Perfectly sound from a bottom-line perspective, of course, but as we'd already been introduced to Rare's vision of the game sans Starfox the final product had an unmistakable air of compromise hanging over it.

What I'm saying is that Rare stole my childhood innocence.

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Neptunium
5/2/2018 01:05:56 pm

I have a soft spot for Starfox Adventures. It was far too easy, a bit short, and was one of those games where you do a lot of needless walking from hither to thither. However, despite it's faults, it looked absolutely amazing (at the time) and I felt really immersed in the world Rare made.

My favourite "forgotten sequel" is probably Cubic Lode Runner on the Gamecube. Absolutely stonking game remembered by no-one as it was a Japan only release.

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Adam
5/2/2018 10:22:31 pm

I remember there was a version of Space Invaders where you could actually win money. IIRC, you had to always hit the UFO that passed along the top - if you missed one it was game over. Hit enough and you won cash. It was 50p to play - I once won 50p on it!
Someone once told me there was also a cash Tetris, but I never saw it. Suppose I should google it, hold on - nope, can't find it. Nor the Space Invaders one for that matter, but I actually played that so it was deffo real - in the mid-1990s i think.

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Starbuck
5/2/2018 11:24:52 pm

Though Chuckie Egg is still cherished, I must admit that I preferred Chuckie Egg 2. Much derided at the time, and now buried in the sands of history, it still had tastier collectibles, for a human.

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