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10 GAMES WITH REAL-WORLD PRIZES!

26/4/2017

27 Comments

 
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Parents often tell their children that it's the taking part that counts. Of course, we all know what abject rubbish this is, little more than a flimsy balm on the damaged egos of untalented juveniles. The main reason to enter any competition is to win - and winning is never lovelier than when you win a sweet prize. Especially if that prize is something you can eat!

In recent years, controversial game creator Peter Molyneux offered players the chance to "be" a digital god in the disastrous Godus, for being the person to unlock the mystery of a giant cube in his social experiment Curiosity. As history records, that backfired massively for the beleaguered Molyneux, when the winner, Bryan Henderson, never received anything for his hours of patience in tapping repeatedly on a screen.

However, the history of real-world prizes in games dates back to the early-80s - some of which even gave their winners something tangible. Here are but ten examples.

Sur-prize!
PIMANIA (ZX81, ZX Spectrum, BBC Micro, Dragon 32)
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Mel Croucher's Pimania was the first game to offer a real-world prize, specifically a golden sundial worth a substantial £6,000 (though in all honesty I'd have rather had the £6,000).

The sundial was found some three years after the release of the game by Sue Cooper and Lizi Newman, who deciphered the cryptic clues to work out that the sundial would only be at its hiding place - the Hindover Hill chalk Horse - on July 22 (Pi is sometimes rounded to 22/7, apparently).

Croucher and Christian Penrose - the co-founder of Automata - returned to the spot on the same day every year, until such time as the two women were surprised by the sight of Penrose - dressed as the game's Piman character - leaping out at them from behind a boulder. You know: like a sex pest.

​Commendably, this was all in spite of the fact Automata had since gone bankrupt over the commercial failure of ambitious multimedia project Deus Ex Machina the previous year. 

Pimania itself was, true to Mel Croucher's punk spirit, a sort of anti-game starting with the words "You are cast into an arena of despair. A cage surrounds you”.

For the story and setting, Croucher took inspiration from Nathanael West’s 1931 surrealist novel, The Dream Life of Balso Snell, which takes place inside a Trojan horse. The story opens with the novel's hero climbing through the horse's anus. Which certainly saves me the effort of having to think up something similarly bizarre.

"L"...
EUREKA! (ZX Spectrum, Commodore 64)
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Ian Livingstone - I presume - was better known to most people as the man who wrote all those Fighting Fantasy books, co-founded Games Workshop, and was one of the people responsible for Tomb Raider.

One of his less well-remembered endeavours was Eureka!, a time-hopping text adventure (chapters were set in prehistoric times, the Roman Empire, Arthurian Britain, Germany during World War 2, and the modern Caribbean). It boasted arcade-like mini games, and a major cash prize for the first person to complete the adventure.

The £25,000 reward was won by teenager Matthew Woodley, who later went on to work for the game's publisher, Domark. 

I did play Eureka! as part of an "unofficial compilation" put together by a friend of mine - albeit not until long after Woodley had got his money. Frankly, I didn't know what the hell I was meant to be doing anyway.
SPLAT! (ZX Spectrum, Commodore 64, Amstrad CPC)
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Incentive Software released a string of games offering real-world prizes, kicking off with Splat! The first player to prove they had successfully completed the maze game was awarded £500 (won by 17 year-old James "Tant"), Though mostly unremarkable in terms of gameplay, Splat! was notable for one other reason: it's use of digitised speech - a feature rarely heard on the ZX Spectrum.
MY NAME IS UNCLE GROUCHO, YOU WIN A FAT CIGAR (ZX Spectrum)
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Mel Croucher once again pushed the boundaries with this bizarre adventure, in which the player had to track down Groucho Marx, to retrieve clues as to the identity of a film star. For his troubles, one Phil Daley correctly identified Mickey Mouse, and was flown on Concorde to Hollywood, returning via the QE2 cruise ship.
GYRON (ZX Spectrum)
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Firebird Software's Gyron offered players one of the biggest ever real-world prizes: £12,500 in cash, and a Porsche 924.

​Unfortunately, 60 people managed to solve the 3D maze game at roughly the same time - which meant Firebird was forced to stage a simultaneous play-off in London, Spain and Denmark.

The winner was 16-year-old Juan Manuel Perez Vazquez from Spain, who completed a brand new level in a mere 18 minutes. His nearest competitor took 1 hour and 37 minutes to finish, thus earning Vazquez the sobriquet "The Spanish Fly".
THE PRIZE (ZX Spectrum)
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A basic top-down shoot 'em set in a maze, The Prize was profoundly unremarkable save for its real-world £5,000 prize.

​Nevertheless, Crash Magazine praised The Prize thusly: "Colour is well used throughout the game, especially in the solid areas behind the edging walls, and the graphics are large and move smoothly. Quite an addictive game."

The magazine concluded: "Fairly addictive, playable and with good incentive."

Could they sound any more excited?!
SWORDQUEST (Atari 2600)
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Initially intended to be a follow-up to the groundbreaking Adventure, Atari's Swordquest comprised the original Earthworld, plus sequels Fireworld, Airworld, and Waterworld. Each game offered a reward to the first successful player, with total prizes worth around $150,000.

Earthworld's prizes were a diamond-encrusted talisman and a white gold miniature sword (the talisman was melted down by its winner Steven Bell to pay his tax bill), while Fireworld's gem-studded chalice was won by a Michael Riddout. 

Fireworld and Waterworld offered a crown and the "Philosopher's Stone" respectively, but due to Atari's financial difficulties following the video game crash of 1983, the prizes were never awarded. Nor was the grand prize - a full-size sword studded with precious stones, scheduled to go to the ultimate winner of a play-off between all the champions to date. 

The remaining prizes were left in possession of their creator The Franklin Mint, who reportedly recycled them into nipple clamps (other jewellery).
MOUNTAINS OF KET (ZX Spectrum, Amstrad CPC)
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According to the drug advice website Frank, buying a "mountain of ket" can "Reduce sensations in the body, giving you a floating or detached feeling as if the mind and body have been separated, with some people feeling incapable of moving. This has been linked to having a near-death experience and is sometimes called 'entering the k-hole'."

In the more innocent days of 1983, Mountains of Ket merely referred to a series of text adventure games, which included the sequels The Temple of Vran and The Final Mission. The first person to achieve 100% in all three games received "£400 worth of video recording equipment", and the scarcely official title "Britain's Best Adventurer".

Winner Tom Frost, from Montrose, later went on to form Tartan Software, which released games including The Gordello Incident, and the adventure compilation Tom Frost's Six-Pack.
JET SET WILLY (ZX Spectrum)
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When Software Projects first released Jet Set Willy, they offered "champagne and glasses" and a ride in a helicopter "over your town", to the first person to contact them with details of all the items hidden in Willy's mansion, and details of what happened when he eventually made it to bed.

Unfortunately, the game was crippled by a series of flaws which collectively became known as The Attic Bug. This effectively made it impossible to complete the game without cheating. 

​Ross Holman and Cameron Els were the first to finish Jet Set Willy with this method, and their code was released by Software Projects as a set of official fixes - one of the first ever software patches for a game. 
HARERAISER (ZX Spectrum)
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The book Masquerade was something of an early-80s phenomenon, featuring clues as to the location of a bejewelled golden hare. After a few years of his prize gathering dust on a tarp, the hare's winner Dugald Thompson formed Haresoft to give away the pendant to whomever could solve the clues hidden within the adventure, clearly hoping for some of the same action as the book's creator Kit Williams (not a talking car).

Unfortunately, Hareraiser - released in two parts - was a commercial disaster; Sinclair User damned it as nothing more than "the sincere need to get rich", awarding it a paltry 3/10. Consequently, Haresoft dribbled into liquidation.

Inevitably, nobody ever completed the games' puzzles successfully, and Thompson's pendant was later sold at Sotheby's for £31,900 - £1,900 more than its estimated value.
FROM THE ARCHIVE:
MY 10 FAVOURITE SPECTRUM GAMES
10 TERRIBLE RETRO "SEX" GAMES
​
QUEER EYE FOR THE DINO DINI
27 Comments
Mountains of Ket????
26/4/2017 10:09:35 am

hahahahahahhaha

Reply
Rhys link
26/4/2017 10:41:50 am

I'm not absolutely convinced that Croucher 'took inspiration' from the 1931 novel, but it's certainly a nice coincidence. How about The Biz, though? A chance to appear on stage with someone who was in the process of transforming into Frank Sidebottom...

Reply
Reversible Sedgewick
26/4/2017 10:48:46 am

Made me think of this article from a couple of years ago:
http://www.gamesindustry.biz/articles/2015-07-07-dig-that-gold-the-worlds-first-franchised-mobile-game

which definitely in no way seems like a massive scam. Just checked and the game has actually been released now - looking on iTunes the reviews totally don't sound like they were all written by people on the payroll. Because this doesn't seem like a massive scam. At all. Nope.

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Darren link
26/4/2017 11:07:36 am

If my memory is correct, there was also a prize for the first person to complete The Lords of Midnight. As it turns out, I think I was the first actual person to do this, but was foiled by the end screen which told me I needed a ZX printer to print the screen and send in to be verified.

I didn't have said printer and was mightily annoyed, especially when it turns out I completed the game a good fortnight before the actual verified winner!

I'm sure there were many other Spectrum players in the same boat. Damn that ZX printer!!!

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@DancesWithYaks
26/4/2017 11:32:25 am

I know Doomdark's Revenge, the sequel, offered a prize of miniatures for the first person to complete it. I don't think I got remotely close.

Apparently, the person who won shoved them up his bottom one by one (had to wait ages because they didn't expect anyone to finish it so quickly) according to Wikipedia.

Reply
RG
26/4/2017 12:04:01 pm

Elite Dangerous gave £10,000 to the first to reach Elite in all 3 disciplines and £1000 to the first in each individual discipline (killin', sellin' stuff and flyin' about).

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Threshton Baize
26/4/2017 12:26:10 pm

There was an old Commodore 64 game called 3D Pool, which ran a competition to win a full sized pool table (pub stylee). To be awarded to the first person to win against the in game, blatantly cheating CPU champion. This was won by a Bruce Bryan, who would later become murdered by Ronnie O'Sullivan's father.

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Gossipy Frank
26/4/2017 01:23:12 pm

What a scoop!

That's genuinely very interesting + morbid

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Terrified boss
26/4/2017 04:02:55 pm

I can remember that the publisher of that game also released a darts game,(I think it was called 147 darts). Well, if you managed to get a 9 dart finish(photographic proof needed)you would go into an end of year draw to play a round of golf with Eric Bristow's brother.

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Keith Plankton
26/4/2017 05:34:16 pm

Hey, I was the winner of that competition. He was a thoroughly nice bloke all day, he even bought me and my wife dinner afterwards despite me narrowly beating him. I can still remember the scores that day. Keith: 88. Derek: 90.

Spiney O'Sullivan
26/4/2017 05:12:24 pm

No relation.

Reply
Andrew Gillett
26/4/2017 12:40:18 pm

Repton 3 had a prize for the first person to finish the game. It also had a level editor so you could make a really easy level and just finish that to get the secret message. Sadly we only discovered this about 4 years after the game was released.

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RichardM
26/4/2017 02:09:06 pm

Nobody really seems to do this any more? Barring, I suppose, P. Molyneux as mentioned above. I wonder if there's some sort of legal complication that didn't exist in the 80s.

Reply
RG
26/4/2017 04:20:16 pm

Sorry to bang on about it but Elite Dangerous did it in 2015.

http://www.eurogamer.net/articles/2015-03-24-elite-dangerous-first-triple-elite-player-just-won-10-000

Reply
dagmar
4/10/2021 09:32:06 pm

I think it is more about money-hungry mentality of people without class today and pure greed rather than legal complications. That's why we have no more real prizes.

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Steven Frew
26/4/2017 02:11:28 pm

You can add "Brad Blasts The Galactic Barbarians", which, upon completion, invites you to write to the author's home address to win "an interface". Hard to resist.

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Chris
26/4/2017 03:16:06 pm

Oh my. 😳

Maybe I should write a game with the prize: "Have a go on my joystick".

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Buntingford the best
26/4/2017 04:10:44 pm

Gee,I think I remember that, wasn't it the teen programming sensations,the Turnbuckle Brothers (Donald & Pedro)? If I'm right this 'interface' was nothing more than feeding seagulls chips at Southend pier.

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Steven Frew
26/4/2017 04:21:23 pm

:) I've no idea who wrote the game, but the old Spectrums (pre +2 era) had no joystick adapter, and so required a clunky plastic brick (which was generally called an "interface") to be crunched directly onto the main circuit board edge connector, which was handily exposed at the back of the machine. No seagulls required.

Kelvin Green link
26/4/2017 06:21:20 pm

I remember Rodney off of Only Fools and Horses spent a few years doing other sitcoms in an attempt to be known for something other than being Rodney off of Only Fools and Horses.

In one of them he got completed one of these games and -- wait for it -- when he went to dig up the prize he -- wait for it -- discovered that someone had found it years before. Then he did his sad Rodney face. Hilarious!

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Acid_Arrow
26/4/2017 06:43:38 pm

Was it in The Two of Us where he was living with that lady who had a massive jaw? I quite fancied her actually.

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Kelvin Green link
26/4/2017 06:54:43 pm

I believe it was!

GallonOfAlan
26/4/2017 06:46:10 pm

Spirit Of The Stones on C64 was a Masquerade-alike book and game. M

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Chris Dyson
27/4/2017 06:03:35 pm

Max. 14 Letters is a pretty cool name.

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Martyn Howie
26/8/2020 07:11:57 pm

I won the Spectrum Game The Prize in 1984/85 being only one of two people to complete it and send in the photo. I won it on the tie break which was to come up with a rhyme/caption for the game in a limited number of words "Are you quick... Are you wise... guide your spaceship to The Prize" Unfortunately the makers didn't sell as many games as they had hoped so I only received £800 [The £5000 was to be a maximum] (worth about £2600 today!) I wasn't complaining as at the time as I was on the dole

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S38074
20/10/2022 06:04:39 am

That screenshot of Swordquest, nothing like it, or most of the items, exist in Earthworld. Is this a hack?

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