Teletext launched on January 1st 1993, and from the off it was clear that what we did and wrote on Digi could have ramifications on a national scale. Upsetting Amiga owners was the first indication of that reach.
Though we'd never explicitly stated that we wouldn't be covering the Amiga, we had - from day one - made it clear that our focus would be consoles, arcade games, and the PC.
Partly, this was because it was pretty apparent to anybody with a third of a brain that consoles were the future of gaming. Emap's Computer & Video Games had spun off into Mean Machines, and the latter magazine felt more exciting, due to its exclusive focus on console gaming. While we were demoing Digi, in the months leading up to Teletext's launch, Mean Machines itself had split into two - Mean Machines Sega and the officially-endorsed Nintendo Magazine System. A month later, Sega released Sonic the Hedgehog 2, and the media coverage had been unprecedented for a console game.
The Amiga had been around, one way or another, since 1985. The Amiga 500+ and Amiga 600 had been released in early 1992, and the Amiga 1200 towards the end of that year, but in terms of home computing, its rival the Atari ST was all but dead, and the PC was fast becoming the home computer of choice. Sales of the Amiga were declining, and there were fewer games being released for it.
The only people who still believed it had a future were Amiga owners - even if there was a sense that they were fooling themselves, like half-drowned passengers of the Titanic thinking that flapping their arms around and blowing a whistle would somehow prevent them from freezing to death.
To everyone else, the Amiga felt like the past, and - while teletext might not have been the most current medium - we at least wanted to try and capture the zeitgeist.
More pertinently, there was a bigger reason why we never reviewed Amiga games...